SUNRIDER | LEVEL 7 |
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Init +6+2 Dex plus +4 martial artist; Senses Notice +3
Action Dice 6d6
Defenses |
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Defense 20, flat-footed 16 (+6 martial artist, +4 Str); +1 vs. adjacent opponents
Fort +6+4 base, +2 Con, Ref +7+4 base, +2 Dex, +1 insight from discipline of the mind, Will +5+4 base, +1 Wis
DR 1/; Resist cold 5
Statistics, Injuries, & Conditions |
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Vitality 9884 + 14 Con/level; Wounds 1414 Con
Subdual (fatigued ); Stress (shaken )
Str 1815 base, +2 talent, +0 race, +1 level, Dex 1414 base, +0 race, +0 level, Con 1514 base, +0 race, +0 level, +1 Wrestling Mastery feat, Int 1211 base, +0 race, +0 level, +1 discipline of the mind, Wis 1212 base, +0 race, +0 level, Cha 1010 base, +0 race, +0 level
Base Atk +7
Offense |
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Speed 30 ft.30 ft. base, -0 ft. armor
Reach 21 base +1 martial artist
Melee unarmed +12BAB plus +4 Str plus +1 forte (1d4+6+4 Str plus +2 Martial Arts/17-20 plus AP 2)
Ranged dart +9BAB plus +3 Dex plus +1 forte plus -2 inaccurate weapon quality (1d4+4+4 Str/18-20)
Special Attacks favored foes (animal, beastChoose additional type at CL 6, 11, and 16), shove
Special Qualities animal empathy, camouflage (plains), double boost, improved stability, life of discipline (discipline of the mind), unyielding
Proficiencies, Skills, & Interests |
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Proficiencies blunt; Forte bows, edged, hurled, unarmed
Feats
Melee Combat FeatsCleave Basics
Terrain FeatsBattlefield Trickery
Unarmed Combat FeatsKicking Basics, Kicking Mastery, Martial Arts, Two-Hit Combo, Wrestling Basics, Wrestling Mastery
Skills Acrobatics +119 ranks, +2 Dex, -0 armor, Athletics +139 ranks, +4 Str, -0 armor, Blend +66 ranks, +0 Cha (+6 in plains), Bluff +00 ranks, +0 Cha, Crafting +10 ranks, +1 Int, Disguise +00 ranks, +0 Cha, -0 armor disguise penalty, Haggle +10 ranks, +1 Wis, Impress +00 ranks, +0 Cha, Intimidate +10 ranks, +1 Wis, Investigate +10 ranks, +1 Wis, Medicine +10 ranks, +1 Int, Notice +54 ranks, +1 Wis, Prestidigitation +20 ranks, +2 Dex, -0 armor, Resolve +31 ranks, +2 Con, -0 armor, Ride +20 ranks, +2 Dex, -0 armor, Search +10 ranks, +1 Int, Sense Motive +54 ranks, +1 Wis, Sneak +97 ranks, +2 Dex, -0 armor, Survival +87 ranks, +1 Wis, Tactics +10 ranks, +1 Int ; Origin Skills Blend, Survival
Studies Animal Husbandry, Game Hunting, Kau History
Alignment None
Languages Mitayune (literate), Tlatollehi (illiterate)
Character Demographics |
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XP Earned 25,001 of 40,000
Male Kau human martial artist 7
Strong Ranger
Medium folk
Height 6'2", Weight 190 lbs., Hair None, Eyes Brown, Skin Brown, Age 17
Lifestyle |
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Panache 1+1 martial artist; Prudence 1+1 martial artist
Appearance Bonus +0x; Money Saved/Earned 20%20s from prudence; Income 10s10s panache
Reputation & Renown |
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Legend +2+2 martial artist; Reputation 1040 for class level 4; Renown 11
Heroic Renown 0x; Military Renown 11 purchased for 30 reputation (Brave); Noble Renown 0x
Possessions |
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Combat Gear None
Other Gear moderate padded armor, darts (5; inaccurate, poisonous), backpack, bedroll (cold 4), canteen, hemp rope (50 ft.), pouch, rations (7 days), torches (5)
Coin In Hand 6s
Stake None
Special Abilities |
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Animal Empathy The Dispositions of non-adversary animals increases by 5.
Battlefield Trickery When you successfully Ambush one or more characters, choose a number of them up to the number of Terrain feats you have. Each target suffers the effects of a successful Cheap Shot trick (no attack is made and no damage is rolled).
Cleave Basics 1/roundAs free action, when one of your melee attacks kills an opponent or knocks him out, you may immediately make another Standard Attack with the same weapon.
Clothesline (Unarmed Attack Trick) Your target must also make a Fort save (DC equal to damage inflictedd after DR and Resistance) or become sprawled.
Discipline of the Mind 1/sceneAs free action, spend 1 action die to shrug off 1 grade of fatigue.
Double Boost May spend and roll 2 action dice to boost Strength-based skill checks.
Favored Foes Against standard characters of chosen Types, threat range of attacks and Notice, Sense Motive, and Survival checks increases by 2.
Guillotine Kick (Unarmed Attack Trick) 1/roundIf you hit by 4 or more, you inflict your unarmed damage one additional time (rolling damage separately for each). If the attack misses, you become sprawled.
Improved Stability You're considered 1 Size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts so long as you are standing firmly on the ground and not climbing, flying, or riding.
Kicking Basics You don't become flat-footed when you fail Trip attempts.
Knife Hand (unarmed attack trick) Attack gains armor-piercing 4.
Martial Arts Your unarmed attacks inflict 2 additional damage and again +1 threat range. Also, you may choose one attribute, substituting that attribute's modifier in place of Dex when calculating Defense, and in place of Strength when making unarmed attack checks.
Open Stance (Stance) 1/roundWhen you have 2 hands free and an opponent misses you with a melee or unarmed attack, you may immediately Grapple or Trip as a free action. You may not take move actions (though you may still take 5-ft. Bonus Steps as normal).
Shifting Footwork (Stance) When you make an unarmed attack, your target's Dodge bonuses decrease to 1/2 normal (rounded down). You may also move 5 ft. each time you hit an opponent with an unarmed attack.
Shove Optionally apply to a melee or unarmed attack. With hit against a target of equal or smaller Size, push target back 5 ft. May follow to remain adjacent to target or stay in current location.
Two-Hit Combo On your turn, accept -2 penalty attack and skill checks until start of next turn to gain 2 unarmed Standard Attacks with a half action.
Unyielding May spend up to 3 action dice when you Refresh, gaining 2 wounds per action die spent and an amount of vitality equal to the sum of the action dice results. You may also Refresh when unconscious or dying.
Defeated Enemies Deku Scrub (3), Fanged Vase
History Sunrider is a towering man hardened by years of surviving on the plains. He is a master of unarmed hand-to-hand combat and prefers to fight without weapons. He controls the battlefield by shoving enemies around or snatching foes who attempt to engage. He hunts using brightly-colored darts. Sunrider particularly enjoys contests of strength and loves to prove his physical might.