Dungeons & Dragons 4th Edition
Lair Assault Ravenloft
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ANTON LARUE
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Male Human |
Unaligned Medium |
Level 11 |
Class Fighter |
Paragon Path Swordmaster |
Sanity 16 |
Languages Darkonese (1), Souragnian (2); Deity None; Background Souragne; Height 5 ft. 11 in.; Weight 211 lb.; Age 28; Hair Red; Eyes Green
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Hit Points |
Healing Surges |
Max HP |
Bloodied |
Surge Value |
Surges/Day |
8712 Con score plus 75 class levels
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43
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2121 one-quarter hit points
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□□□□□
□□□□□
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Current HP
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Second Wind 1/encounter |
Used □ |
standard action ♦ +2 all Defenses til start turn ♦ spend healing surge |
Death Saving Throw Failures □ □ □ |
Saving Throw Mods +2 saves against poison |
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1 see Heavy Blade Expertise.
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Attack |
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Damage |
Total |
1/2 Lvl |
Abil |
Class |
Prof |
Feat |
Enh |
Misc |
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Total |
W |
Abil |
Feat |
Enh |
Misc |
Misc |
flame tongue bastard sword +2 ♦ versatile ♦ STR vs. AC |
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on critical +2d8 fire +1d10 |
+19 |
+5 |
+6 |
+1 |
+3 |
+2 |
+2 |
+0 |
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1d10+10 |
1d10 |
+6 |
+2 |
+2 |
+0 |
+0 |
thunder sling +1 ♦ load free ♦ DEX vs. AC |
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range 10/20; on critical +1d6 thunder +1d10 |
+9 |
+5 |
+1 |
+0 |
+2 |
+0 |
+1 |
+0 |
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1d6+2 |
1d6 |
+1 |
+0 |
+1 |
+0 |
+0 |
unarmed strike ♦ STR vs. AC |
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on critical +1d10 |
+11 |
+5 |
+6 |
+0 |
+0 |
+0 |
+0 |
+0 |
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1d4+6 |
1d4 |
+6 |
+0 |
+0 |
+0 |
+0 |
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Workspace |
Conditions
Ongoing Effects
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Resistances |
None |
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Armor Check Penalty
-2-0 armor -2 shield
Skills
Acrobatics +4 (+1 Dex, +5 half-lvl, -2 armor),
Arcana +5 (+0 Int, +5 half-lvl),
Athletics +14 (+6 Str, +5 trained, +5 half-lvl, -2 armor),
Bluff +5 (+0 Cha, +5 half-lvl),
Diplomacy +5 (+0 Cha, +5 half-lvl),
Dungeoneering +8 (+3 Wis, +5 half-lvl),
Endurance +9 (+1 Con, +5 trained, +5 half-lvl, -2 armor) (+2 against disease),
Heal +13 (+3 Wis, +5 trained, +5 half-lvl),
History +5 (+0 Int, +5 half-lvl),
Insight +8 (+3 Wis, +5 half-lvl),
Intimidate +5 (+0 Cha, +5 half-lvl),
Nature +8 (+3 Wis, +5 half-lvl),
Perception +8 (+3 Wis, +5 half-lvl),
Religion +5 (+0 Int, +5 half-lvl),
Stealth +4 (+1 Dex, +5 half-lvl, -2 armor),
Streetwise +10 (+0 Cha, +5 trained, +5 half-lvl),
Thievery +4 (+1 Dex, +5 half-lvl, -2 armor)
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Feats
Action Surge,
Armor Proficiency (chainmail, cloth, hide, leather, scale; heavy shield, light shield),
Blade Opportunist,
Devastating Critical,
Heavy Blade Expertise,
Improved Initiative,
Power Attack,
Weapon Focus (heavy blades),
Weapon Proficiency (bastard sword, military melee, military ranged, simple melee, simple ranged)
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Combat Features |
- Combat Challenge – Every attack, hit or miss, you can choose to mark target until end of your next turn. Marked target suffers -2 penalty to attack for any attack not including you as a target. A creature can only be marked by one creature at a time, with the latest being in effect. Marked target that shifts or makes attack not including you provokes basic melee opportunity attack as an immediate interrupt.
- Combat Superiority – Gain +3 (+5 heavy or light blade)+3 Wisdom modifier bonus on opportunity attacks. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
- Fighter Weapon Talent – Gain a +1 bonus to weapon attack rolls using one-handed weapons.
- Heavy Blade Expertise – When wielding a heavy blade, you gain a +2 bonus to all defenses against opporunity attacks.
- Power Attack – With melee attack, -2 penalty attack roll, +4 bonus damage (+6 two-handed).
- Steel Grace – When you charge with a light blade or a heavy blade that is not a polearm, you can use Containing Strike or Reaping Strike instead of your melee basic attack.
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At-Will Powers |
- Reaping Strike – Martial, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage ♦ Miss Half Strength modifier damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier. ♦ Advances level 21 ♦ Reference Player's Handbook, pg. 77.
- Sure Strike – Martial, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR +2 vs. AC ♦ Hit 1[W] damage. ♦ Advances level 21 ♦ Reference Player's Handbook, pg. 77.
- Tide of Iron – Martial, Weapon ♦ Requirement You must be using a shield. ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied. ♦ Advances level 21 ♦ Reference Player's Handbook, pg. 77.
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Encounter Powers |
- Armor-Piercing Thurst – Martial, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. Reflex ♦ Weapon If you're wielding a light blade or a spear, you gain a bonus to the attack roll equal to your Dexterity modifier. ♦ Hit 1[W] + Strength modifier damage. ♦ Weapon If you're wielding a light blade or a spear, you gain a bonus to the damage roll equal to your Dexterity modifier. ♦ Reference Player's Handbook, pg. 79.
- Come and Get It – Martial, Weapon ♦ Std ♦ Close burst 3 ♦ Target each enemy in burst you can see ♦ Effect Each target must shift 2 and end adjacent to you, if possible. A target that can't end adjacent to you doesn't move. You can then attack any targets that are adjacent to you (close burst 1). ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage. ♦ Reference Player's Handbook, pg. 80.
- Covering Attack – Martial, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier damage, and an ally adjacent to the target can shift 2 squares. ♦ Reference Player's Handbook, pg. 78.
- Precision Cut – Martial, Weapon ♦ Std ♦ Melee weapon ♦ Special This power can be used as an opportunity attack. ♦ Target one creature ♦ Attack STR vs. Reflex ♦ Hit 3[W] + Strength modifier damage. ♦ Reference Player's Handbook, pg. 88.
- Unbreakable – Martial ♦ Immediate Reaction ♦ Personal ♦ Trigger You are hit by an attack. ♦ Effect Reduce the damage from the attack by 5 + your Constitution modifier. ♦ Reference Player's Handbook, pg. 80.
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Daily Powers |
- Boundless Endurance – Healing, Martial, Stance ♦ Minor Action ♦ Personal ♦ Effect You gain regeneration 2 + your Constitution modifier when you are bloodied. ♦ Reference Player's Handbook, pg. 78.
- Comeback Strike – Healing, Martial, Reliable, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier damage, and you can spend a healing surge. ♦ Reference Player's Handbook, pg. 78.
- Crack the Shell – Martial, Reliable, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier damage, and the target takes ongoing 5 damage and a -2 penalty to AC (save ends both). ♦ Reference Player's Handbook, pg. 79.
- Last Ditch Evasion – Martial ♦ Immediate Interrupt ♦ Personal ♦ Trigger You are hit by an attack. ♦ Effect You take no damage from the attack that just hit you. However, you are stunned and take a -2 penalty to all defenses until the end of your next turn. ♦ Reference Player's Handbook, pg. 81.
- Thicket of Blades – Martial, Reliable, Weapon ♦ Std ♦ Close burst 1 ♦ Target each enemy in burst you can see ♦ Attack STR vs. AC ♦ Hit 3[W] + Strength modifier damage, and the target is slowed (save ends). ♦ Reference Player's Handbook, pg. 80.
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Special Features |
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Equipment & Possessions |
Magic Items Equipped
WEAPONflame tongue bastard sword +2 (PowerEncounter ♦ Standard Action ♦ Close blast 3 (creatures in the blast) ♦ Attack +13 vs. Reflex ♦ Hit 1d10 fire damage and ongoing 5 fire damage (save ends).) (While holding this weapon, you have resist fire 7.) (All untyped damage dealt by this weapon becomes fire damage.) (Once per round when you reduce an enemy to 0 hit points with a weapon attack using this weapon, each of your enemies adjacent to that enemy takes 7 fire damage.) (lvl 10; +2 enhancement attack and damage rolls; +2d8 fire on critical; +3 proficiency; 1d10 damage; heavy blade; versatile) (5,000 gp),
ARMORdwarven scale +3 (PowerDaily ♦ Healing ♦ Free Action ♦ Regain hit points as if you had spent a healing surge.) (Gain an item bonus to Endurance checks equal to the armor's enhancement bonus.) (lvl 12; +3 enhancement AC; +7 armor; -1 speed) (13,000 gp),
HANDSgauntlets of blinding strikes (PowerDaily ♦ Standard Action ♦ Make two melee basic attacks, each with a -2 penalty to the attack roll.) (lvl 11) (9,000 gp)
Magic Items Carried
thunder sling +1 (PowerDaily ♦ Thunder ♦ Free Action ♦ Use this power when you hit with the weapon. Deal an extra 1d8 thunder damage and push the target 1 square.) (lvl 3; +1 enhancement attack and damage rolls; +1d6 thunder on critical; +2 proficiency; 1d6 damage; 10/20 range; sling; load free) (680 gp)
Potions
□□ potion of healing (lvl 5; minor action; Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.) (50 gp)
Nonmagical Items
backpack (2 gp),
bedroll (1 sp),
belt pouch (1 gp),
flint and steel (1 gp),
grappling hook (1 gp),
hammer (5 sp),
heavy shield (+2 shield; -2 check) (10 gp),
hempen rope (50 ft.) (1 gp),
□□□□□ | □□□□□ pitons (5 sp),
□□□□□ | □□□□□ | □□□□□ | □□□□□ sling bullets (1 gp),
□□ sunrods (bright light 20 squares; 4 hour duration; 1 lb.) (2 gp),
□□□□□ | □□□□□ trail rations (5 gp),
waterskin (4 lb.) (1 gp)
ad 0,
pp 0,
gp 32,
sp 0,
cp 0
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Phoenix Gaming Club
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Created 10/02/2011
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0 Games Played
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