Revised d20 3.5e
Aliens vs. Predator
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Corporal Stan Marsh
United States Colonial Marine Corps
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Played by Shane Bradley
1 Games Played, Created 10/18/2008
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Ability |
Score |
Mod |
STR |
16 |
+3 |
DEX |
14 |
+2 |
CON |
14 |
+2 |
INT |
10 |
+0 |
WIS |
12 |
+1 |
CHA |
9 |
-1 |
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Hit Points |
Max HP |
120 |
Current HP |
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Surge |
30 |
□□□□□□□□□□□ |
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AC |
Touch |
Flat-Footed |
Dex |
Armor |
Dodge |
Morale |
Circumstance |
Other |
20 |
13 |
17 |
+2 |
+7 |
+1 |
+0 |
+0 |
+0 |
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DR 5/bludgeoning or slashing
Resist Fire 5
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Feats: Dodge, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Speed Reload, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
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Skills: (armor check penalty -1)
Acrobatics +11,
Athletics +12,
Bluff +4,
Demolitions +10,
Diplomacy +4,
Drive +6,
Heal +6,
Insight +6,
Intimidate +4,
Perception +6,
Repair +5,
Stealth +11,
Streetwise +6,
Thievery +6
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Equipment:
binoculars (halves distance penalties to Perception; nightvision eliminates darkness penalties to Perception),
canteen (1 liter),
combat knife,
headset radio (7 mile range),
flint striker,
M3 personal body armor (+7 armor; +6 max Dex; -1 armor check penalty; damage reduction 5/bludgeoning or slashing; resist fire 5; 20 hp suffers damage from acid; light armor),
□□□MREs,
nylon rope (30 ft.; 500 lb. strength),
□□stim patch (standard action to apply; activates 1 healing surge on self or other, if surges remaining)
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Attacks |
☑ |
Unarmed Strike +14 melee
Ammunition n/a; Capacity n/a; Damage 8 bludgeoning; Critical 20/x2; Fire Modes Single; Range melee; Range Increments 0
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☑ |
Combat Knife +14 melee
Ammunition n/a; Capacity n/a; Damage 7 slashing or piercing; Critical 19-20/x2; Fire Modes Single; Range melee; Range Increments 0
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☑ |
M4A3 Pistol +13 ranged
Ammunition 9mmP; Capacity 12; Damage 10 piercing; Critical 20/x3; Fire Modes Aimed/Single; Range 50; Range Increments 5
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Magazines = 3 (□□□)
□□□□□ | □□□□□ | □□
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☐ |
M441A Pulse Rifle +13 ranged
Ammunition 10mm x 24 caseless HEAP; Capacity 99; Damage 20 piercing; Critical 20/x3; Fire Modes Aimed/Single/Burst/Full Auto/Strafe; Range 100; Range Increments 10
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Magazines = 4 (□□□□)
□□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□
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☐ |
PN 30mm Grenade Launcher +13 ranged
Ammunition 30mm grenade; Capacity 4; Damage per grenade; Critical n/a; Fire Modes Single; Range 50; Range Increments 1
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M40 HE = 3 (□□□) M38 HEAP = 2 (□□)
M60 WP = 1 (□) M108 Canister = 2 (□□)
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☐ |
M56 Smart Gun +13 ranged
Ammunition 10mm x 28 caseless HEAP; Capacity 200; Damage 30 piercing; Critical 20/x3; Fire Modes Burst/Full Auto/Strafe; Range 120; Range Increments 10; reduce Burst and Full Auto penalties by 5
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Magazines = 3 (□□□)
□□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
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☐ |
M240A1 Flamethrower +13 ranged
Ammunition napthal; Capacity 20; Damage 50 fire, ongoing 10 fire for 3 rounds; Critical n/a; Fire Modes Single; Range 20; Range Increments 1; does not benefit form Point Blank Shot; Strafe expends 5 ammunition
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Magazines = 4 (□□□□)
□□□□□ | □□□□□ | □□□□□ | □□□□□
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