STANDS-ON-SPIDERS | LEVEL 7 |
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Init +2+0 Dex, +2 priest; Senses darkvision I, Notice +5
Action Dice 6d6
Defenses |
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Defense 16, flat-footed 16 (+6 priest)
Fort +8+4 base, +4 Con, Ref +2+2 base, +0 Dex, Will +7+4 base, +3 Wis; +2 vs. disease and poison
DR 2thick hide 2/
Statistics, Injuries, & Conditions |
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Vitality 9163 priest + 28 Con/level; Wounds 27Con modifier x 1.5
Subdual (fatigued ); Stress (shaken )
Str 1312 base, +0 race, +1 level, Dex 1012 base, -2 race, +0 level, Con 1814 base, +4 race, +0 level, Int 1010 base, +0 race, +0 level, Wis 1716 base, +0 race, +0 level +1 Masks of God (Perceptive), Cha 1212 base, +0 race, +0 level
Base Atk +5
Offense |
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Speed 20 ft.20 ft. base, -0 ft. armor
Reach 1 (3 with long staff)
Melee
long staff +7BAB plus +1 Str plus 1 forte (1d8+1+1 Str subdual/18-20) or
dagger +7BAB plus +1 Str plus 1 forte (1d6+1+1 Str/17-20 plus bleed [Fort DC dmg dealt])
Ranged dagger +5BAB plus +0 Dex (1d6+1+1 Str/17-20 plus bleed [Fort DC dmg dealt])
Special Attacks beguiling
Path Spells (CL 7th)
1/scenecure wounds II, cure wounds IV, heal, mass cure wounds II, neutralize poison, restoration I
Paths Life IV
Special Qualities acolyte, devout, encouragement, enlightened crafting, free hint, improved stability, masks of god (perceptive), practiced impress, restricted actions (Kick actions, Jump, Swim), signs & portents I, whirlwind guard
Proficiencies, Skills, & Interests |
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Proficiencies bow; Forte blunt, edged, unarmed; Ritual Weapon long staff
Feats
Basic Combat FeatsCombat Focus, Wolf Pack Basics
Chance FeatsFortune Favors the Bold
Gear FeatsBandage
Melee Combat FeatsStaff Basics
Skill FeatsWell-Rounded
Skills Acrobatics +00 ranks, +0 Dex, -0 armor, Athletics +10 ranks, +1 Str, -0 armor, Blend +65 ranks, +1 Cha, Bluff +10 ranks, +1 Cha, Crafting (cooking, stonecutting) +55 ranks, +0 Int, Disguise +10 ranks, +1 Cha, -0 armor disguise penalty, Haggle +30 ranks, +3 Wis, Impress +87 ranks, +1 Cha, Intimidate +30 ranks, +3 Wis, Investigate +30 ranks, +3 Wis, Medicine +1010 ranks, +0 Int, Notice +52 ranks, +3 Wis, Prestidigitation +00 ranks, +0 Dex, -0 armor, Resolve +95 ranks, +4 Con, -0 armor, Ride +22 ranks, +0 Dex, -0 armor, Search +33 ranks, +0 Int, Sense Motive +74 ranks, +3 Wis, Sneak +55 ranks, +0 Dex, -0 armor, Survival +107 ranks, +3 Wis, Tactics +55 ranks, +0 Int; Origin Skills Crafting, Survival
Studies Tribe of Flame (Dwarven) History
Alignment Nagetaka
Languages Mitayune (literate), Nutauyune (literate), Tlatollehi (illiterate)
Character Demographics |
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XP Earned 25,001 of 40,000
Male dwarf priest 7
Bard
Medium folk
Height 4 ft. 2 in., Weight 185 lbs., Hair Black, Eyes Brown, Skin Tanned, Age 49
Lifestyle |
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Panache 31 from Charisma, 2 from priest; Prudence 22 from priest
Appearance Bonus +1+1 panache; Money Saved/Earned 25%25% prudence; Income 30s30s panache
Reputation & Renown |
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Legend +6+6 priest; Reputation 1040 for class level 4; Renown 11
Heroic Renown 11 purchased for 30 reputation (Coup-Counter); Military Renown 0x; Noble Renown 0x
Possessions |
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Combat Gear None
Other Gear dagger (bleed, hurl), long staff (reach +1, trip), backpack, canteen, cook's kit, hemp rope (50 ft.), pouch, rations (7 days)
Coin In Hand 7s
Stake None
Special Abilities |
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Acolyte Gain ritual weapon at no cost which may not be sold. If lost or destroyed, it's replaced at no cost at the end of the next Downtime lasting 1 day or more.
Bandage You gain Medicine as an Origin Skill and your Medicine checks are trained even when you lack a doctor's bag. When you have a doctor's bag you may Mend each character one additional time per day.
Beguiling When you successfully Taunt a character, you may decline the standard result to have your target become fixated on you for 1d6 rounds. Special characters and villains may spend 1 action die to cancel this effect and become immune to this ability for the rest of the scene.
Combat Focus 1once per Basic Combat feat possessed (minimum 1)/sceneDouble one of your attribute bonuses for a single attack, damage roll, or save.
Darkvision I Ignore the effects of dim and faint light.
Devout When you fail an attack check with your ritual weapon or a skill check with a Priest class skill and don’t suffer an error, you may spend an action die to re-roll the check. You may use this ability only once per check.
Encouragement 1/sceneSpeak to 1 of your teammates for 1 minute to grant +1 morale bonus with saving throws until the end of the current scene.
Enlightened Crafting Your maximum Crafting rank increases to your Career Level + 5.
Fortune Favors the Bold When you roll an action die, the result increases by 2. Bonus added only once regardless of exploding action dice.
Free Hint 1/sessionRequest a free hint from the GM. If he refuses, gain 1 bonus action die.
Improved Stability You're considered 1 Size category larger for carrying capacity, Trample attacks, and resisting Bull Rush and Trip attempts so long as you are standing firmly on the ground and not climbing, flying, or riding.
Practiced Impress If you spend an action die to boost an Impress check and it still fails, gain the die back after the action is resolved. Against multiple targets, only regain the die if the check fails against all of them.
Restricted Actions Kick attacks, as well as Jump and Swim checks you make are considered untrained.
Signs & Portents I 5once per starting Action Dice/adventure (not session)As 1-minute action, request a free hint from the GM. If he refuses, gain 1 bonus action die.
Whirling Guard (Stance) Standard characters cannot flank you.
Wolf Pack Basics Gain additional +2 bonus (+4 total) when attacking flanked opponent.
Defeated Enemies Skulltula
History Stands-on-Spiders has lost everything with the coming of the Ghula. All members of his family were killed by the iron-wielding Keepers of the Gate, and he has vowed to drive them from his ancestral lands or die trying. He is a healer by trade but has focused on combative skills with his staff of late.