Forgotten Realms - Age of Worms Adventure Path
Dungeons & Dragons 3.5 Edition
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Played by Shane Bradley; 13,000 GEMs
1 Games Played, Created 10/20/2006
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Name Firsta Perrish |
Alignment Neutral Good |
Male Spryte Faen |
Tiny Fey |
Character Level 4 |
Last Played October 26, 2006 |
Classes Ecclesiastic 3, Spryte Faen 1 |
Craft Points 1,000 |
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Hit Dice 4d6+4 |
100% |
75% |
50% |
25% |
Initiative Modifier +3 (+3 Dex) |
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28 |
21 |
14 |
7 |
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Size |
Dex |
Natural |
Armor |
Helm |
Shield |
Deflection |
Dodge |
Morale |
Circumstance |
Other |
AC |
Touch |
Flat-Footed |
+2 |
+3 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
15 |
15 |
12 |
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Ability |
Base |
Race |
Age |
Inherent |
Level |
Magic |
Total |
Mod |
STR |
10 |
-4 |
+0 |
+0 |
+0 |
+0 |
6 |
-2 |
DEX |
13 |
+3 |
+0 |
+0 |
+0 |
+0 |
16 |
+3 |
CON |
13 |
+0 |
+0 |
+0 |
+0 |
+0 |
13 |
+1 |
INT |
15 |
+2 |
+0 |
+0 |
+0 |
+0 |
17 |
+3 |
WIS |
17 |
+1 |
+0 |
+0 |
+2 |
+0 |
20 |
+5 |
CHA |
13 |
+0 |
+0 |
+0 |
+0 |
+0 |
13 |
+1 |
LUCK |
8 |
+0 |
+0 |
+0 |
+0 |
+0 |
8 |
-1 |
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BAB +1
melee touch +1
ranged touch +6
Grapple -9; Bull Rush -10
Space/Reach 5 ft./5 ft.
Speed 10 ft. (2 squares), fly 60 ft. (average)
Senses Listen +5; Spot +5; low-light vision
Lives Remaining 8
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Saves |
Base |
Ability |
Magic |
Misc |
Total |
Special |
Fortitude |
+3 |
+1 |
+0 |
+0 |
+4 |
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Reflex |
+3 |
+3 |
+0 |
+0 |
+6 |
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Will |
+3 |
+5 |
+0 |
+0 |
+8 |
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Weapon |
Atk |
Full Atk |
Dmg |
Crit |
Type |
unarmed strike |
melee |
0 |
0 |
0 |
0 |
0 |
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Spell/Effect |
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Duration |
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Caster/Level |
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Languages Aquan, Chondathan, Common, Draconic, Faen, Goblin, Orc
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Feats
Air Heritage,
Armor Proficiency (light),
Simple Weapon Proficiency (all)
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Skills
Appraise +3 (+3 Int, 0 ranks),
Balance +3 (+5 in light armor or less) (+3 Dex, 0 ranks, -0 armor),
Bluff +1 (+1 Cha, 0 ranks),
Climb -2 (-2 Str, 0 ranks, -0 armor),
Concentration +9 (+1 Con, 7 ranks, +1 racial),
Decipher Script +10 (+3 Int, 7 ranks),
Diplomacy +3 (+1 Cha, 2 ranks),
Disguise +1 (+1 Cha, 0 ranks),
Escape Artist +3 (+3 Dex, 0 ranks, -0 armor),
Forgery +3 (+3 Int, 0 ranks),
Gather Information +1 (+1 Cha, 0 ranks),
Heal +13 (+5 Wis, 7 ranks, +1 racial),
Intimidate +1 (+1 Cha, 0 ranks),
Jump -2 (-0 in light armor or less) (-2 Str, 0 ranks, -0 armor),
Knowledge (arcana) +10 (+3 Int, 7 ranks),
Knowledge (localDaggerford) +7 (+3 Int, 4 ranks),
Knowledge (the planes) +6 (+3 Int, 3 ranks),
Knowledge (religion) +11 (+3 Int, 7 ranks, +1 racial),
Knowledge (runes) +5 (+3 Int, 2 ranks),
Listen +5 (+5 Wis, 0 ranks),
Ride +3 (+3 Dex, 0 ranks),
Search +3 (+3 Int, 0 ranks),
Sense Motive +5 (+5 Wis, 0 ranks),
Sneak +11 (+3 Dex, 0 ranks, +8 size, -0 armor),
Spellcraft +14 (+3 Int, 7 ranks, +2 racial, +2 synergy Knowledge [arcana]),
Spot +5 (+5 Wis, 0 ranks),
Survival +5 (+5 Wis, 0 ranks),
Swim -2 (-2 Str, 0 ranks, -0 armor),
Use Magic Device +4 (+8 with scrolls) (+1 Cha, 0 ranks, 3 cross-class ranks),
Use Rope +3 (+3 Dex, 0 ranks)
Armor Check Penalty -0; Swim Check Penalty -0
Permanent Class Skills Knowledge (localDaggerford) and Knowledge (religion)
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Spellcasting and Spell-Like Abilities |
Spell-Like Abilities At willdetect magic; 1/dayheightened charm (DC 12; ), ghost sound (), lesser glowglobe ().
- Caster Level 4th; Overcome Spell Resistance d20+4; Primary Ability Score Charisma
Ecclesiastic Spells Per Day (0-level 4; 1st 4+1; 2nd 2+1)
- DC to Resist 15 + spell level
- Domains Knowledge, Nobility, Renewal
- Recovers Spells Dawn; Requires 8 Hours Rest No
- Caster Level 3rd (4th for Divination spells); Overcome Spell Resistance d20+3; Primary Ability Score Wisdom
0-levellong range weapon, mending, purify food and drink, read magic.
1stairbubble, astute fighting, detect secret doors*, resurgence, sanctuary.
2ndblade of pain and fear, lesser restoration*, owl's wisdom.
* domain spell.
Spellcasting Record |
0-level: |
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1st: |
1 |
2nd: |
1 |
3rd: |
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4th: |
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5th: |
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6th: |
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7th: |
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8th: |
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9th: |
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Special Attacks & Qualities |
Augmented Tiny Size (Ex): Despite being Tiny, sprytes still occupy a 5-foot by 5-foot area, threaten the areas around them, and do not need to enter another's area to make a melee attack.
Flight (Ex): Average maneuverability; minimum forward speed half; hover no; move backward no; reverse no; turn 45 degrees/5 ft.; turn in place 45 degrees/-5 ft.; maximum turn 90 degrees; up angle 60 degrees; up speed half; down angle any; down speed double; between up and down 5 ft.
Inspire Allies (Sp): () 1/dayAs a standard action, allies able to hear you speak for 1 round, gain +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. It lasts a number of rounds equal to your Charisma bonus.
Lore (Ex): An ecclesiastic may make a special knowledge check with a bonus equal to his ecclesiastic level + his Intelligence modifier to see if he knows some relevant information about local notable people, legendary items, or noteworthy places. A successful ecclesiastic lore check will not reveal the powers of a magic item but may give a hint as to its general function. An ecclesiastic may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
Renewal (Su): () 1/dayIf you fall below 0 hit points, you regain a number of hit points equal to 1d8+ your Charisma modifier. If an attack brings you to -10 hit points or less, you die before this power takes effect.
Spontaneous Casting: Good ecclesiastics can channel stored spell energy into healing spells that they haven't prepared ahead of time. The ecclesiastic can "lose" a prepared spell in order to cast any cure spell of the same level or lower (a cure spell is any spell with "cure" in its name). For example, a good ecclesiastic who has prepared bless (a 1st-level spell) may lose bless in order to cast cure light wounds (also a 1st-level spell) . Good ecclesiastics can cast cure spells in this way because they are especially proficient at wielding positive energy.
An ecclesiastic can't use spontaneous casting to convert domain spells into cure or inflict spells. These spells arise from the particular powers of the ecclesiastic's chosen deity, not divine energy in general.
Turn Undead (Su): () 4/dayTurn undead as a cleric of a level equal to ecclesiastic level (+2 turn checks due to Knowledge [religion]).
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Equipment & Possessions |
Magical Items None
Potions None
Nonmagical Items None
Platinum (pp) 0, Gold (gp) 0, Silver (sp) 0, Copper (cp) 0
Other Wealth None
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Biographical Information |
Height 13 in.; Weight 11 lb.; Age 40; Hair Black; Eyes Gray
Patron Deity Lathander; Homeland Sword Coast North; Heritage 100% Spryte Faen; Background Daggerford Acolyte
Character History
Firsta Perrish, while small in stature is not without great pride and sense of adventure. Hailing from the Sword Coast Firsta began his life as an average faen practicing his magic on the local trolls that lived to the north. Firsta eventually moved away from the coast and began work as a bartender at the Way Inn. A few years back a group of travelers came in and spoke of the wonderful town of Daggerford, just a little bit to the north. This town sounded like a nice place for adventure, according to what the travelers stated; however, Firsta was very stuck in his routine and stayed at the Inn. Not long ago Firsta metamorphosised into a spyrte, through the natural course of his Race, and because of his small size was no longer able to lift a mug of ale. It was at this point that Firsta decided to try his magic in the adventurous land of Daggerford.
Character Level Record |
Ecclesiastic |
Ecclesiastic |
Ecclesiastic |
Spryte Faen |
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Slain Enemy Record
Adventures
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