Forgotten Realms Campaign - established August 15, 2002
Dungeons & Dragons 3.5 Edition
Character Played by John Osborne
12 Active Game Sessions, Created on 11/14/2003
Name: Taeghen Eveningfall Alignment: Chaotic Good
Male Elf Medium Humanoid
Character Level: 21 (ECL 21) XP: 225,757 (MXP: 0)
Primary Class: Cleric 3 of Shevarash
Multi-Classes: Evoker 3
Prestige Classes: Air Elemental Savant 2, Archmage 3, Mystic Theurge 10
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 10 +0 +0 +0 +0 +4   14 / ____ +2 / ____
DEX: 14 +2 +0 +4 +0 +0   20 / ____ +5 / ____
CON: 13 -2 +0 +4 +1 +0   16 / ____ +3 / ____
INT: 17 +0 +0 +5 +1 +6   29(31) / ____ +9 / ____
WIS: 15 +0 +0 +5 +2 +6   28 / ____ +9 / ____
CHA: 12 +0 +0 +0 +0 +0   12 / ____ +1 / ____
Armor Class: 32
  touch 20     flat-footed 27

(+5 Dex, +2 natural from belt of priestly might, +8 bracers of armor, +2 ring of force shield, +5 ring of protection)

BAB: +9/+4
EAB: +1
Grapple: +10
Space/Reach: 5 ft./5 ft.
Speed: 30 ft. (30 ft. base - 6 squares)

Languages: Auran, Common, Draconic, Dwarven, Elven, Undercommon

Saving Throws Base Ability Magic Misc Epic Total
Fortitude +8 +3 +6 +0 +0 +17 / ____
Reflex +6 +5 +6 +0 +0 +17 / ____
Will +18 +9 +6 +0 +0 +33 / ____
Hit Dice: 18d4+54 plus 3d8+9 (159 hp)
                   
Initiative Modifier: +9 (+5 Dex, +4 Improved Initiative)
                   
+3 holy drow bane longsword
crit. 19-20/x2
+16 +11 melee 1d8+5 plus 2d6 vs. evil plus 2d6 vs. drow
     
+3 gauntlets of the valorous
crit. 20/x2
+16 +11 melee 1d3+5
     
masterwork dagger
crit. 19-20/x2
+14 +9 melee 1d4+2
     
+5 icy burst shock mighty (+2 Str) composite longbow
crit. 20/x3 plus 1d10 cold, 110 ft.
+22 +17 ranged 1d8+7 plus 1d6 cold plus 1d6 electricty
     
with Point Blank Shot add +1 to attack and +1 damage rolls against targets within 30 ft.
Spell/Effect            
Duration            
 Feats: Improved Initiative, Improved Spell Capacity, Maximize Spell, Point Blank Shot, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Transmutation), Spellcasting Prodigy, Weapon Focus (composite longbow) Cold Resistance: 20
Electricity Resistance: 5
Spell Resistance: 18
Magic Item Abilities: 1/day--chain lightning, levitate 20 ft. up/down per round
Special Notes: +1 ability checks
 Skills: Concentration +28 (+3 Con, 24 ranks, +1 ioun stone), Craft (alchemy) +16 (+9 Int, 6 ranks, +1 ioun stone), Decipher Script +25 (+9 Int, 15 ranks, +1 ioun stone), Diplomacy +4 (+1 Cha, 0 ranks, +2 synergy, +1 ioun stone), Handle Animal +3 (+1 Cha, 1 rank, +1 ioun stone), Knowledge (arcana) +34 (+9 Int, 24 ranks, +1 ioun stone), Knowledge (the planes) +21 (+9 Int, 11 ranks, +1 ioun stone), Knowledge (religion) +30 (+9 Int, 20 ranks, +1 ioun stone), Listen +12 (+9 Wis, 0 ranks, +2 racial, +1 ioun stone), Search +15 (+9 Int, 3 ranks, +2 racial, +1 ioun stone), Sense Motive +20 (+9 Wis, 10 ranks, +1 ioun stone), Speak Language (Dwarven) (1 rank), Spellcraft +39 (+9 Int, 24 ranks, +3 Skill Focus, +2 synergy, +1 ioun stone), Spot +12 (+9 Wis, 0 ranks, +2 racial, +1 ioun stone)
 Special Attacks/Qualities:
Arcane Reach (Su): The archmage can use arcane spells with a range of touch on a target up to 30 feet away. The archmage must make a ranged touch attack.
Cleric Abilities: Good aura; spontaneous casting; turn undead 3/day (as Clr3; +2 turning checks from Knowledge [religion]).
Electricity Resistance (Ex): 5.
Elf Traits: Low-light vision, immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Martial Weapon Proficiencies (composite longbow, composite shortbow, longbow, longsword, rapier, shortbow).
Mastery of Elements: The archmage can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell's casting time is unaffected. The caster decides whether to alter the spell's energy type and chooses the new energy type when he begins casting. Due to his Elemental Savant class, he cannot convert any spells to Acid damage.
Mastery of Shaping: The archmage can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell's area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet.
 Cleric Domains: Elf and War.
 Cleric Spells Prepared (6/8+1/7+1/6+1/6+1/5+1/3+1/2+1; DC 19 + spell level; DC 20 + spell level for Evocation and Transmutation school spells; +2 overcome Spell Resistance; caster level 13th): 0-level: detect magic x3, detect poison, light, mending. 1st: burial blessing, comprehend languages, detect evil, divine favor, doom, magic weapon‡*, protection from evil, wieldskill, empty slot. 2nd: bear's endurance‡, bull's strength‡, calm emotion, cat's grace‡*, owl's wisdom‡, resist energy, spell shield, zone of truth. 3rd: dispel magic x2, magic vestment‡*, protection from energy x2, searing light†, empty slot. 4th: death ward, divine power†*, know vulnerabilities, restoration, revenance, spell immunity, empty slot. 5th: flame strike†*, quickened protection from evil x2, quickened shield of faith, righteous might, empty slot. 6th: find the path*, mass bear's endurance‡ x2, quickened cure moderate wounds. 7th: power word blind*, resurrection, empty slot. * domain spell.

 Evoker Spells Prepared (4+1/7+1/7+1/6+1/6+1/6+1/5+1/3+1/3+1/3+1/3+1; DC 20 + spell level; DC 21 + spell level for Evocation and Transmutation school spells; +1 DC for Electricity spells; Enchantment and Illusion schools prohibited; +2 overcome Spell Resistance; caster level 18th): 0-level: detect magic x2, detect poison, light†, mage hand‡. 1st: feather fall x2, magic missile† x3, ray of enfeeblement x2, shield. 2nd: arcane lock, rope trick‡, scorching ray† x4, see invisibility x2. 3rd: fireball† x3, lightning bolt†[E] x2, vampiric touch x2. 4th: acid orb† x2, bestow curse x2, dimension door x2, fire shield†. 5th: break enchantment, cone of cold† x3, passwall quickened ray of enfeeblement x2. 6th: chain lightning†[E], disintegrate, maximized fireball† x2, quickened scorching ray x2. 7th: finger of death, maximized acid orb†, prismatic spray†, quickened fireball. 8th: polar ray†, quickened acid orb† x3. 9th: meteor swarm†, quickened cone of cold† x2, shapechange. 10th: quickened chain lightning†[E] x3, quickened disintegrate.

 Spellbooks: 0-level: acid splash, arcane mark, dancing lights†, detect magic, detect poison, disrupt undead, flare†, light†, mage hand‡, mending‡, open/close‡, prestidigitation, ray of frost†, read magic, resistance, touch of fatigue. 1st: burning hands†, cause fear, chill touch, endure elements, feather fall‡, mage armor, magic missile†, magic weapon‡, obscuring mist, ray of enfeeblement, shield, shocking grasp†[E], true strike, unseen servant. 2nd: arcane lock, bear's endurance‡, cat's grace†, flaming sphere†, ghoul touch, levitate, resist energy, rope trick‡, scare, scorching ray†, see invisibility, spectral hand, spider climb, web. 3rd: daylight†, dispel magic, fireball†, fly‡, gentle repose, greater magic weapon‡, halt undead, haste‡, keen edge‡, lightning bolt†[E], protection from energy, slow‡, vampiric touch. 4th: acid orb†, bestow curse, contagion, dimension door, enervation, fear, fire shield†, fire trap, ice storm†, stoneskin, wall of ice†. 5th: break enchantment, cone of cold†, passwall‡, telepathic bond. 6th: analyze dweomer, chain lightning†[E], disintegrate‡, greater dispel magic. 7th: delayed blast fireball†, finger of death, greater teleport, prismatic spray†. 8th: greater planar binding, horrid wilting, maze, polar ray†. 9th: meteor swarm†, shapechange‡, wish.

[E] Electricity spell.
† Evocation school spell.
‡ Transmutation school spell.

Spellcasting Record
0-level:   1st: 9 2nd: 5 3rd: 12 4th: 15
5th: 13 6th: 36 7th: 4 8th: 1 9th: 9

Magical Items: belt of priestly might, boots of levitation, +8 bracers of armor, +5 cloak of resistance, efficient quiver, folding boat, +3 gauntlets of the valorous (chain lightning 1/day, caster 13th), hand of glory, +6 headband of intellect, +5 icy burst shock mighty (+2 Str) composite longbow, One Thousand Broken Dreams (+3 holy drow bane longsword), pale green prism ioun stone, +6 periapt of wisdom, portable hole, ring of force shield, ring of major cold resistance, +5 ring of protection, rod of absorption, rod of silent metamagic, rod of the twisted weave, wand of wall of ice (31 charges)

Potions: 4 potions of cure serious wounds, potion of haste

Nonmagical Items: 60 arrows, 5 flasks of oil, grappling hook, hooded lantern, masterwork dagger, silk rope (50 ft.), silver holy symbol of Shevarash, spell component pouch, trail rations (10 days), waterskin

Platinum (pp): 0, Gold (gp): 7,309, Silver (sp): 0, Copper (cp): 0
Biographical Information
 Height: 5 ft. 5 in.
 Weight: 107 lb.
 Age: 163
 Hair: Black
 Eyes: Blue
 Patron Deity: Shevarash
 Company: Brotherhood of the Badger
 Homeland: Evermeet
 Bloodline: 100% Moon Elf
 Picture:

 Character Background: Taeghen was raised in Evermeet, enclave of the elves. His ancestors number some of the greatest elven High Mages ever known. From an early age, Taeghen was fascinated with magic. He became obsessed with mastering the Weave, through both arcane and divine manipulation. While perfecting his fireballs, he also developed his flame strikes. After years of study, Taeghen achieved a level of power to which most human wizards only aspire. As his understanding of the Weave increases, the more frustrated he became by his elven instructors. Although powerful, they did not know the ancient secrets of elven magic. Taeghen was determined to restore the lost secrets to his people and set out into the lands once ruled by elves.
With his mastery of magic, Taeghen quickly became a well-known figure around the Dalelands and Cormanthor. His haughty attitude at first brought him disdain from the human residents, but the fact that he can never stand idle while dangers threaten the innocent has endeared him to the locals. Secretly, Taeghen is learning to appreciate the cultures of other races; however, the elven ways are still the best ways.
Taeghen has had some success recovering forgotten elven artifacts, but he has had little fortune discovering lost magical knowledge. Taeghen wears great silver gauntlets on each hand, showing off the ornate items. The gauntlets were forged in Myth Drannor long ago, and Taeghen delights in using such old magic. Taeghen holds most pride in the discovery of the sword One Thousand Broken Dreams, a powerful blade forged to rid the world of dark elves. Since acquiring the sword, Taeghen has developed the disturbing habit of raiding drow settlements to recover elven magic.
 Righteous Might Adjustments:

Large Humanoid; HD 18d4+90 plus 3d8+15 (201 hp); AC 33 (10 base, -1 size, +3 Dex, +6 natural from belt of priestly might, +8 bracers of armor, +2 ring of force shield, +5 ring of protection; touch 17, flat-footed 30); Grapple +20; Atk +18 melee (2d6+9 plus 2d6 vs. evil plus 2d6 vs. drow, crit. 19-20/x2, +3 holy drow bane longsword or +18 melee (1d4+9, crit. 20/x2, +3 gauntlets of the valorous) or +18 ranged (1d8+7 plus 1d6 cold plus 1d6 electricty, crit. 20/x3 plus 1d10 cold, 110 ft., +5 icy burst shock mighty (+2 Str) composite longbow); Full Atk +18/+13 melee (2d6+9 plus 2d6 vs. evil plus 2d6 vs. drow, crit. 19-20/x2, +3 holy drow bane longsword or +18/+13 melee (1d4+9, crit. 20/x2, +3 gauntlets of the valorous) or +18/+13 ranged (1d8+7 plus 1d6 cold plus 1d6 electricty, crit. 20/x3 plus 1d10 cold, 110 ft., +5 icy burst shock mighty (+2 Str) composite longbow); Space/Reach 10 ft./10 ft.; SQ Damage reduction 10/evil; SV Fort +18, Ref +14, Will +29; Str 22, Dex 16, Con 20, Int 29, Wis 28, Cha 12.

 Slain Enemy Record: 2 Advanced Bodaks, 1 Advanced Kuo-Toa Leviathan, 1 Advanced Two-Headed Half-Black Dragon Destrachan, 1 Ogre Barbarian, 2 Orog Barbarian/Rangers, 9 Orog Fighters, 2 Orog Fighter/Lashers, 1 Orog Warmage, 2 Scarab Beetle Swarms