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Armor Class: 23 touch 14 flat-footed 23 armor check penalty -1 (+3 Dex, +1 natural, +4 studded leather armor, +3 heavy steel shield, +1 amulet of natural armor, +1 ring of protection)
BAB: +7/+2 Languages: Chondathan, Common
Lives Remaining: 9 |
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Feats: Armor Proficiency (all), Combat Casting, Dodge, Evasive Fighting, Extra Smiting, Martial Weapon Proficiency (all), Mobility, Power Critical (longsword), Shield Proficiency, Simple Weapon Proficiency (all), Stealthy, Thieving Prodigy, Weapon Focus (longsword) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skills: Balance +4 (+3 Dex, 0 ranks, +2 synergy from Tumble, -1 armor), Climb +5 (+4 Str, 0 ranks, +2 vampire bloodline, -1 armor), Concentration +6 (+3 Con, 3 ranks), Disable Device +8 (+1 Int, 4 ranks, +1 Thieving Prodigy feat, +2 masterwork theives' tools), Disguise +7 (+3 Cha, 4 ranks), Escape Artist +5 (+3 Dex, 2 ranks, +1 Thieving Prodigy feat, -1 armor), Heal +6 (+4 Wis, 2 ranks), Hide +12 (+3 Dex, 8 ranks, +2 Stealthy feat, -1 armor), Jump +10 (+4 Str, 5 ranks, +2 synergy from Tumble, -1 armor), Knowledge (religion) +6 (+1 Int, 5 ranks), Listen +6 (+4 Wis, 2 ranks), Move Silently +17 (+3 Dex, 8 ranks, +2 Stealthy feat, +5 boots of elvenkind, -1 armor), Open Lock +9 (+3 Dex, 3 ranks, +1 Thieving Prodigy feat, +2 masterwork theives' tools), Search +6 (+1 Int, 3 ranks, +2 vampire bloodline), Sleight of Hand +6 (+3 Dex, 3 ranks, +1 Thieving Prodigy feat, -1 armor), Spellcraft +5 (+1 Int, 4 ranks), Spot +6 (+4 Wis, 2 ranks), Tumble +11 (+3 Dex, 7 ranks, +2 synergy from Jump, -1 armor), Use Magic Device +5 (+3 Cha, 2 ranks) |
Resistances:
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Special Attacks/Qualities:
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Assassin Spells Prepared (2; DC 11 + spell level; caster level 2nd):
1st .
Crusader Spells Prepared (6/5/4/4/3; DC 14 + spell level; caster level 8th): 0-level . 1st . 2nd . 3rd . 4th .
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Magical Items: +1 amulet of natural armor, boots of elvenkind, +2 cloak of resistance, +2 headband of intellect, +1 heavy steel shield (inscripton in Lantanese, "Strong defense makes powerful offense"), +1 longsword, ring of counterspells (searing light), +1 ring of protection, 2 +1 studded leather armor.
Potions: None. Nonmagical Items: Backpack, bedroll, belt pouch, 5 candles, flint and steel, grappling hook, hammer, heavy mace, iron pot, map/scroll case, masterwork potion belt, masterwork thieves' tools, peasant's outfit, 5 pitons, 2 sacks, silk rope (50 feet), silver holy symbol of Cyric, small steel mirror, sunrod, 3 tindertwigs, 5 torches, trail rations (4 days), vial of antitoxin, waterskin, whetstone.
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Biographical Information | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Height: 5 ft. 10 in.; Weight: 216 lb.; Age: 27; Hair: Black; Eyes: Steely Gray Patron Deity: Cyric; Homeland: The Nelanther Isles; Heritage: 7% Vampire, 93% Human
Platinum (pp): 0, Gold (gp): 686, Silver (sp): 6, Copper (cp): 8
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Picture:
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Animals:
Light WarhorseLarge animal; CR 1; HD 3d8+9 (22 hp); Init +1; Spd
60 ft. (12 squares); AC 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13;
BAB +2; Grapple +9; Atk +4 melee (1d4+3, 20/x2, hoof); Full Atk
+4 melee (1d4+3, 20/x2, 2 hooves) and -1 melee (1d3+1, 20/x2, bite); Space/Reach 10 ft./5 ft.;
SQ Low-light vision, scent; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17,
Int 2, Wis 13, Cha 6.
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Character Background:
Olerin Deathmar was born on a small island in the Nelanther Isles. At a very young age, he was orphaned after a pirate raid on his village. Olerin learned how to survive on his own, honing his skills to better help him survive. Shunned by people because of his vampire bloodline, Olerin found himself constantly alone and bitter.
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Slain Enemy Record: Advanced Dire Lion, Advanced Phase Spider, Barded Worg, Goblin Worg Rider, Human Bard, 2 Stirges |