Teenage Mutant Ninja Turtles
d20 Modern
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Last Played August 26, 2006
2 Games Played, Created 07/31/2006
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Name Leonardo |
Reputation +2 |
Male Mutant Turtle |
Medium Humanoid (Mutant) |
Character Level 10 |
Starting Occupation Athlete |
Classes Charismatic Hero 2, Fast Hero 1, Strong Hero 3 |
Advanced Classes Martial Artist 4 |
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Hit Dice 2d6+4 plus 8d8+16 |
100% |
75% |
50% |
25% |
Initiative Modifier +5 (+1 Dex, +4 Improved Initiative) |
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96 |
72 |
48 |
24 |
Action Points |
6 |
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Size |
Dex |
Class |
Natural |
Armor |
Deflection |
Dodge |
Morale |
Other |
Defense |
Touch |
Flat-Footed |
+0 |
+1 |
+8 |
+3 |
+0 |
+0 |
+0 |
+0 |
+0 |
22 |
11 |
21 |
* +1 Defense against melee attacks
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Ability |
Base |
Race |
Age |
Inherent |
Level |
Other |
Total |
Mod |
STR |
15 |
+0 |
+0 |
+0 |
+1 |
+0 |
16 |
+3 |
DEX |
15 |
-2 |
+0 |
+0 |
+0 |
+0 |
13 |
+1 |
CON |
12 |
+2 |
+0 |
+0 |
+0 |
+0 |
14 |
+2 |
INT |
10 |
+0 |
+0 |
+0 |
+0 |
+0 |
10 |
+0 |
WIS |
8 |
+0 |
+0 |
+0 |
+0 |
+0 |
8 |
-1 |
CHA |
12 |
+0 |
+0 |
+0 |
+0 |
+0 |
12 |
+1 |
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BAB +8/+3
melee touch +11
ranged touch +9
Grapple +11; Bull Rush +3
Space/Reach 5 ft./5 ft.
Speed 35 ft. (7 squares)
Senses Listen -1; Spot +1; low-light vision
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Saves |
Base |
Ability |
Other |
Misc |
Total |
Special |
Fortitude |
+5 |
+2 |
+0 |
+0 |
+7 |
+2 racial bonus on saving throws against disease |
Reflex |
+8 |
+1 |
+0 |
+0 |
+9 |
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Will |
+2 |
-1 |
+0 |
+2 |
+3 |
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Weapon |
Atk |
Full Atk |
Dmg |
Crit |
Type |
+3 mystic ninja-to |
melee |
+16 |
+14/+9 |
11 |
19-20/x2 |
S |
+3 mystic ninja-to (off-hand) |
melee |
n/a |
+14/+9 |
9 |
19-20/x2 |
S |
mastercraft shuriken |
ranged (10 ft.; 5 inc.) |
+10 |
+10/+5 |
4 |
20/x2 |
P |
unarmed strike |
melee |
+11 |
+11/+6 |
9 |
19-20/x2 |
B |
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Languages English (speak & r/w)
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Feats
Archaic Weapons Proficiency,
Combat Martial Arts,
Defensive Martial Arts,
Improved Combat Martial Arts,
Improved Initiative,
Improved Two-Weapon Fighting,
Iron Will,
Simple Weapons Proficiency,
Two-Weapon Fighting,
Weapon Focus (ninja-to)
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Skills
Balance +6 (+1 Dex, 3 ranks, +2 synergy Tumble),
Bluff +2 (+1 Cha, 1 ranks),
Climb +10 (+3 Str, 6 ranks, +1 competence),
Computer use +0 (+0 Int, 0 ranks),
Concentration +2 (+2 Con, 0 ranks),
Diplomacy +5 (+1 Cha, 4 ranks),
Disguise +5 (+1 Cha, 4 ranks),
Drive +1 (+1 Dex, 0 ranks),
Escape Artist +3 (+1 Dex, 2 ranks),
Forgery +0 (+0 Int, 0 ranks),
Gamble -1 (-1 Wis, 0 ranks),
Gather Information +3 (+1 Cha, 2 ranks),
Intimidate +4 (+1 Cha, 1 ranks, +1 racial),
Jump +11 (+3 Str, 5 ranks, +1 competence, +2 synergy Tumble),
Knowledge (tactics) +2 (+0 Int, 2 ranks),
Listen -1 (-1 Wis, 0 ranks),
Navigate +0 (+0 Int, 0 ranks),
Research +0 (+0 Int, 0 ranks),
Ride +1 (+1 Dex, 0 ranks),
Search +0 (+0 Int, 0 ranks),
Sense Motive -1 (-1 Wis, 0 ranks),
Sneak +6 (+1 Dex, 5 ranks),
Spot +1 (-1 Wis, 2 ranks),
Survival -1 (-1 Wis, 0 ranks),
Swim +9 (+3 Str, 2 ranks, +4 racial),
Treat Injury -1 (-1 Wis, 0 ranks)
Tumble +13 (+1 Dex, 10 ranks, +2 synergy Jump),
Armor Check Penalty -0; Swim Check Penalty -0
Permanent Class Skills Tumble
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Special Attacks & Talents |
Coordinate (Ex): The Charismatic hero has a knack for getting people to work together. When the hero can spend a full round directing his or her allies and makes a Charisma check (DC 10), the hero provides any of his or her allies within 30 feet a +1 bonus on their attack rolls and skill checks.
The bonus lasts for a number of rounds equal to the hero's Charisma modifier.
The hero can coordinate a number of allies equal to one-half his or her Charismatic level, rounded down (to a minimum of one ally).
Flying Kick (Ex): A Martial Artist can use a charge to deliver a devastating flying kick to an opponent. At the end of this charge, the martial artist adds his Martial Artist class level as a bonus to the damage he or she deals with an unarmed strike.
Improved Melee Smash (Ex): The Strong hero receives a +2 bonus on melee damage.
Increased Speed (Ex): The Fast hero's base speed increases by 5 feet.
Living Weapon (Ex): The Martial Artist attacks with either fist interchangeably, or even with elbows, knees, and feet. This means that the Martial Artist may even make unarmed strikes when his or her hands are full, and there is no such thing as an off-hand attack for a Martial Artist striking unarmed. The Martial Artist deals 1d8 points of damage with an unarmed strike.
Stability (Ex): A mutant turtle gains a +2 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
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Equipment & Possessions |
Wealth Bonus +1
Gear 10 mastercraft shuriken, 2 +3 mystic ninja-tos
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Biographical Information |
Height 6 ft. 1 in.; Weight 214 lb.; Age 17; Hair None; Eyes Green
Hometown Manhattan; Heritage 100% Mutant Turtle
Character Level Record |
Strong Hero |
Charismatic Hero |
Fast Hero |
Strong Hero |
Charismatic Hero |
Martial Artist |
Martial Artist |
Martial Artist |
Martial Artist |
Strong Hero |
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Defeated Enemy Record
1 Blue Foot Clan Ninja, 2 Orange Foot Clan Ninja, 2 Purple Foot Clan Ninja, 1 White Foot Clan Ninja
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