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MV 12"
# Atks 1 THAC0 16 |
Hit Dice (6d10 + 7d6)/2 + 21
Hit Points 50 |
AC 6 (7 Armor - 0 Shield - 1 Dex)
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Languages
Chaotic Neutral, Common, Dwarish, Gnome, Goblin, Kobold, Orcish, Sprite, Thieves' Cant, Troll |
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Weapon Proficiencies
(Initial 4; #Levels 2; Penalty -2)
Broad Sword, Dagger, Dart, Glaive, Hammer, Two-Handed Sword |
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Nonweapon Proficiencies
(Initial 2; #Levels 2)
Alertness (13) (Wisdom +1; 1 Slots), Blind-Fighting, Rope Use (15) (Dexterity; 1 Slots), Tracking |
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Racial Notes
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Thief Notes
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Biography
Height 4'2"; Weight 165 lbs.; Age 90; Hair Red; Eyes Brown; Skin Freckled
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Defeated Enemies
Ghoul (5), Giant Crayfish (2), Human Fighter (2), Vampire |
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Equipment
Magic Items +1 broad sword (S-M: 2d4; L: 1d6+1; length: 3.5'; space required: 4'; speed factor: 5), +1 leather armor (AC 7), luckstone (+1 [or +5%] to saving throws, avoid falling, slipping, and other checks besides attack and damage), potion of climbing (1 turn + 5 to 20 rounds duration; DMG pg. 125), potion of diminution (5% normal size; 1d4+7 turn duration; DMG pg. 125), scroll of protection from demons (1 round to read; 10' radius mobile circle; 1d6 x10 round duration), Wave (S-M: 1d10; L: 1d10; length: 6'; space required: 1'; speed factor: 6) (+3 trident; confers water breathing and underwater action to wielder; functions as trident of fish commanding, trident of warning, and cube of force; on a natural 20, dehydrate foe, draining one-half remaining hit points; Intelligence 14; Ego 20; Neutral; Purpose: death or disfigurement to all who won't convert to Procan), Whelm (S-M: 1d4+1; L: 1d4; length: 1.5'; space required: 2'; speed factor: 4) (+3 hammer [+5 for dwarves]; throw and return up to 150' 3/day; 1/dayslam on ground for stunning shockwave 60' distance stunning up to 45 hp of enemies for 1d4 rounds if failed save vs. spells; detect gold [2"], gems [0.5"], and goblins [6"]; wielder suffers agoraphobia of -2 attack rolls when not inside building, in darkness or night, or underground) Clothing belt (3 sp), cap (1 sp), cloak (5 sp), low soft boots (8 sp), robe (6 sp) Non-Magic Items dagger (S-M: 1d4; L: 1d3; length: 15"; space required: 1'; speed factor: 2) (2 gp), 2 darts (S-M: 1d3; L: 1d2; ROF: 3; Range: 1.5/3/4.5) (5 sp each), crowbar (3 gp), glaive (S-M: 1d6; L: 1d10; length: 8'; space required: 1'; speed factor: 8) (6 gp), hammer (3 gp), hammer (S-M: 1d4+1; L: 1d4; length: 1.5'; space required: 2'; speed factor: 4) (1 gp), iron rations (14 days) (10 gp), 5 iron spikes (1 cp each), leather backpack (2 gp), leather scroll case (15 sp), rope (50') (4 sp), small belt pouch (15 sp), 2 small sacks (10 cp each), 15 tallow candles (1 cp each), thieves' picks and tools (30 gp), tinder box (1 gp), 5 torches (1 cp each), waterskin (15 sp), whistle (1 sp) Mount bit and bridle (15 sp), harness (12 sp), horse meal grain (14 days) (14 sp), large saddle bags (4 gp), saddle (10 gp), saddle blanket (3 sp) Pony: AC 7; MV 12"; HD 1+1; hp 5; THAC0 18; #AT 1 hoof; Dmg 1d2; SZ Large Treasure
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