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BAB: +20/+15/+10/+5 Lives Remaining: 7
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Feats: Armor Proficiency (light), Armor Proficiency (medium), Easy Metamagic (Maximize Spell), Easy Metamagic (Quicken Spell), | , , , , Penumbra Bloodline, Portal Sensitive, , , Shield Proficiency (all except tower), Simple Weapon Proficiency (all), Skill Focus (Spellcraft), Spell Focus (Conjuration), Spell Focus (Evocation), Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skills:
Appraise +3 (+3 Int, 0 ranks),
Balance +4 (+4 Dex, 0 ranks),
Bluff +20 (+11 Cha, 9 ranks),
Climb -1 (-1 Str, 0 ranks),
Concentration +29 (+6 Con, 23 ranks),
Diplomacy +29 (+11 Cha, 14 ranks, +2 synergy from Bluff, +2 synergy from Sense Motive),
Disguise +11 (+13 acting) (+11 Cha, 0 ranks),
Escape Artist +4 (+4 Dex, 0 ranks),
Forgery +3 (+3 Int, 0 ranks),
Gather Information +11 (+11 Cha, 0 ranks),
Heal +0 (+0 Wis, 0 ranks),
Intimidate +13 (+11 Cha, 0 ranks, +2 synergy from Bluff),
Jump -1 (-1 Str, 0 ranks),
Knowledge (arcana) +28 (+3 Int, 25 ranks),
Knowledge (the planes) +11 (+3 Int, 8 ranks),
Listen +0 (+0 Wis, 0 ranks),
Ride +6 (+4 Dex, 0 ranks, +2 racial),
Search +3 (+3 Int, 0 ranks),
Sense Motive +23 (+0 Wis, 23 ranks),
Sneak +8 (+12 hiding) (+4 Dex, 0 ranks, +4 racial),
Spellcraft +31 (+3 Int, 23 ranks, +3 Skill Focus, +2 synergy from Knowledge [arcana]),
Spot +0 (+0 Wis, 0 ranks),
Survival +0 (+0 Wis, 0 ranks),
Swim -1 (-1 Str, 0 ranks),
Use Rope +4 (+4 Dex, 0 ranks)
Armor Check Penalty: -0; Swim Check Penalty: -0
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Damage Reduction: 10/cold iron Resistances: |
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Special Attacks/Qualities:
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Prohibited Spells: Characters with Penumbra Bloodline cannot learn or cast spells with the light descriptor, and all such spells are removed from the spell lists of all their spellcasting classes. Archmage Spells Known (0-level: 7; 1st: 10; 2nd: 9; 3rd: 9; 4th: 8; 5th: 8; 6th: 71; 7th: 52; 8th: 63; 9th: 7; 10th: 1) 0-levelarcane mark, bouncing fall, detect magic, detect poison, light blindness, open/close, presdigititation, read magic, shadow blindness. 1stalarm, obscuring mist*, feather fall, mage armor, magic missile, shield. 2nddarkness*, fox's cunning, invisibility, ionize, scorching ray, vivid discharge. 3rddisplacement, fly, haste, lightning bolt, nondetection*. 4thbattle spikes, black tentacles*, dimension door, greater invisibility, lesser globe of invulnerability. 5tharc of lightning, hunter missile, improved blink, permanency, shadow evocation*. 6thchain lightning, contingency, shadow walk*, storm prison, true seeing. 7thdelayed blast fireball, greater teleport, plane shift*, prismatic spray, Simbul's spell sequencer. 8thblackburst, greater shadow evocation*, Halaster's blacksphere, polar ray. 9thElminster's effulgent epuration, etherealness*, reaving dispel, time stop. * Bloodline spell.
1One 6th-level spell slot is permanently removed for Mastery of Shaping.
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Prohibited Spells: Characters with Penumbra Bloodline cannot learn or cast spells with the light descriptor, and all such spells are removed from the spell lists of all their spellcasting classes. Favored Soul Domain: Healing. Favored Soul Spells Known (0-level: 7; 1st: 10; 2nd: 9; 3rd: 9; 4th: 8; 5th: 8; 6th: 8; 7th: 8; 8th: 7; 9th 7; 10th: 1) 0-levelcreate water, detect magic, detect poison, guidance, know talent, no light, purify food and drink, read magic, resistance. 1stbless, cure light wounds*, divine favor, draw on faith, endure elements, protection from evil, shield of faith. 2ndcure moderate wounds*, divine protection, find traps, lighten load, remove paralysis, silence, zone of truth. 3rdcreate food and water, cure serious wounds*, godspeed, lucky break, protection from energy, speak with dead, water walk. 4thcure critical wounds*, divination, legion's shield of faith, omniboost, revenance, sending, tongues. 5thcommune, hallow, mass cure light wounds*, raise dead, true seeing, wall of dispel magic, wall of stone. 6thbattlelink, greater dispel magic, harm, heal*, mass bear's endurance, mass bull's strength, mass eagle's splendor. 7thdestruction, fortune's armor, mass spell resistance, regenerate*, resurrection, spark of life. 8thdiscern location, earthquake, fire storm, greater spell immunity, mass cure critical wounds*, mass restoration. 9thblack rain, end to strife, energy drain, gate, implosion, mass heal*. * domain spell.
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Magical Items: +6 amulet of health (36,000 gp), cloak of the yugoloth generals (functions as +6 cloak of charisma and +5 cloak of resistance) (97,000 gp), ring of negative protection (72,000 gp), +5 ring of protection (50,000 gp), rod of maximize metamagic (up to 6th level; 3/day) (54,000 gp)
Potions: Nonmagical Items:
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Biographical Information | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Height: 3 ft. 1 in.; Weight: 37 lb.; Age: 35; Hair: White; Eyes: White Patron Deity: Ilmater; Homeland: Cormyr; Heritage: 100% Gloaming; Background: Cormyrean Carrying Capacity: light loadup to 19 lbs.; medium load20-39 lbs.; heavy load40-60 lbs.; drag300 lbs.
Platinum (pp): 0, Gold (gp): 85,603, Silver (sp): 9, Copper (cp): 3
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Character History: Seagretor first found combat interest when a party was founded in his home town of Cormyr, he watched a great fighter by the name of Dorn Helderon with great interest. Being of such small stature, he naturally inclined himself to the magic arts. While trying to fight creatures well over his own abilities, he met a Minotaur that, quite frankly, saved his life. As luck would have it, Seagretor was the only person within miles that could speak a language that Bull could understand. From-there-on-out the two were rarely apart. Their relationship was likened to Butch Cassidy and the Sundance Kid, Turner and Hooch (obviously Bull would be Hooch), Jake and the Fat Man, Starsky and Hutch (but not as gay).... Their feats compliment each other and thier abilities make them a team to be reckoned with. It's not sure if Seagretor has a real purpose or if the two simply fight just for the sake of it. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Slain Enemy Record:
1 Blue Slaad Marauder, 3 Cultist Elite Guardians, 1 Dark Naga Mind Bender, 1 Dracolich Half-Purple Dragon Battle Sorcerer/Cleric of Bane, 1 Drow Battlepriest, 1 Lich Necromancer/Cleric of Cyric, 1 Nycaloth Commander, 1 Piscoloth Sergeant
Adventures: DB04Assault on Myth Drannor |