Dungeons & Dragons 4th Edition
Encounters Pre-Generated Character
CELIA INFERNUS
Lost Crown of Neverwinter
DM - Charles Plemons
Campus Cards & Games
Female Tiefling Unaligned Medium Warlock (Hexblade) 1
Languages Common, Supernal; Deity Kelemvor; Background Amn; Height 5 ft. 11 in.; Weight 200 lb.; Age 20; Hair Dark Blue; Eyes Red
Ability Score Mod +1/2 Lvl
STR 10 10 base +0 race +0 level +0 +0
DEX 12 12 base +0 race +0 level +1 +1
CON 18 16 base +2 race +0 level +4 +4
INT 10 10 base +0 race +0 level +0 +0
WIS 10 10 base +0 race +0 level +0 +0
CHA 18 16 base +2 race +0 level +4 +4
Hit Points Healing Surges
Max HP Bloodied Surge Value Surges/Day
3018 Con score plus 12 class levels 15 77 one-quarter hit points □□□□□
□□□□□
Current HP
 
Second Wind 1/encounter Used
standard action ♦ +2 all Defenses til start turn ♦ spend healing surge
Death Saving Throw Failures
Saving Throw Mods
Defenses
AC 17 10 10 + 1/2 level +1 Dex or Int +6 armor +0 shield +0 class +0 feat +0 enhancement
Conditions
FORT 15 10 10 + 1/2 level +4 Str or Con +1 class +0 feat +0 enhancement
Conditions
REF 11 10 10 + 1/2 level +1 Dex or Int +0 shield +0 class +0 feat +0 enhancement
Conditions
WILL 15 10 10 + 1/2 level +4 Wis or Cha +1 class +0 feat +0 enhancement
Conditions
Attack   Damage
Total 1/2 Lvl Abil Class Prof Feat Enh Misc Total W Abil Feat Enh Misc Misc
blade of annihilation ♦ STR vs. AC  
+2 +0 +0 +0 +2 +0 +0 +0 1d12+1 1d12 +0 +1 +0 +0 +0
soul eater ♦ CHA vs. AC  
+6 +0 +4 +0 +2 +0 +0 +0 1d12+5 necrotic 1d12 +4 +1 +0 +0 +0
eldritch bolt ♦ CHA vs. Reflex range 10
+4 +0 +4 +0 +0 +0 +0 +0 1d10+4 force 1d10 +4 +0 +0 +0 +0
unarmed strike ♦ STR vs. AC  
+0 +0 +0 +0 +0 +0 +0 +0 1d4 1d4 +0 +0 +0 +0 +0
Senses
  Vision normal; low-light
  passive Insight 1510 base +5 Insight score
  passive Perception 1010 base +0 Perception score

  Implements – Rods & wands

Actions Points
Additional Action Point Effects
 
Initiative +1+1 Dex +0 half-level
Speed 56 race -1 armor
Experience Points 0 of 1,000
Daily Magic Item Usage
Workspace
Conditions

Ongoing Effects


Resistances
Fire 55 base + 0 half-lvl
 Armor Check Penalty -1-1 armor -0 shield
 Skills Acrobatics +0 (+1 Dex, +0 half-lvl, -1 armor), Arcana +5 (+0 Int, +5 trained, +0 half-lvl), Athletics -1 (+0 Str, +0 half-lvl, -1 armor), Bluff +6 (+4 Cha, +2 racial, +0 half-lvl), Diplomacy +4 (+4 Cha, +0 half-lvl), Dungeoneering +0 (+0 Wis, +0 half-lvl), Endurance +3 (+4 Con, +0 half-lvl, -1 armor), Heal +0 (+0 Wis, +0 half-lvl), History +0 (+0 Int, +0 half-lvl), Insight +5 (+0 Wis, +5 trained, +0 half-lvl), Intimidate +4 (+4 Cha, +0 half-lvl), Nature +0 (+0 Wis, +0 half-lvl), Perception +0 (+0 Wis, +0 half-lvl), Religion +0 (+0 Int, +0 half-lvl), Stealth +7 (+1 Dex, +5 trained, +2 racial, +0 half-lvl, -1 armor), Streetwise +5 (+4 Cha, +1 Amn background, +0 half-lvl), Thievery +6 (+1 Dex, +5 trained, +1 Amn background, +0 half-lvl, -1 armor)
 Feats Armor Proficiency (chainmail, cloth, hide, leather), Weapon Focus (heavy blades), Weapon Proficiency (military melee, simple melee, simple ranged)
Combat Features
  • Bloodhunt – You gain a +1 racial bonus to attack rolls against bloodied foes.
  • Infernal Pact Reward – You gain a +44 Constitution modifier ♦ advances at 5, 9, 15, and 25 bonus to damage rolls on warlock and warlock paragon path attack powers.
  • Pact Weapon – Minor Action ♦ While you hold your implement in one hand, you can manifest your blade of annihilation in the other hand. Your pact weapon persists until you no longer hold either it or the implement, or until you dismiss it as a free action. You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die. Your pact weapon shares your implement's enhancement bonus, critical hit effect, properties, and powers. The weapon cannot be enchanted.
At-Will Powers
  • Eldritch Bolt – Arcane, Force, Implement ♦ StdRanged 10 ♦ Target one creature ♦ Attack Charisma vs. Reflex ♦ Hit 1d10 + Charisma modifier force damage. ♦ Special Can be used as ranged basic attack.Advances level 21 ♦ Reference Heroes of the Forgotten Kingdom, pg. 206.
  • Soul Eater – Arcane, Implement, Necrotic, Weapon ♦ StdMelee weapon ♦ Requirement You must use this power with your blade of annihilation. ♦ Target one creature ♦ Attack Charisma vs. AC ♦ Hit 1[W] + Charisma modifier necrotic damage, and you gain a +2 power bonus to your next attack roll against the target before the end of your next turn. ♦ Special Can be used as melee basic attack.Advances level 21 ♦ Reference Heroes of the Forgotten Kingdom, pg. 232.
  • Soul Feast – Arcane ♦ Free ActionPersonalTrigger You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points. ♦ Effect You gain temporary hit points equal to your Constitution modifier. ♦ Special You can use this power only once per round.Advances levels 11 & 21 ♦ Reference Heroes of the Forgotten Kingdom, pg. 231.
Encounter Powers
  • Blazing Doom of the Void – Arcane, Fire, Implement, Necrotic, Weapon ♦ StdMelee weapon ♦ Requirement You must use this power with your blade of annihilation. ♦ Target one creature ♦ Attack Charisma vs. Fortitude ♦ Hit 2[W] + Charisma modifier fire and necrotic damage. ♦ Effect You gain a +5 power bonus to your next damage roll against the target before the end of your next turn.Advances levels 13 & 23 ♦ Reference Heroes of the Forgotten Kingdom, pg. 232.
  • Infernal Wrath – Fire ♦ Free ActionClose burst 10 ♦ Trigger An enemy within 10 squares of you hits you. ♦ Target The triggering enemy in burst. ♦ Effect The target takes 1d6 + Intelligence or Charisma modifier fire damage.Advances levels 11 & 21 ♦ Reference Player's Handbook, pg. 48.
Daily Powers
  • Hellfire Blast – Arcane, Fire, Implement ♦ StdClose blast 3 ♦ Target each creature in blast ♦ Attack Charisma vs. Reflex ♦ Hit 3d8 + Charisma modifier fire damage. ♦ Miss Half damage.Reference Heroes of the Forgotten Kingdom, pg. 208.
Special Features
Equipment & Possessions
 Magic Items Equipped WEAPON—blade of annihilation (+2 proficiency; 1d12 damage; heavy blade) (warlock item)

 Nonmagical Items backpack (2 gp), bedroll (1 sp), belt pouch (1 gp), chainmail armor (+6 armor; -1 check; -1 speed; 40 lb.) (40 gp), flint and steel (1 gp), grappling hook (1 gp), hammer (5 sp), hempen rope (50 ft.) (1 gp), holy symbol (10 gp), □□□□□ | □□□□□ pitons (5 sp), rod (12 gp), thieves' tools (+2 item bonus open lock or disarm trap) (20 gp), □□□□□ | □□□□□ trail rations (5 gp), □□ sunrods (bright light 20 squares; 4 hour duration; 1 lb.) (2 gp), waterskin (4 lb.) (1 gp)

 ad 0, pp 0, gp 11, sp 0, cp 0