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							| Dead Reign® Role-Playing Game Life Among the Dead
 | HERB OLIVER | Played by Shane Bradley 5 Games Played, Created 09/11/2010
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							| Male Human | Principled | Experience Level 2 |  
							| O.C.C. Soldier (Medic) | Experience Points 2,626 of 4,201 |  | 
			
				| 
						
							| Ability | Score | Affects | Bonus |  
							| I.Q. | 12 | all skills | +0% |  
							| M.E. | 12 | save vs. psychic/insanity | +0 |  
							| M.A. | 26 | trust/intimidate | 88% |  
							| P.S. | 17 | hand to hand damage | +2 |  
							| P.P. | 11 | parry, dodge, and strike | +0 |  
							| P.E. | 20 | save vs. coma/death, poison, magic | +10%/+3 |  
							| P.B. | 11 | charm/impress | 0% |  
							| Spd | 25 | 300 squares/min.; 75 squares/rnd; 18 squares/action; 9 squares/move and attack |  | 
						
							| Physical |  
							| HD 2d6+20 | hp 32 |  
							|  |  
							| S.D.C. 52 |  
							|  |  
							| Armor |  
							| A.R. 10 S.D.C. 60
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							| Magic |  
							| P.P.E. 4 |  
							|  |  
							| I.S.P. 0 |  
							|  |  
							| Chi 0 |  
							|  |  | 
			
				| 
						
							| Hand to Hand Combat: Basic |  
							| # of Atks | 4 | Roll | +3 | Death |  |  
							| Damage | +2 | Leaps | 0 | Initiative | +0 |  
							| Strike | +0 | Knockout |  | Punch | 1d4 |  
							| Parry | +2 | Stun |  | Kick | 1d4 |  
							| Dodge | +2 | Critical | 20; x2 | Throw/Flip |  |  
							| Perception | +1 | Pull Punch | +2 |  |  |  
							| Initiative | Attacks Used |  
							| 
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							| Saving Throws |  
							| Lethal Poison (14) | +3 |  
							| Non-Lethal Poison (16) | +3 |  
							| Harmful Drugs (15) | +3 |  
							| Insanity (12) | +0 |  
							| Psionics (varies) | +0 |  
							| Magic Spell (12) | +3 |  
							| Magic Ritual (16) | +3 |  
							| Coma/Death | +16% |  
							| Horror Factor | +2 |  | 
			
				| Weapons | 
			
				| 
						
							| Attack | Damage | Rate | Range | Payload |  
							| SIG Sauer P226 Pistol |  
							| +2 | 2d6 S.D.C. | Aimed, Wild | 135 feet | □□□□ Clips (15-rnds 9mmP) |  
							| Current Clip: □□□□□|□□□□□|□□□□□ |  
							| Notes: Red-Dot Sight (+1 strike) |  
							| Colt M4 Carbine |  
							| +2 | 4d6+2 S.D.C.; 6d6+4 S.D.C. (3-rnd burst); 1d6x10 S.D.C. (5-rnd burst) | Aimed, Burst, Wild | 1,200 feet | □□□□ Clips (30-rnds 5.56mm) |  
							| Current Clip: □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□ |  
							| Notes: Red-Dot Sight (+1 strike) | Sling |  
							| Survival Knife |  
							| +1 | 1d6+3 S.D.C. | Melee |  |  |  
							| Notes: half damage to zombies | 60% chance gets stuck in zombie |  | 
			
				| Special Bonuses | 
			
				| Bonuses vs. Zombies  +1 attack per melee round | +1 strike, parry, & dodge. | 
			
				| Weapon Proficiencies | 
			
				| W.P. Handguns (+1 strike),
					W.P. Knife (+1 strike, +1 parry and throw),
					W.P. Rifle (+1 strike) | 
			
				| Common Skills | 
			
				| Automobile 63% (60% base + 3%/level + 0% I.Q.),
					Language: English 89% (88% base + 1%/level + 0% I.Q.),
					Literacy: English 82% (80% base + 2%/level + 0% I.Q.),
					Mathematics: Basic 75% (72% base + 3%/level + 0% I.Q.) | 
			
				| Occupational Skills | 
			
				| Biology 65% (60% base + 5%/level + 0% I.Q.),
					Chemistry 65% (60% base + 5%/level + 0% I.Q.),
					Climb 55%/45% (50%/40% base + 5%/level + 0% I.Q.),
					Lore: Zombies 45% (40% base + 5%/level + 0% I.Q.),
					Mathematics: Advanced 76% (74% base + 2%/level + 0% I.Q.),
					Medical Doctor 79%/69% (75%/65% base + 4%/level + 0% I.Q.),
					Military Etiquette 60% (55% base + 5%/level + 0% I.Q.),
					Pathology 50% (45% base + 5%/level + 0% I.Q.),
					Radio: Basic 70% (65% base + 5%/level + 0% I.Q.),
					Running,
					Sewing 60% (55% base + 5%/level + 0% I.Q.),
					Sign Language: Military 40% (35% base + 5%/level + 0% I.Q.),
					Swim 65% (60% base + 5%/level + 0% I.Q.),
					Toxicology 55% (50% base + 5%/level + 0% I.Q.),
					Truck 70% (66% base + 4%/level + 0% I.Q.) | 
			
				| Elective Skills | 
			
				| Body Building & Weight Lifting,
					Horsemanship: General 44%/24% (40%/20% base + 4%/level + 0% I.Q.),
					Prowl 30% (25% base + 5%/level + 0% I.Q.),
					S.C.U.B.A. 55% (50% base + 5%/level + 0% I.Q.) | 
			
				| Secondary Skills | 
			
				| Boat: Motor, Race & Hydrofoil 60% (55% base + 5%/level + 0% I.Q.),
					Navigation 45% (40% base + 5%/level + 0% I.Q.) | 
			
				| Miscellaneous Information | 
	
			
				| History   
							What did you do before the Wave? Navy combat medic for the Marines.
			 			   	Where did you learn your class skills? Training provided by the U.S. government.
							How did you acquire your equipment, and does any of it have special meaning? It was obtained through work with the military and what could be found after the Wave.
							Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? Herb had a wife, two daughters and a son.  Last he heard they were trying to get out of Scranton, Pennsylvania, but he hasn't heard from anyone in months.
							What is your biggest fear? Well... zombies and heights.
							What makes you laugh out loud? Not much these days other than the random advertisement reminding Herb of life before the Wave.
							What makes you angry? People becoming zombies and trying to kill everyone.
							Do you have a secret? No
							What talent would you most like to have? Better marksman.
							What would be your theme music? House, M.D. Theme Song
						 
					Height 5 ft. 11 in.; Weight 250 lb.; Age 29; Hair Black; Eyes Green; Skin Tan 
					 Mannerisms While Herb may look like a goofball when he works on something with his hands he possesses a great ability to be calm and precise.  He doesn't talk much, but tries to crack a joke when he does..
					Appearance Herb doesn't have the typical appearance of a medical professional. A bit overweight and not very concerned with his looks, Herb isn't what you would call a "handsome" guy. .
 Last Played November 30, 2010
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				| Equipment & Possessions | 
	
			
				| Armor 
						Riot Jacket Vest with Pockets (A.R. 10; S.D.C. 60; Prowl/Move Penalty None) 
						
					 Weapons None
						 
						
					 Ammunition 
						157 5.56mm Bullets,
						197 9mmP Bullets
						 
									
					 Equipment 
						backpack,
						binoculars,
						boots,
						□camouflage netting (large),
						2 canteens,
						clothes (2 sets),
						□disposable cigarette lighter,
						duct tape,
						duffle bag,
						□□explosive grenades (15-ft. radius; 120 ft. range; 2d4x10 damage),
						first aid kit,
						gloves,
						heavy-duty flashlight,
						□□□□□□□□□□□□matches,
						military fatigues,
						□□□□□□□□□□□□□□MREs,
						pocket mirror,
						rain poncho,
						refillable cigarette lighter,
						□□road flares,
						set of eating utensils (knife, fork, spoon, drinking cup),
						sleeping bag,
						small flashlight,
						□□□□smoke grenades (20-ft. radius; 100 ft. range; -8 penalty to strike, parry, and dodge; half penalty to zombies and generally keeps them at bay),
						sunglasses,
						survival knife (1d6+1 S.D.C.),
						uniform,
						walkie-talkie
						 
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				| Defeated Enemy Record | 
	
			
				| Sloucher Zombie (7), Trash Crawler Zombie |