Dungeons & Dragons 4th Edition
Encounters Pre-Generated Character
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CELIA INFERNUS
Lost Crown of Neverwinter
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DM - Charles Plemons
Campus Cards & Games
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Female Tiefling |
Unaligned Medium |
Warlock (Hexblade) 1 |
Languages Common, Supernal; Deity Kelemvor; Background Amn; Height 5 ft. 11 in.; Weight 200 lb.; Age 20; Hair Dark Blue; Eyes Red
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Hit Points |
Healing Surges |
Max HP |
Bloodied |
Surge Value |
Surges/Day |
3018 Con score plus 12 class levels
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15
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77 one-quarter hit points
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Current HP
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Second Wind 1/encounter |
Used □ |
standard action ♦ +2 all Defenses til start turn ♦ spend healing surge |
Death Saving Throw Failures □ □ □ |
Saving Throw Mods |
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Attack |
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Damage |
Total |
1/2 Lvl |
Abil |
Class |
Prof |
Feat |
Enh |
Misc |
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Total |
W |
Abil |
Feat |
Enh |
Misc |
Misc |
blade of annihilation ♦ STR vs. AC |
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+2 |
+0 |
+0 |
+0 |
+2 |
+0 |
+0 |
+0 |
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1d12+1 |
1d12 |
+0 |
+1 |
+0 |
+0 |
+0 |
soul eater ♦ CHA vs. AC |
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+6 |
+0 |
+4 |
+0 |
+2 |
+0 |
+0 |
+0 |
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1d12+5 necrotic |
1d12 |
+4 |
+1 |
+0 |
+0 |
+0 |
eldritch bolt ♦ CHA vs. Reflex |
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range 10 |
+4 |
+0 |
+4 |
+0 |
+0 |
+0 |
+0 |
+0 |
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1d10+4 force |
1d10 |
+4 |
+0 |
+0 |
+0 |
+0 |
unarmed strike ♦ STR vs. AC |
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+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
+0 |
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1d4 |
1d4 |
+0 |
+0 |
+0 |
+0 |
+0 |
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Armor Check Penalty
-1-1 armor -0 shield
Skills
Acrobatics +0 (+1 Dex, +0 half-lvl, -1 armor),
Arcana +5 (+0 Int, +5 trained, +0 half-lvl),
Athletics -1 (+0 Str, +0 half-lvl, -1 armor),
Bluff +6 (+4 Cha, +2 racial, +0 half-lvl),
Diplomacy +4 (+4 Cha, +0 half-lvl),
Dungeoneering +0 (+0 Wis, +0 half-lvl),
Endurance +3 (+4 Con, +0 half-lvl, -1 armor),
Heal +0 (+0 Wis, +0 half-lvl),
History +0 (+0 Int, +0 half-lvl),
Insight +5 (+0 Wis, +5 trained, +0 half-lvl),
Intimidate +4 (+4 Cha, +0 half-lvl),
Nature +0 (+0 Wis, +0 half-lvl),
Perception +0 (+0 Wis, +0 half-lvl),
Religion +0 (+0 Int, +0 half-lvl),
Stealth +7 (+1 Dex, +5 trained, +2 racial, +0 half-lvl, -1 armor),
Streetwise +5 (+4 Cha, +1 Amn background, +0 half-lvl),
Thievery +6 (+1 Dex, +5 trained, +1 Amn background, +0 half-lvl, -1 armor)
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Feats
Armor Proficiency (chainmail, cloth, hide, leather),
Weapon Focus (heavy blades),
Weapon Proficiency (military melee, simple melee, simple ranged)
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Combat Features |
- Bloodhunt – You gain a +1 racial bonus to attack rolls against bloodied foes.
- Infernal Pact Reward – You gain a +44 Constitution modifier ♦ advances at 5, 9, 15, and 25 bonus to damage rolls on warlock and warlock paragon path attack powers.
- Pact Weapon – Minor Action ♦ While you hold your implement in one hand, you can manifest your blade of annihilation in the other hand. Your pact weapon persists until you no longer hold either it or the implement, or until you dismiss it as a free action. You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die. Your pact weapon shares your implement's enhancement bonus, critical hit effect, properties, and powers. The weapon cannot be enchanted.
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At-Will Powers |
- Eldritch Bolt – Arcane, Force, Implement ♦ Std ♦ Ranged 10 ♦ Target one creature ♦ Attack Charisma vs. Reflex ♦ Hit 1d10 + Charisma modifier force damage. ♦ Special Can be used as ranged basic attack.♦ Advances level 21 ♦ Reference Heroes of the Forgotten Kingdom, pg. 206.
- Soul Eater – Arcane, Implement, Necrotic, Weapon ♦ Std ♦ Melee weapon ♦ Requirement You must use this power with your blade of annihilation. ♦ Target one creature ♦ Attack Charisma vs. AC ♦ Hit 1[W] + Charisma modifier necrotic damage, and you gain a +2 power bonus to your next attack roll against the target before the end of your next turn. ♦ Special Can be used as melee basic attack.♦ Advances level 21 ♦ Reference Heroes of the Forgotten Kingdom, pg. 232.
- Soul Feast – Arcane ♦ Free Action ♦ Personal ♦ Trigger You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points. ♦ Effect You gain temporary hit points equal to your Constitution modifier. ♦ Special You can use this power only once per round.♦ Advances levels 11 & 21 ♦ Reference Heroes of the Forgotten Kingdom, pg. 231.
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Encounter Powers |
- Blazing Doom of the Void – Arcane, Fire, Implement, Necrotic, Weapon ♦ Std ♦ Melee weapon ♦ Requirement You must use this power with your blade of annihilation. ♦ Target one creature ♦ Attack Charisma vs. Fortitude ♦ Hit 2[W] + Charisma modifier fire and necrotic damage. ♦ Effect You gain a +5 power bonus to your next damage roll against the target before the end of your next turn.♦ Advances levels 13 & 23 ♦ Reference Heroes of the Forgotten Kingdom, pg. 232.
- Infernal Wrath – Fire ♦ Free Action ♦ Close burst 10 ♦ Trigger An enemy within 10 squares of you hits you. ♦ Target The triggering enemy in burst. ♦ Effect The target takes 1d6 + Intelligence or Charisma modifier fire damage.♦ Advances levels 11 & 21 ♦ Reference Player's Handbook, pg. 48.
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Daily Powers |
- Hellfire Blast – Arcane, Fire, Implement ♦ Std ♦ Close blast 3 ♦ Target each creature in blast ♦ Attack Charisma vs. Reflex ♦ Hit 3d8 + Charisma modifier fire damage. ♦ Miss Half damage.♦ Reference Heroes of the Forgotten Kingdom, pg. 208.
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Special Features |
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Equipment & Possessions |
Magic Items Equipped
WEAPONblade of annihilation (+2 proficiency; 1d12 damage; heavy blade) (warlock item)
Nonmagical Items
backpack (2 gp),
bedroll (1 sp),
belt pouch (1 gp),
chainmail armor (+6 armor; -1 check; -1 speed; 40 lb.) (40 gp),
flint and steel (1 gp),
grappling hook (1 gp),
hammer (5 sp),
hempen rope (50 ft.) (1 gp),
holy symbol (10 gp),
□□□□□ | □□□□□ pitons (5 sp),
rod (12 gp),
thieves' tools (+2 item bonus open lock or disarm trap) (20 gp),
□□□□□ | □□□□□ trail rations (5 gp),
□□ sunrods (bright light 20 squares; 4 hour duration; 1 lb.) (2 gp),
waterskin (4 lb.) (1 gp)
ad 0,
pp 0,
gp 11,
sp 0,
cp 0
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