Merkar Lutgehr |
- Race: Dwarf
- Type: Medium-size humanoid (dwarf)
- Sex: Male
- Alignment: Neutral
- Character Level: 2
- Primary Class: Barbarian 1
- Multi-Classes: Rogue 1
- Prestige Classes: n/a
|
Ability |
Base |
Race Mod |
Age Mod |
Level Mod |
Magic Mod |
Total |
Modifier |
STR: |
13 |
+0 |
+0 |
+0 |
+0 |
13 |
+1 |
DEX: |
15 |
+0 |
+0 |
+0 |
+0 |
15 |
+2 |
CON: |
14 |
+2 |
+0 |
+0 |
+0 |
16 |
+3 |
INT: |
14 |
+0 |
+0 |
+0 |
+0 |
14 |
+2 |
WIS: |
10 |
+0 |
+0 |
+0 |
+0 |
10 |
+0 |
CHA: |
8 |
-2 |
+0 |
+0 |
+0 |
6 |
-2 |
|
Saving Throws |
Base |
Ability Mod |
Magic Mod |
Misc Mod |
Total |
Fortitude |
+2 |
+3 |
+0 |
+0 |
+5 |
Reflex |
+2 |
+2 |
+0 |
+0 |
+4 |
Will |
+0 |
+0 |
+0 |
+0 |
+0 |
|
- Effective Character Level: 2
- Hit Dice: 1d12+1d6+6
- Hit Points: 20
- Power Points: 0
- Initiative Modifier: +2 (+2 Dex)
- Base Attack Bonus: +1
- Base Unarmed Attack Bonus: n/a
- Spell & Power Resistance: n/a
- Speed: 30 ft. (20 ft. base, +10 ft. fast movement)
|
- Languages: Common, Dwarven, Giant, Orc
- Face/Reach: 5 ft. x 5 ft./5 ft.
- Experience Points: 2,235
- Armor Class: 17 (10 base, +2 Dex, +4 chain shirt, +1 small steel shield; touch 12, flat-footed 14; armor check penalty -3)
|
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Combat Reflexes, Martial Weapon Proficiency (all), Shield Proficiency, Simple Weapon Proficiency (all)
|
- Skills:
Climb +2 (+1 Str, 4 ranks, -3 armor check),
Craft (carpentry) +3 (+2 Int, 1 rank),
Hide +4 (+2 Dex, 5 ranks, -3 armor check),
Jump +2 (+1 Str, 4 ranks, -3 armor check),
Listen +4 (4 ranks),
Move Silently +4 (+2 Dex, 5 ranks, -3 armor check),
Ride (horses) +6 (+2 Dex, 4 ranks),
Search +2 (+2 Int, 0 ranks),
Spot +0 (0 ranks),
Swim +5 (+1 Str, 4 ranks),
Wilderness Lore +3 (3 ranks)
|
- Attacks (favored weapons):
- battleaxe +2 melee (1d8+1, crit. 20/x3)
or
- dagger +2 melee (1d4+1, crit. 19-20/x2)
or
- sap +2 melee (1d6+1 subdual, crit. 20/x2)
or
- unarmed strike +2 melee (1d3+1 subdual, crit. 20/x2)
or
- light crossbow +3 ranged (1d8, crit. 19-20/x2, 80 ft.)
|
- Special Attacks/Qualities:
- Barbarian Abilities: Rage 1/day (+4 Str, +4 Con, +2 morale
bonus to Will saves, -2 AC for 8 rounds; when over -2 Str, -2 Dex,
can't charge or run for rest of encounter).
- Dwarven Abilities (Ex): Darkvision 60 ft.; stonecunning;
+2 saves. vs. poison, spells, and spell-like abilities; +1 attack
rolls vs. goblinoids (goblins, hobgoblins, and bugbears) and orcs;
+4 dodge bonus to AC vs. giants; +2 racial bonus to Craft or Appraise
skill checks involving stone or metal.
- Rogue Abilities: +1d6 sneak attack.
|
- Equipment:
- Magical Items:
- Nonmagical Items:
- Artisan's tools, backpack, battleaxe, bedroll, belt pouch, block
and tackle, 19 bolts, chain shirt, dagger, flint and steel, Free Warriors
contract, Free Warriors emblem, grappling
hook, hemp rope (50 ft.), light crossbow, sap, small steel
shield, spade, trail rations (4 days),
waterskin, whetstone.
- Treasure:
- PP: 0, GP: 4, SP: 3, CP: 8
- Gems & Jewelry:
- Art Objects:
- Other:
|
Biographical Information |
- Religion: Moradin
- Height: 4 ft. 2 in.
- Weight: 170 lb.
- Hair: Dark Brown
- Eyes: Brown
- Age: 50
|
- Homeland:
- Liege: None
- Company: The Knights of the Moose
- Rank: Adventurer
- Clan: Lutgehr
- Bloodline: 100% Dwarf
|
Merkar is the youngest of 12 children born to a poor farming family in the
mountains of _________. Being the youngest son, Merkar was often excluded from
the activities of the elder children. With 8 brothers already helping with the
hard labor of the farm, Merkar was usually able to slip away undetected and meddle
in all things non-farm related. Knowing he would not be missed when the farm work
was done, Merkar needed to find ways to keep himself entertained. Often
Merkar found himself exploring caves and attempting to build fortifications
within their walls. Through trial and error Merkar developed an interest
in construction that would serve him well in his later years.
Through his isolation, Merkar never learned to read and rarely interacted
with other people. Although no smoothtalker, he is very
intelligent and can out-think many adversaries even if he cannot fast-talk them.
Through the years Merkar has compensated for his
poor social skills by honing his combat abilities. His brute strength and compact
stature make him extremely well suited for close-quarters combat, while his
intelligence and interest in caves and darkness makes him adept at some of
the more covert aspects of the adventurous life.
|
 |
Picture from Elfwood
©2000, Yoosuk. |
|
Mount: Male war pony; CR 1/4; Medium-size animal; HD 2d8+4 (13 hp); Init
+1 (+1 Dex); Spd 40 ft.; AC 13 (+1 Dex, +2 natural; touch 11,
flat-footed 12); Atk +3 melee (1d3+2, crit. 20/x2, 2 hooves); Face/Reach
5 ft. by 5 ft./5 ft.; SQ Scent; AL N; Fort +5, Ref +4, Will +0;
Str 15, Dex 13, Con 14, Int 2, Wis 11, Cha 4.
Skills and Feats: Listen +5, Spot +5.
Carrying Capacity: Light load - 100 lb., medium load - 101 to 200
lb., heavy load - 201 to 300 lb.; can drag up to 1,500 lb.
Gear: Bit and bridle, riding saddle.
|
Character Created On: 06/03/2002
Player Name: Nathan Plemons
|
Active Game Sessions: 4
Dungeon Master: John B. White, Ph.D.
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