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Armor Class: 36 touch 19 flat-footed 30 armor check penalty -1 (+4 Dex, +9 chain shirt, +5 buckler, +3 amulet of natural armor, +3 ring of protection, +2 Armor Focus)
BAB: +16/+11/+6/+1 Languages: Chondathan, Common, Goblin, Sylvan
Order Rank: Initiate |
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Feats: Armor Focus (chain shirt), Armor Proficiency (light), Combat Reflexes, Dodge, Improved Critical (longsword), Martial Weapon Proficiency (all), Mobility, Natural Swordsman, Power Attack, Sacred Strike, Shield Proficiency, Simple Weapon Proficiency (all), Track, True Believer, Weapon Focus (longsword), Weapon Specialization (longsword) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skills: Balance +5 (+4 Dex, 0 ranks, +2 synergy from Tumble, -1 armor), Climb +8 (+3 Str, 6 ranks, -1 armor), Concentration +6 (+2 Con, 4 ranks), Disable Device +10 (+2 Int, 8 ranks), Handle Animal +8 (+3 Cha, 5 ranks), Hide +18 (+4 Dex, 15 ranks, -1 armor), Jump +15 (+3 Str, 6 ranks, +2 synergy from Tumble, +5 boots, -1 armor), Knowledge (dungeoneering) +7 (+2 Int, 5 ranks), Knowledge (geography) +8 (+2 Int, 6 ranks), Knowledge (nature) +14 (+2 Int, 10 ranks, +2 wild defender), Knowledge (religion) +6 (+2 Int, 4 ranks [cross-class]), Listen +22 (+4 Wis, 18 ranks), Move Silently +18 (+4 Dex, 15 ranks, -1 armor), Ride +12 (+4 Dex, 6 ranks, +2 synergy from Handle Animal), Search +21 (+2 Int, 19 ranks), Spot +23 (+4 Wis, 19 ranks), Survival +25 (+4 Wis, 19 ranks, +2 wild defender), Swim +8 (+3 Str, 5 ranks), Tumble +14 (+4 Dex, 11 ranks, -1 armor), Use Rope +8 (+4 Dex, 4 ranks) |
Damage Reduction: 2/ Resistances: |
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Special Attacks/Qualities:
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Pious Templar Spells Prepared (3/3/3/2; DC 14 + spell level; paladin spell list; caster level 10th):
1stbless, detect undead, divine favor.
2ndbull's strength, divine protection, resist energy.
3rdangelskin, prayer, undead bane weapon.
4thdraconic might, holy sword.
Wild Defender Spells Prepared (5/4/3/2; DC 14 + spell level; ranger spell list; caster level 7th): 1stbackstab, camouflage, entangle, longstrider, speak with animals. 2ndbarkskin, bear's endurance, cure light wounds, protection from energy. 3rdcure moderate wounds, greater poison weapon, plant growth. 4thbane bow, tree stride.
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Magical Items: +4 acidic longsword (50,315 gp), +3 amulet of natural armor (18,000 gp), boots of striding and springing (5,500 gp), +4 buckler (16,165 gp), +5 chain shirt (25,250 gp), gauntlets of ogre power (4,000 gp), ring of minor acid resistance (12,000 gp), +3 ring or protection (18,000 gp)
Potions: fighter's cocktail (CL 3; bull's strength and bear's endurance; 3 min. duration) (900 gp), potion of cure moderate wounds (CL 3; cures 2d8+3 hp) (300 gp) Nonmagical Items: 20 arrows, backpack, bedroll, composite longbow, flint and steel, silver holy symbol of Tyr, tent, waterskin, whetstone
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Biographical Information | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Height: 6 ft. 0 in.; Weight: 195 lb.; Age: 23; Hair: Brown; Eyes: Green Patron Deity: Tyr; Homeland: Suzail, Cormyr; Heritage: 100% Human Carrying Capacity: light load up to 100 lbs.; medium load 101-200 lbs.; heavy load 201-300 lbs.; drag 1,500 lbs. Platinum (pp): 42, Gold (gp): 1, Silver (sp): 8, Copper (cp): 8
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Picture:
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Character Background: Artus was born in a small home in Suzail. His father, a member of the city watch, taught him discipline at an early age, as well as respect for the god of justice, Tyr. When the time came that Cormyr needed soldiers to fend off the increasing goblin and orc raids, Artus answered the call. He joined the Purple Dragons and was trained as a scout. He learned how to fight his foe toe-to-toe or from an ambush, depending on the situation. After a two-year tour of duty, Artus left the Cormyrean military and began working for the temple of Tyr. He found a new purpose in life and dedicated himself to serving justice. In that role, Artus goes from temple to temple serving as he is needed. This often results in him acting as a guide or bodyguard to powerful members of the church. His no nonsense attitude and attention to detail makes him a favorite in such positions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Slain Enemy Record: 1 Advanced Elite Mummy, 1 Clan Rendflesh Two-Headed Mage Troll, 1 Feral Spined Lizardfolk Skirmisher, 1 Large 7-Headed Hydran Viper, 1 Steel-Clad Legionnaire Archer |
Stat Blocks for Power Up Suites |
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Power Up Suitedraconic might.
Size Medium; HD 5d8+20 plus 10d10+40 (200 hp); AC 37 (+4 Dex, +9 chain shirt, +5 buckler, +3 amulet of natural armor, +3 ring of protection, +2 Armor Focus, +1 draconic might; touch 19, flat-footed 31); Grapple +19; Atk +25 melee (1d8+12 plus 1d6 acid, 17-20/x2, +4 acidic longsword); Full Atk +25/+20/+15 melee (1d8+12 plus 1d6 acid, 17-20/x2, +4 acidic longsword); Space/Reach 5 ft./5 ft.; SQ ; Fort +13, Ref +14, Will +9; Str 21, Dex 18, Con 19, Int 15, Wis 18, Cha 21, Luck 12. |