Forgotten Realms Campaign - established August 15, 2002
Dungeons & Dragons 3.5 Edition
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Character Played by John White
12 Active Game Sessions, Created on 10/19/2002
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Name: Generix |
Alignment: Lawful Good |
Male Bronze Half-Dragon Human |
Medium Dragon |
Character Level: 13 (ECL 17) |
Primary Class: Cleric 6 |
Multi-Classes: Sorcerer 6 |
Prestige Classes: Mystic Theurge 1 |
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Ability |
Base |
Race |
Age |
Inherent |
Level |
Magic |
Total |
Mod |
STR: |
11 |
+8 |
+0 |
+0 |
+0 |
+0 |
19 |
+4 |
DEX: |
14 |
+0 |
+0 |
+0 |
+0 |
+0 |
14 |
+2 |
CON: |
13 |
+2 |
+0 |
+0 |
+1 |
+0 |
16 |
+3 |
INT: |
13 |
+2 |
+0 |
+0 |
+0 |
+0 |
15 |
+2 |
WIS: |
16 |
+0 |
+0 |
+0 |
+0 |
+4 |
20 |
+5 |
CHA: |
15 |
+2 |
+0 |
+0 |
+2 |
+0 |
19 |
+4 |
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Saving Throws |
Base |
Ability |
Magic |
Misc |
Total |
Fortitude |
+7 |
+3 |
+2 |
+0 |
+12 |
Reflex |
+4 |
+2 |
+2 |
+0 |
+8 |
Will |
+12 |
+5 |
+2 |
+0 |
+19 |
XP: 194,058 |
MXP: 765 |
Space/Reach: 5 ft./5 ft. |
Speed: 30 ft. (30 ft. base - 6 squares) |
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Languages: Chondathan, Common, Draconic, Giant, Mulhorandi
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Armor Class: 26 (10 base, +2 Dex, +4 natural, +7 bracers of armor, +3 ring of protection; touch 15, flat-footed 24)
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Base Attack Bonus: +7/+2
Grapple: +11
bite +11 melee (1d6+4, crit. 20/x2)
and
2 claws +10 melee (1d4+2, crit. 20/x2)
+2 frost holy precise light crossbow +11 ranged (1d8+2 plus 1d6 cold plus 2d6 against evil, crit. 19-20/x2, 80 ft.) with Point Blank Shot add +1 to attack and +1 damage rolls against targets within 30 ft.
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Initiative Modifier: +4 (+2 Dex, +2 Blooded) |
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Hit Dice: 7d4+21 plus 6d8+18 (97 hp) |
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Attack Rolls: |
Damage Rolls: |
Ability Checks: |
Skill Checks: |
Saving Throws: |
Negative Levels: |
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Feats:
Armor Proficiency (all),
Blooded,
Combat Reflexes,
Multiattack,
Point Blank Shot,
Shield Proficiency,
Simple Weapon Proficiency (all),
Spell Penetration,
Weapon Focus (claw)
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Skills:
Balance +2 (+2 Dex, 0 ranks),
Climb +4 (+4 Str, 0 ranks),
Concentration +19 (+3 Con, 16 ranks),
Craft (weaponsmithing) +6 (+2 Int, 4 ranks),
Diplomacy +12 (+4 Cha, 8 ranks),
Jump +4 (+4 Str, 0 ranks),
Knowledge (arcana) +18 (+2 Int, 16 ranks),
Knowledge (the planes) +9 (+2 Int, 7 ranks),
Knowledge (religion) +12 (+2 Int, 10 ranks),
Listen +5 (+5 Wis, 0 ranks),
Profession (siege engineer) +12 (+5 Wis, 7 ranks),
Search +2 (+2 Int, 0 ranks),
Spellcraft +20 (+2 Int, 16 ranks, +2 synergy bonus from Knowledge (arcana)),
Spot +7 (+5 Wis, 0 ranks, +2 Blooded),
Swim +4 (+4 Str, 0 ranks)
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Special Attacks/Qualities:
Breath Weapon (Su): 1/day--5 ft. high, 5 ft. wide, 60 ft. long
line of electricity, 6d8 electricity damage, Reflex (DC 19) half.
Cleric Abilities: Good aura; spontaneous casting; turn undead 7/day (as Clr6; +2 turning checks from Knowledge [religion]).
Half-Dragon Traits: Darkvision 60 ft.; low-light vision;
immune to electricity, sleep and paralysis effects.
Inspire Allies (Sp): 1/day--Speak for 1 round, giving
allies a +2 morale bonus on saving throws, attack rolls, ability
checks, skill checks, and weapon damage for 4 rounds. Using this
ability is a standard action.
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Cleric Domains: Law and Nobility.
Cleric Spells Prepared (6/6+1/4+1/3+1/2+1; DC 15 + spell level; cast Law spells as Clr8; +2 overcome Spell Resistance; caster level 7th):
0-level: create water, detect magic, guidance, light, mending, read magic.
1st: command x2, entropic shield, hide from undead, protection from chaos*, remove fear x2.
2nd: bear's endurance x2, enthrall*, hold person, silence.
3rd: dispel magic, prayer*, protection from elements, speak with dead.
4th: inflict critical wounds x2, order's wrath*.
* domain spell.
Sorcerer Spells Known (6/7/7/5; DC 14 + spell level; +2 overcome Spell Resistance; caster level 7th):
0-level: dancing lights, detect magic, disrupt undead, flare, ghost sound, mage hand, ray of frost.
1st: charm person, jump, magic missile, protection from evil, ray of enfeeblement.
2nd: alter self, Melf's acid arrow, touch of idiocy.
3rd: displacement, fireball
Spellcasting Record |
0-level: |
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1st: |
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2nd: |
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3rd: |
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4th: |
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5th: |
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6th: |
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7th: |
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8th: |
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9th: |
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Magical Items: bag of holding (bag 2), +7 bracers of armor, +2 cloak of resistance, +2 frost holy precise light crossbow, +4 periapt of wisdom, ring of major cold resistance, +3 ring of protection, wand of cure serious wounds (15 charges).
Potions: potion of neutralize poison
Nonmagical Items: 5 bags of caltrops, bedroll, grappling hook, 15 masterwork bolts, silk rope (50 ft.), silver holy symbol of Nobanion, spell component pouch, trail rations (10 days), waterskin.
Platinum (pp): 0, Gold (gp): 0, Silver (sp): 0, Copper (cp): 0
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Biographical Information |
Height: 6 ft. 1 in.
Weight: 225 lb.
Age: 26
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Hair: None
Eyes: Bronze
Patron Deity: Nobanion
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Company: Brotherhood of the Badger
Homeland: Sembia
Bloodline: 50% Human, 50% Bronze Dragon
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Character Background:
Vercengenerix (called Generix by his friends) is a noble half-dragon raised
by a wealthy merchant in Sembia. Well educated, he came to learn of Nobanion
and his faith at a young age. The combined elements of nobility and savageness
appealed to the dual natured half-dragon. Not long after becoming a cleric
of Nobanion, his innate spellcasting ability surfaced. Now he finds himself
seeking balance within himself; his honor and devotion to his deity and his
primal draconic magic.
Generix carries himself with a regal bearing and calm control. However, when
battle is joined, he roars mightly and engages with tooth and claw, preferring
to forgo weapons. If necessary, he uses his crossbow from range. He mixes
magic and melee in a vicious combination, using jump to move around
the field of battle.
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Picture:
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Slain Enemy Record:
Drow Fighter, 2 Ogre Zombies
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