Forgotten Realms Campaign - established August 15, 2002
Name: Bareris
Race: Human Sex: Male
Alignment: Lawful Neutral Type: Medium-size Humanoid
 
Character Level: 16 ECL: 16
Primary Class: Necromancer 6
Multi-Classes: None
Prestige Classes: Red Wizard 10

Ability Base Race Age Inherent Level Magic Total Mod
STR: 10 +0 +0 +0 +0 +0 10 +0
DEX: 13 +0 +0 +0 +1 +0 14 +2
CON: 14 +0 +0 +0 +0 +0 14 +2
INT: 17 +0 +0 +0 +3 +0 20 +5
WIS: 12 +0 +0 +0 +0 +0 12 +1
CHA: 10 +0 +0 +0 +0 +0 10 +0
Saving Throws Base Ability Magic Misc Total
Fortitude +5 +2 +2 +0 +9
Reflex +5 +2 +2 +0 +9
Will +12 +1 +2 +0 +15
XP: 121,608 MXP: 1,125
Speed: 30 ft. (30 ft. base) Face/Reach: 5 ft. x 5 ft./5 ft.
 
Grapple: +8

 Languages: Common, Draconic, Giant, Goblin, Mulhorandi
 Armor Class: 26 (10 base, +2 Dex, +3 amulet of natural armor, +6 bracers of armor, +5 ring of protection; touch 17, flat-footed 24)
 Base Attack Bonus: +8/+3

  • +3 shock club +11/+6 melee (1d6+3 plus 1d6 electricity, crit. 20/x2)

  • masterwork dagger +9/+4 melee (1d4, crit. 19-20/x2)

  • masterwork light crossbow +12 ranged (1d8, crit. 19-20/x2, 80 ft.)
Initiative Modifier: +2 (+2 Dex)
                   
Hit Dice: 16d4+32 (70 hp)
                   

Attack Rolls: Damage Rolls:
Ability Checks: Skill Checks:
Saving Throws: Negative Levels:

Spell/Effect            
Duration            
 Feats: Alertness (from familiar), Craft Wondrous Item, Extend Spell, Greater Spell Focus (Necromancy), Greater Spell Penetration, Quicken Spell, Scribe Scroll, Spell Focus (Necromancy), Spell Mastery (ball lightning, magic missile, spectral hand, vampiric touch), Spell Penetration, Tattoo Focus
 Skills: Alchemy +11 (+5 Int, 6 ranks), Climb +0 (0 ranks), Concentration +19 (+2 Con, 17 ranks), Heal +3 (+1 Wis, 0 ranks, +2 synergy from Profession (herbalist)), Innuendo +6 (+1 Wis, 5 ranks), Intimidate +9 (9 ranks), Jump +0 (0 ranks), Knowledge (arcana) +24 (+5 Int, 19 ranks), Knowledge (the planes) +16 (+5 Int, 11 ranks), Knowledge (religion) +10 (+5 Int, 5 ranks), Listen +3 (+1 Wis, 0 ranks, +2 Alertness), Move Silently +4 (+2 Dex, 0 ranks, +2 familiar), Profession (herbalist) +6 (+1 Wis, 5 ranks), Ride (horses) +4 (+2 Dex, 2 ranks [cross-class]), Scry +17 (+5 Int, 12 ranks), Search +5 (+5 Int, 0 ranks), Spellcraft +24 (+5 Int, 19 ranks), Spot +7 (+1 Wis, 4 ranks [cross-class], +2 Alertness), Swim +0 (0 ranks)
 Special Attacks/Qualities:
  • Red Wizard Abilities: Great circle leader; +4 saves against Necromancy school spells.
  • Scribe Tattoo (Su): Place Red Wizard magic tattoos upon willing and qualified novices, granting the Tattoo Focus feat and inducting them into his circle.
 Red Wizard Spells Prepared (4+1/6+1/5+1/5+1/5+1/5+1/3+1/3+1/2+1; DC 15 + spell level; DC 25 + spell level for Necromancy school spells; +10 overcome Spell Resistance with Necromancy spells; Conjuration and Illusion schools prohibited; +4 overcome Spell Resistance; caster level 16th): 0-level: daze, detect magic, disrupt undead†, light, read magic. 1st: chill touch† x2, magic missile x4, ray of enfeeblement† x3, spirit worm† x3 (doubled from ring). 2nd: command undead†, ghoul touch† x2, knock x2, spectral hand†. 3rd: dispel magic, extended spectral hand†, halt undead†, spider poison†, vampiric touch† x2. 4th: charm monster, enervation† x2, fear† x2, negative energy wave†. 5th: animate dead†, ball lightning x2, cone of cold x3. 6th: circle of death†, disintegrate x2, mass haste. 7th: finger of death† x3, plane shift. 8th: horrid wilting† x2, protection from spells.

 Spellbooks: 0-level: arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead†, flare, light, mage hand, mending, open/close, prestidigitation, read magic, resistance. 1st: chill touch†, identify, magic missile, ray of enfeeblement†, spirit worm†. 2nd: command undead†, ghoul touch†, knock, spectral hand†. 3rd: dispel magic, halt undead†, spider poison†, vampiric touch†. 4th: charm monster, enervation†, fear†, negative energy wave†. 5th: animate dead†, ball lightning, cone of cold, prying eyes. 6th: circle of death†, disintegrate, mass haste, undeath to death†. 7th: control undead†, finger of death†, greater scrying, plane shift, teleport without error. 8th: horrid wilting†, mass charm, protection from spells.

 † Necromancy school spell.
Spellcasting Record
0-level:   1st:   2nd:   3rd:   4th:  
5th:   6th:   7th:   8th:   9th:  

Magical Items:
  • +3 amulet of natural armor, belt of many pouches, +6 bracers of armor, brooch of shielding (101 hp remaining), +2 cloak of resistance, gloves of arrow snaring, +5 ring of protection, ring of wizardy (I), +3 shock club, wand of bull's strength (50 charges), wand of magic missile (9th-level caster) (25 charges).

Potions:

  • potion of cure moderate wounds, potion of negative energy protection, potion of neutralize poison, potion of water breathing.

Scrolls:

  • charm monster, dispel magic, knock x2, spectral hand x3.

Nonmagical Items:
  • Bedroll, bullseye lantern, 5 empty vials, 5 flasks of alchemist's fire, 10 flasks of healing salve, 5 flasks of oil, flint and steel, grappling hook, 2 inkpens, 20 masterwork bolts, masterwork dagger, masterwork light crossbow, 10 sheets of paper, signal whistle, silk rope (50 ft.), small steel mirror, 5 smokesticks, spell component pouch, 5 thunderstones, trail rations (10 days), 2 vials of antitoxin, 5 vials of ink, 2 waterskins.

  • PP: 440, GP: 4,520, SP: 4, CP: 0

  • Gems & Jewelry:
  • Art Objects:
  • Other:

Biographical Information
 Height: 5 ft. 7 in.
 Weight: 162 lb.
 Hair: None
 Eyes: Blue
 Patron Deity: Velsharoon
 Age: 28
 Homeland: Thay
 Liege: None
 Company: Brotherhood of the Badger
 Rank: Adventurer
 Clan: None
 Bloodline: 100% Human
 Character Background: With his shaved, tattooed head and crimson robes, Bareris is unmistakably a Red Wizard of Thay. Despite that order's well-earned reputation for evil and depravity, Bareris is not all that bad a guy. He is a master of necromancy, an art often viewed as wicked and unforgivingly evil; however, rather than surrounding himself with hordes of undead servants, he seeks to use the black arts in a more contemporary manner. Where most spellcasters hurl fire and lightning to destroy a foe, Bareris lays low his enemies with magical poisons, strength draining entropic spells, and bone-chilling touches from beyond the grave. While his methods are wildly different than the norm, the results are no less impressive. Bareris often allies himself with strong warriors, as his magic often weakens a foe but does not deal the killing damage. Thus, a strong blade at his side is a must.

Bareris is somewhat of a pariah among the Red Wizards. Unlike most of his brethren, he has no political ambitions inside of Thay. He tends to roam the face of Faerun on roads that take him far from his homeland. He is not in exile and does have allies in Thay, he simply prefers to stay away.

The Red Wizard has surprised many adventurering companions with his ability and surprisingly good nature. Although frowning on his methods, a paladin of Lathander even gives grudging respect to the spellcaster. Bareris saved him from certain death at the claws of ghasts; whom better to defeat the undead than a student of necromancy? Bareris seeks adventure and obscure arcane lore. He hopes to one day return to Thay and impress his fellow Wizards by showing them the power of necromancy acquired without the crutch of undead minions.

 Picture:

Familiar: owl; Tiny animal; HD 14 (31 hp); Init +3 (+3 Dex); Spd 10 ft., fly 40 ft. (average); AC 24 (+3 Dex, +2 size, +9 natural; touch 15, flat-footed 21); Atk +10 melee (1d2-2/x2, claws); Face/Reach 2 ½ ft. x 2 ½ ft./0 ft.; SA Touch; SQ Empathic link, improved evasion, low-light vision, share spells, scry, speak with birds, speak with master; SR 19; AL LN; SV Fort +4, Ref +7, Will +11; Str 6, Dex 17, Con 10, Int 12, Wis 14, Cha 4.

Skills and Feats: Listen +14, Move Silently +20, Spot +6*; Weapon Finesse (claws).
Skills: Owls receive a +8 racial bonus to Listen checks, and a +14 to Move Silently checks. * They receive a +8 racial bonus to Spot checks in dusk and darkness.

Mount: Male heavy war horse; CR 2; Large animal; HD 4d8+12 (30 hp); Init +1 (+1 Dex); Spd 35 ft.; AC 19 (-1 size, +1 Dex, +4 natural, +5 masterwork chainmail barding; touch 10, flat-footed 18; armor check penalty -4); Atk +6 melee (1d6+4, crit. 20/x2, 2 hooves) and +1 melee (1d4+2, crit. 20/x2, bite); Face/Reach 5 ft. by 10 ft./5 ft.; SQ Scent; AL N; Fort +7, Ref +5, Will +2; Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6.

Skills and Feats: Listen +7, Spot +7.
Carrying Capacity: Light load - 300 lb., medium load - 301 to 600 lb., heavy load - 601 to 900 lb.; can drag up to 4,500 lb.
Gear: Bit and bridle, masterwork chainmail barding, military saddle, saddlebags.
 Slain Enemy Record: 1 Advanced Gelatinous Umber Hulk, 4 Mind Flayers
 Player Name: John White  Character Created: 07/14/2002
 Active Game Sessions: 6