Many creatures of the world possess thick hides, iron-hard scales or even chitin or shells to protect them from danger. Some of these develop natural over the eons, and some receive an unnatural boost. Spellcasters experimenting with augmenting species or breeding monsters for war often adopt the adage "the best offense is a good defense." An armored creature is one who has naturally or unnaturally developed a physical toughness and resistance to damage. This can be in the form of thick skin, scales, hide, shells, bony plates, chitinous growths, or any other protective covering one could imagine. Most armored creatures breed true once introduced into the world; thus, a scale-covered lion would reproduce more scale-covered lions. It would not suddenly spawn lions with bony plates or other armored variant. Armored creatures tend to be bulkier, more powerful and more resilient to damage at the expense of mobility. CREATING AN ARMORED CREATURE "Armored" is an inherited or acquired template that can be added to any corporeal creature with a solid physical form (thus creatures like oozes, air and water elementals and other amorphous creatures are excluded), which is referred to hereafter as the "base creature". It uses all of the base creature's statistics and special abilities except as noted here.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Armored Template, Copyright 2006, Charles W. Plemons III.
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