A Carrion Crown Adventure Path Character

ZEDDICUS ZU'L ZORANDER LEVEL 13

XP Earned 476,772 of 445,000

Male venerable human brine lich abjurer 3/cleric 3/mystic theurge 7

CE Medium undead

Init +3-1 Dex, +4 Improved Initiative; Senses darkvision 60 ft.; Perception +24

Aura aqua impia

DEFENSE

AC 22, touch 11, flat-footed 22 (+4 armor, +2 deflection, -1 Dex, +5 natural, +2 shield)

hp 134 (10d6+3d8+293d6 abjurer, 3d8 cleric, 7d6 mystic theurge, +26 Cha, +3 Favored Class, +13 Toughness feat, +26 desecrated at creation)

Fort +13+6 base, +2 Cha, +5 cloak of resistance, Ref +11+4 base, -1 Dex, +2 Lightning Reflexes feat, +1 Deft Dodger trait, +5 cloak of resistance, Will +20+10 base, +5 Wis, +5 cloak of resistance

Defensive Abilities channel resistance +4, rejuvenation; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits; Resist fire 5See Resistance special ability; can be changed when preparing spells daily

OFFENSE

Speed 30 ft.30 ft. base, -0 ft. armor, swim 30 ft.

Melee staff of cackling wrath +5/+0BAB plus -2 Str plus +1 enhancement (1d6-2-2 Str) or lich touch +3BAB plus -2 Str (1d8+6+1 damage per 2 Hit Dice plus dehydrating touch)

Special Attacks channel negative energy 53 plus Cha modifier/day (DC 1310 + 1/2 cleric level + Charisma modifier, 2d6), dehydrating touch (DC 1710 + 1/2 Hit Dice + Charisma modifier, 3d61d6 per 4 Hit Dice), destructive smite (+11/2 cleric level (minimum 1), 83 + Wisdom modifier/day)

Domain Spell-Like Abilities (CL 3rd; concentration +8 [+12 casting defensively or grappled])

83 plus Wisdom modifier/day—icicle (1d6+1 per 2 cleric levels (not minimum 1) cold)

Abjurer Spells Prepared (CL 10th; concentration +19caster level plus +7 Intelligence modifier plus +2 Focused Mind trait [+23 casting defensively or grappled]; +1+1 from shocking robes caster level with electricity spells; +2+2 from Spell Specialization feat caster level with lightning bolt spell)

5th—break enchantment, contact other plane, mage's private sanctum, seeming (DC 22)

4th—lesser globe of invulnerability, remove curse, telekinetic charge (3)

3rd—dispel magic (2), fireball (2; DC 21), lightning bolt (DC 21), lightning boltA (DC 21), slow (DC 20)

2nd—arcane lock, defensive shock, protection from arrows (2), scorching ray (3)

1st—alarm, burning hands (DC 18), feather fall, magic missile (2), magic missileA (3), shield (2)

0 (at will)—mage hand, message, read magic, resistance

Opposition Schools enchantment, necromancy

A Bonus amulet of spell mastery spell

Cleric Spells Prepared (CL 10th; concentration +17caster level plus +5 Wisdom modifier plus +2 Focused Mind trait [+21 casting defensively or grappled]; +1+1 from shocking robes caster level with electricity spells)

5th—disrupting weapon, greater contagion (DC 20), ice stormD, true seeing

4th—blessing of fervor (2), control waterD, death ward, greater magic weapon

3rd—bestow curse (DC 18), communal resist energy, meld into stone, prayer, water breathingD

2nd—bull's strength, find traps, fog cloudD, lesser restoration, sentry skull, weapon of awe

1st—entropic shield, hide from undead (DC 16), murderous command (DC 16), obscuring mist, restore corpse, shield of faith, true strikeD

0 (at will)—create water, detect magic, guidance, mending

D Domain spell; Domain Destruction, Water

STATISTICS

Str 612 base, +0 race, +0 level, -6 age, Dex 813 base, +0 race, +1 level, -6 age, Con now undead so 0; when living: 13 base, +0 race, +1 level, -6 age, Int 2515 base, +0 race, +1 level, +3 age, +4 headband of vast intelligence, +2 lich, Wis 2013 base, +2 race, +0 level, +3 age, +2 lich, Cha 1510 base, +0 race, +0 level, +3 age, +2 lich

Base Atk +6/+1; CMB +4+6 BAB, +0 size, -2 Str; CMD 1510 +6 BAB, +0 size, -2 Str, -1 Dex, +2 deflection, +0 dodge

Traits Deft Dodger, Focused Mind

Feats Combat Casting, Improved Initiative, Leadership (15for cohorts = 13 levels, +2 Cha/14for followers = 13 levels, +2 Cha, -1 moves around a lot), Lightning Reflexes, Scribe Scroll, Skill Focus (Knowledge [religion]), Spell Focus (evocation), Spell Specialization (lightning bolt), Toughness

Skills Acrobatics +23 ranks, -1 Dex, -0 armor, Appraise +70 ranks, +7 Int, Bluff +75 ranks, +2 Cha, Climb +32 ranks, -2 Str, -0 armor, +3 class skill, Diplomacy +83 ranks, +2 Cha, +3 class skil, Disguise +83 ranks, +2 Cha, +3 class skill, Escape Artist +23 ranks, -1 Dex, -0 armor, Fly +75 ranks, -1 Dex, +3 class skill, -0 armor, Heal +2012 ranks, +5 Wis, +3 class skill, Intimidate +72 ranks, +2 Cha, +3 class skill, Knowledge (arcana) +2010 ranks, +7 Int, +3 class skill, Knowledge (engineering) +133 ranks, +7 Int, +3 class skill, Knowledge (history) +226 ranks [12 overriding, non-stacking, ranks from headband of vast intelligence], +7 Int, +3 class skill, Knowledge (planes) +223 ranks [12 overriding, non-stacking, ranks from headband of vast intelligence], +7 Int, +3 class skill (+26 regarding Dark Tapestry), Knowledge (religion) +2610 ranks, +7 Int, +3 class skill, +6 Skill Focus, Perception +248 ranks, +5 Wis, +3 class skill, +8 racial, Profession (herbalist) +113 ranks, +5 Wis, +3 class skill, Ride -10 ranks, -1 Dex, -0 armor, Sense Motive +215 ranks, +5 Wis, +3 class skill, +8 racial, Spellcraft +2212 ranks, +7 Int, +3 class skill, Stealth +133 ranks, -1 Dex, -0 armor, +3 class skill, +8 stealth, Survival +50 ranks, +5 Wis, Swim +123 ranks, -2 Str, -0 armor, +3 class skill, +8 racial; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth

Languages Common, Elven, Gnoll, Goblin, Halfling

SQ arcane bond (amulet of spell mastery), aura, combined spells (4th), protective ward (7Intelligence modifier rounds, +1 deflection, 103 plus Intelligence modifier/day), resistance

Combat Gear potion of barkskin +4, potion of bear's endurance, potion of cat's grace, scroll of teleport (CL 12th), staff of cackling wrath (10 charges), wand of cure moderate wounds (40 charges), wand of spider climb (34 charges)

Other Gear amulet of spell mastery, bracers of armor +4, broom of flying, cloak of resistance +5, headband of vast intelligence +4 (Knowledge [history] and [planes]), lesser silent metamagic rod, pearl of power (1st level), ring of force shield, ring of protection +2, shocking robe, backpack, bedroll, belt pouch, candles (5), chalk (white), flask, flint and steel, grappling hook, hammer, hemp rope (50 ft.), iron pot, mess kit, pitons (10), soap (50 uses), spell component pouch, string (50 ft.), torches (5), trail rations (5), waterskin, gold dust (worth 50 gp; for arcane lock spell), incense (worth 100 gp; for divination spell), Book of Abstruse Geometries (contains contact other plane, dimension door, ethereal jaunt, phase door, planar binding, symbol of insanity spells), libram of Kaer Maga (contains clone, horrid wilting, insanity, iron body, transformation, and vision spells) 53 pp, 2 gp, 7 sp, 4 cp

Spellbook 0-level—acid splash, arcane mark, dancing lights, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance. 1st—alarm, burning hands, feather fall, mage armor, magic missile, shield. 2nd—arcane lock, defensive shock, protection from arrows, scorching ray. 3rd—dispel magic, fireball, lightning bolt, slow. 4th—arcane eye, dimension door, lesser globe of invulnerability, remove curse, telekinetic charge. 5th—break enchantment, contact other plane, dismissal, mage's private sanctum, seeming, teleport.

SPECIAL ABILITIES

Aqua Impia (Su) Water around a brine lich becomes cursed by its unholy nature in a 20-ft. radius. Non-evil creatures entering must make a Will save or be shaken for 1d4 rounds. Creatures that take damage from unholy water receive 2d6 points of damage each round they remain in the area.

Arcane Bond (Sp) 1/day—Cast any one spell in your spellbook you are capable of casting (except from prohibited schools), even if the spell is not prepared, as if you had it prepared. This spell cannot be modified by metamagic feats or other abilities. If your bonded item is removed, you must make a DC 20 + spell level Concentration check to cast any spells.

Channel Negative Energy (Su) As standard action, not provoking AoO, 30-ft. burst centered on cleric affecting either all living or all undead (choose one) in radius curing or causing damage.

Combined Spells (Su) Prepare and cast spells from one spellcasting class using the available slots from any other. Spells prepared or cast this way take up a slot one level higher than they originally occupied. Cannot be used to cast a spell at a lower level if that spell exists on both spell lists.

Dehydrating Touch (Su) Any living creature a brine lich hits with its touch attack becomes fatigued and suffers damage as bodily liquids are forcibly pushed through pores and other openings. A successful Fortitude save halves damage and negates fatigue. Against plant creatures and water elementals, the damage increases to 1d8 per 4 Hit Dice of the brine lich.

Destructive Smite (Su) Before making a single melee attack, declare and gain morale bonus on damage rolls.

Icicle (Sp) As standard action, fire icicle from finger at foe within 30 ft. as ranged touch attack.

Lich Touch (Su) 1/round—Deal negative energy. Can be used to heal undead creatures. As full-round action, infuse self with this energy as healing.

Magic Item Abilities These abilities are unusable without the appropriate magic item.

Amulet of Spell Mastery This platinum locket only has power when used as a wizard's bonded object. Allows wizard to prepare additional 6 levels of spells per day.

Shocking Robe 1/day—On command, emit a 20-ft.-radius burst of electricity. Creatures other than wearer within area take 2d6 points of electricity damage (Reflex DC 16 half).

Staff of Cackling Wrath Activate one of the following spells: blindness/deafness (1 charge), charm person (1 charge), hold person (1 charge), inflict moderate wounds (1 charge), baleful polymorph (2 charges), bestow curse (2 charges), or vampiric touch (2 charges).

Protective Ward (Su) As standard action, create 10-ft.-radius field of protective magic centered on you that lasts a number of rounds equal to Int modifier. All allies in area (including you) receive +1 deflection bonus to AC.

Resistance (Ex) Gain resistance 5 to energy type of your choice, chosen when you prepare spells. Can be changed each day.

Rejuvenation (Su) When a brine lich is destroyed, its phylactery (which is generally hidden by the lich in a safe place far from where it chooses to dwell) immediately begins to rebuild the undead spellcaster's body nearby. This process takes 1d10 days—if body is destroyed before that time passes, the phylactery merely starts the process anew. After this time passes, the brine lich wakens fully healed (albeit without any gear it left behind on its old body).

Spontaneous Casting "Lose" any prepared cleric spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower.

CHARACTER DEMOGRAPHICS

Height 6'1", Weight 140 lbs., Hair Gray, Eyes Hazel, Skin Caucasian

Age 500, Deity Dagon, Homeland High Forest, Favored Class Wizard


Defeated Enemies Advanced Hangman Tree (2), Advanced Shrine-Blessed Revenant, The Chamberlain, Dark Young of Shub-Niggurath, Enslaved Spawn (2), Rejuvenating Lich, Shrine-Blessed Burning Skeleton (4), Shrine-Blessed Juju Zombie (2), Unhallowed Mummy

Catch Phrase "People are stupid; given proper motivation, almost anyone will believe almost anything."

History Zeddicus Zu'l Zorander, more lovingly known as Zedd, was a Wizard from the First Order during the D'Haran war. Zedd was a leader of forces for the victory over Panis Rahl, an evil soul. Zedd was born to gifted parents and was immediately a prodigy. As a boy he would spend his days in the library keep studying and furthering his unwavering magic skills. At a young age Zedd lost Erilyn Zorander, his wife. She was killed in the D'Harran war right after giving birth to their daughter, Rosalynn Zu'l Zorander. A heartbroken Zeddicus spends his days hiding behind ancient books to escape the pain. During his quest to prevent the rise of the Whispering Tyrant, Zedd fell victim to fear and felt he had to increase his power to oppose Tar-Baphon at any cost. The result was his fall from grace, transformation into a horrific brine lich, and conversion to the worship of Dagon!

Pathfinder® Roleplaying Game | Not Endorsed by Paizo Inc. | Phoenix Gaming Club — 2014-2015 | DM — Charles W. Plemons III
27 Games Played | Last Played 09/29/2015 | Created 06/01/2014 | Played by Kaliegh Belda