A Carrion Crown Adventure Path Character

SHADDOC MOANA LEVEL 8 (CR 9)

XP Earned 74,999 of 75,000

Male human brineborn unchained barbarian 8

CE Medium humanoid (aquatic, human)

Init +4+4 Dex; Senses darkvision 60 ft., low-light vision; Perception +2 (+4 avoid surprise)

DEFENSE

AC 23, touch 17, flat-footed 18 (+4 armor, +2 deflection, +4 Dex, +1 dodge, +2 natural); +2 vs. traps

hp 116 (8d12+648d12 barbarian, +56 Con, +8 Favored Class, +0 Toughness feat)

Fort +16+6 base, +7 Con, +3 cloak of resistance, Ref +9+2 base, +4 Dex, +3 cloak of resistance, Will +7+2 base, +2 Wis, +3 cloak of resistance; +2 vs. traps

Defensive Abilities danger sense +2, foes grappling you take 1d4 slashing per roundsharkhide armor, improved uncanny dodge; DR 5increases to 10 at 12 HD/cold iron and 1/—; Resist cold 10increases to 20 at 12 HD

OFFENSE

Speed 40 ft.30 ft. base, -0 ft. armor, +10 ft. fast movement, swim 30 ft.

Melee +1 shock trident +15/+10BAB plus +6 Str plus +1 enhancement (1d8+7+6 Str plus +1 enhancement plus 1d6 electricity) & +1 oversized pincer +10BAB plus +6 Str plus +1 enhancement -5 secondary attack (1d8+4+3 (half) Str plus +1 enhancement plus grab) or mwk dagger +15/+10BAB plus +6 Str plus +1 enhancement (1d4+6+6 Str/19-20) & +1 oversized pincer +10BAB plus +6 Str plus +1 enhancement -5 secondary attack (1d8+4+3 (half) Str plus +1 enhancement plus grab) or +1 oversized pincer +15BAB plus +6 Str plus +1 enhancement (1d8+10+9 Str (x1.5) plus +1 enhancement plus grab) or +1 unarmed strike +15/+10BAB plus +6 Str plus +1 enhancement (1d3+7+6 Str plus +1 enhancement) & +1 oversized pincer +10BAB plus +6 Str plus +1 enhancement -5 secondary attack (1d8+4+3 (half) Str plus +1 enhancement plus grab)

Ranged +1 shock trident +13BAB plus +4 Dex plus +1 enhancement (1d8+7+6 Str plus +1 enhancement plus 1d6 electricity) or mwk dagger +13BAB plus +4 Dex plus +1 enhancement (1d4+6+6 Str/19-20)

Special Attacks rage (234 plus Con modifier plus 14 for barbarian levels rounds/day), rage powers (accurate stance [+31 plus +1 per 4 barbarian levels], energy resistance [electricity, resist 4half barbarian level, absorb 162x barbarian level], knockback, no escape)

STATISTICS

Str 2215 base, +6 race, +1 level, Dex 1813 base, +4 race, +1 level, Con 2414 base, +6 race, +0 level, +4 belt of mighty constitution, Int 1010 base, +0 race, +0 level, Wis 1412 base, +2 race, +0 level, Cha 108 base, +2 race, +0 level

Base Atk +8/+3; CMB +14+8 BAB, +0 size, +6 Str (+16 bull rush, +20 grapple); CMD 3110 +8 BAB, +0 size, +6 Str, +4 Dex, +2 deflection, +1 dodge (33 vs. bull rush or grapple)

Feats Armor Proficiency (light, medium), Dodge, Improved Bull Rush, Improved Grapple, Improved Unarmed Strike, Martial Weapon Proficiency (all), Power Attack, Shield Proficiency (all except tower shields), Simple Weapon Proficiency (all)

Skills Acrobatics +158 ranks, +4 Dex, +3 class skill, -0 armor, Appraise +00 ranks, +0 Int, Bluff +00 ranks, +0 Cha, Climb +134 ranks, +6 Str, +3 class skill, -0 armor, Diplomacy +00 ranks, +0 Cha, Disguise +00 ranks, +0 Cha, Escape Artist +40 ranks, +4 Dex, -0 armor, Fly +40 ranks, +4 Dex, -0 armor, Heal +20 ranks, +2 Wis, Intimidate +118 ranks, +0 Cha, +3 class skill, Knowledge (nature) +74 ranks, +0 Int, +3 class skill, Knowledge (religion) +33 ranks, +0 Int, Linguistics +11 ranks, +0 Int, Perception +20 ranks, +2 Wis (+4 avoid surprise), Ride +40 ranks, +4 Dex, -0 armor, Sense Motive +20 ranks, +2 Wis, Stealth +40 ranks, +4 Dex, -0 armor, Survival +94 ranks, +2 Wis, +3 class skill, Swim +258 ranks, +6 Str, +3 class skill, +8 racial, -0 armor

Languages Aklo, Common

SQ amphibious, fast movement, ichthyic mutations (fish eyes, fish scales, oversized pincer)

Combat Gear potion of cure moderate wounds (2), potion of cure serious wounds (2)

Other Gear +1 sharkhide armor, +1 shock trident, masterwork dagger, amulet of mighty fists +1, belt of mighty constitution +4, cloak of resistance +3, hat of disguise, ring of protection +2, ring of sustenance, backpack, bedroll, belt pouch, candles (5), chalk (white), flask, flint and steel, grappling hook, hammer, hemp rope (50 ft.), iron pot, mess kit, pitons (10), soap (50 uses), string (50 ft.), torches (5), trail rations (5), waterskin, 2 alexandrite (worth 500 gp each), 15 pp, 5 gp, 7 sp, 4 cp

SPECIAL ABILITIES

Amphibious (Ex) Although aquatic, can survive indefinitely on land.

Grab (Ex) With successful oversized pincer attack, may start grapple as free action without provoking AoO. May only grab foes your size or smaller. May grapple normally or just hold target with pincer (at -20 penalty to maintain grapple but not considered grappled yourself). Each successful grapple check to maintain hold also deals oversized pincer damage.

Improved Bull Rush (Ex) Do not provoke AoO when performing bull rush.

Improved Grapple (Ex) Do not provoke AoO when performing grapple.

Improved Unarmed Strike (Ex) Considered armed even when unarmed—do not provoke AoO when you attack foes while unarmed. Unarmed strikes deals lethal or nonlethal damage, your choice.

Improved Uncanny Dodge (Ex) Cannot be caught flat-footed, nor lose Dex bonus to AC if immobilized. Cannot be flanked or suffer sneak attack unless opponent has at least 4 more levels in a class that provides sneak attack than you have barbarian levels. Can be feinted.

Oversized Pincer (Ex) One hand can't wield weapons; -2 penalty on attack rolls with two-handed weapons.

Power Attack (Ex) Take -3When your BAB reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. penalty on all melee attacks and combat maneuvers to gain +6When your BAB reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. bonus on all melee damage rolls. Bonus increased by half (+50%) if attacking with two-handed weapon or one handed weapon using two hands. Bonus halved (-50%) if attacking with an off-hand weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. Bonus does not apply to touch attacks or effects that do not deal hp damage.

Rage (Ex) As free action, rage and gain +2 on melee attack, melee and thrown weapon damage, and Will saves. Gain 2 temporary hp per HD. Take -2 penalty to AC. Cannot use any Cha-, Dex-, or Int-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability requiring patience or concentration. Can end rage as free action and is fatigued for 1 minute. Cannot enter a new rage while fatigued or exhausted. If unconscious, rage ends.

Rage Powers (Ex) Some powers are always active while raging (see description below). Stances require move action to activate, and only one active at a time. Stance can be ended as free action.

Accurate Stance (Ex) Gain competence bonus on melee and thrown weapon attack rolls.

Energy Resistance (Ex) Apply resistance before absorbing up to daily limit. After limit reached, resistance still applies.

Knockback (Ex) 1/round—Attempt bull rush against one target in place of a melee attack using full CMB regardless of attack it replaces. If successful, target takes your Str modifier damage and is knocked back. You do not move with the target or provoke AoO.

No Escape (Ex) If adjacent foe uses withdraw action, move up to double your base speed as an immediate action. Must end movement adjacent to foe who used withdraw action. Your movement provokes AoO normally.

CHARACTER DEMOGRAPHICS

Height 6'2", Weight 186 lbs., Hair None, Eyes Fishy, Skin Scaled

Age 25, Deity Dagon, Homeland Lake Encarthan, Favored Class Barbarian


Defeated Enemies Shrine-Blessed Juju Zombie (4)

Catch Phrase (as pincer squeezes shut) "I crush your skull for Dagon."

History The ulat-kini of Illmarsh have for generations maintained their fostering program to gain female breeding slaves from the unsuspecting human populace. The majority of the time these slaves are bred with the ulat-kini to produce even more skum. However, occasionally the high priests of Dagon summon forth dark leviathan horrors from the depths of Lake Encarthan. These creatures breed with the human slaves and produce crossbreeds even more terrible than the ulat-kini. Shaddoc is one such monstrosity. He possesses numerous mutations that mark him obviously inhuman, and he spent the majority of his life fulfilling Dagon's will beneath the waves. However, a chance acquisition of a hat of disguise from a slain boat mage allowed him to walk occasionally among mankind. He has now been sent to serve Zeddicus, new priest of Dagon.
 
Shaddoc possess human blood, but he was not raised among humans. He does not understand human society or sentiments. He lives to kill for his master and possesses a murderous temper. Shaddoc observes daily sacrifices to Dagon, preferably intelligent creatures he is able to slay himself.

Pathfinder® Roleplaying Game | Not Endorsed by Paizo Inc. | Phoenix Gaming Club — 2015 | DM — Charles W. Plemons III
8 Games Played | Last Played 09/29/2015 | Created 07/13/2015 | Cohort to Zeddicus Zu'l Zorander