Teenage Mutant Ninja Turtles
d20 Modern
Last Played August 26, 2006
1 Games Played, Created 08/22/2006
Name Hamato "Splinter" Yoshi Reputation +1
Male Mutant Rat Medium Humanoid (Mutant)
Character Level 12 Starting Occupation Athlete
Classes Dedicated Hero 2, Fast Hero 2, Strong Hero 3 Advanced Classes Martial Artist 5
Hit Dice 2d6+4 plus 10d8+20 100% 75% 50% 25% Initiative Modifier +6 (+2 Dex, +4 Improved Initiative)  
  116 87 58 29 Action Points 7
Size Dex Class Natural Armor Deflection Dodge Morale Other Defense Touch Flat-Footed
+0 +2 +12 +0 +0 +0 +0 +0 +0 24 12 22
* +1 Defense against melee attacks
Ability Base Race Age Inherent Level Other Total Mod
STR 14 -2 -3 +0 +1 +0 10 +0
DEX 15 +2 -3 +0 +1 +0 15 +2
CON 13 +2 -3 +0 +2 +0 14 +2
INT 12 +0 +2 +0 +0 +0 14 +2
WIS 10 +2 +2 +0 +0 +0 14 +2
CHA 8 -2 +2 +0 +0 +0 8 -1

BAB +10/+5
    melee touch +10
    ranged touch +12
Grapple +10; Bull Rush +0
Space/Reach 5 ft./5 ft.
Speed 30 ft. (6 squares)

Senses Listen +7; Spot +7; low-light vision

Saves Base Ability Other Misc Total Special
Fortitude +5 +2 +0 +0 +7 +2 racial bonus against poison
Reflex +7 +2 +0 +0 +9 evasion
Will +4 +2 +0 +0 +6  
Immune Disease
Weapon Atk Full Atk Dmg Crit Type
+5 mystic ninja walking stick melee +16 +16/+11 10 20/x2 B
unarmed strike melee +11 +11/+6 6 19-20/x3 B
 Languages English (speak & r/w), Japanese (speak & r/w)
 Feats Advanced Combat Martial Arts, Archaic Weapons Proficiency, Blind-Fight, Combat Martial Arts, Combat Reflexes, Combat Throw, Defensive Martial Arts, Improved Combat Martial Arts, Improved Initiative, Simple Weapons Proficiency, Weapon Focus (unarmed strike)
 Skills Balance +13 (+2 Dex, 9 ranks, +2 synergy Tumble), Bluff -1 (-1 Cha, 0 ranks), Climb +13 (+0 Str, 11 ranks, +2 racial), Computer Use +2 (+2 Int, 0 ranks), Concentration +2 (+2 Con, 0 ranks), Diplomacy -1 (-1 Cha, 0 ranks), Disguise -1 (-1 Cha, 0 ranks), Drive +2 (+2 Dex, 0 ranks), Escape Artist +10 (+2 Dex, 8 ranks), Forgery +2 (+2 Int, 0 ranks), Gamble +2 (+2 Wis, 0 ranks), Gather Information -1 (-1 Cha, 0 ranks), Intimidate -1 (-1 Cha, 0 ranks), Jump +7 (+0 Str, 4 ranks, +1 racial, +2 synergy Tumble), Listen +7 (+2 Wis, 5 ranks), Navigate +2 (+2 Int, 0 ranks), Research +2 (+2 Int, 0 ranks), Ride +2 (+2 Dex, 0 ranks), Search +2 (+2 Int, 0 ranks), Sense Motive +7 (+2 Wis, 5 ranks), Sneak +17 (+2 Dex, 13 ranks, +2 racial), Spot +7 (+2 Wis, 5 ranks), Survival +7 (+2 Wis, 5 ranks), Swim +4 (+0 Str, 2 ranks, +2 racial), Treat Injury +9 (+2 Wis, 5 ranks, +2 Healing Knack), Tumble +17 (+2 Dex, 15 ranks)

 Armor Check Penalty -0; Swim Check Penalty -0
 Permanent Class Skills Balance, Climb, Tumble

Special Attacks & Talents
Combat Throw (Ex): The character gains a +2 bonus on opposed Strength and Dexterity checks any time the character attempts trip or grapple attacks, or when the character trys to avoid a trip or grapple attack made against him or her.
Evasion (Ex): If the Fast hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Fast hero suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor.
Flying Kick (Ex): A Martial Artist can use a charge to deliver a devastating flying kick to an opponent. At the end of this charge, the martial artist adds his Martial Artist class level as a bonus to the damage he or she deals with an unarmed strike.
Healing Knack (Ex): Gain a +2 bonus on all Treat Injury skill checks.
Improved Melee Smash (Ex): The Strong hero receives a +2 bonus on melee damage.
Iron Fist (Ex): A Martial Artist gains the ability to spend 1 action point to increase the damage he or she deals to a single opponent with a single unarmed strike. The martial artist declares the use of the action point after making a successful unarmed strike. The result of the action point roll is added to the damage roll for that attack.
Living Weapon (Ex): The Martial Artist attacks with either fist interchangeably, or even with elbows, knees, and feet. This means that the Martial Artist may even make unarmed strikes when his or her hands are full, and there is no such thing as an off-hand attack for a Martial Artist striking unarmed. The Martial Artist deals 1d8 points of damage with an unarmed strike.
Equipment & Possessions
 Wealth Bonus +1
 Gear +5 mystic ninja walking stick

Biographical Information
 Height 5 ft. 3 in.; Weight 117 lb.; Age 62; Hair Brown and Gray; Eyes Black
 Hometown Osaka, Japan; Heritage 100% Mutant Rat

Character Level Record
Dedicated Hero Fast Hero Strong Hero Dedicated Hero Fast Hero Strong Hero Strong Hero Martial Artist Martial Artist Martial Artist
Martial Artist Martial Artist                

 Defeated Enemy Record 1 White Foot Clan Ninja