Skills:
Concentration +28 (+3 Con, 24 ranks, +1 ioun stone),
Craft (alchemy) +16 (+9 Int, 6 ranks, +1 ioun stone),
Decipher Script +25 (+9 Int, 15 ranks, +1 ioun stone),
Diplomacy +4 (+1 Cha, 0 ranks, +2 synergy, +1 ioun stone),
Handle Animal +3 (+1 Cha, 1 rank, +1 ioun stone),
Knowledge (arcana) +34 (+9 Int, 24 ranks, +1 ioun stone),
Knowledge (the planes) +21 (+9 Int, 11 ranks, +1 ioun stone),
Knowledge (religion) +30 (+9 Int, 20 ranks, +1 ioun stone),
Listen +12 (+9 Wis, 0 ranks, +2 racial, +1 ioun stone),
Search +15 (+9 Int, 3 ranks, +2 racial, +1 ioun stone),
Sense Motive +20 (+9 Wis, 10 ranks, +1 ioun stone),
Speak Language (Dwarven) (1 rank),
Spellcraft +39 (+9 Int, 24 ranks, +3 Skill Focus, +2 synergy, +1 ioun stone),
Spot +12 (+9 Wis, 0 ranks, +2 racial, +1 ioun stone)
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Cleric Domains: Elf and War.
Cleric Spells Prepared (6/8+1/7+1/6+1/6+1/5+1/3+1/2+1; DC 19 + spell level; DC 20 + spell level for Evocation and Transmutation school spells; +2 overcome Spell Resistance; caster level 13th):
0-level: detect magic x3, detect poison, light, mending.
1st: burial blessing, comprehend languages, detect evil, divine favor, doom, magic weapon*, protection from evil, wieldskill, empty slot.
2nd: bear's endurance, bull's strength, calm emotion, cat's grace*, owl's wisdom, resist energy, spell shield, zone of truth.
3rd: dispel magic x2, magic vestment*, protection from energy x2, searing light, empty slot.
4th: death ward, divine power*, know vulnerabilities, restoration, revenance, spell immunity, empty slot.
5th: flame strike*, quickened protection from evil x2, quickened shield of faith, righteous might, empty slot.
6th: find the path*, mass bear's endurance x2, quickened cure moderate wounds.
7th: power word blind*, resurrection, empty slot.
* domain spell.
Evoker Spells Prepared (4+1/7+1/7+1/6+1/6+1/6+1/5+1/3+1/3+1/3+1/3+1; DC 20 + spell level; DC 21 + spell level for Evocation and Transmutation school spells; +1 DC for Electricity spells; Enchantment and Illusion schools prohibited; +2 overcome Spell Resistance; caster level 18th):
0-level: detect magic x2, detect poison, light, mage hand.
1st: feather fall x2, magic missile x3, ray of enfeeblement x2, shield.
2nd: arcane lock, rope trick, scorching ray x4, see invisibility x2.
3rd: fireball x3, lightning bolt[E] x2, vampiric touch x2.
4th: acid orb x2, bestow curse x2, dimension door x2, fire shield.
5th: break enchantment, cone of cold x3, passwall quickened ray of enfeeblement x2.
6th: chain lightning[E], disintegrate, maximized fireball x2, quickened scorching ray x2.
7th: finger of death, maximized acid orb, prismatic spray, quickened fireball.
8th: polar ray, quickened acid orb x3.
9th: meteor swarm, quickened cone of cold x2, shapechange.
10th: quickened chain lightning[E] x3, quickened disintegrate.
Spellbooks:
0-level: acid splash, arcane mark, dancing lights, detect magic, detect poison, disrupt undead, flare, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue.
1st: burning hands, cause fear, chill touch, endure elements, feather fall, mage armor, magic missile, magic weapon, obscuring mist, ray of enfeeblement, shield, shocking grasp[E], true strike, unseen servant.
2nd: arcane lock, bear's endurance, cat's grace, flaming sphere, ghoul touch, levitate, resist energy, rope trick, scare, scorching ray, see invisibility, spectral hand, spider climb, web.
3rd: daylight, dispel magic, fireball, fly, gentle repose, greater magic weapon, halt undead, haste, keen edge, lightning bolt[E], protection from energy, slow, vampiric touch.
4th: acid orb, bestow curse, contagion, dimension door, enervation, fear, fire shield, fire trap, ice storm, stoneskin, wall of ice.
5th: break enchantment, cone of cold, passwall, telepathic bond.
6th: analyze dweomer, chain lightning[E], disintegrate, greater dispel magic.
7th: delayed blast fireball, finger of death, greater teleport, prismatic spray.
8th: greater planar binding, horrid wilting, maze, polar ray.
9th: meteor swarm, shapechange, wish.
[E] Electricity spell.
Evocation school spell.
Transmutation school spell.
Spellcasting Record |
0-level: |
|
1st: |
9 |
2nd: |
5 |
3rd: |
12 |
4th: |
15 |
5th: |
13 |
6th: |
36 |
7th: |
4 |
8th: |
1 |
9th: |
9 |
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Magical Items: belt of priestly might, boots of levitation, +8 bracers of armor, +5 cloak of resistance, efficient quiver, folding boat, +3 gauntlets of the valorous (chain lightning 1/day, caster 13th), hand of glory, +6 headband of intellect, +5 icy burst shock mighty (+2 Str) composite longbow, One Thousand Broken Dreams (+3 holy drow bane longsword), pale green prism ioun stone, +6 periapt of wisdom, portable hole, ring of force shield, ring of major cold resistance, +5 ring of protection, rod of absorption, rod of silent metamagic, rod of the twisted weave, wand of wall of ice (31 charges)
Potions: 4 potions of cure serious wounds, potion of haste
Nonmagical Items: 60 arrows, 5 flasks of oil, grappling hook, hooded lantern, masterwork dagger, silk rope (50 ft.), silver holy symbol of Shevarash, spell component pouch, trail rations (10 days), waterskin
Platinum (pp): 0, Gold (gp): 7,309, Silver (sp): 0, Copper (cp): 0
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Righteous Might Adjustments:
Large Humanoid; HD 18d4+90 plus 3d8+15 (201 hp); AC 33 (10 base, -1 size, +3
Dex, +6 natural from belt of priestly might, +8 bracers of armor, +2
ring of force shield, +5 ring of protection; touch 17, flat-footed 30);
Grapple +20; Atk +18 melee (2d6+9 plus 2d6 vs. evil plus 2d6 vs. drow, crit. 19-20/x2,
+3 holy drow bane longsword or +18 melee (1d4+9, crit. 20/x2, +3 gauntlets of the valorous)
or +18 ranged (1d8+7 plus 1d6 cold plus 1d6 electricty, crit. 20/x3 plus 1d10 cold, 110 ft.,
+5 icy burst shock mighty (+2 Str) composite longbow); Full Atk +18/+13 melee (2d6+9
plus 2d6 vs. evil plus 2d6 vs. drow, crit. 19-20/x2, +3 holy drow bane longsword or +18/+13
melee (1d4+9, crit. 20/x2, +3 gauntlets of the valorous) or +18/+13 ranged (1d8+7 plus 1d6
cold plus 1d6 electricty, crit. 20/x3 plus 1d10 cold, 110 ft., +5 icy burst shock mighty (+2 Str)
composite longbow); Space/Reach 10 ft./10 ft.; SQ Damage reduction 10/evil;
SV Fort +18, Ref +14, Will +29; Str 22, Dex 16, Con 20, Int 29, Wis 28, Cha 12.
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