Forgotten Realms - Ultimate Showdown
Dungeons & Dragons 3.5 Edition
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Played by Brad Rodgers
4 Games Played, Imported 06/08/2006
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Hagrid Strongarms |
Chaotic Neutral |
Male Half-Giant |
Medium Giant |
21 |
September 21, 2006 |
Fighter 10, Psychic Warrior 21 |
23,100 |
Pyrokineticist 10 |
225,750; Next Level 231,000; 5,250/game |
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Hit Dice 11d8+44 plus 10d10+40 plus 30 |
100% |
75% |
50% |
25% |
Initiative Modifier +4 (+4 Dex) |
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302 |
226 |
151 |
75 |
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Size |
Dex |
Natural |
Armor |
Helm |
Shield |
Deflection |
Dodge |
Morale |
Circumstance |
Other |
AC |
Touch |
Flat-Footed |
+0 |
+4 |
+0 |
+11 |
+0 |
+0 |
+5 |
+5 |
+0 |
+0 |
+0 |
35 |
24 |
27 |
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Ability |
Base |
Race |
Age |
Inherent |
Level |
Magic |
Total |
Mod |
STR |
17 |
+2 |
+0 |
+1 |
+1 |
+6 |
27 |
+8 |
DEX |
14 |
-2 |
+0 |
+0 |
+1 |
+6 |
19 |
+4 |
CON |
16 |
+2 |
+0 |
+0 |
+0 |
+0 |
18 |
+4 |
INT |
11 |
+0 |
+0 |
+0 |
+0 |
+0 |
11 |
+0 |
WIS |
16 |
+0 |
+0 |
+0 |
+2 |
+6 |
24 |
+7 |
CHA |
16 |
+0 |
+0 |
+0 |
+2 |
+4 |
22 |
+6 |
LUCK |
10 |
+0 |
+0 |
+0 |
+0 |
+0 |
10 |
+0 |
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BAB +20/+15/+10/+5
melee touch +28
ranged touch +21
Grapple +32 ; Bull Rush +12
Space/Reach 5 ft./5 ft.
Speed 40 ft. (8 squares)
Senses Listen +9; Spot +9; low-light vision
Lives Remaining 3
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Saves |
Base |
Ability |
Magic |
Misc |
Total |
Special |
Fortitude |
+12 |
+4 |
+5 |
+0 |
+21 |
+10 racial bonus against fire spells and effects |
Reflex |
+7 |
+4 |
+5 |
+0 |
+16 |
+10 racial bonus against fire spells and effects |
Will |
+12 |
+7 |
+5 |
+0 |
+24 |
+10 racial bonus against fire spells and effects |
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Immune Fire
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Weapon |
Atk |
Full Atk |
Dmg |
Crit |
Type |
+5 valorous scimitar |
melee |
+35 |
+33/+28/+23/+18 |
1d6+15 |
15-20/x3
+8 to confirm |
S |
+5 enfeebling scimitar |
melee |
+35 |
+33/+28/+23 |
1d6+11 |
15-20/x3
plus 1d6+2 Str
+8 to confirm |
S |
+2 flail |
melee |
+30 |
+30/+25/+20/+15 |
1d8+10 |
20/x2 |
B |
unarmed strike |
melee |
+28 |
+28/+23/+18/+13 |
1d3+8 nonlethal |
20/x2 |
B |
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Spell/Effect |
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Duration |
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Caster/Level |
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Languages Common, Damaran
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Feats
Armor Focus (breastplate),
Armor Specialization (breastplate),
Armor Proficiency (all),
Combat Reflexes,
Dodge,
Epic Toughness,
Expanded Knowledge,
Greater Weapon Focus (scimitar),
Improved Critical (scimitar),
Improved Two-Weapon Fighting,
Martial Weapon Proficiency (all),
Maximize Power,
Mobility,
Power Attack,
Power Critical (scimitar) x2,
Psicrystal Affinity,
Psicrystal Containment,
Psionic Charge,
Psionic Meditation,
Quicken Power,
Senses-Addling Blow,
Shield Proficiency (all except tower),
Simple Weapon Proficiency (all),
Speed of Thought,
Superior Critical (scimitar),
Two-Weapon Fighting,
Weapon of Choice (scimitar),
Weapon Focus (scimitar),
Weapon Specialization (scimitar)
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Skills
Appraise +0 (+0 Int, 0 ranks),
Balance +2 (+4 Dex, 0 ranks, -2 armor),
Bluff +6 (+6 Cha, 0 ranks),
Climb +7 (+8 Str, 1 ranks, -2 armor),
Concentration +21 (+4 Con, 17 ranks),
Craft (alchemy) +1 (+0 Int, 1 ranks),
Diplomacy +6 (+6 Cha, 0 ranks),
Disguise +6 (+6 Cha, 0 ranks),
Escape Artist +2 (+4 Dex, 0 ranks, -2 armor),
Forgery +0 (+0 Int, 0 ranks),
Gather Information +6 (+6 Cha, 0 ranks),
Heal +7 (+7 Wis, 0 ranks),
Intimidate +6 (+6 Cha, 0 ranks),
Jump +12 (+8 Str, 1 ranks, -2 armor, +5 boots),
Knowledge (dungeoneering) +2 (+0 Int, 2 ranks),
Knowledge (psionics) +7 (+0 Int, 7 ranks),
Listen +9 (+7 Wis, 1 ranks, 1 cross-class ranks),
Psicraft +9 (+0 Int, 9 ranks),
Ride +4 (+4 Dex, 0 ranks),
Search +0 (+0 Int, 0 ranks),
Sense Motive +7 (+7 Wis, 0 ranks),
Sneak +2 (+4 Dex, 0 ranks, -2 armor),
Spot +9 (+7 Wis, 1 ranks, 1 cross-class ranks),
Survival +7 (+7 Wis, 0 ranks),
Swim +4 (+8 Str, 0 ranks, -4 armor),
Use Rope +4 (+4 Dex, 0 ranks)
Armor Check Penalty -2; Swim Check Penalty -4
Permanent Class Skills Knowledge (dungeoneering)
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Psychic Warrior Powers Per Day (215 power points)
DC to Resist 17 + spell level
Recovers Power Points Dawn; Requires 8 Hours Rest Yes
Manifestor Level 21st; Overcome Spell Resistance d20+21; Primary Ability Score Wisdom
1st(1 pp)defensive prescience, force screen, offensive prescience.
2nd(3 pp)dimension swap, hustle, psionic lion's charge, strength of my enemy.
3rd(5 pp)dimension slide, evade burst, greater concealing amorpha, hostile empathy transfer.
4th(7 pp)energy adaptation, psionic dimension door, psionic freedom of movement, psychic vampire, schism, truevenom weapon.
5th(9 pp)oak body, psychofeedback.
6th(11 pp)breath of the black dragon, dispelling buffer, form of doom.
Manifesting Record |
0-level: |
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1st: |
1 |
2nd: |
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3rd: |
2 |
4th: |
2 |
5th: |
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6th: |
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7th: |
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8th: |
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9th: |
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BackgroundDamaran: +1 racial attack bonus against humanoid (goblinoid) and humanoid (orc); +1 racial attack bonus with battleaxes.
Bolt of Fire (Ps): As a standard action, a pyrokineticist can launch a bolt of psionically manifested fire at any target in line of sight within 60 feet. This effect is treated as a ranged touch attack and deals 1d6 points of fire damage for each class level the pyro has.
Conflagration (Ps): () 1/dayA pyrokineticist gains the ability to create a massive burst of raging flames around herself, burning everything in the area. As a standard action, she can use this ability to deal 15d6 points of fire damage in a 30-foot-radius burst emanating from herself. Any creature or object caught in the burst can make a Reflex saving throw (DC 15 + pyro's Cha modifier) for half damage. Anyone failing the Reflex save against the conflagration must also make a Fortitude saving throw (same DC) or die due to extreme shock from the intense heat.
Fire Adaptation (Ex): A pyrokineticist becomes resistant to fire, gaining a +10 bonus on all saving throws against fire and heat spells and effects (already stacked with half-giant race). In addition, she gains resistance to fire 10.
Fire Lash (Ps): A pyrokineticist gains the ability to fashion a 15-foot-long whip of fire from unstable ectoplasm as a move-equivalent action. She takes no damage from a fire lash she creates, and if she releases her hold, it immediately dissipates. The lash deals 1d8 points of fire damage to a target within 15 feet on a successful ranged touch attack. A pyro can take Weapon Focus and Weapon Specialization (if she otherwise meets the prerequisites) in conjunction with the fire lash, as well as any feats that apply to the use of a standard whip. The whip remains in existence as long as the pyrokineticist holds it.
Firewalk (Su): As a free action a pyrokineticist can expend her psionic focus (see the Concentration skill description) to literally walk on air. She moves at her normal speed in all directions, including vertically, but cannot move more than double her speed in a round. A firewalking pyro leaves footprints of flame in the air that disperse in 2 rounds, but her tread does not deal damage. She must pay 1 power point per round spent traveling in this fashion.
Greater Weapon Afire (Ps): A pyrokineticist can activate this ability as a move-equivalent action. Flames that harm neither her nor the weapon engulf one weapon she holds (which can be a projectile such as a stone, bullet, arrow, or bolt). The weapon deals an extra 4d6 points of fire damage on a successful hit. The weapon retains this effect for as long as the pyrokineticist wields it.
Half-Giant Traits: Low-light vision; +10 racial bonus on saving throws against all fire spells and effects (already stacked with pyrokineticist).
Hand Afire (Ps): A pyrokineticist can activate this ability as a move-equivalent action. Flames engulf one of the pyrokineticist's hands (but do her no harm). Her unarmed attacks with that hand are treated as armed. Such attacks deal an extra 2d6 points of fire damage.
Heat Death (Ps): A pyrokineticist can expend her psionic focus and take a full attack action to raise the internal temperature of one living creature within 30 feet to lethal levels. The target must succeed on a Fortitude saving throw (DC 14 + pyro's Cha modifier) or die horrifically as its blood (or other internal fluid) boils. Even on a successful save, the target takes 4d8 points of fire damage from the heat.
Lucky (Ex): () Lucky armor or shield allows the wearer to force an attack roll against her to be re-rolled once each week. This decision must be made before damage is rolled for the attack, and the second roll's result is used even if it is worse. (from lucky armor)
Nimbus (Ps): () 1/dayA pyrokineticist can activate this ability as a move-equivalent action. Flames that harm neither the pyrokineticist nor her equipment engulf her entire body. While she is aflame, the character's Charisma score increases by 4, she can make a melee touch attack for 4d6 points of fire damage, and she gains damage reduction 5/magic. If she is struck in melee, the attacker takes 2d6 points of fire damage. This ability lasts for up to 1 minute per pyrokineticist level.
Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger.
Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.
A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
Psi-Like Abilities: 1/daystomp (DC 17; ). Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Constitution-based.
Psionic Charge (Su): To use this feat, you must expend your psionic focus. When you charge, you can make one turn of up to 90 degrees during your movement. All other restrictions on charges still apply; for instance, you cannot pass through a square that blocks or slows movement, or that contains a creature. You must have line of sight to the opponent at the start of your turn.
Senses-Addling Blow (Ex): When you successfully inflict a critical hit with your chosen melee weapon, the target is forced to attempt a Fortitude save against a DC equal to 10 + your level + your Strength modifier, in addition to suffering damage as normal. On a failed save, the victim is dazed for 1 round.
Speed of Thought (Su): As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet.
Structural Weakness (Ex): A fighter can more effectively apply force to the weakest points of inanimate objects, giving the character a +5 bonus on Strength checks to break or burst items (see page 165 of the Player's Handbook).
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Magical Items +6 belt of giant strength (36,000 gp), boots of striding and springing (5,500 gp), +4 cloak of charisma (not worn) (16,000 gp), +5 cloak of resistance (25,000 gp), +5 enfeebling scimitar (72,315 gp), epic ring of fire immunity (240,000 gp), +2 flail (8,308 gp), +6 gloves of dexterity (36,000 gp), +5 lucky mithril breastplate (light armor; +11 armor; +4 max Dex; -2 armor check penalty; 25% arcane failure; 30 ft. speed) (31,700 gp), +6 periapt of wisdom (36,000 gp), pink and green rhomboid ioun stone (+4 enhancement bonus to Charisma; has permanent invisibility cast upon it) (32,000 gp), +5 ring of protection (50,000 gp), +5 valorous scimitar (72,315 gp)
Potions 2 elixirs of healing (CL 11th; 110 hp) (3,300 gp)
Nonmagical Items backpack (2 gp), bedroll (1 sp), belt pouch (1 gp), 2 candles (1 cp each), empty flask (3 cp), explorer's outfit (10 gp), flint and steel (1 gp), grappling hook (1 gp), peasant's outfit (1 sp), 2 sacks (1 sp each), silk rope (50 ft.) (10 gp), small steel mirror (10 gp), 3 torches (1 cp each), trail rations (6 days) (5 sp/day), waterskin (1 gp), whetstone (2 cp), winter blanket (5 sp)
Platinum (pp) 1,113, Gold (gp) 116,967, Silver (sp) 14, Copper (cp) 6
Other Wealth None
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Height 7 ft. 4 in.; Weight 284 lb.; Age 33; Hair Black; Eyes Brown
Patron Deity Tempus; Homeland Damara; Heritage 50% Human, 50% Giant; Background Damaran
Character Level Record |
Half-Giant |
Fighter |
Fighter |
Fighter |
Fighter |
Pyrokineticist |
Pyrokineticist |
Pyrokineticist |
Pyrokineticist |
Pyrokineticist |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
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Pyrokineticist |
Pyrokineticist |
Pyrokineticist |
Pyrokineticist |
Pyrokineticist |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
Psychic Warrior |
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Fighter |
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Psychic Warrior |
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Slain Enemy Record
1 Manotaur Pankrationist
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