Teenage Mutant Ninja Turtles
d20 Modern
Last Played August 26, 2006
2 Games Played, Created 08/04/2006
Name Michelangelo Reputation +2
Male Mutant Turtle Medium Humanoid (Mutant)
Character Level 10 Starting Occupation Adventurer
Classes Fast Hero 5 Advanced Classes Martial Artist 5
Hit Dice 10d8+30 100% 75% 50% 25% Initiative Modifier +2 (+2 Dex)  
  110 82 55 27 Action Points 6
Size Dex Class Natural Armor Deflection Dodge Morale Other Defense Touch Flat-Footed
+0 +2 +9 +3 +0 +0 +0 +0 +0 24 12 22
* +1 Defense against melee attacks
Ability Base Race Age Inherent Level Other Total Mod
STR 14 +0 +0 +0 +0 +0 14 +2
DEX 15 -2 +0 +0 +1 +0 14 +2
CON 13 +2 +0 +0 +1 +0 16 +3
INT 12 +0 +0 +0 +0 +0 12 +1
WIS 8 +0 +0 +0 +0 +0 8 -1
CHA 10 +0 +0 +0 +0 +0 10 +0

BAB +8/+3
    melee touch +10
    ranged touch +10
Grapple +10; Bull Rush +2
Space/Reach 5 ft./5 ft.
Speed 40 ft. (8 squares)

Senses Listen -1; Spot +9; low-light vision

Saves Base Ability Other Misc Total Special
Fortitude +2 +3 +0 +0 +5 +2 racial bonus on saving throws against disease
Reflex +7 +2 +0 +0 +9 evasion
Will +2 -1 +0 +0 +1  
Weapon Atk Full Atk Dmg Crit Type
+3 mystic ninja nunchaku melee +16 +13/+8 8 20/x2 B
+3 mystic ninja nunchaku (off-hand) melee +13/+8 7 20/x2 B
mastercraft shuriken ranged (10 ft.; 5 inc.) +11 +11/+6 3 20/x2 P
unarmed strike melee +10 +10/+5 6 20/x2 B
 Languages English (speak & r/w)
 Feats Archaic Weapons Proficiency, Combat Expertise, Combat Martial Arts, Combat Reflexes, Combat Throw, Defensive Martial Arts, Improved Two-Weapon Fighting, Simple Weapons Proficiency, Two-Weapon Fighting, Weapon Focus (nunchaku)
 Skills Balance +11 (+2 Dex, 7 ranks, +2 synergy Tumble), Bluff +0 (+0 Cha, 0 ranks), Climb +7 (+2 Str, 5 ranks), Computer Use +1 (+1 Int, 0 ranks), Concentration +3 (+3 Con, 0 ranks), Diplomacy +0 (+0 Cha, 0 ranks), Disguise +0 (+0 Cha, 0 ranks), Drive +5 (+2 Dex, 3 ranks), Escape Artist +9 (+2 Dex, 7 ranks), Forgery +1 (+1 Int, 0 ranks), Gamble -1 (-1 Wis, 0 ranks), Gather Information +0 (+0 Cha, 0 ranks), Intimidate +3 (+0 Cha, 2 ranks, +1 racial), Jump +11 (+2 Str, 7 ranks, +2 synergy Tumble), Knowledge (streetwise) +2 (+1 Int, 1 ranks), Listen -1 (-1 Wis, 0 ranks), Navigate +1 (+1 Int, 0 ranks), Research +1 (+1 Int, 0 ranks), Ride +2 (+2 Dex, 0 ranks), Search +1 (+1 Int, 0 ranks), Sense Motive -1 (-1 Wis, 0 ranks), Sneak +15 (+2 Dex, 13 ranks), Spot +9 (-1 Wis, 10 ranks), Survival -1 (-1 Wis, 0 ranks), Swim +6 (+2 Str, 0 ranks, +4 racial), Treat Injury -1 (-1 Wis, 0 ranks), Tumble +17 (+2 Dex, 13 ranks, +2 synergy Jump)

 Armor Check Penalty -0; Swim Check Penalty -0
 Permanent Class Skills Jump, Spot

Special Attacks & Talents
Combat Throw (Ex): The character gains a +2 bonus on opposed Strength and Dexterity checks any time the character attempts trip or grapple attacks, or when the character trys to avoid a trip or grapple attack made against him or her.
Evasion (Ex): If the Fast hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Fast hero suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor.
Flying Kick (Ex): A Martial Artist can use a charge to deliver a devastating flying kick to an opponent. At the end of this charge, the martial artist adds his Martial Artist class level as a bonus to the damage he or she deals with an unarmed strike.
Iron Fist (One Attack) (Ex): A Martial Artist gains the ability to spend 1 action point to increase the damage he or she deals to a single opponent with a single unarmed strike. The martial artist declares the use of the action point after making a successful unarmed strike. The result of the action point roll is added to the damage roll for that attack.
Living Weapon (Ex): The Martial Artist attacks with either fist interchangeably, or even with elbows, knees, and feet. This means that the Martial Artist may even make unarmed strikes when his or her hands are full, and there is no such thing as an off-hand attack for a Martial Artist striking unarmed. The Martial Artist deals 1d8 points of damage with an unarmed strike.
Stability (Ex): A mutant turtle gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Equipment & Possessions
 Wealth Bonus +1
 Gear 2 +3 mystic ninja nunchaku, 10 mastercraft shuriken
Biographical Information
 Height 6 ft. 0 in.; Weight 201 lb.; Age 17; Hair None; Eyes Green
 Hometown Manhattan; Heritage 100% Mutant Turtle

Character Level Record
Fast Hero Fast Hero Fast Hero Fast Hero Fast Hero Martial Artist Martial Artist Martial Artist Martial Artist Martial Artist

 Defeated Enemy Record 1 Blue Foot Clan Ninja, 1 Green Foot Clan Ninja, 3 Purple Foot Clan Ninja