Maelstrom |
- Race: Halfling
- Type: Small humanoid (halfling)
- Sex: Male
- Alignment: Chaotic Good
- Character Level: 2
- Primary Class: Rogue 2
- Multi-Classes: n/a
- Prestige Classes: n/a
|
Ability |
Base |
Race Mod |
Age Mod |
Level Mod |
Magic Mod |
Total |
Modifier |
STR: |
12 |
-2 |
+0 |
+0 |
+0 |
10 |
+0 |
DEX: |
15 |
+2 |
+0 |
+0 |
+0 |
17 |
+3 |
CON: |
10 |
+0 |
+0 |
+0 |
+0 |
10 |
+0 |
INT: |
14 |
+0 |
+0 |
+0 |
+0 |
14 |
+2 |
WIS: |
8 |
+0 |
+0 |
+0 |
+0 |
8 |
-1 |
CHA: |
13 |
+0 |
+0 |
+0 |
+0 |
13 |
+1 |
|
Saving Throws |
Base |
Ability Mod |
Magic Mod |
Misc Mod |
Total |
Fortitude |
+0 |
+0 |
+0 |
+1 |
+1 |
Reflex |
+3 |
+3 |
+0 |
+1 |
+7 |
Will |
+0 |
-1 |
+0 |
+1 |
+0 |
|
- Effective Character Level: 2
- Hit Dice: 2d6
- Hit Points: 9
- Power Points: 0
- Initiative Modifier: +3 (+3 Dex)
- Base Attack Bonus: +1
- Base Unarmed Attack Bonus: n/a
- Spell & Power Resistance: n/a
- Speed: 20 ft. (20 ft. base)
|
- Languages: Common, Elven, Goblin, Halfling
- Face/Reach: 5 ft. x 5 ft./5 ft.
- Experience Points: 2,235
- Armor Class: 16 (10 base, +1 size, +3 Dex, +2 leather armor; touch 14, flat-footed 13)
|
- Feats: Alertness, Armor Proficiency (light)
|
- Skills:
Climb +7 (5 ranks, +2 racial bonus),
Craft (stonemasonry) +7 (+2 Int, 5 ranks),
Diplomacy +4 (+1 Cha, 3 ranks),
Disable Device +7 (+2 Int, 5 ranks),
Escape Artist +6 (+3 Dex, 3 ranks),
Gather Information +3 (+1 Cha, 2 ranks),
Hide +12 (+4 size, +3 Dex, 5 ranks),
Jump +5 (3 ranks, +2 racial bonus),
Listen +3 (-1 Wis, 0 ranks, +2 racial bonus, +2 Alertness feat),
Move Silently +10 (+3 Dex, 5 ranks, +2 racial bonus),
Open Lock +8 (+3 Dex, 5 ranks),
Read Lips +3 (+2 Int, 1 ranks),
Search +7 (+2 Int, 5 ranks),
Spot +1 (-1 Wis, 0 ranks, +2 Alertness feat),
Swim +0 (+0 Str, 0 ranks),
Tumble +6 (+3 Dex, 3 ranks)
|
- Attacks (favored weapons):
- short sword +2 melee (1d6, crit. 19-20/x2)
or
- dagger +2 melee (1d4, crit. 19-20/x2)
or
- unarmed strike +2 melee (1d2 subdual, crit. 20/x2)
or
- light crossbow +5 ranged (1d8, crit. 19-20/x2, 80 ft.)
|
- Special Attacks/Qualities:
- Halfling Abilities: +2 morale bonus on saving throws
vs. fear; +1 racial attack bonus with thrown weapons; +1 racial
bonus on all saving throws.
- Rogue Abilities: Evasion; +1d6 sneak attack.
|
- Equipment:
- Magical Items:
- Nonmagical Items:
- Backpack, bedroll, belt pouch, 29 bolts, dagger,
flint and steel, Free Warriors contract, Free Warriors
emblem, leather armor, light crossbow, short sword,
silk rope (50 ft.), torch, trail rations (10 days),
waterskin, whetstone.
- Treasure:
- PP: 0, GP: 10, SP: 8, CP: 6
- Gems & Jewelry:
- Art Objects:
- Other:
|
Biographical Information |
- Religion: Olidammara
- Height: 3 ft.
- Weight: 34 lb.
- Hair: Blue
- Eyes: Green
- Age: 26
|
- Homeland: Village of Torin, Lehigh province
- Liege: None
- Company: The Knights of the Moose
- Rank: Adventurer
- Clan: None
- Bloodline: 100% Halfling
|
Maelstrom is the oldest of two children. His younger sister didn't share his
enthusiasm for exploring the vast caves and ancient dungeons beneath his
village of Torin. If she had been interested, maybe she'd be with him today.
Maelstrom never knew his father. Called to bear arms against the growing
insurgency of rebel orcs and hobgoblins in the province of Lehigh,
Maelstrom's father became a casualty in the Golic Wars.
Shortly after his father's death, the village of Torin was besieged by a
band of ______. They raped the women, then beheaded them and their children.
However, before the nighttime raid on the village, Maelstrom slipped out of
bed to explore the village's underground labyrinth (he did his best exploring
at night). He stopped by his sister's bed and asked her to join him. As
usual, she declined.
Upon his return, he heard the thunderous footsteps of horses... many horses.
His heart raced as he ran back toward the village. The screams of women and
children pierced the veil of silence. The smell of burning flesh made him
vomit. He managed to climb a nearby tree. The violent scenes he witnessed
burned into his memory cells. He could see the double-bladed axe remove his
mother's head. His sister was placed upon a horse, her hands tied.
Maelstrom never felt so helpless and angry.
Homeless and with very little gold or silver, Maelstrom travels the
province performing odd jobs for pay and collects the necessary intelligence
needed for his mission... to rescue his only remaining family member from
the band of _____, if she's still alive. The information he's collected
thus far during his travels indicates that he's getting close, very, very
close.
|
 |
Picture from Elfwood |
|
Mount: Male donkey; CR 1/6; Medium-size animal; HD 2d8+2 (11 hp); Init
+1 (+1 Dex); Spd 30 ft.; AC 13 (+1 Dex, +2 natural; touch 11,
flat-footed 12); Atk +1 melee (1d2, crit. 20/x2, bite); Face/Reach
5 ft. by 5 ft./5 ft.; SQ Scent; AL N; Fort +4, Ref +4, Will +0;
Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4.
Skills and Feats: Balance +3, Listen +5, Spot +5.
Carrying Capacity: Light load - 50 lb., medium load - 51 to 100
lb., heavy load - 101 to 150 lb.; can drag up to 750 lb.
Gear: Bit and bridle, riding saddle.
Skills: Donkeys receive a +2 racial bonus to Balance.
|
Character Created On: 06/11/2002
Player Name: Terry Dunlap
|
Active Game Sessions: 5
Dungeon Master: John B. White, Ph.D.
|