Dungeons & Dragons 4th Edition
Encounters Pre-Generated Character
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BAROSH O' THE SUN
Lost Crown of Neverwinter
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DM - Charles Plemons
Campus Cards & Games
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Male Human |
Lawful Good Medium |
Cleric (Warpriest) 1 |
Languages Common, Elven, Supernal; Deity Amaunator; Background Waterdeep; Height 5 ft. 10 in.; Weight 182 lb.; Age 19; Hair Blonde; Eyes Green
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Hit Points |
Healing Surges |
Max HP |
Bloodied |
Surge Value |
Surges/Day |
2614 Con score plus 12 class levels
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13
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66 one-quarter hit points
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□□□□□
□□
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Current HP
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Second Wind 1/encounter |
Used □ |
standard action ♦ +2 all Defenses til start turn ♦ spend healing surge |
Death Saving Throw Failures □ □ □ |
Saving Throw Mods You and allies within 5 squares gain +2 to death saves |
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Attack |
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Damage |
Total |
1/2 Lvl |
Abil |
Class |
Prof |
Feat |
Enh |
Misc |
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Total |
W |
Abil |
Feat |
Enh |
Misc |
Misc |
warhammer ♦ versatile ♦ STR vs. AC |
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+6 |
+0 |
+3 |
+0 |
+2 |
+1 |
+0 |
+0 |
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1d10+3 |
1d10 |
+3 |
+0 |
+0 |
+0 |
+0 |
sling ♦ load free ♦ DEX vs. AC |
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range 10/20 |
+1 |
+0 |
-1 |
+0 |
+2 |
+0 |
+0 |
+0 |
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1d6-1 |
1d6 |
-1 |
+0 |
+0 |
+0 |
+0 |
unarmed strike ♦ STR vs. AC |
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+3 |
+0 |
+3 |
+0 |
+0 |
+0 |
+0 |
+0 |
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1d4+3 |
1d4 |
+3 |
+0 |
+0 |
+0 |
+0 |
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Workspace |
Conditions
Ongoing Effects
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Resistances |
None |
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Armor Check Penalty
-1-1 armor -0 shield
Skills
Acrobatics -2 (-1 Dex, +0 half-lvl, -1 armor),
Arcana +5 (+0 Int, +5 trained, +0 half-lvl),
Athletics +2 (+3 Str, +0 half-lvl, -1 armor),
Bluff +1 (+1 Cha, +0 half-lvl),
Diplomacy +8 (+1 Cha, +5 trained, +2 Waterdeep background, +0 half-lvl),
Dungeoneering +3 (+3 Wis, +0 half-lvl),
Endurance +1 (+2 Con, +0 half-lvl, -1 armor),
Heal +8 (+3 Wis, +5 trained, +0 half-lvl),
History +0 (+0 Int, +0 half-lvl),
Insight +8 (+3 Wis, +5 trained, +0 half-lvl),
Intimidate +1 (+1 Cha, +0 half-lvl),
Nature +3 (+3 Wis, +0 half-lvl),
Perception +3 (+3 Wis, +0 half-lvl),
Religion +5 (+0 Int, +5 trained, +0 half-lvl),
Stealth -2 (-1 Dex, +0 half-lvl, -1 armor),
Streetwise +1 (+1 Cha, +0 half-lvl),
Thievery -2 (-1 Dex, +0 half-lvl, -1 armor)
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Feats
Armor Proficiency (chainmail, cloth, hide, leather; heavy shield, light shield),
Bludgeon Expertise (+1 feat atk with hammer or mace),
Weapon Proficiency (simple melee, simple ranged, warhammer)
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At-Will Powers |
- Blessing of Battle – Divine, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack WIS vs. AC ♦ Hit 1[W] + Wisdom modifier damage. ♦ Effect You or one ally within 5 squares of you gains resistance to all damage until the end of your next turn. The resistance equals you Constitution modifier. ♦ Advances level 21 ♦ Reference Heroes of the Fallen Lands, pg. 116.
- Brand of the Sun – Divine, Radiant, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack WIS vs. AC ♦ Hit 1[W] + Wisdom modifier radiant damage. ♦ Effect You or one ally within 5 squares of you can make a saving throw. ♦ Advances level 21 ♦ Reference Heroes of the Fallen Lands, pg. 116.
- Sun's Glow – Divine ♦ Minor Action ♦ Melee 1 ♦ Target one object or unoccupied square ♦ Effect The target sheds bright light that fills its space and squares within 4 squares of it. The light lasts for 1 hour, until you use this power again, or until you end the light as a free action. ♦ Advances level 21 ♦ Reference Heroes of the Fallen Lands, pg. 117.
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Encounter Powers |
- Channel Divinity: Smite Undead – Divine, Radiant, Weapon ♦ Std ♦ Melee weapon ♦ Target one undead creature ♦ Attack WIS vs. Will ♦ Hit 2[W] + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Constitution modifier. The target is immobilized until the end of your next turn. ♦ Miss Half damage. ♦ Special You can use only one channel divinity power per encounter.♦ Advances levels 11 & 21 ♦ Reference Heroes of the Fallen Lands, pg. 88.
- Channel Divinity: Soothing Light – Divine ♦ Minor Action ♦ Close burst 2 ♦ Target you or one ally in burst ♦ Effect The target makes a saving throw with a +2 power bonus. ♦ Special You can use only one channel divinity power per encounter. ♦ Reference Heroes of the Fallen Lands, pg. 117.
- □ Healing Word – Divine, Healing ♦ Minor Action ♦ Close burst 5 ♦ Target you or one ally in burst ♦ Effect The target can spend a healing surge and regain an additional 1d6+2+2 Sun Domain bonus hit points. ♦ Special You can use this power twice per encounter, but only once per round.♦ Advances levels 6, 11, 16, 21, & 26 ♦ Reference Player's Handbook, pg. 62.
- Heroic Effort – No Action ♦ Personal ♦ Trigger You miss with an attack or fail a saving throw. ♦ Effect You gain a +4 racial bonus to the attack roll or the saving throw. ♦ Reference Heroes of the Fallen Lands, pg. 272.
- Sun Burst – Divine, Radiant, Weapon ♦ Std ♦ Melee weapon ♦ Target one creature ♦ Attack WIS vs. AC ♦ Hit 1[W] + Wisdom modifier radiant damage. ♦ Effect You and each ally within 5 squares of you gain 5 temporary hit points and can make a saving throw.♦ Advances level 21 ♦ Reference Heroes of the Fallen Lands, pg. 117.
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Daily Powers |
- Nimbus of Holy Shielding – Divine, Radiant, Weapon ♦ Std ♦ Close burst 1 ♦ Target each enemy in the burst ♦ Attack WIS vs. Will ♦ Hit 1[W] + Wisdom modifier radiant damage. ♦ Effect Each ally within 2 squares of you gains a +2 power bonus to all defenses. The bonus lasts until the end of the encounter. ♦ Reference Heroes of the Fallen Lands, pg. 88.
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Equipment & Possessions |
Nonmagical Items
backpack (2 gp),
bedroll (1 sp),
belt pouch (1 gp),
chainmail armor (+6 armor; -1 check; -1 speed; 40 lb.) (40 gp),
flint and steel (1 gp),
grappling hook (1 gp),
hammer (5 sp),
hempen rope (50 ft.) (1 gp),
holy symbol (10 gp),
light shield (+1 shield bonus) (5 gp),
□□□□□ | □□□□□ pitons (5 sp),
sling (+2 proficiency; 1d6 damage; 10/20 range; sling; load free) (1 gp),
□□□□□ | □□□□□ | □□□□□ | □□□□□ sling bullets (1 gp),
□□□□□ | □□□□□ trail rations (5 gp),
□□ sunrods (bright light 20 squares; 4 hour duration; 1 lb.) (2 gp),
warhammer (+2 proficiency; 1d10 damage; hammer; versatile) (15 gp),
waterskin (4 lb.) (1 gp)
ad 0,
pp 0,
gp 11,
sp 0,
cp 0
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