Revised d20 3.5e
Aliens vs. Predator
Lieutenant Reaper
United States Colonial Marine Corps
Played by Tyler Payton
1 Games Played, Created 10/23/2008
Ability Score Mod
STR 16 +3
DEX 14 +2
CON 14 +2
INT 10 +0
WIS 12 +1
CHA 9 -1
Saves Total Ability Special
Fortitude +9+7 base +2  
Reflex +7+3 base +2 Lightning Reflexes +2  
Will +4+3 base +1  
Hit Points
Max HP 120 Current HP  
Surge 30 □□□□□□□□□□□
Initiative +6+2 Dex +4 Improved Initiative
BAB +10
Grapple +17
Space/Reach 5 ft./5 ft.
Speed 66 base
Passive Insight 16
Passive Perception 16
AC Touch Flat-Footed Dex Armor Dodge Morale Circumstance Other
20 13 17 +2 +7 +1 +0 +0 +0
DR 5/bludgeoning or slashing
Resist Fire 5
Feats: Dodge, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Speed Reload, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
Skills: (armor check penalty -1) Acrobatics +11, Athletics +12, Bluff +4, Demolitions +10, Diplomacy +4, Drive +6, Heal +6, Insight +6, Intimidate +4, Perception +6, Repair +5, Stealth +11, Streetwise +6, Thievery +6
Equipment: binoculars (halves distance penalties to Perception; nightvision eliminates darkness penalties to Perception), canteen (1 liter), combat knife, headset radio (7 mile range), flint striker, M3 personal body armor (+7 armor; +6 max Dex; -1 armor check penalty; damage reduction 5/bludgeoning or slashing; resist fire 5; 20 hp suffers damage from acid; light armor), □□□—MREs, nylon rope (30 ft.; 500 lb. strength), □□—stim patch (standard action to apply; activates 1 healing surge on self or other, if surges remaining)
Attacks
Unarmed Strike +14 melee
Ammunition n/a; Capacity n/a; Damage 8 bludgeoning; Critical 20/x2; Fire Modes Single; Range melee; Range Increments 0
Combat Knife +14 melee
Ammunition n/a; Capacity n/a; Damage 7 slashing or piercing; Critical 19-20/x2; Fire Modes Single; Range melee; Range Increments 0
M4A3 Pistol +13 ranged
Ammunition 9mmP; Capacity 12; Damage 10 piercing; Critical 20/x3; Fire Modes Aimed/Single; Range 50; Range Increments 5
Magazines = 3 (□□□)
□□□□□ | □□□□□ | □□
M441A Pulse Rifle +13 ranged
Ammunition 10mm x 24 caseless HEAP; Capacity 99; Damage 20 piercing; Critical 20/x3; Fire Modes Aimed/Single/Burst/Full Auto/Strafe; Range 100; Range Increments 10
Magazines = 4 (□□□□)
□□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□
PN 30mm Grenade Launcher +13 ranged
Ammunition 30mm grenade; Capacity 4; Damage per grenade; Critical n/a; Fire Modes Single; Range 50; Range Increments 1
M40 HE = 3 (□□□)        M38 HEAP = 2 (□□)
M60 WP = 1 (□)        M108 Canister = 2 (□□)
M56 Smart Gun +13 ranged
Ammunition 10mm x 28 caseless HEAP; Capacity 200; Damage 30 piercing; Critical 20/x3; Fire Modes Burst/Full Auto/Strafe; Range 120; Range Increments 10; reduce Burst and Full Auto penalties by 5
Magazines = 3 (□□□)
□□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
M240A1 Flamethrower +13 ranged
Ammunition napthal; Capacity 20; Damage 50 fire, ongoing 10 fire for 3 rounds; Critical n/a; Fire Modes Single; Range 20; Range Increments 1; does not benefit form Point Blank Shot; Strafe expends 5 ammunition
Magazines = 4 (□□□□)
□□□□□ | □□□□□ | □□□□□ | □□□□□

Defeated Enemies
Xenomorph Drones = 1