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Armor Class: 28 touch 14 flat-footed 26 armor check penalty -1 (+2 Dex, +3 amulet of natural armor, +9 leather coat, +2 ring of force shield, +2 ring of protection)
BAB: +9/+4 Languages: Celestial, Common, Damaran, Draconic, Dwarven, Elven, High Shou, Ignan, Infernal
Order Rank: Initiate |
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Feats: Armor Proficiency (light), Armor Proficiency (medium), Augment Summoning, Combat Casting, , , Improved Initiative, Lightning Reflexes, , Point Blank Shot, Precise Shot, x2, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency (all), Spell Focus (Conjuration), Spell Penetration, | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skills: Appraise +8 (+7 Int, 0 ranks, 1 cross-class rank), Balance +1 (+2 Dex, 0 ranks, -1 armor), Bluff +2 (+2 Cha, 0 ranks), Climb +2 (+3 Str, 0 ranks, -1 armor), Concentration +19 (+3 Con, 16 ranks), Craft (jeweler) +13 (+7 Int, 6 ranks), Decipher Script +10 (+7 Int, 3 ranks), Diplomacy +16 (+2 Cha, 14 ranks), Escape Artist +1 (+2 Dex, 0 ranks, -1 armor), Forgery +7 (+7 Int, 0 ranks), Heal +12 (+4 Wis, 8 ranks), Hide +1 (+2 Dex, 0 ranks, -1 armor), Intimidate +2 (+2 Cha, 0 ranks), Jump +2 (+3 Str, 0 ranks, -1 armor), Knowledge (arcana) +23 (+7 Int, 16 ranks), Knowledge (history) +16 (+7 Int, 9 ranks), Knowledge (localT'u Lung) +12 (+7 Int, 5 ranks), Knowledge (the planes) +22 (+7 Int, 15 ranks), Knowledge (religion) +16 (+7 Int, 9 ranks), Listen +4 (+4 Wis, 0 ranks, .5 cross-class ranks), Move Silently +1 (+2 Dex, 0 ranks, -1 armor), Profession (merchant) +5 (+4 Wis, 1 ranks), Search +7 (+7 Int, 0 ranks), Sense Motive +7 (+4 Wis, 3 ranks), Speak Language (Celestial, High Shou, Ignan), Spellcraft +25 (+7 Int, 16 ranks, +2 synergy from Knowledge [arcana]), Spot +4 (+4 Wis, 0 ranks), Survival +4 (+4 Wis, 0 ranks), Swim +3 (+3 Str, 0 ranks), Use Magic Device +5 (+2 Cha, 3 ranks) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Special Attacks/Qualities:
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Arcane Disciple Spells Prepared (6/6/6/5/5/3/2/1; DC 14 + spell level; DC 15 + spell level for Conjuration school spells; +2 overcome Spell Resistance; caster level 13th):
0-levelcreate water, detect poison, mage hand, mending, purify food and drink, read magic.
1stbless, cure light wounds, divine favor, endure elements, grease, mage armor.
2ndbull's strength, emerald planes, resist energy x2, vivid discharge, empty slot.
3rdcure serious wounds, dispel magic, good hope, protection from energy, ring of blades.
4thcure critical wounds x2, dismissal, greater invisibility, empty slot.
5thgreater vigor, revivify, empty slot.
6thplanar ally, empty slot.
7thempty slot.
Prohibited Schools: Evocation and Divination. * Dunzar knows no 7th-level spell from the Conjuration school, so he cannot prepare a bonus spell of that level. Conjurer Spellbook: 0-levelacid splash, alter poison delivery method, arcane mark, daze, dirtwall, disrupt undead, fermentation, ghost sound, mage hand, mending, message, open/close, prestidigitation, resistance, touch of fatigue. 1stelemental weapon, hail of stone, hold portal, ray of enfeeblement, shield. 2ndacid arrow, cat's grace, knock, spectral hand. 3rddisplacement, extend charge, greater poison weapon, haste, wall of bone. 4thblack slime, dimension door, enervation, gird the warrior. 5tharc of lightning, arrow storm, draconic might, summon monster V, teleport. 6thdisintegrate, greater dispel magic, summon monster VI. 7thlimited wish. Conjuration school spell. |
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Magical Items: +3 amulet of natural armor (18,000 gp), +2 cloak of resistance (4,000 gp), +4 gloves of dexterity (16,000 gp), +4 headband of intellect (16,000 gp), +3 heavy mace (18,312 gp), +5 leather coat (25,350 ch'ao), ring of force shield (8,500 gp), +2 ring of protection (8,000 gp), staff of fire (21 charges) (7,455 gp)
Potions: None Wands: wand of bear's endurance (CL 3; 3 minutes; 4 charges) (360 gp), wand of greater invisibility (CL 7; 7 rounds; 2 charges) (840 gp), wand of knock (CL 3; 2 charges) (180 gp), wand of mirror image (CL 3; 3 minutes; 2 charges) (180 gp) Nonmagical Items: Backpack, bedroll, belt pouch, 5 candles, flint and steel, grappling hook, hammer, iron pot, map/scroll case, masterwork dagger, masterwork potion belt, masterwork quarterstaff, peasant's outfit, 5 pitons, 2 sacks, saddlebags, silk rope (50 feet), small steel mirror, spell component pouch, sunrod, 3 tindertwigs, 5 torches, trail rations (4 days), vial of antitoxin, waterskin, whetstone, wooden holy symbol of Ilmater (1 gp).
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Biographical Information | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Height: 5 ft. 11 in.; Weight: 211 lb.; Age: 25; Hair: Brown; Eyes: Brown Patron Deity: Ilmater; Homeland: Damara; Heritage: 100% Human Carrying Capacity: light load up to 76 lbs.; medium load 77-153 lbs.; heavy load 154-230 lbs.; drag 1,150 lbs. Platinum (pp): 124, Gold (gp): 40,044, Silver (sp): 0, Copper (cp): 0
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Character Background:
Dunzar is a human who toiled away as a merchant in his uncle's store, always longing to do more with his life. He never knew his parents, but his uncle was a faithful follower of Illmater for as long as he can remember. He was always told it was only by the grace of Illmater he was not killed when his parents met there doom at the hands of a group of followers of Talos who were paying tribute to there god by burning and pillaging their small town. For this, he always felt a debt of gratitude toward the Broken Deity.
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Slain Enemy Record: 1 Feral Spined Lizardfolk Brawler, 1 Kishin Hitokage |
Stat Blocks for Power Up Suites |
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Power Up Suiterighteous might.
Size Large (11 ft. 10 in., 1,688 lb.); HD 2d4+10 plus 11d8+55 (161 hp); AC 28 (-1 size, +2 Dex, +3 amulet of natural armor, +9 leather coat, +2 ring of force shield, +2 ring of protection, +1 righteous might; touch 13, flat-footed 26); Grapple +20; Atk +18 melee (2d6+10, 20/x2, +3 heavy mace); Full Atk +18/+13 melee (2d6+10, 20/x2, +3 heavy mace); Space/Reach 10 ft./10 ft.; SQ Damage reduction 10/evil; Fort +15, Ref +14, Will +10; Str 24, Dex 14, Con 20, Int 24, Wis 18, Cha 15, Luck 13. |
Power Up Suitedivine favor and righteous might.
Size Large (11 ft. 10 in., 1,688 lb.); HD 2d4+10 plus 11d8+55 (161 hp); AC 28 (-1 size, +2 Dex, +3 amulet of natural armor, +9 leather coat, +2 ring of force shield, +2 ring of protection, +1 righteous might; touch 13, flat-footed 26); Grapple +20; Atk +22 melee (2d6+14, 20/x2, +3 heavy mace); Full Atk +22/+17 melee (2d6+14, 20/x2, +3 heavy mace); Space/Reach 10 ft./10 ft.; SQ Damage reduction 10/evil; Fort +15, Ref +14, Will +10; Str 24, Dex 14, Con 20, Int 24, Wis 18, Cha 15, Luck 13. |
Power Up Suitedivine favor, divine power, shield and righteous might.
Size Large (11 ft. 10 in., 1,688 lb.); HD 2d4+10 plus 11d8+55 plus 13 (174 hp); AC 32 (-1 size, +2 Dex, +3 amulet of natural armor, +9 leather coat, +2 ring of force shield, +2 ring of protection, +4 shield, +1 righteous might; touch 13, flat-footed 30); Grapple +27; BAB +13/+8/+3; Atk +29 melee (2d6+17, 20/x2, +3 heavy mace); Full Atk +29/+24/+19 melee (2d6+17, 20/x2, +3 heavy mace); Space/Reach 10 ft./10 ft.; SQ Damage reduction 10/evil; Fort +15, Ref +14, Will +10; Str 30, Dex 14, Con 20, Int 24, Wis 18, Cha 15, Luck 13. |