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BAB: +14/+9/+4 Lives Remaining: 9
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Feats: Alertness, Armor Proficiency (all), Combat Reflexes, Craft Magic Arms & Armor, Dodge, Elusive Target, Endurance, Improved Initiative, Innate Spell (heal), Martial Weapon Proficiency (all), Mobility, Power Attack, x2, Shield Proficiency (all), , Simple Weapon Proficiency (all), , Toughness, Weapon Focus (battleaxe) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skills:
Appraise +2 (+2 Int, 0 ranks),
Balance +0 (+4 Dex, 0 ranks, -4 armor),
Bluff +0 (0 ranks),
Climb +4 (+3 Str, 5 ranks, -4 armor),
Concentration +13 (+4 Con, 9 ranks),
Craft (weaponsmithing) +9 (+2 Int, 7 ranks),
Diplomacy +2 (0 ranks, +2 synergy from Sense Motive),
Disguise +0 (0 ranks),
Drive +7 (+4 Dex, 3 ranks),
Escape Artist -1 (+3 Dex, 0 ranks, -4 armor),
Forgery +2 (+2 Int, 0 ranks),
Gather Information +0 (0 ranks),
Handle Animal +5 (5 ranks),
Heal +13 (+7 Wis, 6 ranks),
Hide +0 (+4 Dex, 0 ranks, -4 armor),
Intimidate +0 (0 ranks),
Jump +2 (+3 Str, 3 ranks, -4 armor),
Knowledge (arcana) +3 (+2 Int, 1 ranks),
Knowledge (history) +11 (+2 Int, 9 ranks),
Knowledge (religion) +19 (+2 Int, 17 ranks),
Listen +14 (+7 Wis, 7 ranks),
Move Silently +0 (+4 Dex, 0 ranks, -4 armor),
Profession (blacksmith) +11 (+7 Wis, 4 ranks),
Ride +6 (+4 Dex, 0 ranks, +2 synergy from Handle Animal),
Search +2 (+2 Int, 0 ranks),
Sense Motive +14 (+7 Wis, 7 ranks),
Speak Language (Draconic),
Spellcraft +9 (+2 Int, 7 ranks),
Spot +14 (+7 Wis, 7 ranks),
Survival +7 (+7 Wis, 0 ranks),
Swim -2 (+3 Str, 3 ranks, -8 armor),
Use Rope +4 (+4 Dex, 0 ranks)
Armor Check Penalty: -4; Swim Check Penalty: -8
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Damage Reduction: 3/ |
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Special Attacks/Qualities:
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Arcane Disciple Spells Prepared* (6/7/7/6/5/4/3/3; DC 17 + spell level; caster level 14th):
0-levelcreate water, detect poison, mage hand, mending, open/close, purify food and drink.
1starmor contingency, divine favor x2, shield x2, true strike.
2ndalign weapon, augury (25 gp to cast), cure moderate wounds x2, lesser restoration.
3rdcure serious wounds x2, haste, mass resist energy, suppress breath weapon.
4thantidragon aura (25 gp to cast), arcane eye, dimension door, fell greatest foe.
5thrighteous might x2.
6th.
7th.
* One 6th-level spell slot has been permanently removed for the Innate Spell (heal) feat. |
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Magical Items: +2 adamantine dragonbane greataxe (21,000 gp), boots of speed (12,000 gp), +4 chain and plates armor (16,750 gp), +1 cloak of resistance (1,000 gp), +2 dagger (8,302 gp), eyes of doom (25,000 gp), +2 frost morningstar (18,308 gp), +2 gloves of dexterity (4,000 gp), horn of blasting (20,000 gp), +1 light crossbow (2,335 gp), +3 mithral buckler (10,015 gp), +6 periapt of wisdom (36,000 gp), +2 ring of protection (8,000 gp), +3 spell storing battleaxe (32,310 gp)
Potions: potion of burrow (CL 3rd; 3 min. duration) (300 gp), potion of cure moderate wounds (CL 3rd; 2d8+3 hp) (300 gp), potion of fly (CL 5th; 5 min. duration) (750 gp), potion of tongues (CL 4th; 40 min. duration) (400 gp), potion of vigor (CL 5th; fast healing 2 for 15 rounds) (750 gp), potion of wieldskill (CL 1st; +5 competence to any one skill; 1 min. duration) (50 gp) Nonmagical Items: backpack, 3 bags of caltrops, bedroll, belt pouch, 50 bolts, 5 candles, crowbar, dagger, explorer's outfit, flint and steel, grappling hook, hammer, iron pot, light crossbow, masterwork potion belt (60 gp), 2 sacks, shovel, silk rope (50 ft.), small steel mirror, sunrod, 3 tindertwigs, 5 torches, trail rations (4 days), vial of antitoxin, waterskin, whetstone.
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Biographical Information | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Height: 4 ft. 3 in.; Weight: 190 lb.; Age: 70; Hair: Silver; Eyes: Blue Patron Deity: Clangeddin Silverbeard; Homeland: Storm Horns, Cormyr; Heritage: 100% Shield Dwarf; Background: Militia Carrying Capacity: light loadup to 76 lbs.; medium load77-153 lbs.; heavy load154-230 lbs.; drag1,150 lbs.
Platinum (pp): 513, Gold (gp): 1,008, Silver (sp): 2, Copper (cp): 1
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Character History:
Barthan Axemaster is from Storm Horn and proudly hails from Cormyr. He comes from a long line of Clan Leaders and an even longer line of Dwarvan Defenders. While growing up he had to train to protect the city while his father, uncles, older brothers and cousins went to fight Tuigan Hord. While they were gone he was able to distinguish himself from the other members of the clan his age and became a natural leader in the clan while the Defenders were gone.
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Slain Enemy Record:
1 Draconic Ibixian Warmage, 1 Goblin Frenzied Berserker, 1 Goblin War Tracker, 1 Half-Orc Assassin, 1 Half-Orc Bounty Hunter, 1 Half-Orc Executioner, 1 Ibixian War Scout, 1 Orc Brute, 1 White Draconic Bulette, 3 Wrathful White Half-Dragon Polar Bears
Adventures: DB02Fangs of Ice |
Stat Blocks for Power Up Suites |
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righteous might while wielding greataxe
Size Large (8 ft. 6 in., 1,520 lb.); HD 8d10+48 plus 6d12+36 plus 3 (239 hp); AC 32 (-1 size, +2 Dex, +4 natural from righteous might, +11 chain and plates, +4 mithral buckler, +2 ring of protection; touch 13, flat-footed 32); Grapple +25; Atk +21 melee (3d6+12, 20/x3, +2 adamantine dragonbane greataxe); Full Atk +21/+16/+11 melee (3d6+12, 20/x3, +2 adamantine dragonbane greataxe); Space/Reach 10 ft./10 ft.; SQ Damage reduction 10/evil; Fort +19, Ref +11, Will +19; Str 24, Dex 16, Con 22, Int 14, Wis 25, Cha 10, Luck 12. |
righteous might while wielding battleaxe
Size Large (8 ft. 6 in., 1,520 lb.); HD 8d10+48 plus 6d12+36 plus 3 (239 hp); AC 32 (-1 size, +2 Dex, +4 natural from righteous might, +11 chain and plates, +4 mithral buckler, +2 ring of protection; touch 13, flat-footed 32); Grapple +25; Atk +24 melee (2d6+10, 20/x3, +3 spell storing battleaxe); Full Atk +24/+19/+14 melee (2d6+10, 20/x3, +3 battleaxe); Space/Reach 10 ft./10 ft.; SQ Damage reduction 10/evil; Fort +19, Ref +11, Will +19; Str 24, Dex 16, Con 22, Int 14, Wis 25, Cha 10, Luck 12. |
righteous might and boar's shield
Size Large (8 ft. 6 in., 1,520 lb.); HD 8d10+80 plus 6d12+60 plus 3 (295 hp); AC 30 (-1 size, +2 Dex, +4 natural from righteous might, +11 chain and plates, +4 mithral buckler, +2 ring of protection, -2 boar's shield; touch 11, flat-footed 30); Grapple +29; Atk +28 melee (2d6+14, 20/x3, +3 spell storing battleaxe); Full Atk +28/+23/+18 melee (2d6+14, 20/x3, +3 battleaxe); Space/Reach 10 ft./10 ft.; SQ Damage reduction 10/evil, fast healing 1; Fort +23, Ref +11, Will +23; Str 32, Dex 16, Con 30, Int 14, Wis 25, Cha 10, Luck 12. |
righteous might and defensive stance
Size Large (8 ft. 6 in., 1,520 lb.); HD 8d10+64 plus 6d12+48 plus 3 (267 hp); Spd 0 ft. (0 squares); AC 36 (-1 size, +2 Dex, +4 natural from righteous might, +4 dodge from defensive stance, +11 chain and plates, +4 mithral buckler, +2 ring of protection; touch 17, flat-footed 36); Grapple +26; Atk +25 melee (2d6+11, 20/x3, +3 spell storing battleaxe); Full Atk +25/+20/+15 melee (2d6+11, 20/x3, +3 battleaxe); Space/Reach 10 ft./10 ft.; SQ Damage reduction 10/evil; Fort +20, Ref +11, Will +19; Str 26, Dex 16, Con 26, Int 14, Wis 25, Cha 10, Luck 12. |
Eyes of Doom: These crystal lenses fit over the user’s eyes, enabling him to cast doom upon those around him (one target per round) as a gaze attack, except that the wearer must take a standard action, and those merely looking at the wearer are not affected. Those failing a DC 11 Will save are affected as by the doom spell. If the wearer has only one lens, the DC of the saving throw is reduced to 10. However, if the wearer has both lenses, he gains the additional power of a continual deathwatch effect and can use fear (Will DC 16 partial) as a normal gaze attack once per week. |
Horn of Blasting: This horn appears to be a normal trumpet. It can be sounded as a normal horn, but if the command word is spoken and the instrument is then played, it deals 5d6 points of sonic damage to creatures within a 40-foot cone and causes them to be deafened for 2d6 rounds (a DC 16 Fortitude save reduces the damage by half and negates the deafening). Crystalline objects and creatures take 7d6 points of sonic damage, with no save unless they’re held, worn, or carried by creatures (Will DC 16 negates).
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