Dungeons & Dragons 3.5 Edition
Forgotten Realms - Age of Worms Adventure Path
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Played by Chris Harmon
14 Games Played, Created 08/15/2006
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Name Camthalion "Cam" Mithrandir |
Alignment Chaotic Neutral (Evil tendencies) |
Male Wild Elf |
Medium Humanoid (Elf) |
Classes Archer-Ranger 6 |
Character Level 6 |
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Hit Dice 6d8+24 |
100% |
75% |
50% |
25% |
Senses Listen +7; Search +7; Spot +14
Speed 30 ft. (6 squares) |
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72 |
54 |
36 |
18 |
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Size |
Dex |
Natural |
Armor |
Helm |
Shield |
Deflection |
Dodge |
Morale |
Circumstance |
Other |
AC |
Touch |
Flat-Footed |
+0 |
+5 |
+0 |
+4 |
+2 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
21 |
15 |
16 |
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Damage Reduction |
n/a |
Fortification |
0% |
Miss Chance |
0% |
Spell Resistance |
0% |
Immune |
ghoul paralysis; magic sleep effects |
Resist |
n/a |
Weakness |
n/a |
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Ability |
Total |
Mod |
Base |
Race |
Age |
Inherent |
Level |
Magic |
STR |
16 |
+3 |
15 |
+0 |
+0 |
+0 |
+1 |
+0 |
DEX |
21 |
+5 |
18 |
+2 |
+0 |
+0 |
+2 |
+0 |
CON |
18 |
+4 |
18 |
+0 |
+0 |
+0 |
+0 |
+0 |
INT |
12 |
+1 |
14 |
-2 |
+0 |
+0 |
+0 |
+0 |
WIS |
14 |
+2 |
14 |
+0 |
+0 |
+0 |
+0 |
+0 |
CHA |
14 |
+2 |
14 |
+0 |
+0 |
+0 |
+0 |
+0 |
LUCK |
12 |
+1 |
12 |
+0 |
+0 |
+0 |
+0 |
+0 |
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Saves |
Total |
Base |
Ability |
Magic |
Misc |
Special |
Fortitude |
+9 |
+5 |
+4 |
+0 |
+0 |
endurance |
Reflex |
+10 |
+5 |
+5 |
+0 |
+0 |
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Will |
+4 |
+2 |
+2 |
+0 |
+0 |
+2 racial bonus vs. enchantment spells and effects |
2,100 |
+5 |
+4 |
+6 |
+6 |
+3 |
+9 |
5 ft. |
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Weapon |
Atk |
Full Atk |
Dmg |
Crit |
Type |
renowned mighty (+2 Str) composite longbow |
ranged (110 ft.; 10 inc.) |
+16 |
+16 |
1d8+2 |
20/x3 |
P |
Rapid Shot |
ranged (110 ft.; 10 inc.) |
n/a |
+14/+14 |
1d8+2 |
20/x3 |
P |
masterwork longsword |
melee |
+8 |
+8 |
1d8+3 |
19-20/x2 |
S |
masterwork morningstar |
melee |
+8 |
+8 |
1d8+3 |
20/x2 |
B & P |
dagger |
melee |
+7 |
+7 |
1d4+3 |
19-20/x2 |
S or P |
renowned greataxe |
melee |
+9 |
+9 |
1d12+4 |
20/x3 |
S |
unarmed strike |
melee |
+7 |
+7 |
1d3+3 nonlethal |
20/x2 |
B |
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Combat Options |
- Dead Shot: When using a ranged weapon against a target taking advantage of cover, the target is considered 1 cover category less.
- Point Blank Shot: +1 attack and damage with ranged weapons when within 30 ft. of target.
- Primary Weapon (Ex): +3 competence bonus to attack with longbows.
- +1 racial attack bonus with longbows
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Spell/Effect |
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Duration |
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Caster/Level |
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Skills
Appraise +1 (+1 Int, 0 ranks),
Balance +6 (+5 Dex, 0 ranks, +2 synergy Tumble, -1 armor),
Bluff +2 (+2 Cha, 0 ranks),
Climb +4 (+3 Str, 2 ranks, -1 armor),
Concentration +4 (+4 Con, 0 ranks),
Craft (bowyer) +9 (+1 Int, 5 ranks, +3 Fletcher),
Diplomacy +2 (+2 Cha, 0 ranks),
Disguise +2 (+2 Cha, 0 ranks),
Escape Artist +4 (+5 Dex, 0 ranks, -1 armor),
Forgery +1 (+1 Int, 0 ranks),
Gather Information +2 (+2 Cha, 0 ranks),
Handle Animal +4 (+2 Cha, 2 ranks),
Heal +2 (+2 Wis, 0 ranks),
Intimidate +2 (+2 Cha, 0 ranks),
Jump +4 (+3 Str, 0 ranks, +2 synergy Tumble, -1 armor),
Knowledge (nature) +8 (+1 Int, 5 ranks, +2 synergy Survival),
Knowledge (religion) +3 (+1 Int, 0 ranks, 2 cross-class ranks),
Listen +7 (+2 Wis, 4 ranks, +2 racial, -1 helm),
Ride +10 (+5 Dex, 3 ranks, +2 racial),
Search +7 (+1 Int, 4 ranks, +2 racial),
Sense Motive +2 (+2 Wis, 0 ranks),
Sneak +10 (+5 Dex, 6 ranks, -1 armor),
Spot +14 (+2 Wis, 6 ranks, +2 racial, -1 helm, +5 eyes of the eagle),
Survival +13 (+15 above ground natural environment) (+2 Wis, 9 ranks, +2 racial),
Swim +1 (+3 Str, 0 rank, -2 armor),
Tumble +9 (+5 Dex, 0 ranks, 5 cross-class, -1 armor),
Use Rope +10 (+5 Dex, 3 ranks, +2 racial)
Armor Check Penalty -1; Swim Check Penalty -2
Permanent Class Skills Knowledge (nature)
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Feats
Armor Proficiency (light),
Armor Proficiency (medium),
Dead Shot,
Endurance,
Martial Weapon Proficiency (light),
Martial Weapon Proficiency (longsword),
Martial Weapon Proficiency (ranged),
Martial Weapon Proficiency (rapier),
Point Blank Shot,
Precise Shot,
Rapid Shot,
Simple Weapon Proficiency (all),
Track,
Weapon Focus (longbow)
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Special Attacks & Qualities |
- Endurance (Ex): You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
- Fletcher (Ex): The archer-ranger gains a competence bonus on all Craft (bowyer) checks equal to one-half the archer-ranger's class level (rounded down).
- Forester Traits: Gain scout as a favored class.
- Sylvan Grace (Ex): The archer-ranger suffers no penalty for moving at up to her normal speed while using the Sneak skill, and suffers only a -10 penalty for doing so while running or charging. This ability only applies in an outdoor, wilderness setting, and cannot be used in heavy armor. This wilds mastery may not be chosen more than once.
- Wild Elf Traits: Sorcerer is favored class; an elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it; immune to ghoul paralysis.
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Spellcasting and Spell-Like Abilities |
Archer-Ranger Spells Per Day (1st 2)
- DC to Resist 12 + spell level
- Recovers Spells Dawn; Requires 8 Hours Rest No
- Caster Level 3rd; Spell Penetration d20+3; Primary Ability Wisdom
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Equipment & Possessions |
Magical Items None
Potions None
Mounts None
Nonmagical Items None
Platinum (pp) 0, Gold (gp) 0, Silver (sp) 0, Copper (cp) 0
Other Wealth None
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Miscellaneous Information |
Languages Chondathan, Common, Draconic, Elven, Goblin
Patron Deity Chauntea; Homeland The High Forest; Heritage 100% Wild Elf; Background Forester
Height 5 ft. 4 in.; Weight 150 lb.; Age 130; Hair Brown; Eyes Green
Last Played January 18, 2007
Lives Remaining 8
Character History
Camthalion Mithrandir comes from a long line of proud elven bowmen. His family lives and trains in the forests near Daggerford. For years, his family was retained by Duke Pwyll Daggerford for protection of the town, and specifically the ruler's home. After the duke's unfortunate demise, their employment was not continued. Cam, as his friends call him, is a true outdoorsman, and loves to hunt and track in the wilds. He sometimes exhibits a short temper, especially for an elf, and often finds man's laws irritating. Although he would rather use his archery skills, often to the surprise of his enemy, he possesses skill with a blade in melee combat.
Character Level Record |
Archer-Ranger |
Archer-Ranger |
Archer-Ranger |
Archer-Ranger |
Archer-Ranger |
Archer-Ranger |
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Defeated Enemy Record
1 Cult Fanatic, 1 Ghast, 2 Ghouls, 1 Grimlock, 1 Kenku Lieutenant, 9 Lizardfolk, 1 Lizardfolk Warrior, 3 Skeletons, 1 Tiefling Guard
Adventures
AoW-001: The Whispering Cairn (by Erik Mona), AoW-002: The Three Faces of Evil (by Mike Mearls)
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