Dungeons & Dragons 4th Edition
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Gloombrood Sorrow
The Unspeakables
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Played by Colby Westerfield
11 Games Played, Created 02/26/2009
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Male Tiefling |
Unaligned Medium |
Level 3 |
Class Rogue |
Paragon Path None |
Epic Destiny None |
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Hit Points |
Healing Surges |
Max HP |
Bloodied |
Surge Value |
Surges/Day |
3412 Con score plus 22 class levels
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17
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88 one-quarter hit points
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□□□□□
□□
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Current HP
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Second Wind 1/encounter |
Used □ |
standard action ♦ +2 all Defenses til start turn ♦ spend healing surge |
Death Saving Throw Failures □ □ □ |
Saving Throw Mods |
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Attack |
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Damage |
Total |
1/2 Lvl |
Abil |
Class |
Prof |
Feat |
Enh |
Misc |
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Total |
W |
Abil |
Feat |
Enh |
Misc |
Misc |
short sword ♦ off-hand ♦ STR vs. AC |
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+6 |
+1 |
+2 |
+0 |
+3 |
+0 |
+0 |
+0 |
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1d6+3 |
1d6 |
+2 |
+1 |
+0 |
+0 |
+0 |
sling ♦ load free ♦ DEX vs. AC |
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ranged 10/20 |
+6 |
+1 |
+3 |
+0 |
+2 |
+0 |
+0 |
+0 |
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1d6+3 |
1d6 |
+3 |
+0 |
+0 |
+0 |
+0 |
unarmed strike ♦ STR vs. AC |
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+3 |
+1 |
+2 |
+0 |
+0 |
+0 |
+0 |
+0 |
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1d4+2 |
1d4 |
+2 |
+0 |
+0 |
+0 |
+0 |
Workarea |
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Workarea |
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Armor Check Penalty
-0-0 armor -0 shield
Skills
Acrobatics +9 (+3 Dex, +1 half-lvl, +5 trained, -0 armor),
Arcana +2 (+1 Int, +1 half-lvl),
Athletics +9 (+2 Str, +1 half-lvl, +5 trained, -0 armor, +1 sylvan armor),
Bluff +4 (+1 Cha, +1 half-lvl, +2 racial),
Diplomacy +2 (+1 Cha, +1 half-lvl),
Dungeoneering +1 (+0 Wis, +1 half-lvl),
Endurance +2 (+1 Con, +1 half-lvl, -0 armor),
Heal +1 (+0 Wis, +1 half-lvl),
History +2 (+1 Int, +1 half-lvl),
Insight +6 (+0 Wis, +1 half-lvl, +5 trained),
Intimidate +2 (+1 Cha, +1 half-lvl),
Nature +1 (+0 Wis, +1 half-lvl),
Perception +6 (+0 Wis, +1 half-lvl, +5 trained),
Religion +2 (+1 Int, +1 half-lvl),
Stealth +12 (+3 Dex, +1 half-lvl, +5 trained, +2 racial, -0 armor, +1 sylvan armor),
Streetwise +2 (+1 Cha, +1 half-lvl),
Thievery +10 (+3 Dex, +1 half-lvl, +5 trained, -0 armor, +1 item burglar's gloves)
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Feats
Armor Proficiency (cloth, leather),
Backstabber,
Weapon Focus (Light Blades, +1+1 feat bonus to damage levels 1-10; +2 11-20; +3 21-30),
Weapon Proficiency (dagger, hand crossbow, shuriken, sling, short sword)
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Combat Features |
- Bloodhunt – You gain a +1 racial bonus to attack rolls against bloodied foes.
- Brutal Scoundrel – You gain a bonus to Sneak Attack damage equal to your Strength modifier.
- First Strike – At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
- Sneak Attack – ( □ ) 1/round – When you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals 2d8 + Strength modifier2d8 Rogue levels and Backstabber feat plus Strength modifier from Brutal Scoundrel extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll.
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At-Will Powers |
- Deft Strike – Martial, Weapon ♦ Std ♦ Melee or Ranged weapon ♦ Requirement You must be wielding a crossbow, a light blade, or a sling. ♦ Target one creature ♦ Special You can move 2 squares before the attack. ♦ Attack DEX vs. AC ♦ Hit 1[W] + Dexterity modifier damage.
- Sly Flourish – Martial, Weapon ♦ Std ♦ Melee or Ranged weapon ♦ Requirement You must be wielding a crossbow, a light blade, or a sling. ♦ Target one creature ♦ Attack DEX vs. AC ♦ Hit 1[W] + Dexterity modifier + Charisma modifier damage.
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Encounter Powers |
- Bait and Switch – Martial, Weapon ♦ Std ♦ Melee weapon ♦ Requirement You must be wielding a light blade. ♦ Target one creature ♦ Attack DEX vs. Will ♦ Hit 2[W] + Dexterity modifier damage. In addition, you switch places with the target and can then shift 1 square.
- Infernal Wrath – Minor ♦ Personal ♦ Effect You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.
- Positioning Strike – Martial, Weapon ♦ Std ♦ Melee weapon ♦ Requirement You must be wielding a light blade. ♦ Target one creature ♦ Attack DEX vs. Will ♦ Hit 1[W] + Dexterity modifier damage, and you slide the target 1 square.
- Tumble – Martial ♦ Move ♦ Personal ♦ Effect You can shift a number of squares equal to one-half your speed.
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Daily Powers |
- Trick Strike – Martial, Weapon ♦ Std ♦ Melee or Ranged weapon ♦ Requirement You must be wielding a crossbow, a light blade, or a sling. ♦ Target one creature ♦ Attack DEX vs. AC ♦ Hit 3[W] + Dexterity modifier damage, and you slide the target 1 square. ♦ Effect Until the end of the encounter, each time you hit the target you slide it 1 square.
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Special Features |
- Rogue Weapon Talent – When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
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Miscellaneous Information |
History
- Why did you become an adventurer? To follow in father's footsteps.
- Where did you learn your class skills? Father
- How did you acquire your equipment, and does any of it have special meaning? Stealing and swindling merchants
- What's the worst event in your life? Mother's murder
- What's the best event in your life? Watching father avenge mother's death
- Do you have survivng family? Mother? Father? Siblings? Spouse? Do you stay in touch? Not anymore
- What is your biggest fear? To be dominated
- What makes you laugh out loud? Other peoples' anguish
- What makes you angry? Any foes that find fortune.
- Do you have a secret?
- What talent would you most like to have? Mind control
- What would be your theme music? Bad Company
AdventuresNone;
Last Played 06/05/2009
Languages Abyssal, Common
Deity Raven Queen
Height 5 ft. 10 in.; Weight 195 lb.; Age 27; Skin Dark Red; Hair Dark Blue; Eyes Silver
Personality Traits Social—Reserved, Grim, Suspicious; Decision Points—Adaptable, Flexible, Stern; Dire Straits—Reckless, Vengeful, Impulsive.
Mannerisms Cleptomania; sarcastic nearly all the time.
Appearance Average height, muscular build, notch in left horn.
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Defeated Enemy Record
Deathjump Spider, Giant Rats (2), Goblin Cutters (2), Goblin Sharpshooters (2), Goblin Warriors (2), Guard Drake, Halfling Slinger, Hobgoblin Soldiers (3), Irontooth the Goblin, Kobold Dragonshield, Kobold Minions (5), Kruthik Adult, Kruthik Young, Ochre Jelly
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Equipment & Possessions |
□ Daily Item Powers Per Day
Magic Items Equipped
WEAPON—None,
ARMOR—+1 sylvan leather armor (+2 armor; +1 enhancement to armor; +1 item bonus to Athletics and Stealth checks; light armor; 15 lb.) (680 gp),
ARMS—None,
FEET—None,
HANDS—burglar's gloves (+1 item bonus on Thievery checks; lvl 1) (360 gp),
HEAD—None,
NECK—None,
RING (left)—None,
RING (right)—None,
WAIST—None
Magic Items Carried None
Potions None
Nonmagical Items
backpack (2 lb.) (2 gp),
bedroll (5 lb.) (1 sp),
belt pouch (0.5 lb.) (1 gp),
flint and steel (1 gp),
grappling hook (4 lb.) (1 gp),
hammer (2 lb.) (5 sp),
hempen rope (50 ft.; 10 lb.) (1 gp),
□□□□□□□□□□ pitons (0.5 lb.) (5 cp),
short sword (+3 proficiency; 1d6 damage; light blade; off-hand; 2 lb.) (10 gp),
sling (+2 proficiency; 1d6 damage; 10/20 range; slng; load free; 0 lb.) (1 gp),
□□□□□□□□□□□□□ sling bullets (0.25 lb.) (5 cp),
□□ sling bullet—gluepots (target is immobilized [save ends]),
sling bullet—stinkpot (target takes a -2 penalty on attack rolls [save ends]),
□ sunrods (bright light 20 squares; 4 hour duration; 1 lb.) (2 gp),
thieves' tools (+2 open lock or disarm trap; 1 lb.) (20 gp),
□□□□□□□□□□ torches (bright light 5 squares; 1 hour duration; 1 lb.) (1 sp),
□□□□□□□□□□ trail rations (1 lb.) (5 sp),
waterskin (4 lb.) (1 gp)
ad 0,
pp 0,
gp 503,
sp 171,
cp 36
Other Wealth amethyst (50 gp), silver and platinum statue of Bahamut (60 gp), thin platinum bracelet (200 gp)
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