Forgotten Realms Campaign - established August 15, 2002
Dungeons & Dragons 3.5 Edition
Character Played by Brian Blum
66 Active Game Sessions, Created on 07/17/2002
Name: Darvin Alignment: Neutral Good
Male Human Medium Humanoid
Character Level: 22 (ECL 22) XP: 246,539 (MXP: 0)
Primary Class: Rogue 8
Multi-Classes: Fighter 4
Prestige Classes: Shadowdancer 5, Thief-Acrobat 5
Ability Base Race Age Inherent Level Magic Temp Total Mod
STR: 14 +0 +0 +0 +0 +0   14 / ____ +2 / ____
DEX: 17 +0 +0 +5 +3 +0   25 / ____ +7 / ____
CON: 15 +0 +0 +1 +1 +2   19 / ____ +4 / ____
INT: 16 +0 +0 +0 +0 +0   16 / ____ +3 / ____
WIS: 13 +0 +0 +0 +1 +0   14 / ____ +2 / ____
CHA: 15 +0 +0 +0 +0 +0   15 / ____ +2 / ____
Armor Class: 33*
  touch 19     flat-footed 31

(+5 Dex, +8 shadow studded leather armor, +5 ring of protection, +5 amulet of natural armor)

BAB: +13/+8/+3
EAB: +1
Grapple: +16
Space/Reach: 5 ft./5 ft.
Speed: 30 ft. (30 ft. base - 6 squares)

Languages: Chondathan, Common, Dwarven, Elven, Goblin

*Dodge feat: Choose one opponent per round and gain a +1 dodge bonus to AC against attacks from that foe.
*Mobility feat: When moving into a creature's threatened reach area, gain a +4 bonus to AC.
Saving Throws Base Ability Magic Misc Epic Total
Fortitude +8 +4 +5 +0 +1 +18 / ____
Reflex +14 +7 +5 +0 +1 +27 / ____
Will +5 +2 +5 +0 +1 +13 / ____
Hit Dice: 13d6+52 plus 5d8+20 plus 4d10+16 (175 hp)
                   
Initiative Modifier: +9 (+7 Dex, +2 Blooded)
                   
+5 keen lucky rapier
crit. 15-20/x2
+27 +22 +17 melee 1d6+9
       
+2 short sword
crit. 19-20/x2
+23 +18 +13 melee 1d6+4
       
masterwork light mace
crit. 20/x2
+17 +12 +7 melee 1d6+2
       
masterwork light crossbow
crit. 19-20/x2, 80 ft.
+23 ranged 1d8
   
Spell/Effect            
Duration            
 Feats: Acrobatic, Armor Proficiency (light), Blooded, Combat Reflexes, Dodge, Hamstring, Mobility, Point Blank Shot, Precise Shot, Simple Weapon Proficiency (all), Spring Attack, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier) Magic Item Abilities: levitate 20 ft. up/down per round
 Skills: Appraise +8 (+10 involving armor or traps) (+3 Int, 5 ranks), Balance +19 (+7 Dex, 10 ranks, +2 synergy bonus from Tumble), Bluff +10 (+2 Cha, 8 ranks), Climb +14 (+16 involving ropes) (+2 Str, 10 ranks, +2 climber's kit), Craft (armorsmithing) +12 (+3 Int, 9 ranks), Craft (trapmaking) +6 (+3 Int, 3 ranks), Decipher Script +8 (+3 Int, 5 ranks), Diplomacy +7 (+2 Cha, 1 ranks, +2 synergy bonus from Bluff, +2 synergy bonus from Sense Motive), Disable Device +20 (+3 Int, 15 ranks, +2 masterwork thieves' tools), Disguise +15 (+17 acting) (+2 Cha, 13 ranks), Escape Artist +15 (+17 involving ropes) (+7 Dex, 8 ranks), Handle Animal +8 (+2 Cha, 6 ranks), Hide +25 (+7 Dex, 13 ranks, +5 shadow studded leather armor), Intimidate +14 (+2 Cha, 10 ranks, +2 synergy bonus from Bluff), Jump +20 (+2 Str, 14 ranks, +2 synergy bonus from Tumble, +2 Acrobatic), Listen +7 (+2 Wis, 5 ranks), Move Silently +20 (+7 Dex, 13 ranks), Open Lock +22 (+7 Dex, 13 ranks, +2 masterwork thieves' tools), Perform (dance) +7 (+2 Cha, 5 ranks), Ride +12 (+7 Dex, 3 ranks, +2 synergy bonus from Handle Animal), Search +20 (+3 Int, 17 ranks), Sense Motive +8 (+2 Wis, 6 ranks), Sleight of Hand +14 (+7 Dex, 5 ranks, +2 synergy bonus from Bluff), Spot +20 (+2 Wis, 16 ranks, +2 Blooded), Swim +4 (+2 Str, 2 ranks), Tumble +26 (+7 Dex, 15 ranks, +2 synergy bonus from Jump, +2 Acrobatic), Use Magic Device +20 (+2 Cha, 18 ranks), Use Rope +15 (+17 bindings) (+7 Dex, 8 ranks)
 Special Attacks/Qualities:
Defensive Roll (Ex): 1/day--When a shadowdancer would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), he can attempt to roll with the damage. He makes a Reflex saving throw (DC = damage dealt) and, if successful, takes only half damage from the blow. He must be aware of the attack and able to react to it in order to execute his defensive roll. If he is in a situation that would deny him any Dexterity bonus to AC, he can't attempt a defensive roll.
Rogue Abilities: Evasion; +5d6 sneak attack (stacked with thief-acrobat); trapfinding; trap sense +2; uncanny dodge; improved uncanny dodge.
Shadowdancer Abilities: Darkvision 60 ft.; hide in plain sight (Su); shadow illusion; shadow jump 20 ft.; summon shadow.
Thief-Acrobat Abilities: Cartwheel charge (Tumble check, DC 20); defensive fighting bonus; fast balance; fast climb; improved evasion; kip up; slow fall (20 ft.); +5d6 sneak attack (stacked with rogue); unbounded leap.
Magical Items: +5 amulet of natural armor, 2 bags of holding (bag 1), boots of levitation, +2 bracers of health, +5 cloak of resistance, +5 keen lucky rapier, ring of minor spell storing, +5 ring of protection, +5 shadow studded leather armor, +2 short sword, wand of hold person (40 charges), wand of invisibility (3 charges), wand of lightning bolt (5th-level caster) (10 charges), wand of ray of enfeeblement (2 charges).

Potions: potion of bull's strength, 2 potions of cure serious wounds, potion of cure moderate wounds, potion of haste, potion of water breathing.

Nonmagical Items: Bedroll, belt pouch, block and tackle, climber's kit, 5 flasks of healing salve, 2 flasks of oil, flint and steel, hammer, iron pot, 13 masterwork bolts, masterwork light crossbow, masterwork light mace, masterwork thieves' tools, 10 pitons, signal whistle, 5 smokesticks, 5 tanglefoot bags, 3 thunderstones, 2 torches, trail rations (5 days), 2 waterskins, whetstone.

Platinum (pp): 0, Gold (gp): 67,809, Silver (sp): 8, Copper (cp): 5
Biographical Information
 Height: 5 ft. 5 in.
 Weight: 154 lb.
 Age: 26
 Hair: Brown
 Eyes: Green
 Patron Deity: Tymora
 Company: Brotherhood of the Badger
 Homeland: Sembia
 Bloodline: 100% Human
 Picture:

 Character Background: Darvin is a friendly, good-natured man who has made a career of reclaiming stolen goods. He can break into most any stronghold and fight his way back out if necessary. He was born to a Sembian merchant family that was ruined when thieves stole the family fortune. He vowed that he would become the best thief to ever walk Faerun. He found gainful employment by thieves' guilds who needed burglars and "reclaimation" specialists of his caliber. Darvin is quite famous in adventuring circles for his loyalty and acrobatic hijinks.
Darvin uses his mobility to great advantage. He will flip and roll out of harm's way whenever possible. His favorite tactic is to cartwheel charge against a foe engaged with his allies. He then tumbles out and charges again; the results are devastating. Whenever presented with the opportunity, Darvin will hamstring bipedal foes.
 Slain Enemy Record: 1 Abyssal Dire Ape, 1 Advanced Chimera, 1 Advanced Fiendish Displacer Beast, 1 Advanced Gargantuan Fiendish Monstrous Spider, 1 Advanced Ghast, 1 Advanced Spitting Greater Flame Snake, 1 Advanced Tomb Tapper, 1 Advanced Two-Headed Half-Black Dragon Destrachan, 1 Ancient Black Dragon, 1 Aranea Ranger, 1 Celestial Dire Lion, 1 Cryohydra (7-headed), 1 Devil - Gelugon, 1 Draegloth Cleric, 1 Drider Fighter, 5 Drow Fighters, 3 Drow Fighter/Clerics, 3 Drow Zombies, 2 Frost Giants, 1 Grimlock Barbarian, 1 Half-Illithid Lizardfolk Fighter, 1 Half-Troll Minotaur Barbarian, 1 Half-White Dragon Gnoll Fighter/Blackguard, 1 Kuo-Toa Rogue/Fighter, 1 Kuo-Toa Wight Cleric, 2 Mind Flayer Sorcerers, 1 Mohrg, 1 Ogre, 1 Ogre Barbarian, 2 Ogre Zombies, 1 Orog Fighter, 1 Purple Worm, 1 Quth-Maren, 1 Rakshasa Sorcerer, 1 Winter Wolf, 1 Zhentarim Skymage, 1 Zhentarim Soldier