Dungeons & Dragons 4th Edition
Encounters Pre-Generated Character
BAROSH O' THE SUN
Lost Crown of Neverwinter
DM - Charles Plemons
Campus Cards & Games
Male Human Lawful Good Medium Cleric (Warpriest) 1
Languages Common, Elven, Supernal; Deity Amaunator; Background Waterdeep; Height 5 ft. 10 in.; Weight 182 lb.; Age 19; Hair Blonde; Eyes Green
Ability Score Mod +1/2 Lvl
STR 16 14 base +2 race +0 level +3 +3
DEX 8 8 base +0 race +0 level -1 -1
CON 14 14 base +0 race +0 level +2 +2
INT 11 11 base +0 race +0 level +0 +0
WIS 16 16 base +0 race +0 level +3 +3
CHA 12 12 base +0 race +0 level +1 +1
Hit Points Healing Surges
Max HP Bloodied Surge Value Surges/Day
2614 Con score plus 12 class levels 13 66 one-quarter hit points □□□□□
□□
Current HP
 
Second Wind 1/encounter Used
standard action ♦ +2 all Defenses til start turn ♦ spend healing surge
Death Saving Throw Failures
Saving Throw Mods You and allies within 5 squares gain +2 to death saves
Defenses
AC 17 10 10 + 1/2 level +0 Dex or Int +6 armor +1 shield +0 class +0 feat +0 enhancement
Conditions
FORT 15 10 10 + 1/2 level +3 Str or Con +1 class +0 feat +0 enhancement +1 race
Conditions
REF 12 10 10 + 1/2 level +0 Dex or Int +1 shield +0 class +0 feat +0 enhancement +1 race
Conditions
WILL 15 10 10 + 1/2 level +3 Wis or Cha +1 class +0 feat +0 enhancement +1 race
Conditions
Attack   Damage
Total 1/2 Lvl Abil Class Prof Feat Enh Misc Total W Abil Feat Enh Misc Misc
warhammer ♦ versatile ♦ STR vs. AC  
+6 +0 +3 +0 +2 +1 +0 +0 1d10+3 1d10 +3 +0 +0 +0 +0
sling ♦ load free ♦ DEX vs. AC range 10/20
+1 +0 -1 +0 +2 +0 +0 +0 1d6-1 1d6 -1 +0 +0 +0 +0
unarmed strike ♦ STR vs. AC  
+3 +0 +3 +0 +0 +0 +0 +0 1d4+3 1d4 +3 +0 +0 +0 +0
Senses
  Vision normal
  passive Insight 1810 base +8 Insight score
  passive Perception 1310 base +3 Perception score

  Implements – Holy symbols

Actions Points
Additional Action Point Effects
 
Initiative -1-1 Dex +0 half-level
Speed 56 race -1 armor
Experience Points 0 of 1,000
Daily Magic Item Usage
Workspace
Conditions

Ongoing Effects


Resistances
None
 Armor Check Penalty -1-1 armor -0 shield
 Skills Acrobatics -2 (-1 Dex, +0 half-lvl, -1 armor), Arcana +5 (+0 Int, +5 trained, +0 half-lvl), Athletics +2 (+3 Str, +0 half-lvl, -1 armor), Bluff +1 (+1 Cha, +0 half-lvl), Diplomacy +8 (+1 Cha, +5 trained, +2 Waterdeep background, +0 half-lvl), Dungeoneering +3 (+3 Wis, +0 half-lvl), Endurance +1 (+2 Con, +0 half-lvl, -1 armor), Heal +8 (+3 Wis, +5 trained, +0 half-lvl), History +0 (+0 Int, +0 half-lvl), Insight +8 (+3 Wis, +5 trained, +0 half-lvl), Intimidate +1 (+1 Cha, +0 half-lvl), Nature +3 (+3 Wis, +0 half-lvl), Perception +3 (+3 Wis, +0 half-lvl), Religion +5 (+0 Int, +5 trained, +0 half-lvl), Stealth -2 (-1 Dex, +0 half-lvl, -1 armor), Streetwise +1 (+1 Cha, +0 half-lvl), Thievery -2 (-1 Dex, +0 half-lvl, -1 armor)
 Feats Armor Proficiency (chainmail, cloth, hide, leather; heavy shield, light shield), Bludgeon Expertise (+1 feat atk with hammer or mace), Weapon Proficiency (simple melee, simple ranged, warhammer)
At-Will Powers
  • Blessing of Battle – Divine, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack WIS vs. AC ♦ Hit 1[W] + Wisdom modifier damage. ♦ Effect You or one ally within 5 squares of you gains resistance to all damage until the end of your next turn. The resistance equals you Constitution modifier.Advances level 21 ♦ Reference Heroes of the Fallen Lands, pg. 116.
  • Brand of the Sun – Divine, Radiant, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack WIS vs. AC ♦ Hit 1[W] + Wisdom modifier radiant damage. ♦ Effect You or one ally within 5 squares of you can make a saving throw.Advances level 21 ♦ Reference Heroes of the Fallen Lands, pg. 116.
  • Sun's Glow – Divine ♦ Minor ActionMelee 1 ♦ Target one object or unoccupied square ♦ Effect The target sheds bright light that fills its space and squares within 4 squares of it. The light lasts for 1 hour, until you use this power again, or until you end the light as a free action.Advances level 21 ♦ Reference Heroes of the Fallen Lands, pg. 117.
Encounter Powers
  • Channel Divinity: Smite Undead – Divine, Radiant, Weapon ♦ StdMelee weapon ♦ Target one undead creature ♦ Attack WIS vs. Will ♦ Hit 2[W] + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Constitution modifier. The target is immobilized until the end of your next turn. ♦ Miss Half damage. ♦ Special You can use only one channel divinity power per encounter.Advances levels 11 & 21 ♦ Reference Heroes of the Fallen Lands, pg. 88.
  • Channel Divinity: Soothing Light – Divine ♦ Minor ActionClose burst 2 ♦ Target you or one ally in burst ♦ Effect The target makes a saving throw with a +2 power bonus. ♦ Special You can use only one channel divinity power per encounter.Reference Heroes of the Fallen Lands, pg. 117.
  • Healing Word – Divine, Healing ♦ Minor ActionClose burst 5 ♦ Target you or one ally in burst ♦ Effect The target can spend a healing surge and regain an additional 1d6+2+2 Sun Domain bonus hit points. ♦ Special You can use this power twice per encounter, but only once per round.Advances levels 6, 11, 16, 21, & 26 ♦ Reference Player's Handbook, pg. 62.
  • Heroic EffortNo ActionPersonalTrigger You miss with an attack or fail a saving throw. ♦ Effect You gain a +4 racial bonus to the attack roll or the saving throw.Reference Heroes of the Fallen Lands, pg. 272.
  • Sun Burst – Divine, Radiant, Weapon ♦ StdMelee weapon ♦ Target one creature ♦ Attack WIS vs. AC ♦ Hit 1[W] + Wisdom modifier radiant damage. ♦ Effect You and each ally within 5 squares of you gain 5 temporary hit points and can make a saving throw.Advances level 21 ♦ Reference Heroes of the Fallen Lands, pg. 117.
Daily Powers
  • Nimbus of Holy Shielding – Divine, Radiant, Weapon ♦ StdClose burst 1 ♦ Target each enemy in the burst ♦ Attack WIS vs. Will ♦ Hit 1[W] + Wisdom modifier radiant damage. ♦ Effect Each ally within 2 squares of you gains a +2 power bonus to all defenses. The bonus lasts until the end of the encounter.Reference Heroes of the Fallen Lands, pg. 88.
Equipment & Possessions
 Nonmagical Items backpack (2 gp), bedroll (1 sp), belt pouch (1 gp), chainmail armor (+6 armor; -1 check; -1 speed; 40 lb.) (40 gp), flint and steel (1 gp), grappling hook (1 gp), hammer (5 sp), hempen rope (50 ft.) (1 gp), holy symbol (10 gp), light shield (+1 shield bonus) (5 gp), □□□□□ | □□□□□ pitons (5 sp), sling (+2 proficiency; 1d6 damage; 10/20 range; sling; load free) (1 gp), □□□□□ | □□□□□ | □□□□□ | □□□□□ sling bullets (1 gp), □□□□□ | □□□□□ trail rations (5 gp), □□ sunrods (bright light 20 squares; 4 hour duration; 1 lb.) (2 gp), warhammer (+2 proficiency; 1d10 damage; hammer; versatile) (15 gp), waterskin (4 lb.) (1 gp)

 ad 0, pp 0, gp 11, sp 0, cp 0