Realms Beyond - Gestalt Campaign
Dungeons & Dragons 3.5 Edition
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Character Played by Chris Harmon
7 Active Game Sessions, Created on 05/06/2004
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Name: Gorin Bloodreaver |
Alignment: Chaotic Neutral |
Male Half-Celestial Human |
Medium Outsider (Native) |
Character Level: 8 |
XP: 28,909 |
Classes: Cleric 8, Rogue 2 |
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Ability |
Base |
Race |
Age |
Inherent |
Level |
Magic |
Temp |
Total |
Mod |
STR: |
12 |
+4 |
+0 |
+0 |
+0 |
+0 |
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16 / ____ |
+3 / ____ |
DEX: |
11 |
+2 |
+0 |
+0 |
+1 |
+0 |
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14 / ____ |
+2 / ____ |
CON: |
16 |
+4 |
+0 |
+0 |
+0 |
+0 |
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20 / ____ |
+5 / ____ |
INT: |
10 |
+2 |
+0 |
+0 |
+0 |
+0 |
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12 / ____ |
+1 / ____ |
WIS: |
17 |
+4 |
+0 |
+0 |
+0 |
+0 |
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21 / ____ |
+5 / ____ |
CHA: |
9 |
+4 |
+0 |
+0 |
+0 |
+0 |
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13 / ____ |
+1 / ____ |
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Armor Class: 21
touch 12 flat-footed 19
armor check penalty -1
(+2 Dex, +1 natural, +6 mithral breastplate, +2 masterwork heavy steel shield)
BAB: +6/+1
Grapple: +9
Space/Reach: 5 ft./5 ft.
Speed: 30 ft. (6 squares), fly 60 ft. (good)
Craft Points: 3,600
Languages: Celestial, Chondathan, Common, Elven
Lives Remaining: 9
Bhaalspawn Destroyed: 0
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Saving Throws |
Base |
Ability |
Magic |
Misc |
Total |
Fortitude |
+6 |
+5 |
+0 |
+0 |
+11 / ____ |
Reflex |
+5 |
+2 |
+0 |
+0 |
+7 / ____ |
Will |
+6 |
+5 |
+0 |
+0 |
+11 / ____ |
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Hit Dice: 8d8+40 (84 hp) |
Initiative Modifier: +6 (+2 Dex, +4 Improved Initiative) |
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+2 longsword
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Single Attack: +12
Full Attack: +12/+7
Critical: 19-20/x2
Damage: 1d8+5
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masterwork dagger
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Single Attack: +10
Full Attack: +10/+5
Critical: 19-20/x2
Damage: 1d4+3
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masterwork mighty (+1 Str) composite longbow |
Single Attack: +9
Full Attack: +9/+4
Critical: 20/x3
Damage: 1d8+1
Range: 110 ft.
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Feats:
Armor Proficiency (all),
Combat Reflexes,
Improved Initiative,
Martial Weapon Proficiency (longsword),
Point Blank Shot,
Precise Shot,
Shield Proficiency,
Simple Weapon Proficiency (all),
Spell Penetration,
Weapon Focus (longsword)
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Skills:
Balance +1 (+2 Dex, 0 ranks, -1 armor),
Bluff +7 (+1 Cha, 6 ranks),
Climb +2 (+3 Str, 0 ranks, -1 armor),
Concentration +16 (+5 Con, 11 ranks),
Diplomacy +3 (+1 Cha, 0 ranks, +2 synergy from Bluff),
Intimidate +4 (+1 Cha, 1 ranks, +2 synergy from Bluff),
Jump +2 (+3 Str, 0 ranks, -1 armor),
Knowledge (arcana) +9 (+1 Int, 8 ranks),
Knowledge (the planes) +8 (+1 Int, 7 ranks),
Knowledge (religion) +8 (+1 Int, 7 ranks),
Listen +6 (+5 Wis, 1 ranks),
Search +3 (+1 Int, 2 ranks),
Sense Motive +7 (+5 Wis, 2 ranks),
Sleight of Hand +3 (+2 Dex, 0 ranks, +2 synergy from Bluff, -1 armor),
Spellcraft +11 (+1 Int, 8 ranks, +2 synergy from Knowledge [arcana]),
Spot +7 (+5 Wis, 2 ranks),
Swim +3 (+3 Str, 0 ranks)
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Damage Reduction: 5/magic
Resistances:
Acid: 10
Cold: 10
Electricity: 10
Spell Resistance: 18
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Special Attacks/Qualities:
Cleric Abilities: Aura of chaos; spontaneous castingcure; turn undead 4/day (+2 to check from Knowledge [religion]).
Daylight (Su): Half-celestials can use a daylight effect (as the spell) at will.
Feat of Strength (Su): 1/dayAs a free action, gain a +8 enhancement bonus to Strength for 1 round.
Half-Celestial Traits: Darkvision 60 ft.; immunity to disease; +4 racial bonus on Fortitude saves against poison.
Rogue Abilities: Evasion; +1d6 sneak attack; trapfinding.
Smite Evil (Su): 1/dayMake a normal melee attack at +8 to normal damage.
Spell-like Abilities: 3/dayprotection from law; 1/dayaid, bless, chaos hammer, cure serious wounds, detect law, neutralize poison, remove disease.
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Cleric Domains: Strength and War.
Cleric Spells Prepared (6/6+1/4+1/4+1/3+1; DC 15 + spell level; +2 overcome Spell Resistance; caster level 8th):
0-leveldetect magic x3, light, resistance, read magic.
1stbane, command, detect evil, divine favor, enlarge person*, protection from evil, shield of faith.
2ndbear's endurance, bull's strength*, inflict moderate wounds, resist energy, silence.
3rdgodspeed, magic vestment*, searing light x2, empty slot.
4thdivine power*, undead bane weapon, wall of sand, empty slot.
* domain spell.
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Magical Items: bag of holding (type Ibag weight: 15 lb.; contents weight limit: 250 lb.; contents volume limit: 30 cu. ft.), keyed elemental weapon gloves (100 gp), +2 longsword, +1 mithral breastplate
Potions: admixture of brutality (CL 3; enlarge person and bull's strength; 825 gp).
Nonmagical Items: 100 arrows, backpack, bedroll, belt pouch, 5 candles, 1 dire lion claw, flint and steel,
grappling hook, hammer, iron pot, map/scroll case, masterwork dagger, masterwork heavy
steel shield, masterwork mighty (+1 Str) composite longbow, masterwork potion belt,
peasant's outfit, 5 pitons, 2 sacks, scroll (includes instructions on making draught of despair
and antidote), silk rope (50 feet),
silver holy symbol of Garagos, small steel mirror, sunrod, 3 tindertwigs, 5 torches,
trail rations (4 days), vial of antitoxin, 3 vials of draught of despair (ingested, DC 18 Fort), waterskin, whetstone.
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Biographical Information |
Height: 6 ft. 4 in.; Weight: 228 lb.; Age: 22; Hair: Blonde; Eyes: Gold
Patron Deity: Garagos; Homeland: Berdusk, Western Heartlands; Heritage: 50% Human, 50% Celestial
Platinum (pp): 0, Gold (gp): 1,571, Silver (sp): 8, Copper (cp): 0
Gems: violet garnet (90 gp)
Character Level Record |
Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
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Half-Celestial |
Half-Celestial |
Half-Celestial |
Half-Celestial |
Half-Celestial |
Half-Celestial |
Rogue |
Rogue |
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Spellcasting Record |
0-level: |
2 |
1st: |
6 |
2nd: |
1 |
3rd: |
8 |
4th: |
6 |
5th: |
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6th: |
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7th: |
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8th: |
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9th: |
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Picture:
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Character Background:
Gorin was born in Berdusk, of the Western Heartland. There half celestials are raised to serve as guardians at Swordspoint Hall, a place of worship for Tempus. His father was a Solar warrior, and his mother was a local woman, who birthed Gorin in service to Tempus.
Gorin's martial training began nearly at birth, and by age 9 he was very competent with in combat, but he started to have trouble getting along as his competitiveness became fierce. He hated to lose to his teachers, and hated even more to lose to the older students. His intense competitiveness coupled with his hatred of losing eventually caused him to lose everything. He was sparring with one of the older students, and fought hard enough to score in a sparring match. The older student was embarrassed, and to save face he struck Gorin down viciously. Gorin snapped at the sight of his own blood on the ground, and was swept into a furious rage. When he regained his composure, the older student, who was his brother, was slain.
The punishment that was handed down was as swift as it was harsh. Gorin was expelled from his training, and admonished by his father. He was never to return to his home, and was never to have contact with his family again. Tempus, also renounced the young cleric warrior, and with that all of Gorin's divine powers were gone. He had not magic, no home, no family, and no God. Most would have taken their own life to regain some sort of dignity, but Gorin, instead, looked inside for strength, and decided that he would prove them all wrong about him. He wished to become a great warrior, and show his father and Tempus that they were wrong to punish him for what he had done. After all, what had he done? He won a battle. He fought valiantly, didn't he? His foe was older, and stronger, and better trained. He should have gotten accommodation, not punishment.
Since he could think of nothing he enjoyed more than battle, he traveled west down the trade route to the Dragon Coast city of Westgate, where he would fight for his living in the arena. He won nearly all of his arena fights, but the rages took their emotional tole on him. He was no longer able to control his rage, and he began to feed off the crowd's lust for blood.
He was visited one day by a vision of Garagos, the Lord of the Battle. He was impressed with his combat skills, and was empathetic of his emotional problems. Gorin was encouraged by Garagos's offers of divine power, and came to worship the Insane Diety at The house of Steel, where Gorin traded in Tempus's favored Battle Axe, for the strong steel of Garagos's sword. Gorin now lives to expose Tempus's weaknesses and to help Garagos gain power and dethrone Tempus as the God of War and Battle.
As Gorin found his new religion and purpose for life, so did he take a new name. He would no longer bare the unmentionable name his father had bestowed on him, but instead he took "Bloodreaver" as his last name in honor of the clerics of Garagos.
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Slain Enemy Record:
Advanced Phase Spider, Goblin Scout, Goblin Shaman, Goblin Worg Rider, Troll
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