- Level 1
- Alarm *EV*
- Avert Evil Eye
- Avoid Planar Effects
- Deflection
- Deny Cold
- Immunity to Adherence *AL*
- Insulation *AL*
- Mordenkainen's Protection from Avians
- Protection from Evil
- Protection from Hunger and Thirst
- Wardaway *EV*
- Waterbane
- Zala's Icejacket *CS*
- Level 2
- Chaos Shield *W*
- Charge *CS*
- Compose Mind
- Curse of the Grinning Skull *IL*
- Dark Mirror *AL*
- Death Armor *N*
- Deny Fire
- Eye of the Storm
- Filter
- Fireproof
- Forcewave *EV*
- Gate Ward
- Immunity to Spider Venom
- Magic Missile Reflection *AL*
- Mind Mantle
- Nahal's Nonsensical Nullifier *W*
- Portal Alarm
- Protection from Birds
- Protection from Cantrips
- Protection from Charm
- Protection from Normal Weapons
- Protection from Paralysis
- Protection from Plants, 10' Radius
- Protection from Poison
- Protection from Prime
- Protection from Specific Lycanthropes, 10' Radius
- Resist Turning
- Slumberward
- Zala's Lifeforce Guardian *CS*
- Level 3
- Backblast
- Charmthwart
- Cloak of Adeamozs
- Cloak of Insanity
- Conservation *AL*
- Dispel Magic
- Dispel Mirage
- Dispel Silence *AL*
- Gate Seal
- Hold Vapor
- Improved Mind Mantle
- Invisible Mail *EV*
- Iron Mind
- Lightning Reflection *AL*
- Mordenkainen's Defense Against Lycanthropes
- Mordenkainen's Defense Against Nonmagical Reptiles and Amphibians
- Mordenkainen's Protection from Insects and Arachnids
- Non-Detection
- Proof from Teleportation
- Protection from All Lycanthropes, 10' Radius
- Protection from Electricity, 10' Radius
- Protection from Evil, 10' Radius
- Protection from Illusions
- Protection from Magical Weapons
- Protection from Normal Missiles
- Protection from Paralyzation
- Protection from Specific Elementals, 10' Radius
- Protection from Specific Undead, 5' Radius
- Protection from Water
- Resist Energy Drain
- Ward Against Undead
- Wylunde's Ward
- Zala's Forcebuckler *EV*
- Level 4
- Alustriel's Mantle
- Backlash *EV*
- Border Guard *AL,EV*
- Dispel Illusion
- Drawmij's Protection from Non-Magical Gas
- Elemental Control
- Elemental Turning
- Fire Aura
- Fire Trap *EV*
- Fistandantilus's Firequench *AL*
- Halo of Eyes *CS*
- Ilyykur's Mantle
- Jackal Ward
- Mask Light *IL*
- Minor Globe of Invulnerability
- Minor Spell Turning
- Mordenkainen's Protection from Slime
- Mourning Stone
- Negate Magical Weapon
- Otiluke's Dispelling Screen *EV*
- Protection from All Elementals, 10' Radius
- Protection from All Undead, 5' Radius
- Protection from Breath Weapons - Dragon
- Protection from Breath Weapons - Non-Dragon
- Protection from Cold, 15' Radius
- Protection from Fire, 15' Radius
- Protection from Gas, 5' Radius
- Protection from Mechanical Traps
- Protection from Petrification, 10' Radius
- Protection from Possession, 10' Radius
- Protection from Prime, 10' Radius
- Protection from Shape-changers, 10' Radius
- Rainbow Shield *EV*
- Remove Curse
- Repulse Metal
- Sphere of Entrapment *EV*
- Sphere of Eyes *AL,EV*
- Unburn *AL*
- Zala's Amberhelm
- Level 5
- Andrui's Baneful Backfire
- Avoidance *AL*
- Blastcloak
- Defend Distant Ward *EN*
- Dismissal
- Fear Aura
- Guard Life
- Invulnerability to Normal Weapons
- Ironguard *AL*
- Lower Resistance *AL*
- Major Gate Ward
- Mooncloak *EV*
- Mordenkainen's Private Sanctum *AL*
- Otiluke's Dispelling Screen *EV*
- Passweb *AL*
- Protection from Acid
- Protection from Magical Traps, 5' Radius
- Safeguarding
- Spell Immunity
- Thultaun's Thrust *EV*
- Thunguul's Preservation *N*
- Von Gasik's Refusal
- Zala's Deception *IL*
- Level 6
- Anti-Magic Aura
- Anti-Magic Shell
- Banish Tyr-Storm *CS*
- Brightsong *AL,EN*
- Disable Helm *AL*
- Dragon Scales
- Fellblade *EV,N*
- Flameproof
- Ghostgrail *AL,N*
- Globe of Invulnerability
- Invulnerability to Magical Weapons
- Isolate Templar
- Protection from Any Traps, 5' Radius
- Protection from Magic, 5' Radius
- Rary's Protection from Scrying *D*
- Repulsion
- Spirit Wrack *EV*
- Tenser's Fortunes of War
- Turn Lightning
- Turnshadow
- Zala's Disruption
- Level 7
- Alustriel's Improved Mantle
- Banishment
- Daltim's Proof Against Fire
- Hold Golem *EN*
- Khelben's Warding Whip
- Negative Plane Protection *N*
- Repel Undead *N*
- Sequester *IL*
- Spell Turning
- Spelltrap *AL*
- Sylune's Secret *AL,D*
- Wandweird
- Ward's Revenge *EN*
- Level 8
- Block Advancement *EN*
- Cleanse Water
- Fear Ward
- Hornung's Random Dispatcher *W*
- Mind Blank
- Mystic Shield *AL*
- Protection from Time
- Serten's Spell Immunity
- Spell Engine *AL*
- Level 9
- Absorption *EV*
- Conquer Self *AL*
- Death Ward *N*
- Elemental Aura *EV*
- Elminster's Effulgent Epuration
- Immunity to Undeath *N*
- Imprisonment
- Land Lock
- Mystic Sphere *AL*
- Power Word, Banishment *CS*
- Prismatic Sphere *CS*
- Spell Invulnerability
- Stabilize *W*
- Sunshield *EV*
- Tobian's Ultimate Circle
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