Realms Beyond - Hammer of Glory Campaign
Dungeons & Dragons 3.5 Edition
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Character Played by Brian Blum; 1,330 GEMs
16 Active Game Sessions, Created on 11/30/2004
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Name: Zimack |
Alignment: Neutral Good |
Male Half-Bronze Dragon Goliath |
Medium Dragon |
Character Level: 16 |
XP: 134,585 |
Classes: Barbarian 9, Cleric 16 |
Prestige Classes: Earth Elemental Warrior 1 |
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Ability |
Base |
Race |
Age |
Inherent |
Level |
Magic |
Temp |
Total |
Mod |
Conditions |
STR: |
14 |
+12 |
+0 |
+0 |
+2 |
+0 |
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28 / ____ |
+9 / ____ |
Fatigued |
Nauseated |
DEX: |
17 |
-2 |
+0 |
+0 |
+0 |
+4 |
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19 / ____ |
+4 / ____ |
Exhausted |
Sickened |
CON: |
15 |
+4 |
+0 |
+0 |
+0 |
+0 |
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19 / ____ |
+4 / ____ |
Blinded |
Shaken |
INT: |
7 |
+2 |
+0 |
+0 |
+0 |
+0 |
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9 / ____ |
-1 / ____ |
Deafened |
Staggered |
WIS: |
16 |
+0 |
+0 |
+0 |
+3 |
+2 |
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21 / ____ |
+5 / ____ |
Dazed |
Stunned |
CHA: |
11 |
+2 |
+0 |
+0 |
+0 |
+2 |
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15 / ____ |
+2 / ____ |
Entangled |
Panicked |
LUCK: |
20 |
+0 |
+0 |
+0 |
+0 |
+0 |
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20 / ____ |
+5 / ____ |
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Armor Class: 30
touch 17 flat-footed 30
(+4 Dex, +4 natural, +9 chain shirt, +3 ring of protection)
BAB: +14/+9/+4
Grapple: +27
Space/Reach: 5 ft./5 ft.
Speed: 40 ft. (8 squares), fly 80 ft. (average)
Craft Points: 13,600
Languages: Common, Draconic, Gol-Kaa, Terran
Order Rank: Initiate
Lives Remaining: 8
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Saving Throws |
Base |
Ability |
Magic |
Misc |
Total |
Penalties |
Fortitude |
+10 |
+4 |
+5 |
+0 |
+19 / ____ |
Attack Rolls: |
Damage Rolls: |
Reflex |
+5 |
+4 |
+5 |
+0 |
+14 / ____ |
Ability Checks: |
Skill Checks: |
Will |
+10 |
+5 |
+5 |
+0 |
+20 / ____ |
Saving Throws: |
Negative Levels: |
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Hit Dice: 6d8+24 plus 10d12+40 (232 hp) |
174 |
116 |
58 |
Initiative Modifier: +4 (+4 Dex) |
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Weapon |
Single Atk |
Secondary |
Full Atk |
Damage |
Critical |
Range |
Type |
+1 Large shocking burst maul |
+25 |
n/a |
+25/+20/+15 |
2d8+14 plus 1d6 electricity |
19-20/x3 |
0 ft. |
Bludgeoning |
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bite |
+23 |
+18 |
+23 |
1d6+9
1d6+4 (secondary) |
20/x2 |
0 ft. |
Piercing |
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claws |
+23 |
+18 |
+23/+23 |
1d4+9
1d4+4 (secondary) |
20/x2 |
0 ft. |
Slashing |
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Spell/Effect |
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Duration |
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Caster |
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Feats:
Armor Proficiency (all),
Cleave,
Combat Casting,
Combat Reflexes,
Improved Critical (maul),
Martial Weapon Proficiency (all),
Maximize Breath,
Power Attack,
Quicken Spell,
Shield Proficiency,
Simple Weapon Proficiency (all),
Weapon Focus (longsword),
Weapon Focus (maul)
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Skills:
Appraise +1 (-1 Int, 2 cross-class ranks),
Balance +4 (+4 Dex, 0 ranks),
Bluff +2 (+2 Cha, 0 ranks),
Climb +8 (+8 Str, 0 ranks),
Concentration +13 (+4 Con, 9 ranks),
Diplomacy +2 (+2 Cha, 0 ranks),
Disguise +2 (+2 Cha, 0 ranks),
Escape Artist +4 (+4 Dex, 0 ranks),
Forgery -1 (-1 Int, 0 ranks),
Gather Information +2 (+2 Cha, 0 ranks),
Heal +5 (+5 Wis, 0 ranks),
Hide +4 (+4 Dex, 0 ranks),
Intimidate +5 (+2 Cha, 3 ranks),
Jump +8 (+8 Str, 0 ranks),
Knowledge (arcana) +1 (-1 Int, 2 ranks),
Knowledge (history) +1 (-1 Int, 2 ranks),
Knowledge (the planes) +4 (-1 Int, 5 ranks),
Knowledge (religion) +1 (-1 Int, 2 ranks),
Listen +8 (+5 Wis, 3 ranks),
Move Silently +4 (+4 Dex, 0 ranks),
Profession (herbalist) +6 +5 Wis, 1 ranks),
Ride +4 (+4 Dex, 0 ranks),
Search +3 (-1 Int, 4 ranks),
Sense Motive +5 (+5 Wis, 0 ranks, +2 racial),
Spellcraft +4 (-1 Int, 5 ranks),
Spot +5 (+5 Wis, 0 ranks),
Survival +4 (+4 Wis, 0 ranks),
Swim +8 (+8 Str, 0 ranks),
Use Rope +4 (+4 Dex, 0 ranks)
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Damage Reduction: 1/
Resistances:
Acid: 10
Immunities: Electricity, paralysis, sleep
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Special Attacks/Qualities:
Acclimated: Goliaths are automatically acclimated to life at high altitude. They don't take the penalties for altitude described in the Mountain Travel section on page 90 of the Dungeon Master's Guide. Unlike other denizens of the mountains, goliaths don't lose their acclimation to high altitude even if they spend a long time at a lower elevation.
Barbarian Abilities: Improved uncanny dodge; trap sense +3; uncanny dodge.
Breath Weapon (Su): 1/dayBreathe 60-foot line of lightning; 6d8 electricity; DC 14 Reflex half.
Cleric Abilities: Aura of good; spontaneous casting (cure); 4/dayturn undead (as Clr15).
Half-Dragon Traits: Darkvision 60 ft.; low-light vision.
Mountain Movement: Because goliaths practically live on the ledges and cliffs of the most forbidding mountains, they are particularly adept at negotiating mountain hazards. Goliaths can make standing long jumps and high jumps as if they were running long jumps and high jumps. A goliath can engage in accelerated climbing (climbing half his speed as a move action) without taking the -5 penalty on the Climb check.
Powerful Build: The physical stature of a goliath lets him function in many ways as if he were one size category larger. Whenever a goliath is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the goliath is treated as one size larger it doing so is advantageous to him. A goliath is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A goliath can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
Rage (Ex): 3/dayFly into a rage, gaining +4 Strength, +4 Constitution, +2 morale bonus on Will saves, and -2 penalty to Armor Class for 9 rounds. Afterwards become fatigued (-2 penalty to Strength, -2 penalty to Dexterity, cannot charge or run) for the duration of the encounter.
Strike of Vengeance (Su):1/dayIf you have been harmed by someone in combat, you may make a strike of vengeance with a melee or ranged weapon against that individual on your next action. If the attack hits, you deal maximum damage.
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Cleric Domains: Retribution and War.
Cleric Spells Prepared (6/7+1/6+1/6+1/5+1/5+1/3+1/3+1/2+1; DC 15 + spell level; caster level 16th):
0-level.
1stshield of faith*.
2ndbear's endurance*.
3rdspeak with dead*.
4thfire shield*.
5thflame strike*.
6thblade barrier*.
7thspell turning*.
8thpower word stun*.
* domain spell.
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Magical Items: +5 chain shirt (25,250 gp), +5 cloak of resistance (25,000 gp), +4 gloves of dexterity (16,000 gp), +1 Large shocking burst maul (18,330 gp), +2 periapt of wisdom (4,000 gp), +2 plumed helmet of charisma (4,000 gp), +3 ring of protection (18,000 gp), sandals of levitation (7,400 ch'ao)
Potions: fighter's cocktail (CL 3; bull's strength and bear's endurance; 3 min. duration) (900 gp), lemon of haste (CL 5; 5 rnds; 750 ch'ao)
Nonmagical Items:
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Biographical Information |
Height: 7 ft. 3 in.; Weight: 237 lb.; Age: ; Hair: None; Eyes: Bronze
Patron Deity: Tyr; Homeland: ; Heritage: 50% Goliath, 50% Bronze Dragon
Carrying Capacity: light load up to 400 lbs.; medium load 401-800 lbs.; heavy load 801-1,200 lbs.; drag 6,000 lbs.
Platinum (pp): 0, Gold (gp): 570, Silver (sp): 0, Copper (cp): 0
Character Level Record |
Goliath |
Half-Dragon |
Half-Dragon |
Half-Dragon |
Half-Dragon |
Half-Dragon |
Barbarian |
Barbarian |
Barbarian |
Barbarian |
Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
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Barbarian |
Barbarian |
Barbarian |
Barbarian |
Barbarian |
Elemental Warrior |
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Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
Cleric |
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Spellcasting Record |
0-level: |
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1st: |
14 |
2nd: |
2 |
3rd: |
3 |
4th: |
7 |
5th: |
16 |
6th: |
9 |
7th: |
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8th: |
4 |
9th: |
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Picture:
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House of Persevering Order
- Classification: Clergy
- Tithe: 2% (0 gp tithed)
- Emergency Equipment Fund: 1,000 gp (0 gp used)
- Completed Successful Missions: 0
- Donations: 0 gp coins; 0 gp potions and scrolls; 0 gp other
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Character Background:
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Slain Enemy Record:
1 Cobra Snakeman Shaman, 1 Draglodyte Spellblade, 1 Feral Spined Lizardfolk Skirmisher, 1 Gaki Samurai Poleman, 1 Jormugandrin War Viper, 1 Ki Corrupted Cobra Monk, 1 Kyokan Janguru Kumo, 1 Lizardfolk Destroyer, 1 Oni-Mushi, 1 Sai Lung Shaman, 1 Steel-Clad Legionnaire Munifex II
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Stat Blocks for Power Up Suites |
Power Up Suitedivine favor, righteous might, and rage.
Size Large (14 ft. 6 in., 1,896 lb.); HD 6d8+48 plus 10d12+80 (296 hp);
AC 31 (-1 size, +4 Dex, +4 natural, +9 chain shirt, +3 ring of protection, +4 enhancement bonus to natural armor from righteous might, -2 raging; touch 14, flat-footed 31); Grapple +33;
Atk +34 melee (3d8+27 plus 1d6 electricity, 19-20/x3 plus 1d10 electricity, +1 Large shocking burst maul);
Full Atk +34/+29/+24 melee (3d8+27 plus 1d6 electricity, 19-20/x3 plus 1d10 electricity, +1 Large shocking burst maul)
and +28 melee (1d8+12, crit. 20/x2, bite); Space/Reach 10 ft./10 ft.;
SA Breath weapon (DC 18 Reflex half; 6d8 electricity in a 60-ft. line); SQ Damage reduction 10/evil;
Fort +23, Ref +14, Will +22; Str 39, Dex 19, Con 27, Int 9, Wis 21, Cha 13, Luck 20.
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Power Up Suitedivine favor, righteous might, wyrm's strength, and rage.
Size Large (14 ft. 6 in., 1,896 lb.); HD 6d8+66 plus 10d12+110 (344 hp);
AC 31 (-1 size, +4 Dex, +4 natural, +9 chain shirt, +3 ring of protection, +4 enhancement bonus to natural armor from righteous might, -2 raging; touch 14, flat-footed 31); Grapple +39;
Atk +40 melee (3d8+39 plus 1d6 electricity, 19-20/x3 plus 1d10 electricity, +1 Large shocking burst maul);
Full Atk +40/+35/+30 melee (3d8+39 plus 1d6 electricity, 19-20/x3 plus 1d10 electricity, +1 Large shocking burst maul)
and +34 melee (1d8+18, crit. 20/x2, bite); Space/Reach 10 ft./10 ft.;
SA Breath weapon (DC 21 Reflex half; 6d8 electricity in a 60-ft. line); SQ Damage reduction 10/evil;
Fort +26, Ref +14, Will +22; Str 51, Dex 19, Con 33, Int 9, Wis 21, Cha 13, Luck 20.
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