Advanced Dungeons & Dragons 1st Edition Logo NOSORN "THE NOSE" SILVERSWORD
Swords of Greyhawk
Phoenix Gaming Club Logo
Male Dwarf Chaotic Neutral
Class(es) Fighter 6 / Thief 7 XP 60,160 of 70,001 / 61,176 (+10%) of 70,001
Strength Score Hit Damage Weight Bend Bars Open Doors
13 n/a n/a +100 lbs. 1-2 4%
Intelligence Score # Lang Know Spell Min Spell/Lvl Max Spell/Lvl  
17 6 75% 8 14  
Wisdom Score Mental Save Bonus Spells Spell Fail    
12 n/a n/a 5%    
Dexterity Score React Missile Atk Defense    
15 0 0 -1    
Constitution Score Hit Points Sys. Shock Resurrect    
17 +3 97% 98%    
Charisma Score # Henchmen Loyalty React    
13 5 n/a +5%    
 MV 12"
 # Atks 1
 THAC0 16
 Hit Dice (6d10 + 7d6)/2 + 21
 Hit Points 50
(unconscious 0 | scarred -6 | dead -10)
 AC 6 (7 Armor - 0 Shield - 1 Dex)

Paralysis, Poison, Death Magic Petrify, Polymorph Rod, Staff, Wand Breath Weapon Spell
11 11 12 13 13
+1 to all saves (luckstone)
Weapon # Atks Range Atk Mod * S-M L Speed Length
+1 Broad Sword 1 n/a +1 2d4+1 1d6+2 5 3.5'
Dagger 1 n/a +0 1d4 1d3 2 15"
Dart 3 1.5/3/4.5 +0 1d3 1d2 n/a n/a
Glaive 1 n/a +0 1d6 1d10 8 8'
Hammer 1 n/a +0 1d4+1 1d4 4 1.5'
Wave—trident +3 1 n/a +11 1d10+3 1d10+3 6 6'
1 On natural 20, dehydrate opponent, draining half remaining hit points.
Whelm 1 150 +5 1d4+6 1d4+5 4 1.5'
* -2 attack rolls when not inside building, in darkness or night, or underground
Languages

 Chaotic Neutral, Common, Dwarish, Gnome, Goblin, Kobold, Orcish, Sprite, Thieves' Cant, Troll

Weapon Proficiencies (Initial 4; #Levels 2; Penalty -2)

 Broad Sword, Dagger, Dart, Glaive, Hammer, Two-Handed Sword

Nonweapon Proficiencies (Initial 2; #Levels 2)

  Alertness (13) (Wisdom +1; 1 Slots), Blind-Fighting, Rope Use (15) (Dexterity; 1 Slots), Tracking

Racial Notes

  • Infravision 60'; +4 saves vs. poisons, wands, staves, rods, and spells; detect slope 3 in 4; detect new construction or new tunnel 3 in 4; detect sliding or shifting rooms and passages 4 in 6; detect stonework traps 3 in 6; determine approximate depth underground 3 in 6; +1 attack rolls vs. half-orcs, goblins, hobgoblins, and orcs; -4 AC vs. ogres, trolls, ogre magi, giants, and titans
Thief Notes

  • PP 60%; OL 62%; F/RT 65%; MS 55%; HS 43%; HN 25%; CW 84%; RL 30%; +4 to attack rolls and x3 weapon damage on backstab
Biography

 Height 4'2"; Weight 165 lbs.; Age 90; Hair Red; Eyes Brown; Skin Freckled
 Homeland Keoland; Religion Procan

Defeated Enemies

 Ghoul (5), Giant Crayfish (2), Human Fighter (2), Vampire

Equipment

 Magic Items +1 broad sword (S-M: 2d4; L: 1d6+1; length: 3.5'; space required: 4'; speed factor: 5), +1 leather armor (AC 7), luckstone (+1 [or +5%] to saving throws, avoid falling, slipping, and other checks besides attack and damage), potion of climbing (1 turn + 5 to 20 rounds duration; DMG pg. 125), potion of diminution (5% normal size; 1d4+7 turn duration; DMG pg. 125), scroll of protection from demons (1 round to read; 10' radius mobile circle; 1d6 x10 round duration), Wave (S-M: 1d10; L: 1d10; length: 6'; space required: 1'; speed factor: 6) (+3 trident; confers water breathing and underwater action to wielder; functions as trident of fish commanding, trident of warning, and cube of force; on a natural 20, dehydrate foe, draining one-half remaining hit points; Intelligence 14; Ego 20; Neutral; Purpose: death or disfigurement to all who won't convert to Procan), Whelm (S-M: 1d4+1; L: 1d4; length: 1.5'; space required: 2'; speed factor: 4) (+3 hammer [+5 for dwarves]; throw and return up to 150' 3/day; 1/day—slam on ground for stunning shockwave 60' distance stunning up to 45 hp of enemies for 1d4 rounds if failed save vs. spells; detect gold [2"], gems [0.5"], and goblins [6"]; wielder suffers agoraphobia of -2 attack rolls when not inside building, in darkness or night, or underground)

 Clothing belt (3 sp), cap (1 sp), cloak (5 sp), low soft boots (8 sp), robe (6 sp)

 Non-Magic Items dagger (S-M: 1d4; L: 1d3; length: 15"; space required: 1'; speed factor: 2) (2 gp), 2 darts (S-M: 1d3; L: 1d2; ROF: 3; Range: 1.5/3/4.5) (5 sp each), crowbar (3 gp), glaive (S-M: 1d6; L: 1d10; length: 8'; space required: 1'; speed factor: 8) (6 gp), hammer (3 gp), hammer (S-M: 1d4+1; L: 1d4; length: 1.5'; space required: 2'; speed factor: 4) (1 gp), iron rations (14 days) (10 gp), 5 iron spikes (1 cp each), leather backpack (2 gp), leather scroll case (15 sp), rope (50') (4 sp), small belt pouch (15 sp), 2 small sacks (10 cp each), 15 tallow candles (1 cp each), thieves' picks and tools (30 gp), tinder box (1 gp), 5 torches (1 cp each), waterskin (15 sp), whistle (1 sp)

 Mount bit and bridle (15 sp), harness (12 sp), horse meal grain (14 days) (14 sp), large saddle bags (4 gp), saddle (10 gp), saddle blanket (3 sp)

 Pony: AC 7; MV 12"; HD 1+1; hp 5; THAC0 18; #AT 1 hoof; Dmg 1d2; SZ Large

 Treasure
  PP 10; GP 10; EP 10; SP 10; CP 10
  Gems & Jewelry None
  Art Objects None
  Other None

Advanced Dungeons & Dragons 1st Edition. Priscus Venatus Campaign. Phoenix Gaming Club — 2012.
5 Games Played | Last Played on 05/17/2012 | Created on 04/19/2012 | Played by Casey Scruggs