Skills
Appraise +3 (+3 Int, 0 ranks),
Balance +8 (+8 Dex, 2 ranks, -2 armor),
Bluff +1 (+1 Cha, 0 ranks),
Climb +13 (+15 involving ropes) (+3 Str, 8 ranks, +4 renowned climber's kit, -2 armor),
Concentration +17 (+4 Con, 13 ranks),
Craft (bowyer) +26 (+3 Int, 13 ranks, +7 fletcher, +3 expert bowyer),
Diplomacy +1 (+1 Cha, 0 ranks),
Disguise +1 (+1 Cha, 0 ranks),
Escape Artist +6 (+8 involving ropes) (+8 Dex, 0 ranks, -2 armor),
Forgery +3 (+3 Int, 0 ranks),
Gather Information +1 (+1 Cha, 0 ranks),
Handle Animal +11 (+1 Cha, 8 ranks, +2 racial),
Heal +2 (+2 Wis, 0 ranks),
Intimidate +1 (+1 Cha, 0 ranks),
Jump +14 (+3 Str, 8 ranks, +5 boots of striding & springing, -2 armor),
Knowledge (nature) +17 (+3 Int, 12 ranks, +2 synergy Survival),
Listen +16 (+2 Wis, 12 ranks, +2 racial),
Ride +16 (+8 Dex, 8 ranks),
Search +18 (+21 finding traps) (+3 Int, 13 ranks, +2 racial),
Sense Motive +2 (+2 Wis, 0 ranks),
Sneak +27 (+8 Dex, 21 ranks, -2 armor),
Spot +22 (+2 Wis, 18 ranks, +2 racial),
Survival +20 (+22 aboveground; +22 following tracks; +24 following tracks aboveground) (+2 Wis, 16 ranks, +2 racial),
Swim +8 (+3 Str, 9 ranks, -4 armor),
Tumble +8 (+8 Dex, 0 ranks, +2 synergy Jump, -2 armor),
Use Rope +22 (+8 Dex, 8 ranks, +2 racial, +4 renowned silk rope)
Armor Check Penalty
-2-2 armor -0 helm -0 shield;
Swim Check Penalty -4;
Permanent Class Skills Knowledge (nature)
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Feats
Armor Proficiency (light),
Armor Proficiency (medium),
Coordinated Shot,
Dead Shot,
Dodge,
Endurance,
Epic Will,
Far Shot,
Great Fortitude (from belt of endurance),
Improved Ranged Sneak Attack,
Iron Will,
Manyshot,
Martial Weapon Proficiency (all light),
Martial Weapon Proficiency (all ranged),
Martial Weapon Proficiency (longsword),
Martial Weapon Proficiency (rapier),
Pinpoint Accuracy,
Point Blank Shot,
Precise Shot,
Quick Draw,
Rapid Shot,
Simple Weapon Proficiency (all),
Track,
Weapon Focus (longbow)
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Magical Items
+5 amulet of natural armor (50,000 gp),
belt of endurance (+2 enhancement Con; Great Fortitude feat) (10,000 gp),
boots of striding & springing (5,500 gp),
greater bracers of archery (+2 competence attack, +1 competence damage with any proficient bow) (25,000 gp),
+5 cloak of resistance (25,000 gp),
energy bow (+2 composite longbow; force arrows 2d6; no miss chance against incorporeal; power shot) (22,600 gp),
everburning coin (111 gp),
everlasting trail rations (350 gp),
figurine of wondrous powerbronze griffon (2/weekspeak command word and tranform figurine into griffon for up to 6 hours) (10,000 gp),
flame tongue dragonfang longsword (+1 flaming burst; 1/day&151;fire 30 ft. ranged touch ray of fire for 4d6 damage) (21,015 gp),
+6 gloves of dexterity (36,000 gp),
handy haversack (2 pouches holding 20 lbs.; 1 holds 80 lbs.; total weight when full max 5 lbs.; retrieving items move action with no AoO) (2,000 gp),
+2 headband of intellect (4,000 gp),
Keeper's guide ring (gain trapfinding; +3 insight Search to find traps) (24,000 gp),
+4 mithral breastplate (+10 armor; +4 max Dex; -2 armor check penalty; 25% spell failure; light armor) (20,200 gp),
quiver of endless arrows (900 gp),
ring of dragonshape (23,000 gp) (not worn),
+5 ring of protection (50,000 gp),
soothing salve (10 doses; cures 1 hp/dose; standard action provokes AoO) (250 gp),
spider mask (darkvision 60 ft.; +5 Fort saves against spider poison; immune to web spells and webs; move half speed through webs) (16,000 gp),
+1 holy undead bane mighty (+2 Str) composite longbow (+2 enhancement attack and damage and plus 2d6 damage against undead; plus 2d6 against evil) (32,600 gp)
Potions
elixir of sneaking (+10 competence bonus to Sneak checks; 1 hour duration) (250 gp),
Kyussbane oil (weapon gains undead bane for 1 hour; wormspawn and Kyuss suffer additional 1d6 damage) (750 gp),
potion of cat's grace (CL 3rd; 3 minute duration) (300 gp),
potions of cure light wounds (CL 1st; cures 1d8+1 hp) (50 gp each),
potion of cure serious wounds (CL 5th; cures 3d8+5 hp) (750 gp),
potion of cure moderate wounds (CL 3rd; cures 2d8+3 hp) (300 gp),
potion of silent combat (CL 3rd; 3 round duration) (300 gp),
snort of spiderskin +4 (CL 12th; +4 enhancement Natural armor, +4 racial on saves against poison, +4 racial Sneak checks; 120 minute duration) (1,800 gp),
snort of tri-animal brew (bull's strength, bear's endurance, and cat's grace; +4 enhancement Strength, Dexterity, and Constitution for 3 minutes) (1,350 gp),
spellring of water breathing (CL 5th; 10 hour duration) (395 gp)
- Masterwork Potion Belt
potion of +3 barkskin (CL 6th; 60 minute duration) (600 gp),
potion of cure light wounds (CL 1st; cures 1d8+1 hp) (50 gp each),
potions of cure moderate wounds (CL 3rd; cures 2d8+3 hp) (300 gp each),
potion of displacement (CL 5th; 5 round duration) (750 gp),
potion of +4 shield of faith (CL 6th; 6 minute duration) (600 gp),
potion of vivid discharge 5d6 (CL 5th; 5 minute duration; no save; SR d20+5) (500 gp)
Nonmagical Items
backpack (2 gp),
balanced masterwork longsword (615 gp)
bedroll (1 sp),
belt pouch (1 gp),
candles (5-ft. radius illumination; 1 hour) (1 cp each),
crowbar (+2 circumstance bonus Strength checks to break or open objects) (2 gp),
empty flask (3 cp),
explorer's outfit (10 gp),
flasks of oil (1 sp each),
flint and steel (full-round action) (1 gp),
grappling hook (Use Rope DC 10, +2 per 10 ft. of distance thrown) (1 gp),
hammer (5 sp),
masterwork hooded lantern (40-ft. illumination, 80-ft. shadowy; 7 hours/pint of oil) (57 gp),
masterwork potion belt (free action to retrieve; holds 10 potions) (60 gp),
peasant's outfit (1 sp),
10 pitons (1 sp each),
renowned climber's kit (+4 circumstance Climb checks) (280 gp),
renowned silk rope (50 ft.; +4 circumstance Use Rope checks) (210 gp),
2 sacks (1 sp each),
small steel mirror (10 gp),
tent (10 gp),
torches (1 cp each),
trail rations (6 days) (5 sp/day),
vials of masterwork antitoxin (+6 alchemical bonus on Fort saves against poison for 1 hour) (100 gp each),
waterskin (1 gp),
whetstone (2 cp),
winter blanket (5 sp)
pp 0,
gp 127,204,
sp 0,
cp 0
Other Wealth
necklace with a small silver skull with ruby eyes (2,500 gp)
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