LITTLE SPIRIT | LEVEL 8 |
---|
Init +9+4 Dex, +5 soldier; Senses Notice +6
Action Dice 6d6
Defenses |
---|
Defense 21, flat-footed 17 (+2 armor use II, +4 Dex, +5 soldier)
Fort +10+4 base, +3 Con, +3 Great Fortitude, Ref +6+2 base, +4 Dex, Will +7+6 base, +1 Wis
DR 1/Fortune of War I (2/ during dramatic scene); Resist cold 3
Statistics, Injuries, & Conditions |
---|
Vitality 12896 soldier + 24 Con/level +8 Combat Vigor (1/level); Wounds 2016 Con plus +4 Great Fortitude
Subdual (fatigued ); Stress (shaken )
Str 1312 base, +0 race, +1 level, Dex 1816 base, +2 talent, +0 race, +0 level, Con 1615 base, +0 race, +1 level, Int 1212 base, +0 race, +0 level, Wis 1211 base, +0 race, +0 level, +1 Polearm Supremacy, Cha 88 base, +0 race, +0 level
Base Atk +8
Offense |
---|
Speed 30 ft.30 ft. base, -0 ft. armor
Reach 1 (2 with pole dagger)
Melee
pole dagger +10BAB plus +1 Str plus +1 forte (1d6+4+4 Dex finesse/18-20 plus hook)
unarmed +10BAB plus +1 Str plus +1 forte (1d4+1+1 Str/18-20)
Special Attacks accurate, favored foes (folk, undeadChoose additional type at CL 6, 11, and 16), skull crack, topple and gut
Special Qualities animal empathy, armor use I, camouflage (forest/jungle), double boost, parry, spinning shield, weapon specialist (decisive attack)
Proficiencies, Skills, & Interests |
---|
Proficiencies hurled; Forte blunt, bows, edged, unarmed
Feats
Basic Combat FeatsCombat Focus, Combat Vigor, Great Fortitude
Melee Combat FeatsPolearm Basics, Polearm Mastery, Polearm Supremacy
Style FeatsGlint of Madness
Terrain FeatsBattlefield Trickery
Skills Acrobatics +40 ranks, +4 Dex, -0 armor, Athletics +109 ranks, +1 Str, -0 armor, Blend -10 ranks, -1 Cha (+4 in forest/jungle), Bluff -10 ranks, -1 Cha, Crafting +43 ranks, +1 Int (subaqueous hamper entwinement), Disguise +56 ranks, -1 Cha, -0 armor disguise penalty, Haggle +10 ranks, +1 Wis, Impress -10 ranks, -1 Cha, Intimidate +43 ranks, +1 Wis, Investigate +10 ranks, +1 Wis, Medicine +10 ranks, +1 Int, Notice +65 ranks, +1 Wis, Prestidigitation +40 ranks, +4 Dex, -0 armor, Resolve +85 ranks, +3 Con, -0 armor, Ride +40 ranks, +4 Dex, -0 armor, Search +65 ranks, +1 Int, Sense Motive +10 ranks, +1 Wis, Sneak +128 ranks, +4 Dex, -0 armor, Survival +98 ranks, +1 Wis, Tactics +43 ranks, +1 Int ; Origin Skills Disguise, Sneak
Studies Herbalism, Storytelling, Tsanta History
Alignment None
Languages Kuyutayune (illiterate), Mitayune (literate)
Character Demographics |
---|
XP Earned 40,001 of 60,000
Male Tsanta human soldier 8
Agile Ranger
Medium folk
Height 5'7", Weight 155 lbs., Hair Black, Eyes Brown, Skin Red, Age 16
Lifestyle |
---|
Panache 1+1 soldier; Prudence 1+1 soldier
Appearance Bonus +1+1 natural elegance; Money Saved/Earned 20%x; Income 10s1 panache
Reputation & Renown |
---|
Legend +4+4 soldier; Reputation 12780 for class level 8 plus 17 for adventure 4; plus 14 for adventure 5; plus 14 for adventure 6; plus 16 for adventure 7; plus 16 for adventure 8 = 157; Renown 11
Heroic Renown 0x; Military Renown 11 purchased for 30 reputation (Brave); Noble Renown 0x
Possessions |
---|
Other Gear partial padded armor, pole dagger (finesse, reach +1), backpack, canteen, hemp rope (50 ft.), pouch, rations (7 days), torches (5)
Coin In Hand 10s
Stake 159s
Special Abilities |
---|
Accurate Each time you spend 1 action die to boost an attack check, you roll and add the results of 2 dice (e.g., at Career Level 1, 1d4 becomes 2d4).
Animal Empathy The Dispositions of non-adversary animals increases by 5.
Armor Use I Gain +1 Defense when wearing armor, and receive 20% discount purchasing armor.
Battlefield Trickery When you successfully Ambush one or more characters, choose a number of them up to the number of Terrain feats you have. Each target suffers the effects of a successful Cheap Shot trick (no attack is made and no damage is rolled).
Combat Focus 2once per Basic Combat feat possessed (minimum 1)/sceneDouble one of your attribute bonuses for a single attack, damage roll, or save.
Combat Vigor Regain 2 fatigued grades at the end of each scene.
Decisive Attack (Proficient) 1/roundWhen using a weapon with which you are proficient, make 1 free attack against a standard character.
Double Boost May spend and roll 2 action dice to boost Dexterity-based skill checks.
Favored Foes Against standard characters of chosen Types, threat range of attacks and Notice, Sense Motive, and Survival checks increases by 2.
Glint of Madness 1/rndWhen one of your attacks renders an opponent dead or unconscious, immediately Threaten another opponent as free action.
Parry 3once per Melee Combat feat possessed (minimum 1)/combatAs initiative action once per round, when not flat-footed, after you are hit by a melee or unarmed attack but before damage is rolled, make a Reflex save (DC equal to attack roll). If successful, damage reduced to 0 (although any special effects still apply).
Polearm Basics When you wield a polearm it gains hook.
Polearm Mastery 1/roundMay immediately make a free polearm attack against an opponent who moves into a square adjacent to you. Inflict only 1/2 damage with this attack (rounded up).
Skull Crack (Polearm Attack Trick) 1/roundIf target is standard character with Wisdom score lower than yours, it immediately fails Damage save (damage isn't rolled).
Spinning Shield (Stance) Gain DR against bow and hurled weapon damage equal to the number of Melee Combat feats you have.
Topple and Gut (Polearm Trip Trick) When you trip with a polearm, you also inflict your polearm's damage.
Defeated Enemies Carnivorous Ape, Fanged Vase, Giant Firemouth Frog, Immature Bulette, Keeper Combatant, Mountain Giant, Nightmare Rider, Titanoboa
History Little Spirit is an agile outdoorsman who fights with a twirling polearm and stays in constant motion. He is a dervish on the battlefield, deflecting arrows and slicing through enemies with abandon. Little Spirit is known for his astounding accuracy and ability to block incoming attacks with ease.