Realms Beyond - Hammer of Glory Campaign
Dungeons & Dragons 3.5 Edition
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Character Played by Greg Payton; 594 GEMs
30 Active Game Sessions, Created on 07/24/2004
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Name: Algorn Eltinar |
Alignment: Lawful Good |
Male Celestial Half-Gold Dragon Human |
Medium Dragon (Extraplanar) |
Character Level: 17 |
XP: 136,000 |
Classes: Battle Sorcerer 3, Fighter 12, Half-Dragon Paragon 3 |
Prestige Classes: Dragon Samurai 4, Earth Elemental Warrior 4 |
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Ability |
Base |
Race |
Age |
Inherent |
Level |
Magic |
Temp |
Total |
Mod |
Conditions |
STR: |
17 |
+8 |
+0 |
+0 |
+4 |
+6 |
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35 / ____ |
+12 / ____ |
Fatigued |
Nauseated |
DEX: |
18 |
+0 |
+0 |
+0 |
+0 |
+2 |
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20 / ____ |
+5 / ____ |
Exhausted |
Sickened |
CON: |
16 |
+2 |
+0 |
+0 |
+0 |
+0 |
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18 / ____ |
+4 / ____ |
Blinded |
Shaken |
INT: |
18 |
+2 |
+0 |
+0 |
+0 |
+0 |
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20 / ____ |
+5 / ____ |
Deafened |
Staggered |
WIS: |
12 |
+0 |
+0 |
+0 |
+0 |
+0 |
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12 / ____ |
+1 / ____ |
Dazed |
Stunned |
CHA: |
15 |
+2 |
+0 |
+0 |
+1 |
+0 |
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18 / ____ |
+4 / ____ |
Entangled |
Panicked |
LUCK: |
14 |
+0 |
+0 |
+0 |
+0 |
+0 |
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14 / ____ |
+2 / ____ |
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Armor Class: 32
touch 17 flat-footed 27
armor check penalty -1
(+5 Dex, +5 natural, +8 leather scale, +2 amulet of natural armor, +2 ring of protection)
BAB: +17/+12/+7/+2
Grapple: +29
Space/Reach: 5 ft./5 ft.
Speed: 40 ft. (8 squares), burrow 30 ft., fly 60 ft. (average)
Craft Points: 15,300
Languages: Abyssal, Celestial, Chondathan, Common, Draconic, Elven, Giant, High Shou, Ignan, Terran
Order Rank: Proctor
Lives Remaining: 2
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Saving Throws |
Base |
Ability |
Magic |
Misc |
Total |
Penalties |
Fortitude |
+10 |
+4 |
+2 |
+0 |
+16 / ____ |
Attack Rolls: |
Damage Rolls: |
Reflex |
+5 |
+5 |
+2 |
+2 |
+14 / ____ |
Ability Checks: |
Skill Checks: |
Will |
+10 |
+1 |
+2 |
+2 |
+15 / ____ |
Saving Throws: |
Negative Levels: |
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Hit Dice: 14d10+56 plus 3d12+12 (244 hp) |
183 |
122 |
61 |
Initiative Modifier: +5 (+5 Dex) |
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Weapon |
Single Atk |
Secondary |
Full Atk |
Damage |
Critical |
Range |
Type |
+2 evil outsider bane valorous greatsword |
+33 |
n/a |
+33/+28/+23/+18 |
2d6+24 |
19-20/x2 |
0 ft. |
Slashing |
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+2 evil outsider bane valorous greatsword vs. evil outsiders |
+35 |
n/a |
+35/+30/+25/+20 |
4d6+26 |
19-20/x2 |
0 ft. |
Slashing |
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bite |
+29 |
+24 |
+29 |
1d6+12
1d6+6 (secondary) |
20/x2 |
0 ft. |
Piercing |
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claws |
+29 |
+24 |
+29/+29 |
1d4+12
1d4+6 (secondary) |
20/x2 |
0 ft. |
Slashing |
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masterwork mighty (+4 Str) composite longbow |
+23 |
n/a |
+23/+18/+13/+8 |
1d8+4 |
20/x3 |
110 ft. |
Piercing |
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unarmed strike |
+29 |
n/a |
+29/+24/+19/+14 |
1d3+12 nonlethal |
20/x2 |
0 ft. |
Bludgeoning |
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Spell/Effect |
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Duration |
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Caster |
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Feats:
Armor Proficiency (all),
Cleave,
Combat Expertise,
Combat Reflexes,
Dodge,
Evasive Fighting,
Extra Smiting,
Greater Weapon Focus (greatsword),
Greater Weapon Specialization (greatsword),
Iron Will,
Lightning Reflexes,
Martial Weapon Proficiency (all),
Maximize Breath,
Mobility,
Power Attack,
Shield Proficiency,
Simple Weapon Proficiency (all),
Spring Attack,
Weapon Focus (greatsword),
Weapon Specialization (greatsword),
Whirlwind Attack
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Skills:
Appraise +5 (+5 Int, 0 ranks),
Balance +4 (+5 Dex, 0 ranks, -1 armor),
Bluff +4 (+4 Cha, 0 ranks),
Climb +26 (+12 Str, 15 ranks, -1 armor),
Concentration +14 (+4 Con, 10 ranks),
Diplomacy +4 (+4 Cha, 0 ranks),
Disguise +4 (+4 Cha, 0 ranks),
Escape Artist +4 (+5 Dex, 0 ranks, -1 armor),
Forgery +5 (+5 Int, 0 ranks),
Gather Information +4 (+4 Cha, 0 ranks),
Handle Animal +15 (+4 Cha, 11 ranks),
Heal +1 (+1 Wis, 0 ranks),
Hide +4 (+5 Dex, 0 ranks, -1 armor),
Intimidate +15 (+4 Cha, 11 ranks),
Jump +28 (+12 Str, 12 ranks, +5 competence from boots of striding and springing, -1 armor),
Knowledge (arcana) +15 (+5 Int, 10 ranks),
Knowledge (localThe Sword Coast) +7 (+5 Int, 2 ranks),
Knowledge (the planes) +21 (+5 Int, 16 ranks),
Listen +10 (+1 Wis, 9.5 cross-class ranks),
Move Silently +4 (+5 Dex, 0 ranks, -1 armor),
Ride +23 (+5 Dex, 16 ranks, +2 synergy),
Search +9 (+5 Int, 4 ranks),
Sense Motive +3 (+1 Wis, 2 ranks),
Speak Language (High Shou),
Spellcraft +13 (+5 Int, 6 ranks, +2 synergy from Knowledge [arcana]),
Spot +11 (+1 Wis, 10.5 cross-class ranks),
Survival +1 (+1 Wis, 0 ranks),
Swim +25 (+12 Str, 13 ranks),
Use Rope +5 (+5 Dex, 0 ranks)
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Damage Reduction: 10/magic
Resistances:
Acid: 10
Cold: 10
Spell Resistance: 22
Immunities: Fire, paralysis, sleep
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Special Attacks/Qualities:
Acid Weapon (Su): 4/dayAs a move action, imbue any melee weapon with 2d6 acid damage for 1 minute (can be dismissed as a free action). If the weapon already has a magical effect that allows it to deal energy damage, that effect is suppressed for the duration of the elemental weapon effect.
Breath Weapon (Su): 3/dayUsable once every 1d4 rounds (1d4+3 rounds when Maximize Breath is used), breathe 30-foot cone of fire; 10d8 fire; DC 18 Reflex half.
Combat Expertise (Ex): When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. The changes to attack rolls and Armor Class last until your next action.
Dragon Samurai Abilities: +4 circumstance bonus on all Charisma-based checks regarding gold dragons; immune to dragon fear from gold dragons.
Earth Manifestation (Su): 4/dayAs a standard action, the elemental warrior's skin is partially sheathed in rocky hide. His natural armor bonus increases by 3. The effect lasts for 1 minute and can be dismissed as a free action.
Earth Movement (Su): Burrow 30 ft.
Fire Weapon (Su): A dragon samurai can endow a melee weapon with elemental energy while she wields it in battle. This energy is of the same type as her breath weapon. Causing a weapon or weapons to gain this feature is a free action. The melee weapon deals an extra 1d6 points of energy damage. This extra damage doesn't stack with any energy damage the weapon may already deal.
Half-Dragon Traits: Darkvision 60 ft.; low-light vision; immunity to fire, sleep and paralysis.
Smite Evil (Su): 3/dayMake a normal melee attack for +17 damage. If he accidentally smites a creature that is not evil, the smite has no effect but is still used up for the day.
Sorcerous Blood (Ex): A character's half-dragon paragon levels stack with sorcerer levels for purposes of determining the caster level of arcane spells granted through sorcerer levels. For example, a 2nd-level sorcerer/3rd-level half-dragon paragon's caster level is 5th for the spells she can cast as a sorcerer. This increased caster level affects only spells that the character can cast; it does not give her access to higher-level spells or more spells per day.
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Battle Sorcerer Spells Known (5/5; DC 14 + spell level; effective caster level 6th [actual 3rd]):
0-leveldancing lights, detect magic, mage hand, read magic.
1stshield, true strike.
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Magical Items: +2 amulet of natural armor (8,000 gp), bag of holding type II (5,000 gp), +6 belt of giant strength (36,000 gp), boots of striding and springing (5,500 gp), +2 cloak of resistance (4,000 gp), efficient quiver (1,800 gp), +2 evil outsider bane valorous greatsword (32,350 gp), +2 gloves of dexterity (4,000 gp), +5 leather scale (25,185 ch'ao), +2 ring of protection (8,000 gp)
Potions: combat boost (CL 6th; heroism [60 minutes], +3 barkskin [60 minutes], and haste [6 rounds]) (3,150 gp), lemon of haste (CL 5; 5 rnds; 750 ch'ao), oil of keen edge (CL 5; 50 minutes) (750 gp), potion of blur (CL 3; 3 min. duration; 300 gp), 2 potions of cure moderate wounds (CL 3; cures 2d8+3 hit points) (300 gp), 2 potions of haste (CL 5; 5 rounds) (750 gp), potion of shield of faith +3 (CL 6; 6 min. duration) (300 gp)
Nonmagical Items: 100 arrows, backpack, bedroll, belt pouch, 5 candles, flint and steel,
grappling hook, hammer, iron pot, map/scroll case, masterwork mighty (+4 Str) composite longbow, masterwork potion belt,
peasant's outfit, 5 pitons, 2 sacks, silk rope (50 feet), small steel mirror, sunrod,
3 tindertwigs, 5 torches, trail rations (4 days), vial of antitoxin, waterskin, whetstone, wooden holy symbol of Helm (1 gp), wooden holy symbol of Ilmater (1 gp), wooden holy symbol of Torm (1 gp), wooden holy symbol of Tyr (1 gp).
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Ferret FamiliarBryllin
Tiny Magical Beast; HD 16 (122 hp); Init +2 (+2 Dex); Spd 20 ft. (4 squares), climb 20 ft.; AC 16 (+2 size, +2 Dex, +2 natural; touch 14, flat-footed 14); BAB +15; Grapple +3; Atk +19 melee (1d3-4, crit. 20/x2, bite); Full Atk +19 melee (1d3-4, crit. 20/x2, bite); Space/Reach 2 1/2 ft./0 ft.; SA Attach, deliver touch spells;
SQ Alertness, empathic link, improved evasion, low-light vision, scent, share spells; AL LG; SV Fort +10, Ref +7, Will +11; Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5.
Skills and Feats: Balance +12, Climb +10, Escape Artist +4, Hide +11, Move Silently +8, Spot +3; Agile, Weapon Finesse.
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Attach (Ex): If a ferret hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached ferret loses its Dexterity bonus to Armor Class and has an AC of 12. An attached ferret can be struck with a weapon or grappled itself. To remove an attached ferret through grappling, the opponent must achieve a pin against the creature.
Deliver Touch Spells (Su): A familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar's eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.
Because of this empathic link, the master has the same connection to an item or place that his familiar does.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: At the master's option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar's type (magical beast).
Skills: Ferrets have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A ferret can always choose to take 10 on a Climb check, even if rushed or threatened.
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Biographical Information |
Height: 6 ft. 3 in.; Weight: 262 lb.; Age: 20; Hair: None; Eyes: Black
Patron Deity: Torm; Homeland: Tantras; Heritage: 50% Human, 50% Gold Dragon
Carrying Capacity: light load up to 932 lbs.; medium load 933-1,864 lbs.; heavy load 1,865-2,800 lbs.; drag 14,000 lbs.
Platinum (pp): 0, Gold (gp): 0, Silver (sp): 0, Copper (cp): 0
Ch'ao (1 gp): 0, Ch'ien (10 gp): 0, Tael (1 gp): 0, Yuan (5 cp): 0, Fen (1 cp): 0
Character Level Record |
Half-Dragon |
Half-Dragon |
Half-Dragon |
Half-Dragon |
Half-Dragon |
Celestial |
Celestial |
Celestial |
Battle Sorcerer |
Half-Dragon Paragon |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
Fighter |
Dragon Samurai |
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Battle Sorcerer |
Half-Dragon Paragon |
Half-Dragon Paragon |
Battle Sorcerer |
Fighter |
Fighter |
Fighter |
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Dragon Samurai |
Dragon Samurai |
Elemental Warrior |
Dragon Samurai |
Elemental Warrior |
Elemental Warrior |
Elemental Warrior |
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Spellcasting Record |
0-level: |
1 |
1st: |
25 |
2nd: |
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3rd: |
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4th: |
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Picture:
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House of Persevering Order
- Classification: Follower
- Tithe: 4% (447 gp, 1 sp tithed)
- Emergency Equipment Fund: 5,000 gp (0 gp used)
- Completed Successful Missions: 2
- Donations: 0 gp coins; 0 gp potions and scrolls; 0 gp other
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Character Background:
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Slain Enemy Record:
1 Advanced Flesh Golem, 1 Badger Hengeyokai Warrior, 2 Centipede Swarms, 2 Clan Rendflesh Assassins, 1 Clan Rendflesh Light War Troll, 3 Common Oni Berserkers, 2 Corrupted Foo Dogs, 4 Devil Scrags, 2 Elite Harpy War Priestesses, 1 Feral Spined Lizardfolk Brawler, 1 Fiendish Half-Black Dragon Wyvern, 1 Gaki Samurai Poleman, 1 Gaki Samurai Swordsman, 1 Giant Devil Scrag, 1 Harpy Warsinger, 1 Hill Giant, 1 Hell Bird, 4 Huge Fire Elementals, 1 Human Crusader of Talos, 1 Ice Mephit, 2 Kishin Hitokage, 1 Merrow Brawler, 1 Narashi Hitokage Earthlord, 1 Narashi Hitokage Shugenja,
3 Narashi Hitokage Sohei, 1 Shinkou San Star Thrower, 1 Shinkou San Swordsman
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