CECIL SMIRTH |
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Medium humanoid (human), neutral good Bard 2 Initiative +2+2 Dex modifier Senses passive Wisdom (Perception) 1010 + Wis modifier |
2 |
Armor Class 1310 plus +2 Dex plus +1 armor (leather armor)
Hit Points 11 (2d8-22d8 bard, -2 Con) |
Inspiration 0 Proficiency Bonus +2+2 level 2 |
STR | DEX | CON | INT | WIS | CHA | ||
1413 base, +1 race, +0 level (+2) | 1514 base, +1 race, +0 level (+2) | 98 base, +1 race, +0 level (-1) | 1312 base, +1 race, +0 level (+1) | 1110 base, +1 race, +0 level (+0) | 1615 base, +1 race, +0 level (+3) |
Saving Throws Str +2+2 Str plus +0 proficiency, Dex +4+2 Dex plus +2 proficiency, Con -1-1 Con plus +0 proficiency, Int +1+1 Int plus +0 proficiency, Wis +0+0 Wis plus +0 proficiency, Cha +5+3 Cha plus +2 proficiency
Skills Acrobatics +4+2 Dex plus +2 proficiency, Animal Handling +1+0 Wis plus +0 proficiency, +1 Jack-of-All-Trades, Arcana +2+1 Int plus +0 proficiency, +1 Jack-of-All-Trades, Athletics +3+2 Str plus +0 proficiency, +1 Jack-of-All-Trades, Deception +4+3 Cha plus +0 proficiency, +1 Jack-of-All-Trades, History +3+1 Int plus +2 proficiency, Insight +1+0 Wis plus +0 proficiency, +1 Jack-of-All-Trades, Intimidation +4+3 Cha plus +0 proficiency, +1 Jack-of-All-Trades, Investigation +2+1 Int plus +0 proficiency, +1 Jack-of-All-Trades, Medicine +1+0 Wis plus +0 proficiency, +1 Jack-of-All-Trades, Nature +2+1 Int plus +0 proficiency, +1 Jack-of-All-Trades, Perception +1+0 Wis plus +0 proficiency, +1 Jack-of-All-Trades, Performance +5+3 Cha plus +2 proficiency, Persuasion +4+3 Cha plus +0 proficiency, +1 Jack-of-All-Trades, Religion +2+1 Int plus +0 proficiency, +1 Jack-of-All-Trades, Sleight of Hand +4+2 Dex plus +2 proficiency, Stealth +4+2 Dex plus +2 proficiency, Survival +1+0 Wis plus +0 proficiency, +1 Jack-of-All-Trades
Languages Common, Elven
Armor Proficiencies light
Tool Proficiencies disguise kit, drum, horn, lute, lyre
Weapon Proficiencies hand crossbow, longsword, rapier, shortsword, simple
ACTIONS |
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Dagger. Melee or Ranged Weapon Attack: +4+2 Dex plus +2 proficiency to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4+21d4 plus +2 Dex modifier piercing damage. Finesse | Light | Thrown
Rapier. Melee Weapon Attack: +4+2 Dex plus +2 proficiency to hit, reach 5 ft., one target. Hit: 1d8+21d8 plus +2 Dex modifier piercing damage. Finesse
Unarmed strike. Melee Weapon Attack: +4+2 Str plus +2 proficiency to hit, reach 5 ft., one target. Hit: 31 plus +2 Str modifier bludgeoning damage.
Bardic Inspiration 3Charisma modifier/dayAs bonus action, choose one creature other than you within 60 ft. who can hear you to gain 1d6 inspiration die. Once within next 10 minutes, creature can roll the die and add result to one ability check, attack roll, or saving throw after roll is made but before DM declares success or failure. Once rolled, die is expended. Can only have one bardic inspiration die at a time. Bard regains expended uses after long rest.
By Popular Demand Can receive free lodging and food of modest or comfortable standard as long as you perform each night at an inn, tavern, circus, theater, or noble's court. When strangers recognize you where you perform, they often like you.
Song of Rest During short rest, use soothing music or oration to give you and friendly creatures an extra 1d6 hp healing.
SPELLS |
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Spellcasting (Save DC 138 plus +3 your spellcasting ability modifier plus +2 proficiency; Attack Bonus +5+3 your spellcasting ability modifier plus +2 proficiency)
Cantrips (at will): light, true strike
1st level (3 slots): cure wounds, faerie fire, feather fall, heroism, longstrider
Personality Traits I know a story relevant to almost every situation. I can change my mood or my mind as quickly as I change key in a song.
Ideals The stories, legends, and songs of the past must never be forgotten, for they teach us who we are.
Bonds I would do anything for the other members of my old troupe.
Flaws I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
Equipment leather armor, dagger, rapier, backpack, bedroll, belt pouch, candles (5), costumes (3), disguise kit, drum, lute, rations (5 days), waterskin, 15 gp
DEATH SAVES | |
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Successes | Failures |
Race Human; Gender Male; Height 5'8"; Weight 148 lbs.; Hair Blonde; Eyes Blue; Skin Caucasian; Age 19; Religion Sune; Background Entertainer (Poet); Homeland Cormyr; XP Earned 301 of 900
Defeated Enemies None
History Cecil is a born entertainer talented in acting, singing, and numerous musical instruments. He has dashing boyish good looks with long flowing blonde hair, and he is quite vain. He is a worshipper of the goddess of beauty, Sune, and he believes himself quite the gift to everyone who meets him. However, he also has a heroic streak, especially when it concerns children, or even better, beautiful people. He collects wonderful stories of heroics, and he tells none better than the ones he tells about himself.