Aurum Ironblood
Race: Human
Type: Medium-size humanoid
Sex: Male
Alignment: Neutral Good

Character Level: 2
Primary Class: Cleric 2
Multi-Classes: n/a
Prestige Classes: n/a
Ability Base Race Mod Age Mod Level Mod Magic Mod Total Modifier
STR: 13 +0 +0 +0 +0 13 +1
DEX: 17 +0 +0 +0 +0 17 +3
CON: 12 +0 +0 +0 +0 12 +1
INT: 14 +0 +0 +0 +0 14 +2
WIS: 17 +0 +0 +0 +0 17 +3
CHA: 10 +0 +0 +0 +0 10 +0
Saving Throws Base Ability Mod Magic Mod Misc Mod Total
Fortitude +3 +1 +0 +0 +4
Reflex +0 +3 +0 +0 +3
Will +3 +3 +0 +0 +6
Effective Character Level: 2
Hit Dice: 2d8+2
Hit Points: 18
Power Points: 0
Initiative Modifier: +3 (+3 Dex)
Base Attack Bonus: +1
Base Unarmed Attack Bonus: n/a
Spell & Power Resistance: n/a
Speed: 30 ft. (30 ft. base)
Languages: Celestial, Common, Elven
Face/Reach: 5 ft. x 5 ft./5 ft.
Experience Points: 2,235
Armor Class: 16 (10 base, +3 Dex, +3 studded leather armor; touch 13, flat-footed 13; armor check penalty -1)
Feats: Armor Proficiency (all), Combat Reflexes, Exotic Weapon Proficiency (spiked chain), Shield Proficiency, Simple Weapon Proficiency (all)
Skills: Climb +0 (+1 Str, 0 ranks, -1 armor check), Concentration +5 (+1 Con, 4 ranks), Heal +10 (+3 Wis, 5 ranks, +2 synergy bonus from Profession (herbalist)), Jump +0 (+1 Str, 0 ranks, -1 armor check), Knowledge (arcana) +5 (+2 Int, 3 ranks), Knowledge (religion) +6 (+2 Int, 4 ranks), Listen +3 (+3 Wis, 0 ranks), Profession (herbalist) +8 (+3 Wis, 5 ranks), Search +2 (+2 Int, 0 ranks), Spellcraft +6 (+2 Int, 4 ranks), Spot +3 (+3 Wis, 0 ranks), Swim +1 (+1 Str, 0 ranks)
Attacks (favored weapons):

  • spiked chain +2 melee (2d4+1, crit. 20/x2)

    or

  • morningstar +2 melee (1d8+1, crit. 20/x2)

    or

  • unarmed strike +2 melee (1d3+1 subdual, crit. 20/x2)

    or

  • light crossbow +4 ranged (1d8, crit. 19-20/x2, 80 ft.)

Special Attacks/Qualities:
  • Cleric Abilities: Turn undead 3/day; spontaneous casting (convert non-domain spells into cure spells of equal level).
  • Feat of Strength (Su): 1/day-As a free action, gain a +2 enhancement bonus to Strength for 1 round.
Equipment:

  • Magical Items:
    • None

  • Nonmagical Items:
    • Backpack, bedroll, belt pouch, 20 bolts, flint and steel, Free Warriors contract, Free Warriors emblem, grappling hook, hooded lantern, light crossbow, morningstar, 2 pints of oil, silk rope (50 ft.), spiked chain, studded leather armor, trail rations (10 days), waterskin, wooden holy symbol.

  • Treasure:
    • PP: 0, GP: 5, SP: 7, CP: 0

    • Gems & Jewelry:
    • Art Objects:
    • Other:

Cleric Domains: Healing and Strength.
Cleric Spells Prepared (4/3+1; DC 13 + spell level; cast Healing spells as 3rd-level caster): 0-level-create water, detect magic, mending, resistance. 1st-bane, bless, command, cure light wounds*. * domain spell.
Biographical Information
Religion: Pelor
Height: 5 ft. 4 in.
Weight: 168 lb.
Hair: Black
Eyes: Brown
Age: 19
Homeland:
Liege: None
Company: The Knights of the Moose
Rank: Adventurer
Clan: None
Bloodline: 100% Human
Aurum Ironblood is a devotee of Pelor, the sun god. He is a good and kind man who cares deeply about those around him. He is an adept healer and thought to be one of the most promising young clerics of the order. Despite his caring nature, he has also been taught that there is horrible evil in the world and one must be prepared to defend against it. He favors the spiked chain, a weapon of particular significance to a follower of a deity who embodies strength; the chain is as hard as steel, put at the same time it yields and bends as necessary. The symbolism is very important to the young man.

The young cleric has grown up in the temple of Pelor. His family was killed by ghouls years ago, orphaning him. He hates the undead and would prefer that all be put back into the grave where they belong. He takes particular delight in dousing the living dead with holy water.

Aurum is small in size, but wiry. He moves with grace and precision, and it is obvious that his mind is equally sharp. He wears his black hair cut close and wears of goatee. As a representative of his order, he feels it is his duty to appear well-groomed and not make a fool of himself.

from PC Portraits
© Wizards of the Coast

Mount: Male light horse; CR 1; Large animal; HD 3d8+6 (19 hp); Init +1 (+1 Dex); Spd 60 ft.; AC 13 (-1 size, +1 Dex, +3 natural; touch 10, flat-footed 12); Atk +2 melee (1d4+1, crit. 20/x2, 2 hooves); Face/Reach 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; Fort +5, Ref +4, Will +2; Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6.

Skills and Feats: Listen +6, Spot +6.
Carrying Capacity: Light load - 150 lb., medium load - 151 to 300 lb., heavy load - 301 to 450 lb.; can drag up to 2,250 lb.
Gear: Bit and bridle, riding saddle.
Character Created On: 06/12/2002
Player Name: Charles W. Plemons III
Active Game Sessions: 5
Dungeon Master: John B. White, Ph.D.