Damage Reduction n/a;
Fortification 0%;
Miss Chance 0%;
Spell Resistance 0%
Immune Disease, Fear;
Resist n/a;
Weakness n/a
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Combat Options |
- Combat Reflexes (Ex) You may make a number of additional attacks of opportunity equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
- Hymn (Su) As psalm, but with a +1 circumstance bonus. Can be used simultaneously with psalm.
- Holy Defense Bonus to Armor Class.
- Miraculous Coordination Bonus on melee attack rolls.
- Psalm (Su) As a swift action, all allies and self within 60 ft., gain a circumstance bonus equal to Charisma modifier on one of the following.
- Blessed Fortitude Bonus on Fortitude saves.
- Blessed Will Bonus on Will saves.
- Sacred Shield Bonus to Armor Class when flanked.
- Smite Evil (Su) □ 1/dayOn a normal melee attack, add +33 Charisma modifier attack and +77 Dang-Ki levels damage against an evil-aligned foe.
- Tattoos (Su) Activating a non-continuous tattoo is a move action that does not provoke an attack of opportunity.
- Falcon Immune to fear. Allies within 10 feet gain 63 number of tattoos plus 3 Charisma modifier morale bonus to saves against fear.
- Ocean Need never eat, drink, or sleep.
- Scorpion □□□ 3/dayForce opponent to resolve attack roll using lowest ability score instead of Str or Dex. Must declare before attack is determined to hit or miss, and the tattooed monk must be aware of the attack and not flat-footed.
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Languages High Shou, Nezumi, Oni, Vanara
Skills
Appraise +2 (+2 Int, 0 ranks),
Balance +11 (+3 Dex, 4 ranks, +4 racial),
Bluff +3 (+3 Cha, 0 ranks),
Climb +16 (+3 Str, 1 ranks, +8 racial, +4 renowned climber's kit),
Concentration +7 (+3 Con, 4 ranks),
Diplomacy +7 (+3 Cha, 4 ranks),
Disguise +3 (+3 Cha, 0 ranks),
Escape Artist +9 (+3 Dex, 6 ranks),
Forgery +2 (+2 Int, 0 ranks),
Gather Information +8 (+3 Cha, 5 ranks),
Heal +2 (+2 Wis, 0 ranks),
Iajutsu Focus +4 (+3 Cha, 0 ranks, 1 cross-class ranks),
Intimidate +3 (+3 Cha, 0 ranks),
Jump +12 (+3 Str, 3 ranks, +4 racial, +2 synergy Tumble),
Knowledge (arcana) +8 (+2 Int, 6 ranks),
Knowledge (religion) +9 (+2 Int, 7 ranks),
Listen +8 (+2 Wis, 6 ranks),
Perform (comedy) +5 (+3 Cha, 2 ranks),
Perform (oratory) +5 (+3 Cha, 2 ranks),
Perform (sing) +5 (+3 Cha, 2 ranks),
Ride +3 (+3 Dex, 0 ranks),
Search +2 (+2 Int, 0 ranks),
Sense Motive +6 (+2 Wis, 4 ranks),
Sleight of Hand +8 (+3 Dex, 5 ranks),
Sneak +17 (+3 Dex, 7 ranks, +2 racial, +5 odori of stealth),
Spot +7 (+2 Wis, 5 ranks),
Survival +2 (+2 Wis, 0 ranks),
Swim +10 (+3 Str, 7 ranks),
Tumble +10 (+3 Dex, 7 ranks),
Use Rope +3 (+5 bindings) (+3 Dex, 0 ranks)
Armor Check Penalty
-0-0 armor -0 helm -0 shield;
Swim Check Penalty -0;
Permanent Class Skills Gather Information, Sleight of Hand
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Feats
Combat Reflexes,
Dodge,
Endurance,
Exotic Weapon Proficiency (surujin kama),
Improved Grapple,
Improved Unarmed Strike,
Monk Weapon Proficiency (bo staff, heavy crossbow, jo stick, kama, kapak, light crossbow, nage-yari, nunchaku, sai, shuriken, siangham, sling, tanto),
Two-Weapon Defense,
Two-Weapon Fighting,
Weapon Focus (surujin kama),
Weapon Kata (surujin kama)
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Special Qualities |
- Blessed Touch (Su) As standard action, heal wounds of self or others via touch or close ranged touch (25 ft. + 5 ft./2 Dang-Ki levels) equal to 14Wisdom modifier x Dang-Ki class level hit points per day. This can spread out among multiple uses or all at once. It can be used to deal damage to undead. The Dang-Ki and subject healed both glow in golden light equal to torch light for one round.
- Ki Strike (Su) Magic.
- Second Wind (Ex) □ Once per encounter, as a standard action that does not provoke, the character activates a healing surge and gains a +2 bonus to his Armor Class until his next turn.
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Biographical Information |
History
- Why did you become an adventurer? To meet people and connect more deeply with the Eight Million Immortals by my experience with those people.
- Where did you learn your class skills? My clan's elder.
- How did you acquire your equipment, and does any of it have special meaning? Given to me upon mastery of weapon kata with the surujin kama.
- What's the worst event in your life? Leaving my family to become an adventurer.
- What's the best event in your life? Leaving my family to become an adventurer.
- Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? Mother, Father, 3 brothers, 1 sister: all alive; Communicate occasionally every few months.
- What is your biggest fear? Disappointing my clan.
- What makes you laugh out loud? Just about anything.
- What makes you angry? Disrespect.
- Do you have a secret? Not intentionally.
- What talent would you most like to have? Smite Evil.
- What are your sentiments toward magic? Magic is just another way to commune with the Eight Million Immortals.
- What are your sentiments toward samurai? They get the job done, whatever that may be, and deserve my respect.
- What would be your theme music? Welcome to the Jungle - Guns N' Roses
Religion Eight Million Immortals; Homeland Forests of Petan; Heritage 100% Vanara; Background Entertainer
Height 4 ft. 9 in.; Weight 193 lb. (93 lb. without yokozuna shimekomi); Age 30; Hair Dark Brown; Eyes Brown
Mannerisms Asks a lot of questions. Studies people, objects, anything that grabs attention.
Appearance Well groomed.
Last Played November 5, 2009
Character Level Record |
Dang-Ki |
Dang-Ki |
Dang-Ki |
Dang-Ki |
Dang-Ki |
Tattooed Monk |
Tattooed Monk |
Tattooed Monk |
Tattooed Monk |
Tattooed Monk |
Dang-Ki |
Dang-Ki |
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Defeated Enemy Record
Bakemono Tong Shu, Bakemono Zhanshi (7), Kamu No Oni, Oni Maulers (2), Xuejian Shi Assassin (2), Xuejian Shi Flaming Lion [Boss], Yokai Baotu, Yokai Samurai
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Equipment & Possessions |
Magic Items Equipped
WEAPON+1 acidic crystal laced serrated/+1 surujin kama (+1 crystalline bonus to attack and damage; +1 threat range; +1d6 acid damage) (22,202 gp),
ARMOR/BACKrobe of useful items (7,000 gp),
HEADheadband of elemental cold (add 1d6 cold damage to unarmed strikes) (10,000 gp),
FACE+1 celestial visor (+1 sacred bonus to AC) (3,750 gp),
NECK+2 periapt of wisdom (4,000 gp),
CHEST+1 vest of resistance (1,000 gp),
SHOULDERS+1 barkskin cape (2,000 gp),
WAISTyokozuna shimekomi (adds 100 lbs; +2 size Str) (4,000 gp),
HANDS+2 gauntlets of ogre power (4,000 gp),
FEETodori of stealth (+5 competence Sneak) (2,500 gp),
RING (left)+1 ring of protection (2,000 gp),
RING (right)ring of feather falling (2,200 gp),
WRISTS+4 bracers of armor (16,000 gp),
Otherdeep red sphere ioun stone (+2 enhancement to Dex) (8,000 gp)
Magical Items
+1 shock light crossbow (8,335 gp)
Yiyao
□ good night's rest admixture (cure light wounds and healthful rest; cures 1d8+1 hp and doubles natural healing for 24 hours) (150 gp),
□ health cocktail admixture (cure light wounds and cure moderate wounds; cures 3d8+4 hp) (525 gp),
□ yiyao of barkskin +2 (CL 3; 30 minute duration) (300 gp),
□ yiyaos of cure moderate wounds (CL 3rd; cures 2d8+3 hp) (300 gp)
- Masterwork Yiyao Belt
□□ vials of masterwork antitoxin (+6 alchemical bonus on Fort saves against poison for 1 hour) (100 gp each),
□□ yiyao of barkskin +2 (CL 3; 30 minute duration) (300 gp),
□□□□□□ yiyaos of cure moderate wounds (CL 3rd; cures 2d8+3 hp) (300 gp)
Nonmagical Items
backpack (2 gp),
bedroll (1 sp),
belt pouch (1 gp),
□□ candles (5-ft. radius illumination; 1 hour) (1 cp each),
crowbar (+2 circumstance bonus Strength checks to break or open objects) (2 gp),
empty flask (3 cp),
explorer's outfit (10 gp),
□□□□ flasks of oil (1 sp each),
flint and steel (full-round action) (1 gp),
grappling hook (Use Rope DC 10, +2 per 10 ft. of distance thrown) (1 gp),
hammer (5 sp),
masterwork yiyao belt (free action to retrieve; holds 10 potions) (60 gp),
peasant's outfit (1 sp),
□□□□□□□□□□ pitons (1 sp each),
renowned climber's kit (+4 circumstance Climb checks) (280 gp),
2 sacks (1 sp each),
□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□□ serrated bolts (50 gp and 1 sp each),
small steel mirror (10 gp),
tent (10 gp),
□□□ torches (1 cp each),
trail rations (13 days) (5 sp/day),
waterskin (1 gp),
whetstone (2 cp)
Ch'ien 0,
Ch'ao 0,
Tael 797,
Yuan 0,
Fen 0
Other Wealth None
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