Forgotten Realms - Ultimate Showdown
Dungeons & Dragons 3.5 Edition
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Played by Brian Blum
1 Games Played, Imported 07/10/2006
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Darvin |
Neutral Good |
Male Human |
Medium Humanoid (Human) |
22 |
September 21, 2006 |
Fighter 4, Militant Mage 22, Rogue 8 |
25,800 |
Shadowdancer 5, Thief-Acrobat 5 |
231,000; Next Level 253,000; 5,500/game |
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Hit Dice 13d6+65 plus 5d8+25 plus 4d10+20 |
100% |
75% |
50% |
25% |
Initiative Modifier +13 (+7 Dex, +2 Blooded, +4 Improved Initiative) |
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273 |
204 |
136 |
68 |
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Size |
Dex |
Natural |
Armor |
Helm |
Shield |
Deflection |
Dodge |
Morale |
Circumstance |
Other |
AC |
Touch |
Flat-Footed |
+0 |
+5 |
+5 |
+8 |
+0 |
+0 |
+5 |
+5 |
+0 |
+0 |
+0 |
38 |
25 |
38 |
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Ability |
Base |
Race |
Age |
Inherent |
Level |
Magic |
Total |
Mod |
STR |
14 |
+0 |
+0 |
+0 |
+0 |
+0 |
14 |
+2 |
DEX |
17 |
+0 |
+0 |
+5 |
+3 |
+0 |
25 |
+7 |
CON |
15 |
+0 |
+0 |
+1 |
+2 |
+2 |
20 |
+5 |
INT |
16 |
+0 |
+0 |
+0 |
+0 |
+0 |
16 |
+3 |
WIS |
13 |
+0 |
+0 |
+0 |
+1 |
+0 |
14 |
+2 |
CHA |
15 |
+0 |
+0 |
+0 |
+0 |
+0 |
15 |
+2 |
LUCK |
14 |
+0 |
+0 |
+0 |
+0 |
+0 |
14 |
+2 |
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BAB +18/+13/+8/+3
melee touch +20
ranged touch +25
Grapple +20 ; Bull Rush +2
Space/Reach 5 ft./5 ft.
Speed 30 ft. (6 squares)
Senses Listen +13; Spot +15; darkvision 60 ft.
Lives Remaining 3
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Saves |
Base |
Ability |
Magic |
Misc |
Total |
Special |
Fortitude |
+13 |
+0 |
+5 |
+0 |
+18 |
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Reflex |
+7 |
+0 |
+5 |
+0 |
+12 |
improved evasion
trap sense |
Will |
+13 |
+0 |
+5 |
+0 |
+18 |
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Weapon |
Atk |
Full Atk |
Dmg |
Crit |
Type |
+5 keen lucky rapier |
melee |
+31 |
+31/+26/+21/+16 |
1d6+14
+4 vs. undead |
15-20/x2
+4 to confirm |
P |
+2 short sword |
melee |
+27 |
+27/+22/+17/+12 |
1d6+4 |
19-20/x2 |
P |
masterwork light crossbow |
ranged (80 ft.; 10 inc.) |
+26 |
+26 |
1d8 |
19-20/x2 |
P |
unarmed strike |
melee |
+25 |
+25/+20/+15/+10 |
1d3+2 nonlethal |
20/x2 |
B |
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Spell/Effect |
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Duration |
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Caster/Level |
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Languages Chondathan, Common, Dwarven, Elven, Goblin
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Feats
Acrobatic,
Armor Focus (studded leather),
Armor Proficiency (all),
Blooded,
Combat Reflexes,
Dodge,
Greater Spell Focus (Evocation),
Greater Spell Penetration,
Improved Initiative,
Martial Weapon Proficiency (all),
Maximize Spell,
Mobility,
Necropotent (rapier),
Perfect Strike (rapier),
Point Blank Shot,
Power Critical (rapier),
Precise Shot,
Quick Draw,
Quicken Spell,
Scribe Scroll,
Shield Proficiency (all; including tower shields),
Simple Weapon Proficiency (all),
Spell Focus (Evocation),
Spell Penetration,
Spring Attack,
Weapon Finesse,
Weapon Focus (rapier),
Weapon Specialization (rapier)
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Skills
Appraise +3 (+3 Int, 0 ranks),
Balance +20 (+7 Dex, 11 ranks, +2 synergy Tumble),
Bluff +9 (+2 Cha, 7 ranks),
Climb +16 (+18 using ropes) (+2 Str, 12 ranks, +2 climber's kit),
Concentration +30 (+5 Con, 25 ranks),
Decipher Script +6 (+3 Int, 3 ranks),
Diplomacy +10 (+2 Cha, 4 ranks, +2 synergy Bluff, +2 synergy Sense Motive),
Disable Device +19 (+3 Int, 14 ranks, +2 masterwork thieves' tools),
Disguise +2 (+4 acting) (+2 Cha, 0 ranks),
Escape Artist +15 (+17 ropes) (+7 Dex, 8 ranks),
Forgery +4 (+3 Int, 1 ranks),
Gather Information +7 (+2 Cha, 5 ranks),
Heal +2 (+2 Wis, 0 ranks),
Intimidate +4 (+2 Cha, 0 ranks, +2 synergy Bluff),
Jump +17 (+2 Str, 11 ranks, +2 synergy Tumble, +2 Acrobatic),
Knowledge (arcana) +16 (+3 Int, 13 ranks),
Knowledge (the planes) +15 (+3 Int, 12 ranks),
Listen +13 (+2 Wis, 11 ranks),
Open Lock +12 (+3 Int, 7 ranks, +2 masterwork thieves' tools),
Perform (dance) +5 (+0 Cha, 5 ranks),
Ride +10 (+7 Dex, 3 ranks),
Search +20 (+3 Int, 17 ranks),
Sense Motive +12 (+2 Wis, 10 ranks),
Sleight of Hand +9 (+7 Dex, 0 ranks, +2 synergy Bluff),
Sneak +37 (+7 Dex, 25 ranks, +5 sneaking studded leather),
Spellcraft +21 (+3 Int, 16 ranks, +2 synergy Knowledge [arcana]),
Spot +15 (+2 Wis, 11 ranks, +2 Blooded),
Survival +2 (+4 other planes) (+2 Wis, 0 ranks),
Swim +4 (+2 Str, 2 ranks),
Tumble +36 (+7 Dex, 25 ranks, +2 synergy Jump, +2 Acrobatic),
Use Magic Device +2 (+4 scrolls) (+2 Cha, 0 ranks),
Use Rope +13 (+15 binding) (+7 Dex, 6 ranks)
Armor Check Penalty -0; Swim Check Penalty -0
Permanent Class Skills Bluff and Sense Motive
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Militant Mage Spells Per Day (0-level 4+1; 1st 5+1; 2nd 5+1; 3rd 5+1; 4th 3+1;
5th 3+1; 6th 2+1)
DC to Resist 13 + spell level
DC to Resist (Evocation) 15 + spell level
Recovers Spells Dawn; Requires 8 Hours Rest Yes; Arcane Domain Fire
Caster Level 22nd (23rd for Fire domain spells); Overcome Spell Resistance d20+26; Primary Ability Score Intelligence
0-levelassess creature, create equipment, detect magic, flare*, monkey climb.
1stalter weapon material, burning hands*, feather fall, sharpen, shield, true strike.
2ndblur, scorching ray* x2, see invisibility, shrapnel globe, vivid discharge.
3rdfireball*, greater poison weapon, haste, legion's curse of impending blades, tongues, water breathing.
4thdimension door, greater invisibility, omniboost, wall of fire*.
5thcone of fire* (as cone of cold), draconic might, mass fly, teleport.
6thchain lightning, scales of the wyrm, summon monster VI* (fire creatures only).
* domain spell.
Spellbooks:
0-levelacid splash, arcane mark, assess creature, bouncing fall, create equipment, dancing lights, detect magic, dirtwall, fermentation, flare*, ghost sound, light, mage hand, mending, message, monkey climb, open/close, ray of frost, read magic, smuggler's veil.
1stalarm, alter weapon material, benign transposition, burning hands*, charm person, disguise self, feather fall, floating disk, grease, magic missile, protection from evil, ray of enfeeblement, sharpen, shield, true strike.
2ndblur, fog cloud, knock, rope trick, scorching ray*, see invisibility, shrapnel globe, vivid discharge, web.
3rdfireball*, fly, forceblast, greater poison weapon, haste, legion's curse of impending blades, nondetection, tongues, water breathing.
4thcold orb, dimension door, flaming corrosion, foozle, greater invisibility, mass resist energy, omniboost, scrying, wall of fire*.
5thbreak enchantment, cone of fire* (as cone of cold), draconic might, legion's fire shield, mass fly, sending, teleport.
6thchain lightning, disintegrate, greater dispel magic, scales of the wyrm, summon monster VI* (fire creatures only).
Spellcasting Record |
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2nd: |
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3rd: |
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4th: |
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5th: |
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6th: |
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7th: |
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8th: |
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9th: |
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Acrobatic Charge (Ex): A thief-acrobat can charge in situations where others cannot. She can charge over difficult terrain that normally slows movement or through allies blocking her path. This ability enables her to charge across a cluttered battlefield, leap down from a ledge, or swing across a chasm to get to her target. Depending on the circumstance, she may still need to make appropriate checks (such as Jump, Tumble, or Use Rope checks) to successfully move over the terrain.
Agile Fighting (Ex): A whirling, spinning thief-acrobat is a devilishly difficult target. A thief-acrobat gains a +2 dodge bonus to Armor Class. When fighting defensively or using total defense, this bonus becomes +3. In addition, a thief-acrobat takes no penalty to her Armor Class or on her melee attack rolls when kneeling, sitting, or prone.
This ability works only if a thief-acrobat wears light or no armor and carries no more than a light load.
Darkvision (Su): A shadowdancer can see in the dark as though she were permanently under the effect of a darkvision spell.
Defensive Roll (Ex): The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll—if she is denied her Dexterity bonus to AC, she can't use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue's evasion ability does not apply to the defensive roll.
Fast Acrobatics (Ex): A thief-acrobat can avoid the normal penalties for accelerated movement while using her acrobatic talents. She ignores the normal -5 penalty when making a Balance check while moving at her full normal speed. She can climb at half her speed as a move action without taking a -5 penalty on her Climb check. Finally, she can tumble at her full speed without taking the normal -10 penalty on her Tumble check.
Hide in Plain Sight (Su): A shadowdancer can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.
Improved Evasion (Ex): This ability works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks henceforth she henceforth takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.
Kip Up (Ex): A thief-acrobat can stand up from a prone position as a free action that doesn't provoke attacks of opportunity. This ability works only if the thief-acrobat wears light or no armor and carries no more than a light load.
Rogue Abilities: Improved uncanny dodge (lvl 17 to flank), +4d6 sneak attack, trapfinding, uncanny dodge.
Shadow Illusion (Sp): () 1/dayA shadowdancer can create visual illusions. This ability's effect is identical to that of the arcane spell silent image.
Shadow Jump (Su): A shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. A shadowdancer can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each.
Skill Mastery (Ex): A thief-acrobat has become so confident in the use of certain skills that she can use them reliably even under adverse conditions. When making a Balance, Climb, Jump, or Tumble check, she can take 10 even if stress and distractions would normally prevent her from doing so.
Slow Fall (Ex): Beginning at 2nd level, a thief-acrobat reduces the effective distance of falls by 30 feet.
Steady Stance (Ex): A thief-acrobat remains stable on her feet when others have difficulty standing. She is not considered flat-footed while balancing or climbing, and she adds her class level as a bonus on Balance or Climb checks to remain balancing or climbing when she takes damage.
Structural Weakness (Ex): A fighter can more effectively apply force to the weakest points of inanimate objects, giving the character a +2 bonus on Strength checks to break or burst items (see page 165 of the Player's Handbook).
Summon Shadow (Su): A shadowdancer can summon a shadow, an undead shade. Unlike a normal shadow, this shadow's alignment matches that of the shadowdancer, and the creature cannot create spawn. The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. Every third level gained by the shadowdancer adds +2 HD (and the requisite base attack and base save bonus increases) to her shadow companion.
If a shadow companion is destroyed, or the shadowdancer chooses to dismiss it, the shadowdancer must attempt a DC 15 Fortitude save. If the saving throw fails, the shadowdancer loses 200 experience points per shadowdancer level. A successful saving throw reduces the loss by half, to 100 XP per prestige class level. The shadowdancer's XP total can never go below 0 as the result of a shadow's dismissal or destruction. A destroyed or dismissed shadow companion cannot be replaced for 30 days.
Trap Sense (Ex): A rogue gains an intuitive sense that alerts her to danger from traps, giving her a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps.
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Magical Items +5 amulet of natural armor (50,000 gp), 2 bags of hold (type I) (hold 30 cu. ft.; 250 lbs.) (2,500 gp each), boots of levitation (7,500 gp), +2 bracers of health (6,000 gp), +5 cloak of resistance (25,000 gp), +5 keen lucky rapier (162,320 gp), ring of minor spell storing (18,000 gp), +5 ring of protection (50,000 gp), +2 short sword (8,310 gp), +5 sneaking studded leather armor (28,925 gp)
Potions potion of bull's strength (CL 3rd; 3 minute duration) (300 gp), 2 potions of cure serious wounds (CL 5th; cures 3d8+5 hp) (750 gp each), potion of cure moderate wounds (CL 3rd; cures 2d8+3 hp) (300 gp), potion of haste (CL 5th; 5 round duration) (750 gp), potion of water breathing (CL 5th; 10 hour duration) (750 gp)
Wands wand of hold person (CL 3rd; 40 charges) (3,600 gp [90 gp/charge]), wand of invisibility (CL 3rd; 3 charges) (270 gp [90 gp/charge]), wand of lightning bolt (CL 5th; 10 charges) (2,250 gp [225 gp/charge]), wand of ray of enfeeblement (heightened to 4th-level) (CL 7th; 2 charges) (840 gp [420 gp/charge])
Nonmagical Items bedroll (1 sp), belt pouch (1 gp), block and tackle (5 gp), climber's kit (80 gp), flint and steel (1 gp), hammer (5 sp), iron pot (5 sp), 13 masterwork bolts (30 gp and 1 sp each), masterwork light crossbow (335 gp), masterwork light mace (305 gp), masterwork thieves' tools (100 gp), 2 pints of oil (1 sp each), 10 pitons (1 sp each), 1 signal whistle (8 sp), 5 smokesticks (20 gp each), 5 tanglefoot bags (50 gp each), 3 thunderstones (30 gp each), 2 torches (1 cp each), trail rations (5 days) (5 sp/day), 2 waterskins (1 gp each), whetstone (2 cp)
Platinum (pp) 0, Gold (gp) 254,513, Silver (sp) 11, Copper (cp) 3
Other Wealth None
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Height 5 ft. 5 in.; Weight 154 lb.; Age 26; Hair Brown; Eyes Green
Patron Deity Tymora; Homeland Sembia; Heritage 100% Human; Background Sembian
Character Level Record |
Rogue |
Rogue |
Rogue |
Rogue |
Rogue |
Rogue |
Rogue |
Rogue |
Fighter |
Fighter |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
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Fighter |
Fighter |
Thief-Acrobat |
Thief-Acrobat |
Thief-Acrobat |
Thief-Acrobat |
Thief-Acrobat |
Shadowdancer |
Shadowdancer |
Shadowdancer |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
Militant Mage |
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Shadowdancer |
Shadowdancer |
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Militant Mage |
Militant Mage |
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Slain Enemy Record
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