LUCRETIA IVANKOV | LEVEL 10 (CR 11) |
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XP Earned 154,999 of 155,000
Female vampire spawn human sorcerer 10
NE Medium undead (human)
Init +6+2 Dex, +4 Improved Initiative; Senses darkvision 60 ft.; Perception +3
DEFENSE |
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AC 18, touch 13, flat-footed 16 (+1 deflection, +2 Dex, +5 natural)
hp 115 (10d4+9010d4 sorcerer, +70 Cha, +10 Favored Class, +10 Toughness feat); fast healing 2
Fort +10+3 base, +7 Cha, Ref +5+3 base, +2 Dex, Will +7+7 base, +0 Wis
Defensive Abilities channel resistance +2; DR 5/silver; Resist acid 20, cold 10, electricity 10
Weaknesses resurrection vulnerability, vampire weaknesses
OFFENSE |
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Speed 30 ft.30 ft. base, -0 ft. armor
Melee slam +6BAB plus +1 Str (1d4+1+1 Str plus energy drain)
Special Attacks blood drain, dominate (DC 2210 plus 1/2 HD plus Cha modifier), energy drain (1 level, DC 2210 plus 1/2 HD plus Cha modifier)
Bloodline Spell-Like Abilities (CL 10th; concentration +17 [+21 casting defensively or grappled])
103 plus Cha modifier/dayelemental ray (1d6+4 acid)
1/dayelemental blast (10sorcerer leveld6 acid, DC 2210 plus 1/2 sorcerer level plus Cha modifier)
Sorderer Spells Known (CL 10th; concentration +17 [+21 casting defensively or grappled])
5th (4/day)acidic spray (DC 22)
4th (6/day)elemental body I, greater flaming sphere (DC 23), terrible remorse (DC 21)
3rd (8/day)burrow, fireball (DC 22), keen edge, protection from energy
2nd (8/day)blindness/deafness (DC 19), bull's strength, scorching ray (acid), unnatural lust (DC 19), whip of spiders
1st (8/day)burning hands (acid; DC 20), decompose corpse, expeditious excavation, mage armor, obscuring mist, repair undead
0 (at will)acid splash, detect magic, ghost sound (DC 17), light, mage hand, mending, message, read magic, spark (DC 19)
Bloodline elemental (earth)
STATISTICS |
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Str 1212 base, +0 race, +0 level, Dex 1413 base, +0 race, +1 level, Con 88 base, +0 race, +0 level, Int 1414 base, +0 race, +0 level, Wis 1010 base, +0 race, +0 level, Cha 2415 base, +2 race, +1 level, +2 vampire spawn template, +4 headband of alluring charisma
Base Atk +5; CMB +6+5 BAB, +0 size, +1 Str; CMD 1910 +5 BAB, +0 size, +1 Str, +2 Dex, +1 deflection, +0 dodge
Feats Combat Casting, Eschew Materials, Greater Spell Focus (evocation), Improved Initiative, Simple Weapon Proficiency (all), Skill Focus (Perception)B, Spell Focus (evocation), Spell Penetration, Toughness
Skills Acrobatics +150 ranks, +2 Dex, +8 racial, +5 boots of elvenkind, -0 armor, Appraise +20 ranks, +2 Int, Bluff +133 ranks, +7 Cha, +3 class skill, Climb +10 ranks, +1 Str, -0 armor, Diplomacy +92 ranks, +7 Cha, Disguise +70 ranks, +7 Cha, Escape Artist +20 ranks, +2 Dex, -0 armor, Fly +20 ranks, +2 Dex, -0 armor, Heal +00 ranks, +0 Wis, Intimidate +133 ranks, +7 Cha, +3 class skill, Knowledge (arcana) +1510 ranks, +2 Int, +3 class skill, Knowledge (planes) +1510 ranks, +2 Int, +3 class skill, Perception +30 ranks, +0 Wis, +3 Skill Focus feat, Perform (dance) +103 ranks, +7 Cha, Profession (herbalist) +52 ranks, +0 Wis, +3 class skill, Ride +20 ranks, +2 Dex, -0 armor, Sense Motive +00 ranks, +0 Wis, Spellcraft +1510 ranks, +2 Int, +3 class skill, Stealth +183 ranks, +2 Dex, +8 racial, +5 cloak of elvenkind, -0 armor, Survival +00 ranks, +0 Wis, Swim +10 ranks, +1 Str, -0 armor, Use Magic Device +144 ranks, +7 Cha, +3 class skill; Racial Modifiers +8 Acrobatics, +8 Stealth
Languages Common, Terran, Varisian
SQ bloodline arcana (change energy damage spells to acid), gaseous form, shadowless, spider climb
Combat Gear potion of displacement, potion of eagle's splendor (2), wand of animate dead (10 charges), wand of enervation (16 charges), wand of ray of exhaustion (21 charges)
Other Gear amulet of natural armor +1, boots of elvenkind, cloak of elvenkind, elixir of love, gloves of arrow snaring, headband of alluring charisma +4, lesser extend metamagic rod, ring of protection +1, backpack, bedroll, belt pouch, candles (5), chalk (white), flask, flint and steel, grappling hook, hammer, hemp rope (50 ft.), iron pot, mess kit, pitons (10), soap (50 uses), string (50 ft.), torches (5), trail rations (5), waterskin, 13 pp, 7 gp, 7 sp, 4 cp
SPECIAL ABILITIES |
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Blood Drain (Su) Suck blood from grappled opponent; if establish or maintain a pin, drain blood dealing 1d4 Con damage. Heal 5 hp, or gain 5 temporary hp for 1 hour (max. temporary hp equal to full normal hp) each round blood drained.
Dominate (Su) As standard action, use dominate person (CL 12) on target within 30 feet (Will save negates). The vampire who created the spawn can influence a spawn's dominated creature as if he had dominated it himself.
Elemental Blast (Sp) Range 60 feet, 20-foot-radius burst, Reflex for half. Creatures that fail their saves gain vulnerability to acid until the end of your next turn.
Elemental Ray (Sp) As standard action, target any foe within 30 feet as ranged touch attack.
Energy Drain (Su) Creature hit by a vampire spawn's slam (or other natural weapon) gains one negative level. Only triggers 1/round, regardless of number of attacks.
Resurrection Vulnerability (Su) A raise dead or similar spell cast on a vampire spawn destroys it (Will negates). Using the spell in this way does not require a material component.
Gaseous Form (Su) As standard action, assume gaseous form at will (CL 5), but can remain gaseous indefinitely with fly speed 20 feet (perfect).
Shadowless (Ex) Cast no shadow and show no reflection in a mirror.
Spider Climb (Ex) Climb sheer surfaces as though under the effects spider climb.
Vampire Notes
Damage If reduced to 0 hp in combat, assume gaseous form and attempt escape. Must reach coffin within 2 hours or be utterly destroyed (can travel 9 miles in 2 hours). Additional damage dealt in gaseous form has no effect. Once at rest, helpless. Regain 1 hp after 1 hour, then no longer helpless and resumes fast healing.
Destruction Exposure to direct sunlight staggers on 1st round and destroys utterly on the 2nd consecutive round. Each round of immersion in running water inflicts 1/3 maximum hp of damagereduction to 0 hp in this manner is destroyed. A wooden stake through the heart slays a vampire; however, it returns to life if stake is removed unless head is severed and anointed with holy water.
Weaknesses Cannot tolerate odor of garlic and will not enter area laced with it. Recoil from mirrors or strongly presented holy symbols. These don't harmmerely keep at bay. Must stay at least 5 ft. away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. After 1 round, make a DC 25 Will save each round to function normally. Cannot enter a private home or dwelling unless invited in by someone with the authority to do so.
CHARACTER DEMOGRAPHICS |
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Height 5'6", Weight 115 lbs., Hair Black, Eyes Brown, Skin Caucasian
Age 26, Deity Norgorber, Homeland Ustalav, Favored Class Sorcerer
Defeated Enemies Corpulent Ghoul, Fast Zombie, Renchurch Cenobite (2), Renchurch Novice, Shrine-Blessed Juju Zombie (3), Unhallowed Mohrg (2)
Catch Phrase (smiling) "I could just eat you up!"
History Lucretia is a horrendeously wicked and evil woman who makes her living as an assassin. She uses her magic to place her prey in compromising positions or even commit suicide. She uses her mastery of acid to dispose of the bodies readily. It was in the process of forcing a man to cut out his own throat in a back alley that she was discovered by Gnok on his nightly hunt. He felt her talents could be useful, and a part of the goodness dying within his unbeating heart knew that turning such an evil person to a noble goal would be her personal hell. So, he created his first enslaved vampire spawn. Lucretia revels in her new power and chafes under the reigns of her master. She is unable to resist his commands, but she already plots his destruction. For now she is content in learning the limits of her new form.