Ravenloft

GIMBLE FOLKOR

Small humanoid (gnome), neutral good

Wizard 2

Initiative +2+2 Dex modifier

Senses darkvision 60 ft., passive Wisdom (Perception) 1010 + Wis modifier

2

Armor Class 1210 plus +2 Dex plus +x armor

Hit Points 12 (2d6+22d6 wizard, +2 Con)

Speed 25 ft.25 ft. base, -0 ft. armor

Inspiration 0

Proficiency Bonus +2+2 level 2


  STR DEX CON INT WIS CHA  
  88 base, +0 race, +0 level (-1) 1514 base, +1 race, +0 level (+2) 1313 base, +0 race, +0 level (+1) 1715 base, +2 race, +0 level (+3) 1010 base, +0 race, +0 level (+0) 1212 base, +0 race, +0 level (+1)  

Saving Throws Str -1-1 Str plus +0 proficiency, Dex +2+2 Dex plus +0 proficiency, Con +1+1 Con plus +0 proficiency, Int +5+3 Int plus +2 proficiency, Wis +2+0 Wis plus +2 proficiency, Cha +1+1 Cha plus +0 proficiency

Skills Acrobatics +2+2 Dex plus +0 proficiency, Animal Handling +0+0 Wis plus +0 proficiency, Arcana +5+3 Int plus +2 proficiency, Athletics -1-1 Str plus +0 proficiency, Deception +1+1 Cha plus +0 proficiency, History +5+3 Int plus +2 proficiency, Insight +0+0 Wis plus +0 proficiency, Intimidation +1+1 Cha plus +0 proficiency, Investigation +5+3 Int plus +2 proficiency, Medicine +2+0 Wis plus +2 proficiency, Nature +3+3 Int plus +0 proficiency, Perception +0+0 Wis plus +0 proficiency, Performance +1+1 Cha plus +0 proficiency, Persuasion +1+1 Cha plus +0 proficiency, Religion +3+3 Int plus +0 proficiency, Sleight of Hand +2+2 Dex plus +0 proficiency, Stealth +2+2 Dex plus +0 proficiency, Survival +0+0 Wis plus +0 proficiency

Languages Common, Deep Speech, Draconic, Gnomish


Weapon Proficiencies dagger, dart, light crossbow, quarterstaff, sling


ACTIONS

Dagger. Melee or Ranged Weapon Attack: +4+2 Dex plus +2 proficiency to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4+21d4 plus +2 Dex modifier piercing damage. Finesse | Light | Thrown

Unarmed strike. Melee Weapon Attack: +1-1 Str plus +2 proficiency to hit, reach 5 ft., one target. Hit: 11 plus -1 Str modifier bludgeoning damage.


Arcane Recovery 1/day—After short rest, choose to recover total spell slots equal to or less than half your wizard level (rounded up), and no spell slot can be 6th level or higher.

Arcane Tradition Illusion.

Illusion Savant Gold and time spent to copy illusion spell into spellbook halved.

Improved Minor Illusion When you cast minor illusion, can create both sound and image with single casting.

Gnome Cunning Advantage on Int, Wis, and Cha saves vs. magic.

Researcher When attempting to learn or recall lore, if you do not know the information, you often know where the information can be found or who to ask. Getting to this may be an adventure in itself.

Speak With Small Beasts Through sounds and gestures, communicate simple ideas to Small or smaller beasts.


SPELLS

Spellcasting (Save DC 138 plus +3 your spellcasting ability modifier plus +2 proficiency; Attack Bonus +5+3 your spellcasting ability modifier plus +2 proficiency)

Cantrips (at will): message, minor illusion, poison spray, prestidigitation, true strike

1st level (3 slots): burning hands, disguise self, feather fall, fog cloud, grease, magic missile, shield, silent image


Personality Traits I use polysyllabic words that convey the impression of great erudition. I'm willing to listen to every side of an argument before I make my own judgment.

Ideals The goal of a life of study is the betterment of oneself.

Bonds It is my duty to protect my students.

Flaws I overlook obvious solutions in favor of complicated ones.


Equipment dagger, backpack, bag of sand, belt pouch, book of lore, bottles of ink (2), component pouch, ink pen, letter from dead colleague, parchment (10), quill, set of common clothes, small knives (2), spellbook, 10 gp


DEATH SAVES
Successes Failures

Race Forest Gnome; Gender Male; Height 3'4"; Weight 40 lbs.; Hair Blonde; Eyes Green; Skin Caucasian; Age 35; Religion Mystra; Background Sage (Scribe); Homeland Dalelands; XP Earned 301 of 900

Defeated Enemies None

History Gimble is a brilliant young gnome wizard who favors illusion and trickery. He delights in entertaining others with his magic and demonstrating his superior skills and intelligence. To the young gnome, he sees everyone as his student because all have something to learn from him. He is very careful to try and instill wisdom and learning into everyday situations and often speaks with an unintentional condescending tone toward those who are not exceptionally bright.