Doric Greyfeather |
- Race: Elf
- Type: Medium-size humanoid (elf)
- Sex: Male
- Alignment: Chaotic Neutral
- Character Level: 1
- Primary Class: Ranger 1
- Multi-Classes: n/a
- Prestige Classes: n/a
|
Ability |
Base |
Race Mod |
Age Mod |
Level Mod |
Magic Mod |
Total |
Modifier |
STR: |
11 |
+0 |
+0 |
+0 |
+0 |
11 |
+0 |
DEX: |
16 |
+2 |
+0 |
+0 |
+0 |
18 |
+4 |
CON: |
11 |
-2 |
+0 |
+0 |
+0 |
9 |
-1 |
INT: |
15 |
+0 |
+0 |
+0 |
+0 |
15 |
+2 |
WIS: |
14 |
+0 |
+0 |
+0 |
+0 |
14 |
+2 |
CHA: |
13 |
+0 |
+0 |
+0 |
+0 |
13 |
+1 |
|
Saving Throws |
Base |
Ability Mod |
Magic Mod |
Misc Mod |
Total |
Fortitude |
+2 |
-1 |
+0 |
+0 |
+1 |
Reflex |
+0 |
+4 |
+0 |
+0 |
+4 |
Will |
+0 |
+2 |
+0 |
+0 |
+2 |
|
- Effective Character Level: 1
- Hit Dice: 1d10-1 (ranger)
- Hit Points: 9
- Power Points: 0
- Initiative Modifier: +4 (+4 Dex)
- Base Attack Bonus: +1
- Base Unarmed Attack Bonus: n/a
- Spell & Power Resistance: n/a
- Speed: 30 ft. (30 ft. base)
|
- Languages: Common, Draconic, Elven, Sylvan
- Face/Reach: 5 ft. x 5 ft./5 ft.
- Experience Points: 0
- Armor Class: 16 (10 base, +4 Dex, +2 leather armor; touch 14, flat-footed 12)
|
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Martial Weapon Proficiency (all), Shield Proficiency, Simple Weapon Proficiency (all), Track, Weapon Finesse (rapier)
|
- Skills:
Animal Empathy +3 (+1 Cha, 2 ranks),
Climb +2 (2 ranks),
Handle Animal +2 (+1 Cha, 1 ranks),
Heal +4 (+2 Wis, 2 ranks),
Hide +5 (+4 Dex, 1 ranks),
Knowledge (nature) +4 (+2 Int, 2 ranks),
Listen +6 (+2 Wis, 2 ranks, +2 racial bonus),
Move Silently +6 (+4 Dex, 2 ranks),
Ride (horses) +6 (+4 Dex, 2 ranks),
Search +6 (+2 Int, 2 ranks, +2 racial bonus),
Spot +5 (+2 Wis, 1 ranks, +2 racial bonus),
Swim +3 (3 ranks),
Use Rope +5 (+4 Dex, 1 ranks),
Wilderness Lore +3 (+2 Wis, 1 ranks)
|
- Attacks (favored weapons):
- rapier +3 melee (1d6, crit. 18-20/x2)
and
- dagger -1 melee (1d4, crit. 19-20/x2)
or
- rapier +5 melee (1d6, crit. 18-20/x2)
or
- unarmed strike +1 melee (1d3 subdual, crit. 20/x2)
or
- shortbow +5 ranged (1d6, crit. 20/x3, 60 ft.)
|
- Special Attacks/Qualities:
- Elven Traits (Ex): Low-light vision; +2 racial bonus
to Saves vs. Enchantment; immune to sleep spells and effects;
receives automatic Search check when within 5 ft. of a secret or
concealed door; proficient with longsword, composite longbow,
composite shortbow, longbow, and shortbow.
- Ranger Abilities: Gains virtual feats Ambidexterity and
Two-Weapon Fighting when in light or no armor; +1 favored enemy-undead
(bonus applies to Bluff, Listen, Sense Motive, Spot, Wilderness Lore,
and Damage rolls).
|
- Equipment:
- Magical Items:
- Nonmagical Items:
- 20 arrows, backpack, bedroll, canvas (10 ft. by 10 ft.), dagger, explorer's outfit, leather armor, rapier, shortbow, silk rope (50 ft.), trail rations (10 days).
- Treasure:
- PP: 0, GP: 0, SP: 4, CP: 0
- Gems & Jewelry:
- Art Objects:
- Other:
|
Biographical Information |
- Religion: Nature
- Height: 5 ft.
- Weight: 95 lb.
- Hair: Strawberry Blonde
- Eyes: Green
- Age: 115
|
- Homeland:
- Liege: None
- Company: The Knights of the Moose
- Rank: Adventurer
- Clan: None
- Bloodline: 100% Elf
|
Born of wild elves, Doric grew up in the forests, admiring nature in all Her forms. The All Mother who creates life. The
Ravener who ends it. Both sides of the same coin, balanced in harmony. Trained from his youth to survive with his weapons
and wits, Doric can feed himself from nature's bounty and prides himself on his ability to locate food in almost any season.
Content, he never wished to leave his woods, until the day a necromancer traveled the paths of fawn and deer.
The corruption of the zombies spread through the forest, the stench of their corruption carried before them on the wind. For
three nights, Doric and his clan fought and died, seeking to the destroy the abominations that the wizard wrought. On the last
night, forced to fight his way through the shambling corpses of friends and family, Doric helped defeat the human who brought
his evil to their lands. But when daylight broke, nothing of the battle was left save decaying corpses and the stench of rotting
flesh. The necromancer had fled leaving behind only the dead. That day, Doric swore vengance and that he would destroy this
human and his creatures if he found him.
Five years have passed. His clan has trained him well as a fighter and hunter. Armed, Doric now tracks his prey among the
wilder lands of civilization and humanity.
|
|
Character Created On: 06/09/2002
Player Name: John B. White, Ph.D.
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Active Game Sessions: 0
Dungeon Master: Charles W. Plemons III
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