Forgotten Realms Campaign - established August 15, 2002
Dungeons & Dragons 3.5 Edition
|
Character Played by Brian Blum
66 Active Game Sessions, Created on 07/17/2002
|
|
Name: Darvin |
Alignment: Neutral Good |
Male Human |
Medium Humanoid |
Character Level: 22 (ECL 22) |
XP: 246,539 (MXP: 0) |
Primary Class: Rogue 8 |
Multi-Classes: Fighter 4 |
Prestige Classes: Shadowdancer 5, Thief-Acrobat 5 |
|
Ability |
Base |
Race |
Age |
Inherent |
Level |
Magic |
Temp |
Total |
Mod |
STR: |
14 |
+0 |
+0 |
+0 |
+0 |
+0 |
|
14 / ____ |
+2 / ____ |
DEX: |
17 |
+0 |
+0 |
+5 |
+3 |
+0 |
|
25 / ____ |
+7 / ____ |
CON: |
15 |
+0 |
+0 |
+1 |
+1 |
+2 |
|
19 / ____ |
+4 / ____ |
INT: |
16 |
+0 |
+0 |
+0 |
+0 |
+0 |
|
16 / ____ |
+3 / ____ |
WIS: |
13 |
+0 |
+0 |
+0 |
+1 |
+0 |
|
14 / ____ |
+2 / ____ |
CHA: |
15 |
+0 |
+0 |
+0 |
+0 |
+0 |
|
15 / ____ |
+2 / ____ |
|
Armor Class: 33*
touch 19 flat-footed 31
(+5 Dex, +8 shadow studded leather armor, +5 ring of protection, +5 amulet of natural armor)
BAB: +13/+8/+3
EAB: +1
Grapple: +16
Space/Reach: 5 ft./5 ft.
Speed: 30 ft. (30 ft. base - 6 squares)
Languages: Chondathan, Common, Dwarven, Elven, Goblin
*Dodge feat: Choose one opponent per round and gain a +1 dodge bonus to AC against attacks from that foe.
*Mobility feat: When moving into a creature's threatened reach area, gain a +4 bonus to AC.
|
Saving Throws |
Base |
Ability |
Magic |
Misc |
Epic |
Total |
Fortitude |
+8 |
+4 |
+5 |
+0 |
+1 |
+18 / ____ |
Reflex |
+14 |
+7 |
+5 |
+0 |
+1 |
+27 / ____ |
Will |
+5 |
+2 |
+5 |
+0 |
+1 |
+13 / ____ |
|
Hit Dice: 13d6+52 plus 5d8+20 plus 4d10+16 (175 hp) |
|
|
|
|
|
|
|
|
|
|
|
Initiative Modifier: +9 (+7 Dex, +2 Blooded) |
|
|
|
|
|
|
|
|
|
|
|
+5 keen lucky rapier
crit. 15-20/x2 |
+27 |
+22 |
+17 melee |
1d6+9 |
|
|
|
|
+2 short sword
crit. 19-20/x2 |
+23 |
+18 |
+13 melee |
1d6+4 |
|
|
|
|
masterwork light mace
crit. 20/x2 |
+17 |
+12 |
+7 melee |
1d6+2 |
|
|
|
|
masterwork light crossbow
crit. 19-20/x2, 80 ft. |
+23 ranged |
1d8 |
|
|
|
|
Feats:
Acrobatic,
Armor Proficiency (light),
Blooded,
Combat Reflexes,
Dodge,
Hamstring,
Mobility,
Point Blank Shot,
Precise Shot,
Simple Weapon Proficiency (all),
Spring Attack,
Weapon Finesse,
Weapon Focus (rapier),
Weapon Specialization (rapier)
|
Magic Item Abilities: levitate 20 ft. up/down per round
|
Skills:
Appraise +8 (+10 involving armor or traps) (+3 Int, 5 ranks),
Balance +19 (+7 Dex, 10 ranks, +2 synergy bonus from Tumble),
Bluff +10 (+2 Cha, 8 ranks),
Climb +14 (+16 involving ropes) (+2 Str, 10 ranks, +2 climber's kit),
Craft (armorsmithing) +12 (+3 Int, 9 ranks),
Craft (trapmaking) +6 (+3 Int, 3 ranks),
Decipher Script +8 (+3 Int, 5 ranks),
Diplomacy +7 (+2 Cha, 1 ranks, +2 synergy bonus from Bluff, +2 synergy bonus from Sense Motive),
Disable Device +20 (+3 Int, 15 ranks, +2 masterwork thieves' tools),
Disguise +15 (+17 acting) (+2 Cha, 13 ranks),
Escape Artist +15 (+17 involving ropes) (+7 Dex, 8 ranks),
Handle Animal +8 (+2 Cha, 6 ranks),
Hide +25 (+7 Dex, 13 ranks, +5 shadow studded leather armor),
Intimidate +14 (+2 Cha, 10 ranks, +2 synergy bonus from Bluff),
Jump +20 (+2 Str, 14 ranks, +2 synergy bonus from Tumble, +2 Acrobatic),
Listen +7 (+2 Wis, 5 ranks),
Move Silently +20 (+7 Dex, 13 ranks),
Open Lock +22 (+7 Dex, 13 ranks, +2 masterwork thieves' tools),
Perform (dance) +7 (+2 Cha, 5 ranks),
Ride +12 (+7 Dex, 3 ranks, +2 synergy bonus from Handle Animal),
Search +20 (+3 Int, 17 ranks),
Sense Motive +8 (+2 Wis, 6 ranks),
Sleight of Hand +14 (+7 Dex, 5 ranks, +2 synergy bonus from Bluff),
Spot +20 (+2 Wis, 16 ranks, +2 Blooded),
Swim +4 (+2 Str, 2 ranks),
Tumble +26 (+7 Dex, 15 ranks, +2 synergy bonus from Jump, +2 Acrobatic),
Use Magic Device +20 (+2 Cha, 18 ranks),
Use Rope +15 (+17 bindings) (+7 Dex, 8 ranks)
|
Special Attacks/Qualities:
Defensive Roll (Ex): 1/day--When a shadowdancer would be reduced to
0 hit points or less by damage in combat (from a weapon or other blow, not a
spell or special ability), he can attempt to roll with the damage. He makes a
Reflex saving throw (DC = damage dealt) and, if successful, takes only half
damage from the blow. He must be aware of the attack and able to react to it
in order to execute his defensive roll. If he is in a situation that would deny
him any Dexterity bonus to AC, he can't attempt a defensive roll.
Rogue Abilities: Evasion; +5d6 sneak attack (stacked
with thief-acrobat); trapfinding; trap sense +2; uncanny dodge;
improved uncanny dodge.
Shadowdancer Abilities: Darkvision 60 ft.; hide in plain sight (Su);
shadow illusion; shadow jump 20 ft.; summon shadow.
Thief-Acrobat Abilities: Cartwheel charge (Tumble check,
DC 20); defensive fighting bonus; fast balance; fast climb;
improved evasion; kip up; slow fall (20 ft.); +5d6 sneak attack (stacked
with rogue); unbounded leap.
|
Magical Items: +5 amulet of natural armor, 2 bags of holding (bag 1), boots of levitation, +2 bracers of health, +5 cloak of resistance, +5 keen lucky rapier, ring of minor spell storing, +5 ring of protection, +5 shadow studded leather armor, +2 short sword, wand of hold person (40 charges), wand of invisibility (3 charges), wand of lightning bolt (5th-level caster) (10 charges), wand of ray of enfeeblement (2 charges).
Potions: potion of bull's strength, 2 potions of cure serious wounds, potion of cure moderate wounds, potion of haste, potion of water breathing.
Nonmagical Items: Bedroll, belt pouch, block and tackle, climber's kit, 5 flasks of healing salve, 2 flasks of oil, flint and steel, hammer, iron pot, 13 masterwork bolts, masterwork light crossbow, masterwork light mace, masterwork thieves' tools, 10 pitons, signal whistle, 5 smokesticks, 5 tanglefoot bags, 3 thunderstones, 2 torches, trail rations (5 days), 2 waterskins, whetstone.
Platinum (pp): 0, Gold (gp): 67,809, Silver (sp): 8, Copper (cp): 5
|
Biographical Information |
Height: 5 ft. 5 in.
Weight: 154 lb.
Age: 26
Hair: Brown
Eyes: Green
|
Patron Deity: Tymora
Company: Brotherhood of the Badger
Homeland: Sembia
Bloodline: 100% Human
|
Picture:
|
Character Background:
Darvin is a friendly, good-natured man who has made a career of reclaiming stolen
goods. He can break into most any stronghold and fight his way back out if necessary.
He was born to a Sembian merchant family that was ruined when thieves stole the family
fortune. He vowed that he would become the best thief to ever walk Faerun. He found
gainful employment by thieves' guilds who needed burglars and "reclaimation" specialists
of his caliber. Darvin is quite famous in adventuring circles for his loyalty and
acrobatic hijinks.
Darvin uses his mobility to great advantage. He will flip and roll out of harm's way
whenever possible. His favorite tactic is to cartwheel charge against a foe engaged
with his allies. He then tumbles out and charges again; the results are devastating.
Whenever presented with the opportunity, Darvin will hamstring bipedal foes.
|
Slain Enemy Record:
1 Abyssal Dire Ape, 1 Advanced Chimera, 1 Advanced Fiendish Displacer Beast, 1 Advanced Gargantuan Fiendish Monstrous Spider, 1 Advanced Ghast, 1 Advanced Spitting Greater Flame Snake, 1 Advanced Tomb Tapper, 1 Advanced Two-Headed Half-Black Dragon Destrachan, 1 Ancient Black Dragon, 1 Aranea Ranger, 1 Celestial Dire Lion, 1 Cryohydra (7-headed), 1 Devil - Gelugon, 1 Draegloth Cleric, 1 Drider Fighter, 5 Drow Fighters, 3 Drow Fighter/Clerics,
3 Drow Zombies, 2 Frost Giants, 1 Grimlock Barbarian, 1 Half-Illithid Lizardfolk Fighter, 1 Half-Troll Minotaur Barbarian, 1 Half-White Dragon Gnoll Fighter/Blackguard, 1 Kuo-Toa Rogue/Fighter, 1 Kuo-Toa Wight Cleric, 2 Mind Flayer Sorcerers, 1 Mohrg, 1 Ogre, 1 Ogre Barbarian, 2 Ogre Zombies, 1 Orog Fighter, 1 Purple Worm, 1 Quth-Maren, 1 Rakshasa Sorcerer, 1 Winter Wolf, 1 Zhentarim Skymage, 1 Zhentarim Soldier
|