Advanced Dungeons & Dragons 2nd Edition - Thieving Skill Adjustments
General AD&D & Spelljammer
Race Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in Shadows Detect Noise Climb Walls Read Languages
Aarakocra — -10% — -5% — +15% — -5%
Beastman — -5% -5% +5% +5% — +5% -5%
Bugbear -5% -5% — +10% +10% +5% -5% -10%
Bullywug, Advanced — -5% — — +5% — — -5%
Centaur — — — -10% -5% — NA -5%
Dwarf, Deep +5% — +10% — +5% — -10% -15%
Dwarf, Duergar +5% — +10% +10% +5% +10% -10% -15%
Dwarf, Gully +10% -5% +5% — -5% — -5% -25%
Dwarf, Hill — +10% +15% — — — -10% -5%
Dwarf, Mountain — +10% +15% — — — -10% -5%
Dwarf, Sundered — +5% +10% +5% +5% — — -10%
Elf +5% -5% — +5% +10% +5% — —
Elf, Half- +10% — — — +5% — — —
Fremlin +10% — — — +10% — — —
Giant-kin, Voadkyn -5% -5% — — +5% +5% — —
Giff — +5% +10% -5% -5% — -20%** +5%
Gnoll -5% -5% — — +5% +5% — -10%
Gnoll, Flind — — — — — — — -5%
Gnome — +5% +10% +5% +5% +10% -15% —
Goblin +5% — +10% +5% +5% — -10% -10%
Grommam +10% -5% -5% — — — +25% -5%
Hadozee +5% +5% +5% -5% — — +20% -5%
Halfling +5% +5% +5% +10% +15% +5% -15% -5%
Hobgoblin — +5% +5% — — — — -10%
Hurwaet — +5% +5% +5% -5% — -10% +5%
Kobold +5% — — +5% +10% +10% -15% -10%
Lizard Man -5% -5% — +5% +5% +5% -5% -5%
Lizard Man, Spelljamming -5% -5% — +5% +5% +5% -5% -5%
Minotaur -5% -5% — — +5% +5% -15% -5%
Mongrelman* +5% — — +5% +5% +5% -5% -5%
Ogre Mage -5% — — — — — -15% +5%
Orc -5% — — — +5% +5% +5% -10%
Orc, Half- -5% +5% +5% — — +5% +5% -10%
Pixie +5% -10% — +5% +10% +5% — —
Rastipede -5% +10% +10% -5% -5% +5% -30%* +10%
Satyr +5% -5% — +5% +5% — -10% -5%
Saurial, Bladeback — +5% +5% +5% -5% — -15% —
Saurial, Finhead — — — — — — +5% —
Saurial, Flyer +5% — — — +10% +5% +5% —
Saurial, Hornhead -5% — — -10% -5% +5% -20% +10%
Scro +5% — +5% — +10% -5% -5% -10%
Xixchil +5% +5% +10% -5% -5% +5% -10% -5%
* = Add a 5% bonus to any one thief ability.
** = These races cannot lift their body weight using their arms alone.

Forgotten Realms
Race Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in Shadows Detect Noise Climb Walls Read Languages
Dwarf, Gray +5% — +10% +10% +5% +10% -10% -15%
Dwarf, Gold — +10% +15% — — — -10% -5%
Dwarf, Half- +10% -5% +5% — -5% — -5% -25%
Dwarf, Shield — +10% +15% — — — -10% -5%
Dwarf, Wild — +5% +10% +5% +5% — — -10%

Half-Dragons
Race Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in Shadows Detect Noise Climb Walls Read Languages
Bronze +5% — -5% +10% +10% — — —
Deep -5% -5% +5% +10% +10% — +5% -10%
Gold -5% +5% — -10% — +10% -10% +5%
Greyhawk +5% -5% -5% — — +5% — +15%
Iron -5% +5% +5% — — — -10% —
Silver — -5% +5% — +5% -5% -5% —
Silver, Krynnish * * * * * * * *
Steel +5% -5% -5% — — +5% — +15%
* = Use racial adjustments for mother's race (human, elf, or half-elf).

Dark Sun
Race Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in Shadows Detect Noise Climb Walls Read Languages
Dray, 1st Generation -10% -15% -5% +15% +10% +5% — -5%
Dray, 2nd Generation -5% -5% — — +5% — -10% —
Dwarf — +10% +15% — — — -10% -5%
Elf +5% -5% — +5% +10% +5% — —
Elf, Half- +10% — — — +5% — — —
Halfling +5% +5% +5% +10% +15% +5% -15% -5%
Mul — -5% — +5% — — +5% -5%

Planescape
Race Pick Pockets Open Locks Find/Remove Traps Move Silently Hide in Shadows Detect Noise Climb Walls Read Languages
Aasimar — — +10% +5% +10% +5% — —
Elf, Half- +10% — — — +5% — — —
Genasi, Water — — — +5% +10% — — —
Githyanki — — — — — — — —
Githzerai — — — — — — — —
Human — — — — — — — —
Tiefling — — +5% +10% +10% — — +5%