Merkar Lutgehr
Race: Dwarf
Type: Medium-size humanoid (dwarf)
Sex: Male
Alignment: Neutral

Character Level: 2
Primary Class: Barbarian 1
Multi-Classes: Rogue 1
Prestige Classes: n/a
Ability Base Race Mod Age Mod Level Mod Magic Mod Total Modifier
STR: 13 +0 +0 +0 +0 13 +1
DEX: 15 +0 +0 +0 +0 15 +2
CON: 14 +2 +0 +0 +0 16 +3
INT: 14 +0 +0 +0 +0 14 +2
WIS: 10 +0 +0 +0 +0 10 +0
CHA: 8 -2 +0 +0 +0 6 -2
Saving Throws Base Ability Mod Magic Mod Misc Mod Total
Fortitude +2 +3 +0 +0 +5
Reflex +2 +2 +0 +0 +4
Will +0 +0 +0 +0 +0
Effective Character Level: 2
Hit Dice: 1d12+1d6+6
Hit Points: 20
Power Points: 0
Initiative Modifier: +2 (+2 Dex)
Base Attack Bonus: +1
Base Unarmed Attack Bonus: n/a
Spell & Power Resistance: n/a
Speed: 30 ft. (20 ft. base, +10 ft. fast movement)
Languages: Common, Dwarven, Giant, Orc
Face/Reach: 5 ft. x 5 ft./5 ft.
Experience Points: 2,235
Armor Class: 17 (10 base, +2 Dex, +4 chain shirt, +1 small steel shield; touch 12, flat-footed 14; armor check penalty -3)
Feats: Armor Proficiency (light), Armor Proficiency (medium), Combat Reflexes, Martial Weapon Proficiency (all), Shield Proficiency, Simple Weapon Proficiency (all)
Skills: Climb +2 (+1 Str, 4 ranks, -3 armor check), Craft (carpentry) +3 (+2 Int, 1 rank), Hide +4 (+2 Dex, 5 ranks, -3 armor check), Jump +2 (+1 Str, 4 ranks, -3 armor check), Listen +4 (4 ranks), Move Silently +4 (+2 Dex, 5 ranks, -3 armor check), Ride (horses) +6 (+2 Dex, 4 ranks), Search +2 (+2 Int, 0 ranks), Spot +0 (0 ranks), Swim +5 (+1 Str, 4 ranks), Wilderness Lore +3 (3 ranks)
Attacks (favored weapons):

  • battleaxe +2 melee (1d8+1, crit. 20/x3)

    or

  • dagger +2 melee (1d4+1, crit. 19-20/x2)

    or

  • sap +2 melee (1d6+1 subdual, crit. 20/x2)

    or

  • unarmed strike +2 melee (1d3+1 subdual, crit. 20/x2)

    or

  • light crossbow +3 ranged (1d8, crit. 19-20/x2, 80 ft.)
Special Attacks/Qualities:
  • Barbarian Abilities: Rage 1/day (+4 Str, +4 Con, +2 morale bonus to Will saves, -2 AC for 8 rounds; when over -2 Str, -2 Dex, can't charge or run for rest of encounter).
  • Dwarven Abilities (Ex): Darkvision 60 ft.; stonecunning; +2 saves. vs. poison, spells, and spell-like abilities; +1 attack rolls vs. goblinoids (goblins, hobgoblins, and bugbears) and orcs; +4 dodge bonus to AC vs. giants; +2 racial bonus to Craft or Appraise skill checks involving stone or metal.
  • Rogue Abilities: +1d6 sneak attack.
Equipment:

  • Magical Items:
    • None

  • Nonmagical Items:
    • Artisan's tools, backpack, battleaxe, bedroll, belt pouch, block and tackle, 19 bolts, chain shirt, dagger, flint and steel, Free Warriors contract, Free Warriors emblem, grappling hook, hemp rope (50 ft.), light crossbow, sap, small steel shield, spade, trail rations (4 days), waterskin, whetstone.

  • Treasure:
    • PP: 0, GP: 4, SP: 3, CP: 8

    • Gems & Jewelry:
    • Art Objects:
    • Other:

Biographical Information
Religion: Moradin
Height: 4 ft. 2 in.
Weight: 170 lb.
Hair: Dark Brown
Eyes: Brown
Age: 50
Homeland:
Liege: None
Company: The Knights of the Moose
Rank: Adventurer
Clan: Lutgehr
Bloodline: 100% Dwarf
Merkar is the youngest of 12 children born to a poor farming family in the mountains of _________. Being the youngest son, Merkar was often excluded from the activities of the elder children. With 8 brothers already helping with the hard labor of the farm, Merkar was usually able to slip away undetected and meddle in all things non-farm related. Knowing he would not be missed when the farm work was done, Merkar needed to find ways to keep himself entertained. Often Merkar found himself exploring caves and attempting to build fortifications within their walls. Through trial and error Merkar developed an interest in construction that would serve him well in his later years.

Through his isolation, Merkar never learned to read and rarely interacted with other people. Although no smoothtalker, he is very intelligent and can out-think many adversaries even if he cannot fast-talk them. Through the years Merkar has compensated for his poor social skills by honing his combat abilities. His brute strength and compact stature make him extremely well suited for close-quarters combat, while his intelligence and interest in caves and darkness makes him adept at some of the more covert aspects of the adventurous life.

Picture from Elfwood
©2000, Yoosuk.
Mount: Male war pony; CR 1/4; Medium-size animal; HD 2d8+4 (13 hp); Init +1 (+1 Dex); Spd 40 ft.; AC 13 (+1 Dex, +2 natural; touch 11, flat-footed 12); Atk +3 melee (1d3+2, crit. 20/x2, 2 hooves); Face/Reach 5 ft. by 5 ft./5 ft.; SQ Scent; AL N; Fort +5, Ref +4, Will +0; Str 15, Dex 13, Con 14, Int 2, Wis 11, Cha 4.

Skills and Feats: Listen +5, Spot +5.
Carrying Capacity: Light load - 100 lb., medium load - 101 to 200 lb., heavy load - 201 to 300 lb.; can drag up to 1,500 lb.
Gear: Bit and bridle, riding saddle.

Character Created On: 06/03/2002
Player Name: Nathan Plemons
Active Game Sessions: 4
Dungeon Master: John B. White, Ph.D.