Doric Greyfeather
Race: Elf
Type: Medium-size humanoid (elf)
Sex: Male
Alignment: Chaotic Neutral

Character Level: 1
Primary Class: Ranger 1
Multi-Classes: n/a
Prestige Classes: n/a
Ability Base Race Mod Age Mod Level Mod Magic Mod Total Modifier
STR: 11 +0 +0 +0 +0 11 +0
DEX: 16 +2 +0 +0 +0 18 +4
CON: 11 -2 +0 +0 +0 9 -1
INT: 15 +0 +0 +0 +0 15 +2
WIS: 14 +0 +0 +0 +0 14 +2
CHA: 13 +0 +0 +0 +0 13 +1
Saving Throws Base Ability Mod Magic Mod Misc Mod Total
Fortitude +2 -1 +0 +0 +1
Reflex +0 +4 +0 +0 +4
Will +0 +2 +0 +0 +2
Effective Character Level: 1
Hit Dice: 1d10-1 (ranger)
Hit Points: 9
Power Points: 0
Initiative Modifier: +4 (+4 Dex)
Base Attack Bonus: +1
Base Unarmed Attack Bonus: n/a
Spell & Power Resistance: n/a
Speed: 30 ft. (30 ft. base)
Languages: Common, Draconic, Elven, Sylvan
Face/Reach: 5 ft. x 5 ft./5 ft.
Experience Points: 0
Armor Class: 16 (10 base, +4 Dex, +2 leather armor; touch 14, flat-footed 12)
Feats: Armor Proficiency (light), Armor Proficiency (medium), Martial Weapon Proficiency (all), Shield Proficiency, Simple Weapon Proficiency (all), Track, Weapon Finesse (rapier)
Skills: Animal Empathy +3 (+1 Cha, 2 ranks), Climb +2 (2 ranks), Handle Animal +2 (+1 Cha, 1 ranks), Heal +4 (+2 Wis, 2 ranks), Hide +5 (+4 Dex, 1 ranks), Knowledge (nature) +4 (+2 Int, 2 ranks), Listen +6 (+2 Wis, 2 ranks, +2 racial bonus), Move Silently +6 (+4 Dex, 2 ranks), Ride (horses) +6 (+4 Dex, 2 ranks), Search +6 (+2 Int, 2 ranks, +2 racial bonus), Spot +5 (+2 Wis, 1 ranks, +2 racial bonus), Swim +3 (3 ranks), Use Rope +5 (+4 Dex, 1 ranks), Wilderness Lore +3 (+2 Wis, 1 ranks)
Attacks (favored weapons):

  • rapier +3 melee (1d6, crit. 18-20/x2)
    and
  • dagger -1 melee (1d4, crit. 19-20/x2)

    or

  • rapier +5 melee (1d6, crit. 18-20/x2)

    or

  • unarmed strike +1 melee (1d3 subdual, crit. 20/x2)

    or

  • shortbow +5 ranged (1d6, crit. 20/x3, 60 ft.)
Special Attacks/Qualities:
  • Elven Traits (Ex): Low-light vision; +2 racial bonus to Saves vs. Enchantment; immune to sleep spells and effects; receives automatic Search check when within 5 ft. of a secret or concealed door; proficient with longsword, composite longbow, composite shortbow, longbow, and shortbow.
  • Ranger Abilities: Gains virtual feats Ambidexterity and Two-Weapon Fighting when in light or no armor; +1 favored enemy-undead (bonus applies to Bluff, Listen, Sense Motive, Spot, Wilderness Lore, and Damage rolls).
Equipment:

  • Magical Items:
    • None

  • Nonmagical Items:
    • 20 arrows, backpack, bedroll, canvas (10 ft. by 10 ft.), dagger, explorer's outfit, leather armor, rapier, shortbow, silk rope (50 ft.), trail rations (10 days).

  • Treasure:
    • PP: 0, GP: 0, SP: 4, CP: 0

    • Gems & Jewelry:
    • Art Objects:
    • Other:

Biographical Information
Religion: Nature
Height: 5 ft.
Weight: 95 lb.
Hair: Strawberry Blonde
Eyes: Green
Age: 115
Homeland:
Liege: None
Company: The Knights of the Moose
Rank: Adventurer
Clan: None
Bloodline: 100% Elf
Born of wild elves, Doric grew up in the forests, admiring nature in all Her forms. The All Mother who creates life. The Ravener who ends it. Both sides of the same coin, balanced in harmony. Trained from his youth to survive with his weapons and wits, Doric can feed himself from nature's bounty and prides himself on his ability to locate food in almost any season. Content, he never wished to leave his woods, until the day a necromancer traveled the paths of fawn and deer.

The corruption of the zombies spread through the forest, the stench of their corruption carried before them on the wind. For three nights, Doric and his clan fought and died, seeking to the destroy the abominations that the wizard wrought. On the last night, forced to fight his way through the shambling corpses of friends and family, Doric helped defeat the human who brought his evil to their lands. But when daylight broke, nothing of the battle was left save decaying corpses and the stench of rotting flesh. The necromancer had fled leaving behind only the dead. That day, Doric swore vengance and that he would destroy this human and his creatures if he found him.

Five years have passed. His clan has trained him well as a fighter and hunter. Armed, Doric now tracks his prey among the wilder lands of civilization and humanity.

Character Created On: 06/09/2002
Player Name: John B. White, Ph.D.
Active Game Sessions: 0
Dungeon Master: Charles W. Plemons III