DINENDAL IRONBOW | LEVEL 5 |
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XP Earned 17,775 of 23,000
Male elf ranger 5
CG Medium humanoid (elf)
Init +3+3 Dex; Senses low-light vision; Perception +12
DEFENSE |
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AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 48 (5d10+155d10 ranger, +10 Con, +5 Favored Class, +0 Toughness feat)
Fort +6+4 base, +2 Con, Ref +7+4 base, +3 Dex, Will +3+1 base, +2 Wis; +2+2 race vs. enchantment, +2 trait vs. fear vs. enchantment and fear
Immune sleep
OFFENSE |
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Speed 30 ft.30 ft. base, -0 ft. armor
Melee rapier +5BAB (1d6/18-20) or mwk heavy mace +6BAB plus +1 mwk (1d8) or +1 mithral dagger +6BAB plus +1 enhancement (1d4+1+1 enhancement/19-20) or dagger +5BAB (1d4/19-20) or war razor +5BAB (1d4/18-20)
Ranged longbow +8BAB plus +3 Dex (1d8/x3) or dagger +8BAB plus +3 Dex (1d4/19-20)
Special Attacks favored enemy (constructs +2, undead +4)
Ranger Spells Prepared (CL 2nd; concentration +4)
1staspect of the falcon, resist energy
STATISTICS |
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Str 1111 base, +0 race, +0 level, Dex 1715 base, +2 race, +0 level, Con 1415 base, -2 race, +1 level, Int 1412 base, +2 race, +0 level, Wis 1414 base, +0 race, +0 level, Cha 1111 base, +0 race, +0 level
Base Atk +5; CMB +5+5 BAB, +0 size, +0 Str; CMD 1910 +5 BAB, +0 size, +0 Str, +3 Dex, +0 deflection, +1 dodge
Traits Armor Expert, Making Good on Promises
Feats Armor Proficiency (light, medium), Dodge, Endurance, Focused Shot, Martial Weapon Proficiency (all), Point-Blank Shot, Precise Shot, Shield Proficiency (all except tower shields), Simple Weapon Proficiency (all)
Skills Acrobatics +30 ranks, +3 Dex, -0 armor, Appraise +20 ranks, +2 Int, Bluff +00 ranks, +0 Cha, Climb +52 ranks, +0 Str, +3 class skills, -0 armor, Diplomacy +00 ranks, +0 Cha, Disguise +00 ranks, +0 Cha, Escape Artist +41 ranks, +3 Dex, -0 armor, Fly +30 ranks, +3 Dex, -0 armor, Handle Animal +85 ranks, +0 Cha, +3 class skill, Heal +61 ranks, +2 Wis, +3 class skill, Intimidate +41 ranks, +0 Cha, +3 class skill, Knowledge (dungeoneering) +61 ranks, +2 Int, +3 class skill, Knowledge (geography) +61 ranks, +2 Int, +3 class skill, Knowledge (history) +31 ranks, +2 Int, Knowledge (local) +31 ranks, +2 Int, Knowledge (nature) +105 ranks, +2 Int, +3 class skill, Perception +125 ranks, +2 Wis, +3 class skill, +2 racial, Ride +82 ranks, +3 Dex, +3 class skill, -0 armor, Sense Motive +20 ranks, +2 Wis, Spellcraft +83 ranks, +2 Int, +3 class skill, Stealth +93 ranks, +3 Dex, +3 class skill, -0 armor, Survival +105 ranks, +2 Wis, +3 class skill (+12base +2 track following or identifying tracks), Swim +52 ranks, +0 Str, +3 class skill, -0 armor , Use Magic Device +11 ranks, +0 Cha
Languages Common, Elven, Gnoll, Sylvan
SQ favored terrain (underground +2), hunter's bond (wolf), track +21/2 ranger level, wild empathy +4ranger level plus Cha modifier
Combat Gear +1 arrows (7), haunted haunt siphon, potions of cure moderate wounds (2), alchemical silver arrows (12)
Other Gear masterwork studded leather armor, +1 mithral dagger, daggers (2), longbow with 26 arrows, masterwork heavy mace, rapier, war razor, rope of climbing, backpack, bedroll, belt pouch, candles (5), chalk (white), flasks (2), flint and steel, furs, grappling hook, hammer, healer's kit (10 uses), hemp rope (50 ft.), iron pot, mess kit, pitons (10), ring of keys, soap (50 uses), string (50 ft.), torches (5), trail rations (10), waterskin, 31 pp, 118 gp, 1 sp, 9 cp
Mount riding horse with bit and bridle, riding saddle, saddlebags, and feed (5)
SPECIAL ABILITIES |
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Armor Expert (Ex) When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Favored Enemy (Ex) Gain bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against favored enemy. Gain bonus on weapon attack and damage rolls against them. May make Knowledge skill checks untrained when attempting to identify favored enemy.
Favored Terrain (Ex) Gain bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks when in this terrain. When in a favored terrain, leave no trail and cannot be tracked (although you may leave a trail if you choose).
Focused Shot (Ex) As standard action, make an attack with a bow or crossbow and add Intelligence modifier on the damage roll. You must be within 30 feet of your target. Creatures immune to critical hits and sneak attacks are immune to this extra damage.
Point-Blank Shot (Ex) You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Wild Empathy (Ex) Improve the initial attitude of an animal. This functions like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds ranger level and Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. The ranger and animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but takes a -4 penalty.
CHARACTER DEMOGRAPHICS |
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Height 6'3", Weight 133 lbs., Hair Brown, Eyes Blue, Skin Tan
Age 130, Deity Gozreh, Homeland Kyonin, Favored Class ranger
MORI CARAK |
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Wolf animal companion
N Medium animal
Init +2+2 Dex; Senses low-light vision, scent; Perception +5
DEFENSE |
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 26 (3d8+63d8 animal companion, +6 Con, +0 Favored Class, +0 Toughness feat)
Fort +5+3 base, +2 Con, Ref +5+3 base, +2 Dex, Will +2+1 base, +1 Wis
OFFENSE |
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Speed 50 ft.50 ft. base, -0 ft. armor
Melee bite +3BAB plus +1 Str (1d8+1+1 Str plus trip)
STATISTICS |
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Str 1313 base, +0 race, +0 level, Dex 1515 base, +0 race, +0 level, Con 1515 base, +0 race, +0 level, Int 22 base, +0 race, +0 level, Wis 1212 base, +0 race, +0 level, Cha 66 base, +0 race, +0 level
Base Atk +2; CMB +3+2 BAB, +0 size, +1 Str; CMD 1510 +2 BAB, +0 size, +1 Str, +2 Dex, +0 deflection, +0 dodge
Feats Improved Natural Attack (bite), Light Armor Proficiency
Skills Acrobatics +20 ranks, +2 Dex, -0 armor, Climb +10 ranks, +1 Str, -0 armor, Escape Artist +20 ranks, +2 Dex, -0 armor, Perception +51 ranks, +1 Wis, +3 class skill, Sense Motive +10 ranks, +1 Wis, Stealth +61 ranks, +2 Dex, +3 class skill, -0 armor, Survival +51 ranks, +1 Wis, +3 class skill, Swim +10 ranks, +1 Str, -0 armor
SQ link, share spells, tricks (attack [all creatures; DC 20], come [DC 15], defend [DC 20], down [DC 15], guard [DC 20], heel [DC 15])
SPECIAL ABILITIES |
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Link (Ex) Ranger can handle animal companion as a free action or push it as a free action. Gain +4 circumstance bonus on all wild empathy checks and Handle Animal checks regarding animal companion.
Share Spells (Ex) May cast spell with target of "You" on animal companion (as range of touch) instead of self. May cast spells on companion even if spell normally doesn't affect animals. Spells cast in this way must come from ranger class. Ability does not allow animal to share abilities that are not spells, even if they function like spells.
Trip (Ex) Attempt to trip opponent as a free action without provoking attack of opportunity if it hits with bite. If attempt fails, you cannot be tripped in return.
Defeated Enemies Bloody Skeleton, Crawling Hand, Dark Creeper Rogue/Cleric of Norgorber, Father Charlatan, Fiendish Dire Rat, Human Skeleton, Screaming Severed Head Beheaded, Stirge, Wraith Spawn
Catch Phrase "Let's go catch the deer by the antlers."
History Dinendal was born in the elven homelands of Kyonin and learned to hunt when he was 5 years old. He has two brothers, Golradir and Pacos.