Teenage Mutant Ninja Turtles
d20 Modern
Last Played n/a
0 Games Played, Created 08/01/2006
Name Raphael Reputation +1
Male Mutant Turtle Medium Humanoid (Mutant)
Character Level 10 Starting Occupation Adventurer
Classes Strong Hero 4, Tough Hero 5 Advanced Classes Martial Artist 1
Hit Dice 5d8+15 plus 5d10+15 plus 5 100% 75% 50% 25% Initiative Modifier +2 (+2 Dex)  
  125 93 62 31 Action Points 6
Size Dex Class Natural Armor Deflection Dodge Morale Other Defense Touch Flat-Footed
+0 +2 +7 +3 +0 +0 +0 +0 +0 22 12 20
* +1 Defense against melee attacks
Ability Base Race Age Inherent Level Other Total Mod
STR 14 +0 +0 +0 +0 +0 14 +2
DEX 15 -2 +0 +0 +1 +0 14 +2
CON 13 +2 +0 +0 +1 +0 16 +3
INT 12 +0 +0 +0 +0 +0 12 +1
WIS 10 +0 +0 +0 +0 +0 10 +0
CHA 8 +0 +0 +0 +0 +0 8 -1

BAB +8/+3
    melee touch +10
    ranged touch +10
Grapple +10; Bull Rush +2
Space/Reach 5 ft./5 ft.
Speed 30 ft. (6 squares)

Senses Listen +0; Spot +6; low-light vision

Saves Base Ability Other Misc Total Special
Fortitude +5 +3 +0 +0 +8 +2 racial bonus on saving throws against disease
Reflex +5 +2 +0 +0 +7  
Will +3 +0 +0 +0 +3  
Damage Reduction 2/—
Weapon Atk Full Atk Dmg Crit Type
+4 mystic ninja sai melee +16 +14/+9 10 20/x2 B
+4 mystic ninja sai (off-hand) melee n/a +14/+9 9 20/x2 B
mastercraft shuriken ranged (10 ft.; 5 inc.) +11 +11/+6 3 20/x2 P
unarmed strike melee +10 +10/+5 7 20/x2 B
 Languages English (speak & r/w)
 Feats Archaic Weapons Proficiency, Cleave, Combat Martial Arts, Combat Reflexes, Defensive Martial Arts, Improved Bull Rush, Improved Two-Weapon Fighting, Power Attack, Simple Weapons Proficiency, Two-Weapon Fighting, Weapon Focus (sai)
 Skills Balance +2 (+2 Dex, 0 ranks), Bluff -1 (-1 Cha, 0 ranks), Climb +8 (+2 Str, 6 ranks), Computer Use +0 (+0 Int, 0 ranks), Concentration +3 (+3 Con, 0 ranks), Diplomacy -1 (-1 Cha, 0 ranks), Disguise -1 (-1 Cha, 0 ranks), Drive +3 (+2 Dex, 1 ranks), Escape Artist +2 (+2 Dex, 0 ranks), Forgery +1 (+1 Int, 0 ranks), Gamble +0 (+0 Wis, 0 ranks), Gather Information -1 (-1 Cha, 0 ranks), Intimidate +7 (-1 Cha, 6 ranks, +1 racial, +1 competence), Jump +9 (+2 Str, 7 ranks), Knowledge (streetwise) +5 (+1 Int, 4 ranks), Listen +0 (+0 Wis, 0 ranks), Navigate +1 (+1 Int, 0 ranks), Research +1 (+1 Int, 0 ranks), Ride +2 (+2 Dex, 0 ranks), Search +1 (+1 Int, 0 ranks), Sense Motive +0 (+0 Wis, 0 ranks), Sneak +15 (+2 Dex, 13 ranks), Spot +6 (+0 Wis, 6 ranks), Survival +4 (+0 Wis, 4 ranks), Swim +8 (+2 Str, 2 ranks, +4 racial), Treat Injury +0 (+0 Wis, 0 ranks), Tumble +7 (+2 Dex, 3 ranks, +2 synergy Jump)

 Armor Check Penalty -0; Swim Check Penalty -0
 Permanent Class Skills Sneak

Special Attacks & Talents
Improved Melee Smash (Ex): The Strong hero receives a +2 bonus on melee damage.
Living Weapon (Ex): The Martial Artist attacks with either fist interchangeably, or even with elbows, knees, and feet. This means that the Martial Artist may even make unarmed strikes when his or her hands are full, and there is no such thing as an off-hand attack for a Martial Artist striking unarmed. The Martial Artist deals 1d6 points of damage with an unarmed strike.
Robust (Ex): The Tough hero becomes especially robust, gaining a number of hit points equal to his or her Tough level as soon as he or she selects this talent. Thereafter, the hero gains +1 hit point with each level of Tough he or she gains.
Stability (Ex): A mutant turtle gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Equipment & Possessions
 Wealth Bonus +1
 Gear 2 +4 mystic ninja sais, 10 mastercraft shuriken

Biographical Information
 Height 5 ft. 11 in.; Weight 205 lb.; Age 17; Hair None; Eyes Green
 Hometown Manhattan; Heritage 100% Mutant Turtle

Character Level Record
Tough Hero Tough Hero Tough Hero Tough Hero Strong Hero Martial Artist Strong Hero Strong Hero Tough Hero Strong Hero

 Defeated Enemy Record