Damage Reduction n/a;
Fortification 0%;
Miss Chance 0%;
Spell Resistance 0%
Immune n/a;
Resist n/a;
Weakness n/a
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Combat Options |
- Battle Ardor (Ex) Add Intelligence modifier as insight bonus to confirm critical hits.
- Battle Cunning (Ex) Add Intelligence modifier as insight bonus on melee damage rolls against flat-footed or flanked opponents.
- Point Blank Shot (Ex) You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
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Languages Draconic, High Shou, Litorian
Skills
Appraise +1 (+1 Int, 0 ranks),
Balance +7 (+3 Dex, 5 ranks, +2 synergy from Tumble, -3 armor),
Bluff +0 (+0 Cha, 0 ranks),
Climb +5 (+3 Str, 5 ranks, -3 armor),
Concentration +11 (+4 Con, 7 ranks),
Diplomacy +3 (+0 Cha, 3 ranks),
Disguise +0 (+0 Cha, 0 ranks),
Escape Artist +0 (+3 Dex, 0 ranks, -3 armor),
Forgery +1 (+1 Int, 0 ranks),
Gather Information +0 (+0 Cha, 0 ranks),
Heal +0 (+0 Wis, 0 ranks),
Iajutsu Focus +0 (+0 Cha, 0 ranks),
Intimidate +5 (+0 Cha, 3 ranks, +2 racial),
Jump +7 (+3 Str, 5 ranks, +2 synergy from Tumble, -3 armor),
Knowledge (arcana) +4 (+1 Int, 3 ranks),
Knowledge (history) +6 (+1 Int, 5 ranks),
Knowledge (localPetan) +2 (+1 Int, 1 ranks),
Knowledge (nature) +3 (+1 Int, 2 ranks),
Listen +2 (+0 Wis, 0 ranks, +2 racial),
Martial Lore +5 (+1 Int, 4 ranks),
Ride +3 (+3 Dex, 0 ranks),
Search +5 (+1 Int, 2 ranks, +2 racial),
Sense Motive +0 (+0 Wis, 0 ranks),
Sneak +8 (+3 Dex, 3 ranks, -3 armor, +5 odori of stealth),
Spellcraft +3 (+1 Int, 2 ranks),
Spot +2 (+0 Wis, 0 ranks, +2 racial),
Survival +4 (+0 Wis, 2 ranks, +2 racial),
Swim -3 (+3 Str, 0 ranks, -6 armor),
Tumble +17 (+3 Dex, 15 ranks, +2 synergy from Jump, -3 armor),
Use Rope +3 (+3 Dex, 0 ranks)
Armor Check Penalty
-3-3 armor -0 helm -0 shield;
Swim Check Penalty -6;
Permanent Class Skills Knowledge (arcana), Knowledge (nature), Spellcraft
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Feats
Armor Proficiency (light),
Armor Proficiency (medium),
Bite,
Combat Reflexes,
Exotic Weapon Proficiency (see Weapon Aptitude),
Improved Critical (see Weapon Aptitude),
Iron Will,
Martial Weapon Proficiency (all melee),
Point Blank Shot,
Power Attack,
Scent,
Shield Proficiency (all except tower),
Simple Weapon Proficiency (all),
Weapon Focus (see Weapon Aptitude),
Weapon Specialization (see Weapon Aptitude)
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Special Qualities |
- Battle Clarity (Ex) As long as you are not flat-footed, add Intelligence modifier to Reflex saves (max bonus equal Warblade level).
- Improved Uncanny Dodge (Ex) Requires opponent with 4 or more class levels and Improved Uncanny Dodge to flank you.
- Keen Scent (Ex) As a free action, detect enemies within 30 feet (60 feet upwind, 10 feet downwind).
- Racial Blood Dragon.
- Second Wind (Ex) □ Once per encounter, as a standard action that does not provoke, the character activates a healing surge and gains a +2 bonus to his Armor Class until his next turn.
- Uncanny Dodge (Ex) Retain Dex bonus to AC if caught flat-footed or struck by invisible attack.
- Weapon Aptitude (Ex) Treated as Fighter level (Warblade -2) for feat qualification. Spend 1 hour each morning in weapon practice and designate single weapon feats (such as Weapon Focus) to apply to any weapon you choose.
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Spellcasting and Spell-Like Abilities |
- Spell-Like Abilities 1/daycreate equipment (□), detect magic (□), resistance (□).
- Caster Level 1st1 levels of class;
Spell Penetration d20+1d20 +1 caster level;
Primary Ability Charisma
Maneuvers |
Ready |
Used |
Level |
Discipline |
Maneuver |
Effect |
□ |
□ |
1 |
Diam |
Moment of Perfect Mind |
Action 1 immediate action ♦ Range Personal ♦ Target You ♦ Roll Concentration check instead of a Will Save. A natural 1 on the check is not an automatic failure. |
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1 |
Iron |
Steel Wind |
Action 1 std ♦ Range Melee ♦ Target Two creatures ♦ Make two single melee attacks against two opponents you threaten at your highest attack modifier. |
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1 |
Tiger |
Wolf Fang Strike |
Action 1 std ♦ Range Melee ♦ Target 1 creature ♦ Make two attacks, one with a weapon in each hand at -2 penalty each, against a single creature. |
□ |
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2 |
Stone |
Mountain Hammer |
Action 1 std action ♦ Range Melee ♦ Target 1 creature or unattended object ♦ Make a single melee attack dealing 2d6 points of damage and overcome DR and hardness. |
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3 |
Stone |
Bonecrusher |
Action 1 std ♦ Range Melee ♦ Target 1 creature ♦ Duration See Text ♦ Save Fortitude partial ♦ Make a standard melee attack with 4d6 extra damage. Target must make DC 13 + Str modifier Fort save or critical hits gain +10 bonus to confirm. Vulnerability lasts until fully healed. |
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5 |
Stone |
Elder Mountain Hammer |
Action 1 std action ♦ Range Melee ♦ Target 1 creature or unattended object ♦ Make a single melee attack dealing 6d6 points of damage and overcome DR and hardness. |
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7 |
Stone |
Ancient Mountain Hammer |
Action 1 std action ♦ Range Melee ♦ Target 1 creature or unattended object ♦ Make a single melee attack dealing 12d6 points of damage and overcome DR and hardness. |
choose 1 maneuver for which you qualify
Ready Maneuvers (Ex) You may have 44 level 5 Warblade maneuvers ready at one time. It takes 5 minutes of practice to ready or change readied maneuvers.
Recovering Maneuvers (Ex) A warblade can recover all of his expended maneuvers as a swift action, followed by making a melee attack or using a standard action to do nothing else in the round. If he initiates a maneuver or changes his stance during a round, he can't recover his expended maneuvers. Also, after an encounter, a warblade you can spend a full minute without being attacked recovers all maneuvers.
Stances |
Active |
Level |
Discipline |
Stance |
Effect |
□ |
1 |
White |
Bolstering Voice |
Action 1 swift action ♦ Range 60 ft. ♦ Area 60-ft. radius centered on you ♦ Duration Stance ♦ All allies in range who can hear you gain +2 morale bonus on Will saves or a +4 morale bonus on Will saves against fear. |
□ |
3 |
Tiger |
Wolverine Stance |
Action 1 swift action ♦ Range Personal ♦ Target You ♦ Duration Stance ♦ Attack grappling foe with any one-handed weapon and do not suffer -4 penalty for attacking while grappled. Gain +4 bonus on damage rolls against grappling foes larger than you. |
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Biographical Information |
History
- Why did you become an adventurer? He felt the call to serve his school, and church.
- Where did you learn your class skills? Local temple where the elder took him under his wing.
- How did you acquire your equipment, and does any of it have special meaning? The equipment has been collected over his adventures, as he can use most any quality equipment he can find. He will always trade up, as he appreciates well made weapons and armor, and has flair for the exotic.
- What's the worst event in your life? Seeing his what?
- What's the best event in your life? Earning distinguished student at his school, and being chosen to represent them in service to the faith.
- Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? He does not know his family, he was taken in by the elder of the temple as a young child, and counts them as his family now.
- What is your biggest fear? Losing his temper and disgracing his school.
- What makes you laugh out loud? Not much on laughing, more likely to growl.
- What makes you angry? Dishonorable actions, those with no faith.
- Do you have a secret? He has a constant battle to keep control over his temper. He seems to be of a good alignment, but in actuality he is chaotic good due to his temper.
- What talent would you most like to have? He would like to one day be devout enough to be an elder in a temple, and teach young devotees.
- What are your sentiments toward magic? He knows a little magic, and wishes he knew more.
- What are your sentiments toward samurai? Appreciates the honor, and wishes he could have the lawful nature. He hates his own chaotic tendencies.
- What would be your theme music? choose
Religion Eight Million Immortals; Homeland Petan; Heritage 100% Litorian; Background Dragon Kith
Height 6 ft. 2 in.; Weight 205 lb.; Age 26; Hair Tiger Striped; Eyes Green
Mannerisms choose.
Appearance Large and muscular.
Last Played November 5, 2009
Character Level Record |
Warblade |
Litorian |
Litorian |
Litorian |
Warblade |
Warblade |
Warblade |
Warblade |
Warblade |
Warblade |
Warblade |
Warblade |
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Defeated Enemy Record
Canku Biaozi [Boss], Dashi Khan [Solo], Kamu no Oni (2), Me-Zu Oni, Xuejian Shi Assassin (2), Xuejian Shi Che Nu (3), Xuejian Shi Flaming Lion (2), Yokai Baotu, Yokai Shinobi, Yokai Shugenja (2)
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Equipment & Possessions |
Magic Items Equipped
WEAPON+2 crystal-laced serrated wave-based katana (+1 crystalline bonus to attack and damage; +1 threat range; +1d6 water damage) (21,835 gp),
ARMOR/BACK+2 reinforced lamellar armor (+8 armor; +3 max Dex; -3 armor check penalty; 30% spell failure; medium armor) (5,300 gp),
HEADNone,
FACENone,
NECK+2 amulet of natural armor (8,000 gp),
CHEST+1 vest of resistance (1,000 gp),
SHOULDERSNone,
WAISTbelt of endurance (+2 enhancement Con; Great Fortitude feat) (10,000 gp),
HANDSgauntlets of ogre power (4,000 gp),
FEETodori of stealth (+5 competence Sneak) (2,500 gp),
RING (left)None,
RING (right)+1 ring of protection (2,000 gp),
WRISTSNone
Magical Items
+1 baldric of endless acidic uchi-ne (9,125 gp),
+1 crystal laced wind-based naginata (+1 crystalline attack and damage; +1d6 air damage) (11,008 gp),
+1 shock light crossbow (8,335 gp)
Yiyao
- Masterwork Yiyao Belt
□ health cocktail admixture (cure light wounds and cure moderate wounds; cures 3d8+4 hp) (525 gp),
□ liquid life admixture (cure serious wounds and cure light wounds; cures 4d8+6 hp) (1,200 gp),
□□ vials of masterwork antitoxin (+6 alchemical bonus on Fort saves against poison for 1 hour) (100 gp each),
□ yiyao of barkskin +2 (CL 3; 30 minute duration) (300 gp),
□ yiyao of cure moderate wounds (CL 3rd; cures 2d8+3 hp) (300 gp)
Nonmagical Items
backpack (2 gp),
bedroll (1 sp),
belt pouch (1 gp),
□□ candles (5-ft. radius illumination; 1 hour) (1 cp each),
crowbar (+2 circumstance bonus Strength checks to break or open objects) (2 gp),
empty flask (3 cp),
explorer's outfit (10 gp),
□□□□□ flasks of oil (1 sp each),
flint and steel (full-round action) (1 gp),
grappling hook (Use Rope DC 10, +2 per 10 ft. of distance thrown) (1 gp),
hammer (5 sp),
masterwork hooded lantern (40-ft. illumination, 80-ft. shadowy; 7 hours/pint of oil) (57 gp),
masterwork light helm (+1 helm; 5% spell failure) (185 gp),
masterwork potion belt (free action to retrieve; holds 10 potions) (60 gp),
peasant's outfit (1 sp),
□□□□□□□□□□ pitons (1 sp each),
renowned climber's kit (+4 circumstance Climb checks) (280 gp),
renowned silk rope (50 ft.; +4 circumstance Use Rope checks) (210 gp),
2 sacks (1 sp each),
□□□□□□□□□□□□□□□□□□□□□□□ serrated bolts (50 gp and 1 sp each),
small steel mirror (10 gp),
tent (10 gp),
□□□ torches (1 cp each),
trail rations (6 days) (5 sp/day),
waterskin (1 gp),
whetstone (2 cp)
Ch'ien 0,
Ch'ao 0,
Tael 19,964,
Yuan 0,
Fen 0
Other Wealth None
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