Advanced Dungeons & Dragons 1st Edition Logo Drake Spellking
Mercenary
Phoenix Gaming Club Logo
Male Reincarnated Human Chaotic Good
Class(es) Cleric 7 (Magic-User 6) XP 82,459 (+10%) of 110,000
Strength Score Hit Damage Weight Bend Bars Open Doors
11 n/a n/a normal 1-2 2%
Intelligence Score # Lang Know Spell Min Spell/Lvl Max Spell/Lvl  
16 5 65% 7 11  
Wisdom Score Mental Save Bonus Spells Spell Fail    
16 +2 2/2 0%    
Dexterity Score React Missile Atk Defense    
14 0 0 0    
Constitution Score Hit Points Sys. Shock Resurrect    
16 +2 95% 96%    
Charisma Score # Henchmen Loyalty React    
15 7 +15% +15%    
 MV 9"
 # Atks 1
 THAC0 16
 Hit Dice 6d4+12 + 1d8+2
 Hit Points 38
(unconscious 0 | scarred -6 | dead -10)
 AC 7 (7 Armor - 0 Shield - 0 Dex)

Paralysis, Poison, Death Magic Petrify, Polymorph Rod, Staff, Wand Breath Weapon Spell
7 10 9 13 10
Weapon # Atks Range Atk Mod * S-M L Speed Length
Footman's Flail 1 n/a +0 1d6+1 2d4 7 4'
Languages

 Chaotic Good, Common, Elvish, Gnome, Gnoll, Goblin, Halfling, Hobgoblin, Orcish

Weapon Proficiencies (Initial 2; #Levels 1; Penalty -3)

 Footman's Flail, Hammer, Quarterstaff

Nonweapon Proficiencies (Initial 3; #Levels 2)

  Animal Lore (16) (Intelligence; 1 Slots), Fire-building (17) (Wisdom +1; 1 Slots), Riding: Horse (13) (Wisdom -3; 1 Slots), Rope Use (14) (Dexterity; 1 Slots), Tracking

Cleric Notes

  • Turn undead
Spellcasting
 Cleric Level 7; 5 1st | 5 2nd | 2 3rd | 1 4th

 Spells Prepared 1st—bless, command, cure light wounds x2, protection from evil. 2nd—find traps, hold person, resist fire, silence 15' radius, spiritual hammer. 3rd—continual light, prayer. 4th—cure serious wounds.


 Magic-User Level 6; 4 1st | 2 2nd | 2 3rd

 Spells Prepared 1st—detect magic, magic missile x2, spider climb. 2nd—Drawmij's scent mask, knock. 3rd—lightning bolt x2.

 Spellbook 1st—detect magic, magic missile, read magic, spider climb. 2nd—Drawmij's scent mask, knock, magic mouth, Rary's aptitude appropriater, scare, stinking cloud, web. 3rd—haste, lightning bolt, Mordenkainen's defense against nonmagical reptiles and amphibians, protection from normal missiles.

Biography

 Height 5'4"; Weight 115 lbs.; Age 45 (physically 24); Hair Brown; Eyes Green; Skin White
 Homeland Greyhawk; Religion Ehlonna

Defeated Enemies

 Bugbear (6), Bugbear Lieutenant (2), Hill Giant, Kelpie, Skeleton (3), Stone Giant (2)

Equipment

 Magic Items bracers of defense AC 7

 Clothing belt (3 sp), cap (1 sp), cloak (5 sp), low soft boots (8 sp), robe (6 sp)

 Non-Magic Items crowbar (3 gp), footman's flail (S-M: 1d6+1; L: 2d4; length: 4'; space required: 6'; speed factor: 7), hammer (3 gp), 5 incense sticks (5 gp), iron holy symbol (2 gp), iron rations (14 days) (10 gp), 5 iron spikes (1 cp each), leather backpack (2 gp), leather scroll case (15 sp), rope (50') (4 sp), prayer beads (1 gp), small belt pouch (15 sp), 2 small sacks (10 cp each), 15 tallow candles (1 cp each), tinder box (1 gp), 5 torches (1 cp each), 2 vials of holy water (25 gp each), waterskin (15 sp), whistle (1 sp)

 Mount bit and bridle (15 sp), harness (12 sp), horse meal grain (14 days) (14 sp), large saddle bags (4 gp), saddle (10 gp), saddle blanket (3 sp)

 Riding Horse: AC 7; MV 24"; HD 2; hp 9; THAC0 16; #AT 2 hooves; Dmg 1d4/1d4; SZ Large

 Treasure
  PP 10; GP 3,617; EP 10; SP 18; CP 10
  Gems & Jewelry None
  Art Objects None
  Other None

Advanced Dungeons & Dragons 1st Edition. Priscus Venatus Campaign. Phoenix Gaming Club — 2012.
11 Games Played | Last Played on 09/13/2012 | Created on 04/26/2012 | Mercenary