Forgotten Realms Campaign - established August 15, 2002 |
Name: Bareris |
Race: Human |
Sex: Male |
Alignment: Lawful Neutral |
Type: Medium-size Humanoid |
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Character Level: 16 |
ECL: 16 |
Primary Class: Necromancer 6 |
Multi-Classes: None |
Prestige Classes: Red Wizard 10 |
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Ability |
Base |
Race |
Age |
Inherent |
Level |
Magic |
Total |
Mod |
STR: |
10 |
+0 |
+0 |
+0 |
+0 |
+0 |
10 |
+0 |
DEX: |
13 |
+0 |
+0 |
+0 |
+1 |
+0 |
14 |
+2 |
CON: |
14 |
+0 |
+0 |
+0 |
+0 |
+0 |
14 |
+2 |
INT: |
17 |
+0 |
+0 |
+0 |
+3 |
+0 |
20 |
+5 |
WIS: |
12 |
+0 |
+0 |
+0 |
+0 |
+0 |
12 |
+1 |
CHA: |
10 |
+0 |
+0 |
+0 |
+0 |
+0 |
10 |
+0 |
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Saving Throws |
Base |
Ability |
Magic |
Misc |
Total |
Fortitude |
+5 |
+2 |
+2 |
+0 |
+9 |
Reflex |
+5 |
+2 |
+2 |
+0 |
+9 |
Will |
+12 |
+1 |
+2 |
+0 |
+15 |
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XP: 121,608 |
MXP: 1,125 |
Speed: 30 ft. (30 ft. base) |
Face/Reach: 5 ft. x 5 ft./5 ft. |
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Grapple: +8 |
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Languages: Common, Draconic, Giant, Goblin, Mulhorandi
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Armor Class: 26 (10 base, +2 Dex, +3 amulet of natural armor, +6 bracers of armor, +5 ring of protection; touch 17, flat-footed 24)
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Base Attack Bonus: +8/+3
- +3 shock club +11/+6 melee (1d6+3 plus 1d6 electricity, crit. 20/x2)
- masterwork dagger +9/+4 melee (1d4, crit. 19-20/x2)
- masterwork light crossbow +12 ranged (1d8, crit. 19-20/x2, 80 ft.)
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Initiative Modifier: +2 (+2 Dex) |
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Hit Dice: 16d4+32 (70 hp) |
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Attack Rolls: |
Damage Rolls: |
Ability Checks: |
Skill Checks: |
Saving Throws: |
Negative Levels: |
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Feats:
Alertness (from familiar),
Craft Wondrous Item,
Extend Spell,
Greater Spell Focus (Necromancy),
Greater Spell Penetration,
Quicken Spell,
Scribe Scroll,
Spell Focus (Necromancy),
Spell Mastery (ball lightning, magic missile, spectral hand, vampiric touch),
Spell Penetration,
Tattoo Focus
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Skills:
Alchemy +11 (+5 Int, 6 ranks),
Climb +0 (0 ranks),
Concentration +19 (+2 Con, 17 ranks),
Heal +3 (+1 Wis, 0 ranks, +2 synergy from Profession (herbalist)),
Innuendo +6 (+1 Wis, 5 ranks),
Intimidate +9 (9 ranks),
Jump +0 (0 ranks),
Knowledge (arcana) +24 (+5 Int, 19 ranks),
Knowledge (the planes) +16 (+5 Int, 11 ranks),
Knowledge (religion) +10 (+5 Int, 5 ranks),
Listen +3 (+1 Wis, 0 ranks, +2 Alertness),
Move Silently +4 (+2 Dex, 0 ranks, +2 familiar),
Profession (herbalist) +6 (+1 Wis, 5 ranks),
Ride (horses) +4 (+2 Dex, 2 ranks [cross-class]),
Scry +17 (+5 Int, 12 ranks),
Search +5 (+5 Int, 0 ranks),
Spellcraft +24 (+5 Int, 19 ranks),
Spot +7 (+1 Wis, 4 ranks [cross-class], +2 Alertness),
Swim +0 (0 ranks)
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Special Attacks/Qualities:
- Red Wizard Abilities: Great circle leader; +4 saves against Necromancy school spells.
- Scribe Tattoo (Su): Place Red Wizard magic tattoos upon willing and qualified
novices, granting the Tattoo Focus feat and inducting them into his circle.
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Red Wizard Spells Prepared (4+1/6+1/5+1/5+1/5+1/5+1/3+1/3+1/2+1; DC 15 + spell level; DC 25 + spell level for Necromancy school spells; +10 overcome Spell Resistance with Necromancy spells; Conjuration and Illusion schools prohibited; +4 overcome Spell Resistance; caster level 16th):
0-level: daze, detect magic, disrupt undead, light, read magic.
1st: chill touch x2, magic missile x4, ray of enfeeblement x3, spirit worm x3 (doubled from ring).
2nd: command undead, ghoul touch x2, knock x2, spectral hand.
3rd: dispel magic, extended spectral hand, halt undead, spider poison, vampiric touch x2.
4th: charm monster, enervation x2, fear x2, negative energy wave.
5th: animate dead, ball lightning x2, cone of cold x3.
6th: circle of death, disintegrate x2, mass haste.
7th: finger of death x3, plane shift.
8th: horrid wilting x2, protection from spells.
Spellbooks:
0-level: arcane mark, dancing lights, daze, detect magic,
detect poison, disrupt undead, flare, light, mage hand,
mending, open/close, prestidigitation, read magic,
resistance.
1st: chill touch, identify, magic missile, ray of enfeeblement, spirit worm.
2nd: command undead, ghoul touch, knock, spectral hand.
3rd: dispel magic, halt undead, spider poison, vampiric touch.
4th: charm monster, enervation, fear, negative energy wave.
5th: animate dead, ball lightning, cone of cold, prying eyes.
6th: circle of death, disintegrate, mass haste, undeath to death.
7th: control undead, finger of death, greater scrying, plane shift, teleport without error.
8th: horrid wilting, mass charm, protection from spells.
Necromancy school spell.
Spellcasting Record |
0-level: |
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1st: |
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2nd: |
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3rd: |
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4th: |
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5th: |
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6th: |
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7th: |
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8th: |
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9th: |
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Magical Items:
- +3 amulet of natural armor, belt of many pouches, +6 bracers of armor, brooch of shielding (101 hp remaining), +2 cloak of resistance, gloves of arrow snaring, +5 ring of protection, ring of wizardy (I), +3 shock club, wand of bull's strength (50 charges), wand of magic missile (9th-level caster) (25 charges).
Potions:
- potion of cure moderate wounds, potion of negative energy protection, potion of neutralize poison, potion of water breathing.
Scrolls:
- charm monster, dispel magic, knock x2, spectral hand x3.
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Nonmagical Items:
- Bedroll, bullseye lantern, 5 empty vials, 5 flasks of alchemist's fire, 10 flasks of healing salve, 5 flasks of oil, flint and steel, grappling hook, 2 inkpens, 20 masterwork bolts, masterwork dagger, masterwork light crossbow, 10 sheets of paper, signal whistle, silk rope (50 ft.), small steel mirror, 5 smokesticks, spell component pouch, 5 thunderstones, trail rations (10 days), 2 vials of antitoxin, 5 vials of ink, 2 waterskins.
- PP: 440, GP: 4,520, SP: 4, CP: 0
- Gems & Jewelry:
- Art Objects:
- Other:
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Biographical Information |
Height: 5 ft. 7 in.
Weight: 162 lb.
Hair: None
Eyes: Blue
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Patron Deity: Velsharoon
Age: 28
Homeland: Thay
Liege: None
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Company: Brotherhood of the Badger
Rank: Adventurer
Clan: None
Bloodline: 100% Human
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Character Background:
With his shaved, tattooed head and crimson robes, Bareris is unmistakably
a Red Wizard of Thay. Despite that order's well-earned reputation for evil
and depravity, Bareris is not all that bad a guy. He is a master of necromancy,
an art often viewed as wicked and unforgivingly evil; however, rather than
surrounding himself with hordes of undead servants, he seeks to use the black
arts in a more contemporary manner. Where most spellcasters hurl fire and
lightning to destroy a foe, Bareris lays low his enemies with magical
poisons, strength draining entropic spells, and bone-chilling touches from
beyond the grave. While his methods are wildly different than the norm, the
results are no less impressive. Bareris often allies himself with strong
warriors, as his magic often weakens a foe but does not deal the killing
damage. Thus, a strong blade at his side is a must.
Bareris is somewhat of a pariah among the Red Wizards. Unlike most of his
brethren, he has no political ambitions inside of Thay. He tends to roam the
face of Faerun on roads that take him far from his homeland. He is not in
exile and does have allies in Thay, he simply prefers to stay away.
The Red Wizard has surprised many adventurering companions with his ability
and surprisingly good nature. Although frowning on his methods, a paladin
of Lathander even gives grudging respect to the spellcaster. Bareris saved him
from certain death at the claws of ghasts; whom better to defeat the undead
than a student of necromancy? Bareris seeks adventure and obscure arcane lore.
He hopes to one day return to Thay and impress his fellow Wizards by showing
them the power of necromancy acquired without the crutch of undead minions.
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Picture:
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Familiar: owl; Tiny animal; HD 14 (31 hp); Init +3 (+3 Dex);
Spd 10 ft., fly 40 ft. (average); AC 24 (+3 Dex, +2 size, +9
natural; touch 15, flat-footed 21); Atk +10 melee (1d2-2/x2, claws);
Face/Reach 2 ½ ft. x 2 ½ ft./0 ft.; SA Touch; SQ Empathic
link, improved evasion, low-light vision, share spells,
scry, speak with birds, speak with master; SR 19; AL LN; SV Fort +4,
Ref +7, Will +11; Str 6, Dex 17, Con 10, Int 12, Wis 14, Cha 4.
Skills and Feats: Listen +14, Move Silently +20, Spot +6*; Weapon
Finesse (claws).
Skills: Owls receive a +8 racial bonus to Listen checks, and a
+14 to Move Silently checks. * They receive a +8 racial bonus to Spot checks
in dusk and darkness.
Mount: Male heavy war horse; CR 2; Large animal; HD 4d8+12 (30 hp); Init
+1 (+1 Dex); Spd 35 ft.; AC 19 (-1 size, +1 Dex, +4 natural, +5
masterwork chainmail barding; touch 10, flat-footed 18; armor check penalty -4);
Atk +6 melee (1d6+4, crit. 20/x2, 2 hooves) and +1 melee (1d4+2,
crit. 20/x2, bite); Face/Reach 5 ft. by 10 ft./5 ft.; SQ Scent;
AL N; Fort +7, Ref +5, Will +2; Str 18, Dex 13, Con 17, Int 2, Wis
13, Cha 6.
Skills and Feats: Listen +7, Spot +7.
Carrying Capacity: Light load - 300 lb., medium load - 301 to 600
lb., heavy load - 601 to 900 lb.; can drag up to 4,500 lb.
Gear: Bit and bridle, masterwork chainmail barding, military saddle, saddlebags.
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Slain Enemy Record: 1 Advanced Gelatinous Umber Hulk, 4 Mind Flayers
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Player Name: John White
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Character Created: 07/14/2002
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Active Game Sessions: 6
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