Forgotten Realms Campaign - established August 15, 2002
Dungeons & Dragons 3.5 Edition
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Character Played by Chris Harmon
2 Active Game Sessions, Created on 02/11/2004
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Name: Dorn Helderon |
Alignment: Chaotic Good |
Male Half-Celestial Human |
Medium Outsider (Native) |
Character Level: 18 (ECL 22) |
XP: 238,356 (MXP: 710) |
Primary Class: Cleric 15 |
Prestige Classes: Divine Oracle 2, Hierophant 1 |
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Ability |
Base |
Race |
Age |
Inherent |
Level |
Magic |
Temp |
Total |
Mod |
STR: |
17 |
+4 |
+0 |
+0 |
+0 |
+6 |
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27 / ____ |
+8 / ____ |
DEX: |
16 |
+2 |
+0 |
+5 |
+0 |
+0 |
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23 / ____ |
+6 / ____ |
CON: |
18 |
+4 |
+0 |
+0 |
+0 |
+0 |
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22 / ____ |
+6 / ____ |
INT: |
12 |
+2 |
+0 |
+0 |
+0 |
+0 |
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14 / ____ |
+2 / ____ |
WIS: |
12 |
+4 |
+0 |
+5 |
+4 |
+6 |
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31 / ____ |
+10 / ____ |
CHA: |
10 |
+4 |
+0 |
+0 |
+0 |
+0 |
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14 / ____ |
+2 / ____ |
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Armor Class: 34
touch 21 flat-footed 28
armor check penalty -2
(+6 Dex, +1 natural, +10 celestial armor, +2 ring of force shield, +5 ring of protection)
BAB: +12/+7/+2
EAB: n/a
Grapple: +20
Space/Reach: 5 ft./5 ft.
Speed: 30 ft. (30 ft. base - 6 squares), fly 60 ft. (good)
Languages: Celestial, Chondathan, Common, Draconic, Elven
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Saving Throws |
Base |
Ability |
Magic |
Misc |
Epic |
Total |
Fortitude |
+11 |
+6 |
+5 |
+0 |
+0 |
+22 / ____ |
Reflex |
+5 |
+6 |
+5 |
+0 |
+0 |
+16 / ____ |
Will |
+14 |
+10 |
+5 |
+0 |
+0 |
+29 / ____ |
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Hit Dice: 2d6+12 plus 16d8+96 (212 hp) |
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Initiative Modifier: +10 (+6 Dex, +4 Improved Initiative) |
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+5 holy keen wounding battleaxe
crit. 19-20/x3 |
+26 |
+21 |
+16 melee |
1d8+13 |
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plus wounding plus 2d6 vs. evil |
+1 dagger
crit. 19-20/x2 |
+21 |
+16 |
+11 melee |
1d4+9 |
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+2 light crossbow
crit. 19-20/x2, 80 ft. |
+20 ranged |
1d8+2 |
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Feats:
Armor Proficiency (all),
Combat Casting,
Improved Initiative,
Improved Spell Capacity (10th),
Martial Weapon Proficiency (battleaxe),
Maximize Spell,
Point Blank Shot,
Precise Shot,
Quicken Spell,
Simple Weapon Proficiency (all),
Spell Penetration,
Weapon Focus (battleaxe)
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Acid Resistance: 10
Cold Resistance: 10
Electricity Resistance: 10
Fire Resistance: 30
Damage Reduction: 10/magic
Spell Resistance: 28
Magic Item Abilities: 10/day--haste; 1/day--fly (caster level 5th)
Special Notes: critical hits do not deal critical damage 75% of the time
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Skills:
Balance +4 (+6 Dex, 0 ranks, -2 armor),
Climb +6 (+8 Str, 0 ranks, -2 armor),
Concentration +27 (+6 Con, 21 ranks),
Diplomacy +17 (+2 Cha, 15 ranks),
Jump +6 (+8 Str, 0 ranks, -2 armor),
Knowledge (arcana) +17 (+2 Int, 15 ranks),
Knowledge (the planes) +17 (+2 Int, 15 ranks),
Knowledge (religion) +17 (+2 Int, 15 ranks),
Listen +14 (+10 Wis, 4 ranks [cross-class]),
Search +2 (+2 Int, 0 ranks),
Spellcraft +25 (+2 Int, 21 ranks, +2 synergy from Knowledge [arcana]),
Spot +14 (+10 Wis, 4 ranks [cross-class])
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Special Attacks/Qualities:
Cleric Abilities: Good aura; spontaneous casting; turn undead 5/day (as Clr17; +2 turning checks from Knowledge [religion]).
Daylight (Su): Half-celestials can use a daylight effect (as the spell) at will.
Divine Reach (Su): A hierophant with this ability can use touch spells
on targets up to 30 feet away. If the spell requires a melee touch attack, the
hierophant must make a ranged touch attack instead.
Evasion (Ex): Avoid even magical and unusual attacks with great
agility. If he makes a successful Reflex saving throw against an attack that
normally deals half damage on a successful save, he instead takes no damage.
Evasion can be used only if wearing light armor or no armor. A helpless
character does not gain the benefit of evasion.
Feat of Strength (Su): 1/day--As a free action, gain a +15
enhancement bonus to Strength for 1 round.
Half-Celestial Traits: Darkvision 60 ft.; immunity to disease; +4
racial bonus on Fortitude saves against poison.
Smite Evil (Su): 1/day--A half-celestial can make a normal melee
attack to deal +18 extra damage against an evil foe.
Spell-Like Abilities: 3/day--holy aura, protection from
evil; 1/day--aid, bless, cure serious wounds,
detect evil, dispel evil, hallow, holy smite,
holy word, mass charm monster, neutralize poison,
remove disease, summon monster IX (celestials only). Caster
level 18th.
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Cleric Domains: Divination, Strength and War.
Cleric Spells Prepared (6/8+1/8+1/7+1/7+1/6+1/6+1/4+1/3+1/2+1/2; DC 15 + spell level; +2 overcome Spell Resistance; caster level 18th):
0-level: .
1st: .
2nd: .
3rd: .
4th: .
5th: .
6th: .
7th: .
8th: .
9th: .
10th: .
* domain spell.
Spellcasting Record |
0-level: |
2 |
1st: |
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2nd: |
1 |
3rd: |
1 |
4th: |
2 |
5th: |
4 |
6th: |
3 |
7th: |
1 |
8th: |
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9th: |
1 |
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Magical Items: armband of maximized healing, +6 belt of giant strength, boots of speed, +5 cloak of resistance, +1 dagger, +5 greater fire resistant heavy fortification celestial armor, +5 holy keen wounding battleaxe, +2 light crossbow, +6 periapt of wisdom, ring of force shield, +5 ring of protection
Potions:
Nonmagical Items: 20 bolts, silver holy symbol of Tempus
Platinum (pp): 0, Gold (gp): 9,928, Silver (sp): 0, Copper (cp): 0
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Biographical Information |
Height: 5 ft. 9 in.
Weight: 175 lb.
Age: 35
Hair: Blonde
Eyes: Gold
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Patron Deity: Tempus
Company: Brotherhood of the Badger
Homeland: Cormyr
Bloodline: 50% Solar, 50% Human
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Picture:
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Character Background:
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Slain Enemy Record:
1 Chuul Ranger, 5 Human Commoner Zombies
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