Korak's Useful Arms (Alteration, Evocation)
Level:
7
Range:
Touch
Components:
V, S, M
Duration:
8 Rounds +1 Round/level
Casting Time:
7
Area of Effect:
One Creature
Saving Throw:
Negates

This spell causes the individual touched to grow an additional pair of arms. The spell can affect any humanoid creature, but it only benefits an elf (drow included). When cast on an elf, he may use the arms just like his other (original) pair. The elf can attack with twice as many weapons as before. A willing target does not get a saving throw.

If this spell is cast on any other humanoid being, then the arms will act in a very hostile manner. They will attack the creature with his own weapons, unbuckle armor, and prevent any spell casting. A saving throw vs. spells will prevent the arms from appearing. If the arms are acting in a hostile manner, the victim has a -4 to all "hit" rolls.

When the arms grow, any shirt worn is ruined. Armor, if worn, is ruined as well, inflicting 1d10 hp of damage. This goes for both elves and other humanoids.

The material component is a piece of roper flesh and the leg of any spider. Both are used up in the casting.

This spell was researched by a drow mage named Korak. Drow priestesses have been using a potion with similar effects for centuries. The spell can, if researched, be made permanent. Any drow seeing a non-drow elf with these arms will attack the character.