Dungeons & Dragons 4th Edition
Lair Assault — Ravenloft
ANTON LARUE
Male Human Unaligned Medium Level 11
Class Fighter Paragon Path Swordmaster Sanity 16
Languages Darkonese (1), Souragnian (2); Deity None; Background Souragne; Height 5 ft. 11 in.; Weight 211 lb.; Age 28; Hair Red; Eyes Green
Ability Score Mod +1/2 Lvl
STR 22 17 base +2 race +3 level +6 +11
DEX 13 11 base +0 race +2 level +1 +6
CON 13 12 base +0 race +1 level +1 +6
INT 11 10 base +0 race +1 level +0 +5
WIS 16 14 base +0 race +2 level +3 +8
CHA 11 10 base +0 race +1 level +0 +5
Hit Points Healing Surges
Max HP Bloodied Surge Value Surges/Day
8712 Con score plus 75 class levels 43 2121 one-quarter hit points □□□□□
□□□□□
Current HP
 
Second Wind 1/encounter Used
standard action ♦ +2 all Defenses til start turn ♦ spend healing surge
Death Saving Throw Failures
Saving Throw Mods +2 saves against poison
Defenses
AC 28 15 10 + 1/2 level +1 Dex or Int +7 armor +2 shield +0 class +0 feat +3 enhancement
Conditions1
FORT 24 15 10 + 1/2 level +6 Str or Con +2 class +0 feat +0 enhancement +1 racial
Conditions1
REF 19 15 10 + 1/2 level +1 Dex or Int +2 shield +0 class +0 feat +0 enhancement +1 racial
Conditions1
WILL 19 15 10 + 1/2 level +3 Wis or Cha +0 class +0 feat +0 enhancement +1 racial
Conditions1
1 see Heavy Blade Expertise.
Attack   Damage
Total 1/2 Lvl Abil Class Prof Feat Enh Misc Total W Abil Feat Enh Misc Misc
flame tongue bastard sword +2 ♦ versatile ♦ STR vs. AC on critical +2d8 fire +1d10
+19 +5 +6 +1 +3 +2 +2 +0 1d10+10 1d10 +6 +2 +2 +0 +0
thunder sling +1 ♦ load free ♦ DEX vs. AC range 10/20; on critical +1d6 thunder +1d10
+9 +5 +1 +0 +2 +0 +1 +0 1d6+2 1d6 +1 +0 +1 +0 +0
unarmed strike ♦ STR vs. AC on critical +1d10
+11 +5 +6 +0 +0 +0 +0 +0 1d4+6 1d4 +6 +0 +0 +0 +0
Senses
  Vision normal
  passive Insight 1810 base +8 Insight score
  passive Perception 1810 base +8 Perception score
Actions Points
Additional Action Point Effects +4 AC and Reflex until start of your next turn and +3 atk roll
 
Initiative +10+1 Dex +5 half-level +4 Improved Initiative feat
Speed 56 race -1 armor
Experience Points 26,000 of 26,000
Daily Magic Item Usage □□
Workspace
Conditions

Ongoing Effects


Resistances
None
 Armor Check Penalty -2-0 armor -2 shield
 Skills Acrobatics +4 (+1 Dex, +5 half-lvl, -2 armor), Arcana +5 (+0 Int, +5 half-lvl), Athletics +14 (+6 Str, +5 trained, +5 half-lvl, -2 armor), Bluff +5 (+0 Cha, +5 half-lvl), Diplomacy +5 (+0 Cha, +5 half-lvl), Dungeoneering +8 (+3 Wis, +5 half-lvl), Endurance +9 (+1 Con, +5 trained, +5 half-lvl, -2 armor) (+2 against disease), Heal +13 (+3 Wis, +5 trained, +5 half-lvl), History +5 (+0 Int, +5 half-lvl), Insight +8 (+3 Wis, +5 half-lvl), Intimidate +5 (+0 Cha, +5 half-lvl), Nature +8 (+3 Wis, +5 half-lvl), Perception +8 (+3 Wis, +5 half-lvl), Religion +5 (+0 Int, +5 half-lvl), Stealth +4 (+1 Dex, +5 half-lvl, -2 armor), Streetwise +10 (+0 Cha, +5 trained, +5 half-lvl), Thievery +4 (+1 Dex, +5 half-lvl, -2 armor)
 Feats Action Surge, Armor Proficiency (chainmail, cloth, hide, leather, scale; heavy shield, light shield), Blade Opportunist, Devastating Critical, Heavy Blade Expertise, Improved Initiative, Power Attack, Weapon Focus (heavy blades), Weapon Proficiency (bastard sword, military melee, military ranged, simple melee, simple ranged)
Combat Features
  • Combat Challenge – Every attack, hit or miss, you can choose to mark target until end of your next turn. Marked target suffers -2 penalty to attack for any attack not including you as a target. A creature can only be marked by one creature at a time, with the latest being in effect. Marked target that shifts or makes attack not including you provokes basic melee opportunity attack as an immediate interrupt.
  • Combat Superiority – Gain +3 (+5 heavy or light blade)+3 Wisdom modifier bonus on opportunity attacks. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
  • Fighter Weapon Talent – Gain a +1 bonus to weapon attack rolls using one-handed weapons.
  • Heavy Blade Expertise – When wielding a heavy blade, you gain a +2 bonus to all defenses against opporunity attacks.
  • Power Attack – With melee attack, -2 penalty attack roll, +4 bonus damage (+6 two-handed).
  • Steel Grace – When you charge with a light blade or a heavy blade that is not a polearm, you can use Containing Strike or Reaping Strike instead of your melee basic attack.
At-Will Powers
  • Reaping Strike – Martial, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage ♦ Miss Half Strength modifier damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier. Advances level 21 ♦ Reference Player's Handbook, pg. 77.
  • Sure Strike – Martial, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR +2 vs. AC ♦ Hit 1[W] damage.Advances level 21 ♦ Reference Player's Handbook, pg. 77.
  • Tide of Iron – Martial, Weapon ♦ Requirement You must be using a shield. ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage, and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied.Advances level 21 ♦ Reference Player's Handbook, pg. 77.
Encounter Powers
  • Armor-Piercing Thurst – Martial, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. Reflex ♦ Weapon If you're wielding a light blade or a spear, you gain a bonus to the attack roll equal to your Dexterity modifier. ♦ Hit 1[W] + Strength modifier damage. ♦ Weapon If you're wielding a light blade or a spear, you gain a bonus to the damage roll equal to your Dexterity modifier.Reference Player's Handbook, pg. 79.
  • Come and Get It – Martial, Weapon ♦ StdClose burst 3 ♦ Target each enemy in burst you can see ♦ Effect Each target must shift 2 and end adjacent to you, if possible. A target that can't end adjacent to you doesn't move. You can then attack any targets that are adjacent to you (close burst 1). ♦ Attack STR vs. AC ♦ Hit 1[W] + Strength modifier damage.Reference Player's Handbook, pg. 80.
  • Covering Attack – Martial, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier damage, and an ally adjacent to the target can shift 2 squares.Reference Player's Handbook, pg. 78.
  • Precision Cut – Martial, Weapon ♦ StdMelee weapon ♦ Special This power can be used as an opportunity attack. ♦ Target one creature ♦ Attack STR vs. Reflex ♦ Hit 3[W] + Strength modifier damage.Reference Player's Handbook, pg. 88.
  • Unbreakable – Martial ♦ Immediate ReactionPersonalTrigger You are hit by an attack. ♦ Effect Reduce the damage from the attack by 5 + your Constitution modifier.Reference Player's Handbook, pg. 80.
Daily Powers
  • Boundless Endurance – Healing, Martial, Stance ♦ Minor ActionPersonalEffect You gain regeneration 2 + your Constitution modifier when you are bloodied.Reference Player's Handbook, pg. 78.
  • Comeback Strike – Healing, Martial, Reliable, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier damage, and you can spend a healing surge.Reference Player's Handbook, pg. 78.
  • Crack the Shell – Martial, Reliable, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack STR vs. AC ♦ Hit 2[W] + Strength modifier damage, and the target takes ongoing 5 damage and a -2 penalty to AC (save ends both).Reference Player's Handbook, pg. 79.
  • Last Ditch Evasion – Martial ♦ Immediate InterruptPersonalTrigger You are hit by an attack. ♦ Effect You take no damage from the attack that just hit you. However, you are stunned and take a -2 penalty to all defenses until the end of your next turn.Reference Player's Handbook, pg. 81.
  • Thicket of Blades – Martial, Reliable, Weapon ♦ StdClose burst 1 ♦ Target each enemy in burst you can see ♦ Attack STR vs. AC ♦ Hit 3[W] + Strength modifier damage, and the target is slowed (save ends).Reference Player's Handbook, pg. 80.
Special Features
Equipment & Possessions
 Magic Items Equipped WEAPON—flame tongue bastard sword +2 (Power—Encounter ♦ Standard Action ♦ Close blast 3 (creatures in the blast) ♦ Attack +13 vs. Reflex ♦ Hit 1d10 fire damage and ongoing 5 fire damage (save ends).) (While holding this weapon, you have resist fire 7.) (All untyped damage dealt by this weapon becomes fire damage.) (Once per round when you reduce an enemy to 0 hit points with a weapon attack using this weapon, each of your enemies adjacent to that enemy takes 7 fire damage.) (lvl 10; +2 enhancement attack and damage rolls; +2d8 fire on critical; +3 proficiency; 1d10 damage; heavy blade; versatile) (5,000 gp), ARMOR—dwarven scale +3 (Power—Daily ♦ Healing ♦ Free Action ♦ Regain hit points as if you had spent a healing surge.) (Gain an item bonus to Endurance checks equal to the armor's enhancement bonus.) (lvl 12; +3 enhancement AC; +7 armor; -1 speed) (13,000 gp), HANDS—gauntlets of blinding strikes (Power—Daily ♦ Standard Action ♦ Make two melee basic attacks, each with a -2 penalty to the attack roll.) (lvl 11) (9,000 gp)

 Magic Items Carried thunder sling +1 (Power—Daily ♦ Thunder ♦ Free Action ♦ Use this power when you hit with the weapon. Deal an extra 1d8 thunder damage and push the target 1 square.) (lvl 3; +1 enhancement attack and damage rolls; +1d6 thunder on critical; +2 proficiency; 1d6 damage; 10/20 range; sling; load free) (680 gp)

 Potions □□ potion of healing (lvl 5; minor action; Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.) (50 gp)

 Nonmagical Items backpack (2 gp), bedroll (1 sp), belt pouch (1 gp), flint and steel (1 gp), grappling hook (1 gp), hammer (5 sp), heavy shield (+2 shield; -2 check) (10 gp), hempen rope (50 ft.) (1 gp), □□□□□ | □□□□□ pitons (5 sp), □□□□□ | □□□□□ | □□□□□ | □□□□□ sling bullets (1 gp), □□ sunrods (bright light 20 squares; 4 hour duration; 1 lb.) (2 gp), □□□□□ | □□□□□ trail rations (5 gp), waterskin (4 lb.) (1 gp)

 ad 0, pp 0, gp 32, sp 0, cp 0

Phoenix Gaming Club Created 10/02/2011 0 Games Played